Random buildings - initial commit of data portion. Requires
simgear change to have any effect.
This commit is contained in:
parent
ed0d58cd75
commit
98e7a194e8
8 changed files with 279 additions and 105 deletions
|
@ -149,3 +149,68 @@ heading-type : Indicator of how the heading of the random objects should be
|
|||
mask - Rotation is taken from the red channel of the object-mask
|
||||
billboard - Object is always rotated to face camera - expensive
|
||||
|
||||
|
||||
Random Buildings
|
||||
================
|
||||
|
||||
Random Buildings come in three sizes, with individual constraints.
|
||||
|
||||
Small buildings, which may have pitched roofs. They have different front, back and
|
||||
side textures. Small buildings are never deeper than they are wide.
|
||||
|
||||
Medium buildings, which have flat roofs. They have different front and side textures.
|
||||
They are never taller than they are wide.
|
||||
|
||||
Large buildings, which have flat roofs. They have different front and size textures. There
|
||||
are no constraints on their width, depth or height.
|
||||
|
||||
building-coverage : The coverage of random buildings in areas marked for random objects in
|
||||
m^2. A lower number means a higher density of buildings. A value of
|
||||
0 indicates no buildings. May be masked by the blue channel of an
|
||||
object-mask. (default: 0)
|
||||
|
||||
building-spacing-m : The minimum spacing between random buildings and other buildings
|
||||
or random objects. This helps avoid objects being placed on top of each other.
|
||||
(default: 5)
|
||||
|
||||
building-small-ratio: Ratio of small buildings. These buildings are 1-3 stories
|
||||
in height, and may have a pitched roof. Fraction of small buildings is
|
||||
(<building-ratio-small> / (<building-ratio-small> + <building-ratio-medium>
|
||||
+ <building-ratio-large>). (default: 0.8)
|
||||
|
||||
building-medium-ratio : Ratio of medium buildings. These buildings are 3-6 stories in
|
||||
height, and have a flat roof. (default: 0.15)
|
||||
|
||||
building-large-ratio : Ratio of large buildings. These buildings are 5-10 stories in
|
||||
height, and have a flat roof. (default 0.05)
|
||||
|
||||
building-small-pitch : Fraction of small buildings with pitched roofs. (default 0.8)
|
||||
building-medium-pitch : Fraction of small buildings with pitched roofs. (default 0.2)
|
||||
building-large-pitch : Fraction of small buildings with pitched roofs. (default 0.1)
|
||||
|
||||
building-small-min-floors : Minimum number of floors for a small building. (default 1)
|
||||
building-small-max-floors : Maximum number of floors for a small building. (default 3)
|
||||
|
||||
building-medium-min-floors : Minimum number of floors for a medium building. (default 3)
|
||||
building-medium-max-floors : Maximum number of floors for a medium building. (default 8)
|
||||
|
||||
building-large-min-floors : Minimum number of floors for a medium building. (default 5)
|
||||
building-large-max-floors : Maximum number of floors for a medium building. (default 20)
|
||||
|
||||
building-small-min-width-m : Minimum width of small buildings. (default 15)
|
||||
building-small-max-width-m : Maximum width of small buildings. (default 60)
|
||||
building-small-min-depth-m : Minimum depth of small buildings. (default 10)
|
||||
building-small-max-depth-m : Maximum depty of small buildings. (default 20)
|
||||
|
||||
building-medium-min-width-m : Minimum width of medium buildings. (default 25)
|
||||
building-medium-max-width-m : Maximum width of medium buildings. (default 50)
|
||||
building-medium-min-depth-m : Minimum depth of medium buildings. (default 20)
|
||||
building-medium-max-depth-m : Maximum depty of medium buildings. (default 50)
|
||||
|
||||
building-large-min-width-m : Minimum width of large buildings. (default 50)
|
||||
building-large-max-width-m : Maximum width of large buildings. (default 75)
|
||||
building-large-min-depth-m : Minimum depth of large buildings. (default 50)
|
||||
building-large-max-depth-m : Maximum depty of large buildings. (default 75)
|
||||
|
||||
texture : The texture used for all buildings. See Texture/buildings.xcf for details.
