Merge branch 'master' of gitorious.org:fg/fgdata into work
This commit is contained in:
commit
9808ca5616
11 changed files with 1040 additions and 32 deletions
|
@ -32,34 +32,41 @@ by a OpenGL Shader - a small program that is run on your graphics card.
|
||||||
The cloud is defined by the following properties:
|
The cloud is defined by the following properties:
|
||||||
|
|
||||||
<min-cloud-width-m> - minimum width of the cloud in meters (default 500)
|
<min-cloud-width-m> - minimum width of the cloud in meters (default 500)
|
||||||
<max-cloud-width-m> - maximum width of the cloud (default min-cloud-width-m)
|
<max-cloud-width-m> - maximum width of the cloud (default min-cloud-width-m*1.5)
|
||||||
<min-cloud-height-m> - minimum height of the cloud (default min-cloud-width-m)
|
<min-cloud-height-m> - minimum height of the cloud (default 400)
|
||||||
<max-cloud-height-m> - maximum height of the cloud (default max-cloud-width-m)
|
<max-cloud-height-m> - maximum height of the cloud (default min-cloud-height-m*1.5)
|
||||||
<texture> - texture file of sprites to use (default cl_cumulus.png)
|
<texture> - texture file of sprites to use (default cl_cumulus.png)
|
||||||
<num-textures-x> - number of cloud textures defined horizontally in the
|
<num-textures-x> - number of cloud textures defined horizontally in the
|
||||||
texture file (default 4)
|
texture file (default 4)
|
||||||
<num-textures-y> - number of cloud textures defined vertically in the
|
<num-textures-y> - number of cloud textures defined vertically in the
|
||||||
texture file (default 4)
|
texture file (default 4)
|
||||||
|
<height-map-texture> - whether to choose the vertical texture index based on
|
||||||
|
sprite height within the clouds (default false)
|
||||||
<num-sprites> - Number of sprite to generate for the cloud (default 20)
|
<num-sprites> - Number of sprite to generate for the cloud (default 20)
|
||||||
<bottom-shade> - Light multiplier for sprites at the bottom of the cloud
|
<bottom-shade> - Light multiplier for sprites at the bottom of the cloud
|
||||||
(default 1.0)
|
(default 1.0)
|
||||||
<min-sprite-width-m> - minimum width of the sprites used to create the cloud
|
<min-sprite-width-m> - minimum width of the sprites used to create the cloud
|
||||||
(default 200)
|
(default 200)
|
||||||
<max-sprite-width-m> - maximum width of the sprites used to create the cloud
|
<max-sprite-width-m> - maximum width of the sprites used to create the cloud
|
||||||
(default min-sprite-width-m)
|
(default min-sprite-width-m*1.5)
|
||||||
<min-sprite-height-m> - minimum height of the spites used to create the cloud
|
<min-sprite-height-m> - minimum height of the spites used to create the cloud
|
||||||
(default min-sprite-width-m)
|
(default 150)
|
||||||
<max-sprite-height-m> - maximum height of the sprites used to create the cloud
|
<max-sprite-height-m> - maximum height of the sprites used to create the cloud
|
||||||
(default max-sprite-height-m)
|
(default min-sprite-height-m*1.5)
|
||||||
|
<z-scale> - vertical scaling factor to apply to to the sprite after
|
||||||
|
billboarding. A small value would create a sprite that
|
||||||
|
looks squashed when viewed from the side. (default 1.0)
|
||||||
|
|
||||||
|
|
||||||
The texture to use for the sprites is defined in the <texture> tag.
|
The texture to use for the sprites is defined in the <texture> tag.
|
||||||
To allow some variation, you can create a texture file containing multiple
|
To allow some variation, you can create a texture file containing multiple
|
||||||
sprites in a grid, and define the <num-textures-x/y> tags. The code
|
sprites in a grid, and define the <num-textures-x/y> tags. The code
|
||||||
decides which texture to use for a given sprite : randomly in the x-direction
|
decides which texture to use for a given sprite : randomly in the x-direction
|
||||||
and based on the altitude of the sprite within the cloud in the y-direction.
|
and based on the altitude of the sprite within the cloud in the y-direction
|
||||||
Therefore, you should put sprite textures you want to use for the bottom of
|
if <height-map-texture> is set. Therefore, you should put sprite textures
|
||||||
your cloud at the bottom of the texture file, and those you want to use for
|
you want to use for the bottom of your cloud at the bottom of the texture
|
||||||
the top of the cloud at the top of the texture file.
