Update view.screenWidthCompens
* make into singleton class * make sure FOV changes take place *immediately* when required * current FOV is scaled with changes, though being preserved: resizing window and going back ends up with the same FOV
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2 changed files with 70 additions and 47 deletions
115
Nasal/view.nas
115
Nasal/view.nas
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@ -233,7 +233,7 @@ var manager = {
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me.current.handler.start();
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if (hasmember(me.current.handler, "update"))
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me._loop_(me.loopid += 1);
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# resetFOV();
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screenWidthCompens.update();
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},
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reset : func {
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if (hasmember(me.current.handler, "reset"))
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@ -652,57 +652,71 @@ var point = {
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# view.ScreenWidthCompens: optional FOV compensation for wider screens.
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# It keeps an equivalent of 55° FOV on a 4:3 zone centered on the screen
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# whichever is the screen width/height ratio. Works only if width >= height.
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#
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# status: 0=Init, 1=toggle option, 2=waiting for the window size to change.
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var defaultFov = nil;
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var oldW = 0;
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var oldH = 0;
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var fovStore = {};
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var screenWidthCompens = {
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defaultFov: nil,
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oldW: nil, oldH: nil, oldOpt: nil,
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assumedW: 4, assumedH: 3,
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fovStore: [],
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lastViewStatus: {},
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statusNode: nil, # = /sim/current-view/field-of-view-compensation
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getStatus: func me.statusNode.getValue(),
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setStatus: func(state) me.statusNode.setValue(state),
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calcNewFov: func(fov=55, oldW=nil, oldH=nil, w=nil, h=nil) {
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if (w == nil) w = getprop("/sim/rendering/camera-group/camera/viewport/width");
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if (h == nil) h = getprop("/sim/rendering/camera-group/camera/viewport/height");
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if (oldW == nil) oldW = me.assumedW;
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if (oldH == nil) oldH = me.assumedH;
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if (w/h == oldW/oldH or h > w) return fov;
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else return math.atan2(w/h, oldW/oldH / math.tan(fov * D2R)) * R2D;
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},
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init: func() {
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me.defaultFov = getprop("/sim/current-view/config/default-field-of-view-deg");
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me.statusNode = props.globals.getNode("/sim/current-view/field-of-view-compensation", 1);
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me.oldW = getprop("/sim/rendering/camera-group/camera/viewport/width");
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me.oldH = getprop("/sim/rendering/camera-group/camera/viewport/height");
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var screenWidthCompens = func(status) {
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var opt = getprop("/sim/current-view/field-of-view-compensation");
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if (status == 0) {
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defaultFov = getprop("/sim/current-view/config/default-field-of-view-deg");
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setsize(me.fovStore, size(views));
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forindex (var i; views) {
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var defaultFovNode = views[i].getNode("config/default-field-of-view-deg", 1);
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fovStore[i] = defaultFovNode.getValue();
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me.fovStore[i] = views[i].getNode("config/default-field-of-view-deg", 1).getValue() or 55;
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me.lastViewStatus[i] = { w:me.assumedW, h:me.assumedH };
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}
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} elsif (status == 1) {
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opt = ! opt;
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setprop("/sim/current-view/field-of-view-compensation", opt);
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if (! opt) {
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forindex (var i; views) {
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var defaultFovNode = views[i].getNode("config/default-field-of-view-deg", 1);
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defaultFovNode.setValue(fovStore[i]);
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me.update(opt:nil, force:1);
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},
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toggle: func() me.update(!me.getStatus(), 1),
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update: func(opt=nil, force=0) {
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if (opt == nil)
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opt = me.getStatus();
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else me.setStatus(opt);
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var w = getprop("/sim/rendering/camera-group/camera/viewport/width");
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var h = getprop("/sim/rendering/camera-group/camera/viewport/height");
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# Update config/default-field-of-view-deg nodes if state changed:
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if (force or me.oldOpt != opt or me.oldW/me.oldH != w/h) {
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me.oldW = w;
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me.oldH = h;
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me.oldOpt = opt;
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if (!opt) {
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setprop("/sim/current-view/config/default-field-of-view-deg", me.defaultFov);
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forindex (var i; views)
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views[i].setValue("config/default-field-of-view-deg", me.fovStore[i]);
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} else {
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setprop("/sim/current-view/config/default-field-of-view-deg",
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me.calcNewFov(fov:me.defaultFov, w:w, h:h));
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forindex (var i; views)
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views[i].setValue("config/default-field-of-view-deg",
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me.calcNewFov(fov:me.fovStore[i], w:w, h:h));
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}
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var vn = getprop("/sim/current-view/view-number");
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setprop("/sim/current-view/field-of-view", fovStore[vn]);
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}
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} elsif (status == 2 and ! opt) {
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return;
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}
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var w = getprop("/sim/rendering/camera-group/camera/viewport/width");
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var h = getprop("/sim/rendering/camera-group/camera/viewport/height");
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if (! opt) {
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setprop("/sim/current-view/config/default-field-of-view-deg", defaultFov);
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return;
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}
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if ( w != oldW or h != oldH or status == 1) {
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oldW = w;
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oldH = h;
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d = 1.28066 * h; # 1.28066 = 4/3 (width/height ratio) / 2 / tan(55°)
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newFov = 2 * math.atan2( w / h * h / 2, d) * R2D;
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setprop("/sim/current-view/config/default-field-of-view-deg", newFov);
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forindex (var i; views) {
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var defaultFovNode = views[i].getNode("config/default-field-of-view-deg", 1);
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defaultFovNode.setValue(newFov);
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# Update this view if necessary:
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if (!opt) (w,h) = (me.assumedW,me.assumedH); # back to default FOV
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var thisview = me.lastViewStatus[index];
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if (thisview.w/thisview.h != w/h) {
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fovProp.setValue(me.calcNewFov(fovProp.getValue(), thisview.w, thisview.h, w, h))
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and
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((thisview.opt,thisview.w,thisview.h) = (opt,w,h));
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}
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fovProp.setValue(newFov);
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}
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settimer(func { screenWidthCompens(2); }, 1);
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}
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},
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};
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_setlistener("/sim/signals/nasal-dir-initialized", func {
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@ -715,10 +729,19 @@ _setlistener("/sim/signals/nasal-dir-initialized", func {
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}, 1);
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props.globals.initNode("/position/altitude-agl-ft"); # needed by Fly-By View
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screenWidthCompens.init();
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manager.init();
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manager.register("Fly-By View", fly_by_view_handler);
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manager.register("Model View", model_view_handler);
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screenWidthCompens(0);
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});
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_setlistener("/sim/signals/reinit", func {
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screenWidthCompens.update(opt:nil,force:1);
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});
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_setlistener("/sim/startup/xsize", func {
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screenWidthCompens.update();
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});
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_setlistener("/sim/startup/ysize", func {
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screenWidthCompens.update();
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});
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@ -214,7 +214,7 @@
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<property>sim/current-view/field-of-view-compensation</property>
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<binding>
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<command>nasal</command>
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<script>view.screenWidthCompens(1)</script>
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<script>view.screenWidthCompens.toggle()</script>
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</binding>
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</checkbox>
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