|
||||
(default Texture/buildings.png)
|
||||
|
|
BIN
Docs/buildings.png
Normal file
BIN
Docs/buildings.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 93 KiB |
|
@ -48,6 +48,10 @@
|
|||
<value type="float">4.0</value>
|
||||
<float-property>/sim/rendering/shaders/urban</float-property>
|
||||
</less-equal>
|
||||
<equal>
|
||||
<property>/sim/rendering/random-buildings</property>
|
||||
<value type="bool">false</value>
|
||||
</equal>
|
||||
<or>
|
||||
<less-equal>
|
||||
<value type="float">2.0</value>
|
||||
|
@ -234,6 +238,10 @@
|
|||
<value type="float">1.0</value>
|
||||
<float-property>/sim/rendering/shaders/urban</float-property>
|
||||
</less-equal>
|
||||
<equal>
|
||||
<property>/sim/rendering/random-buildings</property>
|
||||
<value type="bool">false</value>
|
||||
</equal>
|
||||
<or>
|
||||
<less-equal>
|
||||
<value type="float">2.0</value>
|
||||
|
@ -388,6 +396,10 @@
|
|||
<value type="float">4.0</value>
|
||||
<float-property>/sim/rendering/shaders/urban</float-property>
|
||||
</less-equal>
|
||||
<equal>
|
||||
<property>/sim/rendering/random-buildings</property>
|
||||
<value type="bool">false</value>
|
||||
</equal>
|
||||
<or>
|
||||
<less-equal>
|
||||
<value type="float">2.0</value>
|
||||
|
@ -633,6 +645,10 @@
|
|||
<value type="float">1.0</value>
|
||||
<float-property>/sim/rendering/shaders/urban</float-property>
|
||||
</less-equal>
|
||||
<equal>
|
||||
<property>/sim/rendering/random-buildings</property>
|
||||
<value type="bool">false</value>
|
||||
</equal>
|
||||
<or>
|
||||
<less-equal>
|
||||
<value type="float">2.0</value>
|
||||
|
|
|
@ -902,6 +902,14 @@
|
|||
<a>1.0</a>
|
||||
</emissive>
|
||||
<object-group include="Materials/base/urban-buildings.xml"/>
|
||||
<building-coverage>500.0</building-coverage>
|
||||
<building-small-ratio>0.4</building-small-ratio>
|
||||
<building-small-min-floors>3</building-small-min-floors>
|
||||
<building-small-max-width-m>30.0</building-small-max-width-m>
|
||||
<building-small-min-depth-m>10.0</building-small-min-depth-m>
|
||||
<building-small-max-depth-m>30.0</building-small-max-depth-m>
|
||||
<building-medium-ratio>0.6</building-medium-ratio>
|
||||
<building-large-ratio>0.2</building-large-ratio>
|
||||
<wood-coverage>10000.0</wood-coverage>
|
||||
<tree-texture>Trees/mixed-summer.png</tree-texture>
|
||||
<tree-varieties>8</tree-varieties>
|
||||
|
@ -910,6 +918,52 @@
|
|||
<tree-width-m>15.0</tree-width-m>
|
||||
</material>
|
||||
|
||||
<material>
|
||||
<condition>
|
||||
<equals>
|
||||
<property>sim/startup/season</property>
|
||||
<value>summer</value>
|
||||
</equals>
|
||||
</condition>
|
||||
<name>BuiltUpCover</name>
|
||||
<name>Urban</name>
|
||||
<effect>Effects/transition-base-dirt</effect>
|
||||
<texture-set>
|
||||
<texture>Terrain/city1.png</texture>
|
||||
<texture n="4">Terrain.winter/builtup.png</texture>
|
||||
</texture-set>
|
||||
<texture-set>
|
||||
<texture>Terrain/city2.png</texture>
|
||||
<texture n="4">Terrain.winter/builtup.png</texture>
|
||||
</texture-set>
|
||||
<object-mask>Terrain/city1.mask.png</object-mask>
|
||||
<object-mask>Terrain/city2.mask.png</object-mask>
|
||||
<xsize>1000</xsize>
|
||||
<ysize>1000</ysize>
|
||||
<light-coverage>100000.0</light-coverage>
|
||||
<emissive>
|
||||
<r>0.05</r>
|
||||
<g>0.05</g>
|
||||
<b>0.02</b>
|
||||
<a>1.0</a>
|
||||
</emissive>
|
||||
<object-group include="Materials/base/urban-buildings.xml"/>
|
||||
<building-coverage>500.0</building-coverage>
|
||||