|
file, and those you want to use for the top of the cloud at the top of the
|
||||||
|
texture file.
|
||||||
|
|
||||||
For example, the following Nasal snippet will create a cloud immediately above the
|
For example, the following Nasal snippet will create a cloud immediately above the
|
||||||
aircraft at an altitude of 1000 ft above /environment/clouds/layer[0]/elevation-ft :
|
aircraft at an altitude of 1000 ft above /environment/clouds/layer[0]/elevation-ft :
|
||||||
|
@ -92,14 +99,14 @@ Deleting Individual Clouds
|
||||||
Clouds may be deleted by using the "del-cloud" command. This takes the following
|
Clouds may be deleted by using the "del-cloud" command. This takes the following
|
||||||
property arguments.
|
property arguments.
|
||||||
|
|
||||||
<layer> - The cloud layer number containing the cloud to delet. (default 0)
|
<layer> - The cloud layer number containing the cloud to delete. (default 0)
|
||||||
<index> - The unique identifier of the cloud to delete.
|
<index> - The unique identifier of the cloud to delete.
|
||||||
|
|
||||||
Global 3D Clouds
|
Global 3D Clouds
|
||||||
================
|
================
|
||||||
|
|
||||||
The global weather system uses sets of clouds defined in cloudlayers.xml
|
The global weather system uses sets of clouds defined in
|
||||||
in your FG_ROOT.
|
FG_ROOT/Environment/cloudlayers.xml
|
||||||
|
|
||||||
The file has 3 distinct sections: layers, cloud boxes and clouds,
|
The file has 3 distinct sections: layers, cloud boxes and clouds,
|
||||||
described below.
|
described below.
|
||||||
|
|
35
Input/Joysticks/ThrustMaster/Warthog/README
Normal file
35
Input/Joysticks/ThrustMaster/Warthog/README
Normal file
|
@ -0,0 +1,35 @@
|
||||||
|
("Master files") Warthog-Stick.xml and Warthog-Throttle.xml support
|
||||||
|
configuration overlay files. These are optional and can be used to
|
||||||
|
modify the default configuration. Warthog-Stick.xml searches for
|
||||||
|
overlay files in
|
||||||
|
|
||||||
|
{$FG_HOME,$FG_ROOT}/Input/Joysticks/ThrustMaster/Warthog/Stick/
|
||||||
|
|
||||||
|
and Warthog-Throttle.xml in
|
||||||
|
|
||||||
|
{$FG_HOME,$FG_ROOT}/Input/Joysticks/ThrustMaster/Warthog/Throttle/
|
||||||
|
|
||||||
|
|
||||||
|
Available files are loaded in the following order, where <x> is replaced
|
||||||
|
by the contents of property "x":
|
||||||
|
|
||||||
|
- generic.xml
|
||||||
|
- helicopter.xml (only helicopters)
|
||||||
|
- </sim/type>.xml (some aircraft set this property to "seaplane")
|
||||||
|
- </input/joysticks/overlay>.xml (not used by the system; meant to
|
||||||
|
be set on the command line or in wrapper scripts,
|
||||||
|
for example: --prop:input/joysticks/overlay=modern_jet)
|
||||||
|
- </sim/aircraft>.xml (aircraft name, for example "harrier.xml")
|
||||||
|
|
||||||
|
|
||||||
|
If a file is found under $FG_HOME, then an equally named file under
|
||||||
|
$FG_ROOT will be ignored.
|
||||||
|
|
||||||
|
Overlay files are like stripped down joystick driver files, but shall
|
||||||
|
not have a <name> entry. They only need to define what should differ
|
||||||
|
from the already loaded joystick configuration. Make sure that an
|
||||||
|
axis definition uses the same index as the master file. The n-th
|
||||||
|
<axis> in an XML config file usually has index n, even if the axis
|
||||||
|
uses <number><unix> etc. Nasal blocks are properly executed in the
|
||||||
|
namespace of the master file, so you can access all its functions
|
||||||
|
and variables.
|
35
Input/Joysticks/ThrustMaster/Warthog/Throttle/harrier.xml
Normal file
35
Input/Joysticks/ThrustMaster/Warthog/Throttle/harrier.xml
Normal file
|
@ -0,0 +1,35 @@
|
||||||
|
<?xml version="1.0"?>
|
||||||
|
|
||||||
|
<!-- left throttle: control thrust vector -->
|
||||||
|
|
||||||
|
<PropertyList>
|
||||||
|
<nasal>
|
||||||
|
<script>
|
||||||
|
var thrust_display = func {
|
||||||
|
var thv = getprop("/controls/engines/engine/mixture");
|
||||||
|
popup("Thrust vector %d", thv * 120 - 20 + 0.5);
|
||||||
|
}
|
||||||
|
</script>
|
||||||
|
</nasal>
|
||||||
|
|
||||||
|
<axis n="2">
|
||||||
|
<name>Right Throttle</name>
|
||||||
|
<desc>throttle</desc>
|
||||||
|
<binding>
|
||||||
|
<command>nasal</command>
|
||||||
|
<script>controls.throttleAxis()</script>
|
||||||
|
</binding>
|
||||||
|
</axis>
|
||||||
|
|
||||||
|
<axis n="3">
|
||||||
|
<name>Left Throttle</name>
|
||||||
|
<desc>thrust vector</desc>
|
||||||
|
<binding>
|
||||||
|
<command>nasal</command>
|
||||||
|
<script>
|
||||||
|
controls.mixtureAxis();
|
||||||
|
thrust_display();
|
||||||
|
</script>
|
||||||
|
</binding>
|
||||||
|
</axis>
|
||||||
|
</PropertyList>
|
13
Input/Joysticks/ThrustMaster/Warthog/Throttle/helicopter.xml
Normal file
13
Input/Joysticks/ThrustMaster/Warthog/Throttle/helicopter.xml
Normal file
|
@ -0,0 +1,13 @@
|
||||||
|
<?xml version="1.0"?>
|
||||||
|
|
||||||
|
<PropertyList>
|
||||||
|
<axis n="5">
|
||||||
|
<name>Hat Switch Horizontal</name>
|
||||||
|
<desc>adjust engine balance</desc>
|
||||||
|
</axis>
|
||||||
|
|
||||||
|
<axis n="6">
|
||||||
|
<name>Hat Switch Vertical</name>
|
||||||
|
<desc>adjust engine power</desc>
|
||||||
|
</axis>
|
||||||
|
</PropertyList>
|
361
Input/Joysticks/ThrustMaster/Warthog/Warthog-Stick.xml
Normal file
361
Input/Joysticks/ThrustMaster/Warthog/Warthog-Stick.xml
Normal file
|
@ -0,0 +1,361 @@
|
||||||
|
<?xml version="1.0"?>
|
||||||
|
<!--
|
||||||
|
Copyright (c) 2011 Melchior FRANZ mfranz # aon : at
|
||||||
|
|
||||||
|
This driver supports joystick overlay files (see ./Warthog/README).
|
||||||
|
|
||||||
|
TMS ... Target Management Switch (black, rippled cursor switch, left side)
|
||||||
|
DMS ... Data Management Switch (black cursor switch with flat cross on top, right side)
|
||||||
|
CMS ... Countermeasures Management Switch (grey)
|
||||||
|
-->
|
||||||
|
|
||||||
|
<PropertyList>
|
||||||
|
<name>Thustmaster Joystick - HOTAS Warthog</name>
|
||||||
|
|
||||||
|
<nasal>
|
||||||
|
<command>nasal</command>
|
||||||
|
<script>
|
||||||
|
var this = cmdarg().getParent();
|
||||||
|
var popup = func gui.popupTip(call(sprintf, arg));
|
||||||
|
var is_helicopter = (var _ = props.globals.getNode("rotors", 0)) != nil and _.getAttribute("children");
|
||||||
|
var aircraft_type = getprop("/sim/type");
|
||||||
|
var overlay = getprop("/input/joysticks/overlay");
|
||||||
|
|
||||||
|
var load_overlay = func(name) {
|
||||||
|
foreach (var dir; [getprop("/sim/fg-home"), getprop("/sim/fg-root")]) {
|
||||||
|
var file = dir ~ "/Input/Joysticks/ThrustMaster/Warthog/Joystick/" ~ name ~ ".xml";
|
||||||
|
if (io.stat(file) != nil) {
|