<building-small-ratio>0.4</building-small-ratio>
|
||||
<building-small-min-floors>3</building-small-min-floors>
|
||||
<building-small-max-width-m>30.0</building-small-max-width-m>
|
||||
<building-small-min-depth-m>10.0</building-small-min-depth-m>
|
||||
<building-small-max-depth-m>30.0</building-small-max-depth-m>
|
||||
<building-medium-ratio>0.6</building-medium-ratio>
|
||||
<building-large-ratio>0.2</building-large-ratio>
|
||||
<wood-coverage>25000.0</wood-coverage>
|
||||
<tree-texture>Trees/mixed-summer.dds</tree-texture>
|
||||
<tree-varieties>8</tree-varieties>
|
||||
<tree-range-m alias="/params/forest/tree-range-m"/>
|
||||
<tree-height-m>25.0</tree-height-m>
|
||||
<tree-width-m>15.0</tree-width-m>
|
||||
</material>
|
||||
|
||||
<material>
|
||||
<condition>
|
||||
<equals>
|
||||
|
@ -944,48 +998,6 @@
|
|||
<object-group include="Materials/base/industrial-buildings.xml"/>
|
||||
</material>
|
||||
|
||||
<material>
|
||||
<condition>
|
||||
<equals>
|
||||
<property>sim/startup/season</property>
|
||||
<value>summer</value>
|
||||
</equals>
|
||||
<not>
|
||||
<property>sim/rendering/shaders/urban</property>
|
||||
</not>
|
||||
</condition>
|
||||
<name>BuiltUpCover</name>
|
||||
<name>Urban</name>
|
||||
<effect>Effects/transition-base-dirt</effect>
|
||||
<texture-set>
|
||||
<texture>Terrain/city1.png</texture>
|
||||
<texture n="4">Terrain.winter/builtup.png</texture>
|
||||
</texture-set>
|
||||
<texture-set>
|
||||
<texture>Terrain/city2.png</texture>
|
||||
<texture n="4">Terrain.winter/builtup.png</texture>
|
||||
</texture-set>
|
||||
<object-mask>Terrain/city1.mask.png</object-mask>
|
||||
<object-mask>Terrain/city2.mask.png</object-mask>
|
||||
<xsize>1000</xsize>
|
||||
<ysize>1000</ysize>
|
||||
<light-coverage>100000.0</light-coverage>
|
||||
<emissive>
|
||||
<r>0.05</r>
|
||||
<g>0.05</g>
|
||||
<b>0.02</b>
|
||||
<a>1.0</a>
|
||||
</emissive>
|
||||
<object-group include="Materials/base/urban-buildings.xml"/>
|
||||
<wood-coverage>25000.0</wood-coverage>
|
||||
<tree-texture>Trees/mixed-summer.dds</tree-texture>
|
||||
<tree-varieties>8</tree-varieties>
|
||||
<tree-range-m alias="/params/forest/tree-range-m"/>
|
||||
<tree-height-m>25.0</tree-height-m>
|
||||
<tree-width-m>15.0</tree-width-m>
|
||||
</material>
|
||||
|
||||
|
||||
<material>
|
||||
<condition>
|
||||
<equals>
|
||||
|
@ -1007,6 +1019,11 @@
|
|||
<a>1.0</a>
|
||||
</emissive>
|
||||
<object-group include="Materials/base/town-buildings.xml"/>
|
||||
<building-coverage>500.0</building-coverage>
|
||||
<building-small-ratio>0.9</building-small-ratio>
|
||||
<building-medium-ratio>0.1</building-medium-ratio>
|
||||
<building-large-ratio>0.0</building-large-ratio>
|
||||
<building-medium-max-floors>4</building-medium-max-floors>
|
||||
<wood-coverage>5000.0</wood-coverage>
|
||||
<tree-texture>Trees/mixed-summer.dds</tree-texture>
|
||||
<tree-varieties>8</tree-varieties>
|
||||
|
@ -1377,7 +1394,7 @@
|
|||
<texture>Terrain/countryside1.green.dds</texture>
|
||||
<texture n="4">Terrain.winter/countryside1.winter.dds</texture>
|
||||
</texture-set>
|
||||
<texture-set>
|
||||
<!--<texture-set>
|
||||
<texture>Terrain/countryside2.green.dds</texture>
|
||||
<texture n="4">Terrain.winter/countryside2.winter.dds</texture>
|
||||
</texture-set>
|
||||
|
@ -1388,7 +1405,7 @@
|
|||
<texture-set>
|
||||
<texture>Terrain/countryside4.green.dds</texture>
|
||||
<texture n="4">Terrain.winter/countryside4.winter.dds</texture>
|
||||
</texture-set>
|
||||