||||||
|
printlog("info", "WARTHOG: loading overlay " ~ file);
|
||||||
|
cmdarg().getNode("script").setValue("");
|
||||||
|
io.read_properties(file, this);
|
||||||
|
props.runBinding(cmdarg());
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
foreach (var b; this.getChildren("button")) {
|
||||||
|
if (b.getAttribute("children") == 1) {
|
||||||
|
var name = b.getNode("name", 1).getValue() or "??";
|
||||||
|
b.setValues({binding: {command: "nasal", script: 'popup("' ~ name ~ '")'}});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
var mod = 0;
|
||||||
|
var _ = props.globals.initNode("/devices/status/joysticks/warthog/modifier", mod, "INT");
|
||||||
|
setlistener(_, func(n) mod = n.getValue());
|
||||||
|
|
||||||
|
var trimstep = 0.75;
|
||||||
|
var viewstep = 0.5;
|
||||||
|
|
||||||
|
var reset_zoom = func setprop("/sim/current-view/field-of-view", 55);
|
||||||
|
var viewdir = props.globals.getNode("/sim").getChildren("view");
|
||||||
|
forindex (var i; viewdir) {
|
||||||
|
var t = viewdir[i].getNode("type");
|
||||||
|
viewdir[i] = t != nil and t.getValue() == "lookat" ? 1 : -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
load_overlay("generic");
|
||||||
|
if (is_helicopter)
|
||||||
|
load_overlay("helicopter");
|
||||||
|
if (aircraft_type)
|
||||||
|
load_overlay(aircraft_type);
|
||||||
|
if (overlay)
|
||||||
|
load_overlay(overlay);
|
||||||
|
load_overlay(getprop("/sim/aircraft"));
|
||||||
|
</script>
|
||||||
|
</nasal>
|
||||||
|
|
||||||
|
<axis n="0">
|
||||||
|
<name>X-axis</name>
|
||||||
|
<desc>aileron</desc>
|
||||||
|
<tolerance>0.00001</tolerance>
|
||||||
|
<binding>
|
||||||
|
<command>property-scale</command>
|
||||||
|
<property>/controls/flight/aileron</property>
|
||||||
|
</binding>
|
||||||
|
</axis>
|
||||||
|
|
||||||
|
<axis n="1">
|
||||||
|
<name>Y-axis</name>
|
||||||
|
<desc>elevator</desc>
|
||||||
|
<tolerance>0.00001</tolerance>
|
||||||
|
<binding>
|
||||||
|
<command>property-scale</command>
|
||||||
|
<property>/controls/flight/elevator</property>
|
||||||
|
<factor type="double">-1.0</factor>
|
||||||
|
</binding>
|
||||||
|
</axis>
|
||||||
|
|
||||||
|
<axis n="2">
|
||||||
|
<name>Trim Hat Switch Left/Right</name>
|
||||||
|
<desc>adjust aileron trim, +mod: reset aileron trim</desc>
|
||||||
|
<low>
|
||||||
|
<repeatable>true</repeatable>
|
||||||
|
<binding>
|
||||||
|
<command>nasal</command>
|
||||||
|
<script>
|
||||||
|
if (mod)
|
||||||
|
setprop("/controls/flight/aileron-trim", 0);
|
||||||
|
else
|
||||||
|
controls.aileronTrim(-trimstep);
|
||||||
|
</script>
|
||||||
|
</binding>
|
||||||
|
</low>
|
||||||
|
<high>
|
||||||
|
<repeatable>true</repeatable>
|
||||||
|
<binding>
|
||||||
|
<command>nasal</command>
|
||||||
|
<script>
|
||||||
|
if (mod)
|
||||||
|
setprop("/controls/flight/aileron-trim", 0);
|
||||||
|
else
|
||||||
|
controls.aileronTrim(trimstep);
|
||||||
|
</script>
|
||||||
|
</binding>
|
||||||
|
</high>
|
||||||
|
</axis>
|
||||||
|
|
||||||
|
<axis n="3">
|
||||||
|
<name>Trim Hat Switch Down/Up</name>
|
||||||
|
<desc>adjust elevator trim, +mod: reset elevator trim</desc>
|
||||||
|
<low>
|
||||||
|
<repeatable>true</repeatable>
|
||||||
|
<binding>
|
||||||
|
<command>nasal</command>
|
||||||
|
<script>
|
||||||
|
if (mod)
|
||||||
|
setprop("/controls/flight/elevator-trim", 0);
|
||||||
|
else
|
||||||
|
controls.elevatorTrim(trimstep);
|
||||||
|
</script>
|
||||||
|
</binding>
|
||||||
|
</low>
|
||||||
|
<high>
|
||||||
|
<repeatable>true</repeatable>
|
||||||
|
<binding>
|
||||||
|
<command>nasal</command>
|
||||||
|
<script>
|
||||||
|
if (mod)
|
||||||
|
setprop("/controls/flight/elevator-trim", 0);
|
||||||
|
else
|
||||||
|
controls.elevatorTrim(-trimstep);
|
||||||
|
</script>
|
||||||
|
</binding>
|
||||||
|
</high>
|
||||||
|
</axis>
|
||||||
|
|
||||||
|
<button n="0">
|
||||||
|
<name>Trigger Button/Half Pushed</name>
|
||||||
|
<desc>camera oper</desc>
|
||||||
|
</button>
|
||||||
|
|
||||||
|
<button n="1">
|
||||||
|
<name>Weapons Release</name>
|
||||||
|
</button>
|
||||||
|
|
||||||
|
<button n="2">
|
||||||
|
<name>Nosewheel Steering Button</name>
|
||||||
|
</button>
|
||||||
|
|
||||||
|
<button n="3">
|
||||||
|
<name>Paddle Switch</name>
|
||||||
|
<desc>modifier button</desc>
|
||||||
|
<binding>
|
||||||
|
<command>property-assign</command>
|
||||||
|
<property>/devices/status/joysticks/warthog/modifier</property>
|
||||||
|
<value>1</value>
|
||||||
|
</binding>
|
||||||
|
<mod-up>
|
||||||
|
<binding>
|
||||||
|
<command>property-assign</command>
|
||||||
|
<property>/devices/status/joysticks/warthog/modifier</property>
|
||||||
|
<value>0</value>
|
||||||
|
</binding>
|
||||||
|
</mod-up>
|
||||||
|
</button>
|
||||||
|
|
||||||
|
<button n="4">
|
||||||
|
<name>Master Mode Control Button</name>
|
||||||
|
</button>
|
||||||
|
|
||||||
|
<button n="5">
|
||||||
|
<name>Trigger Button/Fully Pushed</name>
|
||||||
|
<desc>gun trigger</desc>
|
||||||
|
<binding>
|
||||||
|
<command>nasal</command>
|
||||||
|
<script>controls.trigger(1)</script>
|
||||||
|
</binding>
|
||||||
|
<mod-up>
|
||||||
|
<binding>
|
||||||
|
<command>nasal</command>
|
||||||
|
<script>controls.trigger(0)</script>
|
||||||
|
</binding>
|
||||||
|
</mod-up>
|
||||||
|
</button>
|
||||||
|
|
||||||
|
<button n="6">
|
||||||
|
<name>left black curosr (TMS) up</name>
|
||||||
|
<desc>zoom in, +mod: reset zoom</desc>
|
||||||
|
<repeatable>true</repeatable>
|
||||||
|
<binding>
|
||||||
|
<command>nasal</command>
|
||||||
|
<script>
|
||||||
|
if (mod)
|
||||||
|
reset_zoom();
|
||||||
|
else
|
||||||
|
view.decrease(1);
|
||||||
|
</script>
|
||||||
|
</binding>
|
||||||
|
</button>
|
||||||
|
|
||||||
|
<button n="7">
|
||||||
|
<name>left black cursor (TMS) right</name>
|
||||||
|
<desc>next active view, +mod: next view</desc>
|
||||||
|
<binding>
|
||||||
|
<command>nasal</command>
|
||||||
|
<script>view.stepView(1, mod)</script>
|
||||||
|
</binding>
|
||||||
|
</button>
|
||||||
|
|
||||||
|
<button n="8">
|
||||||
|
<name>left black cursor (TMS) down</name>
|
||||||
|
<desc>zoom out, +mod: reset zoom</desc>
|
||||||
|
<repeatable>true</repeatable>
|
||||||
|
<binding>
|
||||||
|
<command>nasal</command>
|
||||||
|
<script>
|
||||||
|