</texture-set> -->
|
||||
<object-mask>Terrain/countryside1.green.mask.png</object-mask>
|
||||
<object-mask>Terrain/countryside2.green.mask.png</object-mask>
|
||||
<object-mask>Terrain/countryside3.green.mask.png</object-mask>
|
||||
|
@ -1791,6 +1808,14 @@
|
|||
<a>1.0</a>
|
||||
</emissive>
|
||||
<object-group include="Materials/base/urban-buildings.xml"/>
|
||||
<building-coverage>500.0</building-coverage>
|
||||
<building-small-ratio>0.4</building-small-ratio>
|
||||
<building-small-min-floors>3</building-small-min-floors>
|
||||
<building-small-max-width-m>30.0</building-small-max-width-m>
|
||||
<building-small-min-depth-m>10.0</building-small-min-depth-m>
|
||||
<building-small-max-depth-m>30.0</building-small-max-depth-m>
|
||||
<building-medium-ratio>0.6</building-medium-ratio>
|
||||
<building-large-ratio>0.2</building-large-ratio>
|
||||
<wood-coverage>250000.0</wood-coverage>
|
||||
<tree-texture>Trees/mixed-winter.png</tree-texture>
|
||||
<tree-varieties>8</tree-varieties>
|
||||
|
@ -1847,6 +1872,11 @@
|
|||
<a>1.0</a>
|
||||
</emissive>
|
||||
<object-group include="Materials/base/town-buildings.xml"/>
|
||||
<building-coverage>500.0</building-coverage>
|
||||
<building-small-ratio>0.9</building-small-ratio>
|
||||
<building-medium-ratio>0.1</building-medium-ratio>
|
||||
<building-large-ratio>0.0</building-large-ratio>
|
||||
<building-medium-max-floors>4</building-medium-max-floors>
|
||||
<wood-coverage>5000.0</wood-coverage>
|
||||
<tree-texture>Trees/mixed-winter.png</tree-texture>
|
||||
<tree-varieties>8</tree-varieties>
|
||||
|
|
|
@ -874,6 +874,14 @@
|
|||
<a>1.0</a>
|
||||
</emissive>
|
||||
<object-group include="Materials/base/urban-buildings.xml"/>
|
||||
<building-coverage>500.0</building-coverage>
|
||||
<building-small-ratio>0.4</building-small-ratio>
|
||||
<building-small-min-floors>3</building-small-min-floors>
|
||||
<building-small-max-width-m>30.0</building-small-max-width-m>
|
||||
<building-small-min-depth-m>10.0</building-small-min-depth-m>
|
||||
<building-small-max-depth-m>30.0</building-small-max-depth-m>
|
||||
<building-medium-ratio>0.6</building-medium-ratio>
|
||||
<building-large-ratio>0.2</building-large-ratio>
|
||||
<wood-coverage>250000.0</wood-coverage>
|
||||
<tree-texture>Trees/mixed-summer.png</tree-texture>
|
||||
<tree-varieties>8</tree-varieties>
|
||||
|
@ -929,6 +937,11 @@
|
|||
<a>1.0</a>
|
||||
</emissive>
|
||||
<object-group include="Materials/base/town-buildings.xml"/>
|
||||
<building-coverage>500.0</building-coverage>
|
||||
<building-small-ratio>0.9</building-small-ratio>
|
||||
<building-medium-ratio>0.1</building-medium-ratio>
|
||||
<building-large-ratio>0.0</building-large-ratio>
|
||||
<building-medium-max-floors>4</building-medium-max-floors>
|
||||
<wood-coverage>5000.0</wood-coverage>
|
||||
<tree-texture>Trees/mixed-summer.png</tree-texture>
|
||||
<tree-varieties>8</tree-varieties>
|
||||
|
@ -1629,12 +1642,6 @@
|
|||
</texture-set>
|
||||
<object-mask>Terrain/city1.mask.png</object-mask>
|
||||
<object-mask>Terrain/city2.mask.png</object-mask>
|
||||
<!--
|
||||
<texture-set>
|
||||
<texture>Terrain/city3.png</texture>
|
||||
<texture n="2">Terrain/city3-relief-light.png</texture>
|
||||
</texture-set>
|
||||
-->
|
||||
<xsize>1000</xsize>
|
||||
<ysize>1000</ysize>
|
||||
<light-coverage>100000.0</light-coverage>
|
||||
|
@ -1645,6 +1652,14 @@
|
|||
<a>1.0</a>
|
||||
</emissive>
|
||||
<object-group include="Materials/base/urban-buildings.xml"/>
|
||||