if (mod)
|
||||||
|
reset_zoom();
|
||||||
|
else
|
||||||
|
view.increase(1);
|
||||||
|
</script>
|
||||||
|
</binding>
|
||||||
|
</button>
|
||||||
|
|
||||||
|
<button n="9">
|
||||||
|
<name>left black cursor (TMS) left</name>
|
||||||
|
<desc>previous active view, +mod: previous view</desc>
|
||||||
|
<binding>
|
||||||
|
<command>nasal</command>
|
||||||
|
<script>view.stepView(-1, mod)</script>
|
||||||
|
</binding>
|
||||||
|
</button>
|
||||||
|
|
||||||
|
<button n="10">
|
||||||
|
<name>right black cursor (DMS) up</name>
|
||||||
|
<desc>brakes</desc>
|
||||||
|
<binding>
|
||||||
|
<command>nasal</command>
|
||||||
|
<script>controls.applyBrakes(1)</script>
|
||||||
|
</binding>
|
||||||
|
<mod-up>
|
||||||
|
<binding>
|
||||||
|
<command>nasal</command>
|
||||||
|
<script>controls.applyBrakes(0)</script>
|
||||||
|
</binding>
|
||||||
|
</mod-up>
|
||||||
|
</button>
|
||||||
|
|
||||||
|
<button n="11">
|
||||||
|
<name>right black cursor (DMS) right</name>
|
||||||
|
<desc>brakes right</desc>
|
||||||
|
<binding>
|
||||||
|
<command>nasal</command>
|
||||||
|
<script>controls.applyBrakes(1, 1)</script>
|
||||||
|
</binding>
|
||||||
|
<mod-up>
|
||||||
|
<binding>
|
||||||
|
<command>nasal</command>
|
||||||
|
<script>controls.applyBrakes(0, 1)</script>
|
||||||
|
</binding>
|
||||||
|
</mod-up>
|
||||||
|
</button>
|
||||||
|
|
||||||
|
<button n="12">
|
||||||
|
<name>right black cursor (DMS) down</name>
|
||||||
|
<desc>toggle parking brake</desc>
|
||||||
|
<binding>
|
||||||
|
<command>nasal</command>
|
||||||
|
<script>controls.applyBrakes(1)</script>
|
||||||
|
</binding>
|
||||||
|
<mod-up>
|
||||||
|
<binding>
|
||||||
|
<command>nasal</command>
|
||||||
|
<script>
|
||||||
|
var i = controls.applyParkingBrake(1);
|
||||||
|
popup("Parking Brake %s", i ? "ON" : "OFF");
|
||||||
|
controls.applyBrakes(0);
|
||||||
|
</script>
|
||||||
|
</binding>
|
||||||
|
</mod-up>
|
||||||
|
</button>
|
||||||
|
|
||||||
|
<button n="13">
|
||||||
|
<name>right black cursor (DMS) left</name>
|
||||||
|
<desc>brakes left</desc>
|
||||||
|
<binding>
|
||||||
|
<command>nasal</command>
|
||||||
|
<script>controls.applyBrakes(1, -1)</script>
|
||||||
|
</binding>
|
||||||
|
<mod-up>
|
||||||
|
<binding>
|
||||||
|
<command>nasal</command>
|
||||||
|
<script>controls.applyBrakes(0, -1)</script>
|
||||||
|
</binding>
|
||||||
|
</mod-up>
|
||||||
|
</button>
|
||||||
|
|
||||||
|
<button n="14">
|
||||||
|
<name>grey cursor (CMS) up</name>
|
||||||
|
<desc>view up</desc>
|
||||||
|
<repeatable>true</repeatable>
|
||||||
|
<binding>
|
||||||
|
<command>nasal</command>
|
||||||
|
<script>view.panViewPitch(viewstep)</script>
|
||||||
|
</binding>
|
||||||
|
</button>
|
||||||
|
|
||||||
|
<button n="15">
|
||||||
|
<name>grey cursor (CMS) right</name>
|
||||||
|
<desc>view right</desc>
|
||||||
|
<repeatable>true</repeatable>
|
||||||
|
<binding>
|
||||||
|
<command>nasal</command>
|
||||||
|
<script>view.panViewDir(viewdir[view.index] * viewstep)</script>
|
||||||
|
</binding>
|
||||||
|
</button>
|
||||||
|
|
||||||
|
<button n="16">
|
||||||
|
<name>grey cursor (CMS) down</name>