<building-coverage>500.0</building-coverage>
|
||||
<building-small-ratio>0.4</building-small-ratio>
|
||||
<building-small-min-floors>3</building-small-min-floors>
|
||||
<building-small-max-width-m>30.0</building-small-max-width-m>
|
||||
<building-small-min-depth-m>10.0</building-small-min-depth-m>
|
||||
<building-small-max-depth-m>30.0</building-small-max-depth-m>
|
||||
<building-medium-ratio>0.6</building-medium-ratio>
|
||||
<building-large-ratio>0.2</building-large-ratio>
|
||||
<wood-coverage>250000.0</wood-coverage>
|
||||
<tree-texture>Trees/mixed-winter.png</tree-texture>
|
||||
<tree-varieties>8</tree-varieties>
|
||||
|
@ -1700,6 +1715,11 @@
|
|||
<a>1.0</a>
|
||||
</emissive>
|
||||
<object-group include="Materials/base/town-buildings.xml"/>
|
||||
<building-coverage>500.0</building-coverage>
|
||||
<building-small-ratio>0.9</building-small-ratio>
|
||||
<building-medium-ratio>0.1</building-medium-ratio>
|
||||
<building-large-ratio>0.0</building-large-ratio>
|
||||
<building-medium-max-floors>4</building-medium-max-floors>
|
||||
<wood-coverage>5000.0</wood-coverage>
|
||||
<tree-texture>Trees/mixed-winter.png</tree-texture>
|
||||
<tree-varieties>8</tree-varieties>
|
||||
|
|
BIN
Textures/buildings.png
Normal file
BIN
Textures/buildings.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 589 KiB |
|
@ -178,39 +178,6 @@
|
|||
</group>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<layout>hbox</layout>
|
||||
<text>
|
||||
<label>Objects</label>
|
||||
<halign>left</halign>
|
||||
</text>
|
||||
<hrule>
|
||||
<stretch>true</stretch>
|
||||
</hrule>
|
||||
</group>
|
||||
|
||||
<checkbox>
|
||||
<halign>left</halign>
|
||||
<label>Particles (smoke, dust, spray)</label>
|
||||
<name>particles</name>
|
||||
<property>/sim/rendering/particles</property>
|
||||
<binding>
|
||||
<command>dialog-apply</command>
|
||||
<object-name>particles</object-name>
|
||||
</binding>
|
||||
</checkbox>
|
||||
|
||||
<checkbox>
|
||||
<halign>left</halign>
|
||||
<label>Precipitation</label>
|
||||
<name>precipitation</name>
|
||||
<property>/sim/rendering/precipitation-gui-enable</property>
|
||||
<binding>
|
||||
<command>dialog-apply</command>
|
||||
<object-name>precipitation</object-name>
|
||||
</binding>
|
||||
</checkbox>
|
||||
|
||||
<!--
|
||||
|
||||
<checkbox>
|
||||
|
@ -224,6 +191,28 @@
|
|||
|
||||
-->
|
||||
|
||||
<group>
|
||||
<layout>hbox</layout>
|
||||
<text>
|
||||
<label>Scenery objects</label>
|
||||
<halign>left</halign>
|
||||
</text>
|
||||
<hrule>
|
||||
<stretch>true</stretch>
|
||||
</hrule>
|
||||
</group>
|
||||
|
||||
<checkbox>
|
||||
<halign>left</halign>
|
||||
<label>Animated jetways</label>
|
||||
<name>jetways</name>
|
||||
<property>/nasal/jetways/enabled</property>
|
||||
<binding>
|
||||
<command>dialog-apply</command>
|
||||
<object-name>jetways</object-name>
|
||||
</binding>
|
||||
</checkbox>
|
||||
|
||||
<checkbox>
|
||||
<halign>left</halign>
|
||||
<label>Random objects</label>
|
||||
|
@ -233,10 +222,6 @@
|
|||
<command>dialog-apply</command>
|
||||
<object-name>random-objects</object-name>
|
||||
</binding>
|
||||
<binding>
|
||||
<command>reinit</command>
|
||||
<subsystem>tile-manager</subsystem>
|
||||
</binding>
|
||||
</checkbox>
|
||||
|
||||
<checkbox>
|
||||
|
@ -248,10 +233,6 @@
|
|||
<command>dialog-apply</command>
|
||||
<object-name>random-vegetation</object-name>
|
||||
</binding>
|
||||
<binding>
|
||||
<command>reinit</command>
|
||||
<subsystem>tile-manager</subsystem>
|