|
||||||
|
<desc>view down</desc>
|
||||||
|
<repeatable>true</repeatable>
|
||||||
|
<binding>
|
||||||
|
<command>nasal</command>
|
||||||
|
<script>view.panViewPitch(-viewstep)</script>
|
||||||
|
</binding>
|
||||||
|
</button>
|
||||||
|
|
||||||
|
<button n="17">
|
||||||
|
<name>grey cursor (CMS) left</name>
|
||||||
|
<desc>view left</desc>
|
||||||
|
<repeatable>true</repeatable>
|
||||||
|
<binding>
|
||||||
|
<command>nasal</command>
|
||||||
|
<script>view.panViewDir(-viewdir[view.index] * viewstep)</script>
|
||||||
|
</binding>
|
||||||
|
</button>
|
||||||
|
|
||||||
|
<button n="18">
|
||||||
|
<name>grey cursor (CMS) push</name>
|
||||||
|
<desc>center view, +mod: centered cockpit view</desc>
|
||||||
|
<binding>
|
||||||
|
<command>nasal</command>
|
||||||
|
<script>
|
||||||
|
if (mod)
|
||||||
|
setprop("/sim/current-view/view-number", 0);
|
||||||
|
view.resetView();
|
||||||
|
</script>
|
||||||
|
</binding>
|
||||||
|
</button>
|
||||||
|
</PropertyList>
|
472
Input/Joysticks/ThrustMaster/Warthog/Warthog-Throttle.xml
Normal file
472
Input/Joysticks/ThrustMaster/Warthog/Warthog-Throttle.xml
Normal file
|
@ -0,0 +1,472 @@
|
||||||
|
<?xml version="1.0"?>
|
||||||
|
<!--
|
||||||
|
Copyright (c) 2011 Melchior FRANZ mfranz # aon : at
|
||||||
|
|
||||||
|
This driver supports joystick overlay files (see ./Warthog/README).
|
||||||
|
-->
|
||||||
|
|
||||||
|
<PropertyList>
|
||||||
|
<name>Thrustmaster Throttle - HOTAS Warthog</name>
|
||||||
|
|
||||||
|
<nasal>
|
||||||
|
<command>nasal</command>
|
||||||
|
<script>
|
||||||
|
var this = cmdarg().getParent();
|
||||||
|
var popup = func gui.popupTip(call(sprintf, arg));
|
||||||
|
var is_helicopter = (var _ = props.globals.getNode("rotors", 0)) != nil and _.getAttribute("children");
|
||||||
|
var aircraft_type = getprop("/sim/type");
|
||||||
|
var overlay = getprop("/input/joysticks/overlay");
|
||||||
|
|
||||||
|
var load_overlay = func(name) {
|
||||||
|
foreach (var dir; [getprop("/sim/fg-home"), getprop("/sim/fg-root")]) {
|
||||||
|
var file = dir ~ "/Input/Joysticks/ThrustMaster/Warthog/Throttle/" ~ name ~ ".xml";
|
||||||
|
if (io.stat(file) != nil) {
|
||||||
|
printlog("info", "WARTHOG: loading overlay " ~ file);
|
||||||
|
cmdarg().getNode("script").setValue("");
|
||||||
|
io.read_properties(file, this);
|
||||||
|
props.runBinding(cmdarg());
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
foreach (var b; this.getChildren("button")) {
|
||||||
|
if (b.getAttribute("children") == 1) {
|
||||||
|
var name = b.getNode("name", 1).getValue() or "??";
|
||||||
|
b.setValues({binding: {command: "nasal", script: 'popup("' ~ name ~ '")'}});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
var mod = 0;
|
||||||
|
var _ = props.globals.initNode("/devices/status/joysticks/warthog/modifier", mod, "INT");
|
||||||
|
setlistener(_, func(n) mod = n.getValue());
|
||||||
|
|
||||||
|
var left_engines = [0, 2, 4, 6, 8, 10];
|
||||||
|
var right_engines = [1, 3, 5, 7, 9, 11];
|
||||||
|
|
||||||
|
load_overlay("generic");
|
||||||
|
if (is_helicopter)
|
||||||
|
load_overlay("helicopter");
|
||||||
|