||||
</binding>
|
||||
</checkbox>
|
||||
|
||||
<group>
|
||||
|
@ -286,19 +267,62 @@
|
|||
|
||||
<checkbox>
|
||||
<halign>left</halign>
|
||||
<label>Animated jetways</label>
|
||||
<name>jetways</name>
|
||||
<property>/nasal/jetways/enabled</property>
|
||||
<label>Random buildings</label>
|
||||
<name>random-buildings</name>
|
||||
<property>/sim/rendering/random-buildings</property>
|
||||
<binding>
|
||||
<command>dialog-apply</command>
|
||||
<object-name>jetways</object-name>
|
||||
<object-name>random-buildings</object-name>
|
||||
</binding>
|
||||
</checkbox>
|
||||
|
||||
<group>
|
||||
<layout>hbox</layout>
|
||||
<halign>right</halign>
|
||||
<text>
|
||||
<label>Clouds</label>
|
||||
<label>Building density</label>
|
||||
<enable>
|
||||
<property>/sim/rendering/random-buildings</property>
|
||||
</enable>
|
||||
</text>
|
||||
<slider>
|
||||
<name>building-density</name>
|
||||
<min>0</min>
|
||||
<max>10.0</max>
|
||||
<property>/sim/rendering/building-density</property>
|
||||
<binding>
|
||||
<command>dialog-apply</command>
|
||||
<object-name>building-density</object-name>
|
||||
</binding>
|
||||
</slider>
|
||||
<text>
|
||||
<label>12345678</label>
|
||||
<format>%.2f</format>
|
||||
<live>true</live>
|
||||
<property>/sim/rendering/building-density</property>
|
||||
<enable>
|
||||
<property>/sim/rendering/random-buildings</property>
|
||||
</enable>
|
||||
</text>
|
||||
</group>
|
||||
|
||||
<button>
|
||||
<legend>Reload Scenery</legend>
|
||||
<binding>
|
||||
<command>reinit</command>
|
||||
<subsystem>tile-manager</subsystem>
|
||||
</binding>
|
||||
</button>
|
||||
|
||||
<group>
|
||||
<layout>vbox</layout>
|
||||
<stretch>1</stretch>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<layout>hbox</layout>
|
||||
<text>
|
||||
<label>Atmospheric effects</label>
|
||||
<halign>left</halign>
|
||||
</text>
|
||||
<hrule>
|
||||
|
@ -306,6 +330,28 @@
|
|||
</hrule>
|
||||
</group>
|
||||
|
||||
<checkbox>
|
||||
<halign>left</halign>
|
||||
<label>Particles (smoke, dust, spray)</label>
|
||||
<name>particles</name>
|
||||
<property>/sim/rendering/particles</property>
|
||||
<binding>
|
||||
<command>dialog-apply</command>
|
||||
<object-name>particles</object-name>
|
||||
</binding>
|
||||
</checkbox>
|
||||
|
||||
<checkbox>
|
||||
<halign>left</halign>
|
||||
<label>Precipitation</label>
|
||||
<name>precipitation</name>
|
||||
<property>/sim/rendering/precipitation-gui-enable</property>
|
||||
<binding>
|
||||
<command>dialog-apply</command>
|
||||
<object-name>precipitation</object-name>
|
||||
</binding>
|
||||
</checkbox>
|
||||
|
||||
<!--
|
||||
|
||||
<checkbox>
|
||||
|
@ -398,11 +444,6 @@
|
|||
</text>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<layout>vbox</layout>
|
||||
<stretch>1</stretch>
|
||||
</group>
|
||||
|
||||
</group>
|
||||
|
||||
<vrule/>
|
||||
|
|
|
@ -110,6 +110,8 @@ Started September 2000 by David Megginson, david@megginson.com
|
|||
<random-objects type="bool" userarchive="y">true</random-objects>
|
||||
<random-vegetation type="bool" userarchive="y">true</random-vegetation>
|
||||
<vegetation-density type="double" userarchive="y">1.0</vegetation-density>
|
||||
<random-buildings type="bool" userarchive="y">false</random-buildings>
|
||||
<building-density type="double" userarchive="y">1.0</building-density>
|
||||
<horizon-effect type="bool"
|
||||
userarchive="y">false</horizon-effect>
|
||||
<point-sprites type="bool"
|
||||
|
|
Loading…
Reference in a new issue