if (aircraft_type)
|
||||||
|
load_overlay(aircraft_type);
|
||||||
|
if (overlay)
|
||||||
|
load_overlay(overlay);
|
||||||
|
load_overlay(getprop("/sim/aircraft"));
|
||||||
|
</script>
|
||||||
|
</nasal>
|
||||||
|
|
||||||
|
<axis n="0">
|
||||||
|
<name>Mouse Horizontal</name>
|
||||||
|
</axis>
|
||||||
|
|
||||||
|
<axis n="1">
|
||||||
|
<name>Mouse Vertical</name>
|
||||||
|
</axis>
|
||||||
|
|
||||||
|
<axis n="2">
|
||||||
|
<name>Right Throttle</name>
|
||||||
|
<desc>right throttle</desc>
|
||||||
|
<tolerance>0.00001</tolerance>
|
||||||
|
<binding>
|
||||||
|
<command>nasal</command>
|
||||||
|
<script>controls.perEngineSelectedAxisHandler(0)(right_engines)</script>
|
||||||
|
</binding>
|
||||||
|
</axis>
|
||||||
|
|
||||||
|
<axis n="3">
|
||||||
|
<name>Left Throttle</name>
|
||||||
|
<desc>left throttle</desc>
|
||||||
|
<number>
|
||||||
|
<unix>3</unix>
|
||||||
|
<mac>3</mac>
|
||||||
|
<windows>5</windows>
|
||||||
|
</number>
|
||||||
|
<tolerance>0.00001</tolerance>
|
||||||
|
<binding>
|
||||||
|
<command>nasal</command>
|
||||||
|
<script>controls.perEngineSelectedAxisHandler(0)(left_engines)</script>
|
||||||
|
</binding>
|
||||||
|
</axis>
|
||||||
|
|
||||||
|
<axis n="4">
|
||||||
|
<name>Friction Wheel</name>
|
||||||
|
<desc>rudder trim</desc>
|
||||||
|
<number>
|
||||||
|
<unix>4</unix>
|
||||||
|
<mac>4</mac>
|
||||||
|
<windows>6</windows>
|
||||||
|
</number>
|
||||||
|
<binding>
|
||||||
|
<command>property-scale</command>
|
||||||
|
<property>/controls/flight/rudder-trim</property>
|
||||||
|
<factor type="double">-1</factor>
|
||||||
|
<power type="int">2</power>
|
||||||
|
</binding>
|
||||||
|
</axis>
|
||||||
|
|
||||||
|
<axis n="5">
|
||||||
|
<name>Hat Switch Horizontal</name>
|
||||||
|
<desc>adjust mixture: left = leaner, right = fatter</desc>
|
||||||
|
<number>
|
||||||
|
<unix>5</unix>
|
||||||
|
<mac>5</mac>
|
||||||
|
<windows>3</windows>
|
||||||
|
</number>
|
||||||
|
<low>
|
||||||
|
<repeatable>true</repeatable>
|
||||||
|
<binding>
|
||||||
|
<command>nasal</command>
|
||||||
|
<script>controls.adjMixture(-1)</script>
|
||||||
|
</binding>
|
||||||
|
</low>
|
||||||
|
<high>
|
||||||
|
<repeatable>true</repeatable>
|
||||||
|
<binding>
|
||||||
|
<command>nasal</command>
|
||||||
|
<script>controls.adjMixture(1)</script>
|
||||||
|
</binding>
|
||||||
|
</high>
|
||||||
|
</axis>
|
||||||
|
|
||||||
|
<axis n="6">
|
||||||
|
<name>Hat Switch Vertical</name>
|
||||||
|
<desc>adjust propeller pitch: forward = increase, backward = decrease</desc>
|
||||||
|
<number>
|
||||||
|
<unix>6</unix>
|
||||||
|
<mac>6</mac>
|
||||||
|
<windows>4</windows>
|
||||||
|
</number>
|
||||||
|
<low>
|
||||||
|
<repeatable>true</repeatable>
|
||||||
|
<binding>
|
||||||
|
<command>nasal</command>
|
||||||
|
<script>controls.adjPropeller(1)</script>
|
||||||
|
</binding>
|
||||||
|
</low>
|
||||||
|
<high>
|
||||||
|
<repeatable>true</repeatable>
|
||||||
|
<binding>
|
||||||
|
<command>nasal</command>
|
||||||
|
<script>controls.adjPropeller(-1)</script>
|
||||||
|
</binding>
|
||||||
|
</high>
|
||||||
|
</axis>
|
||||||
|
|
||||||
|
<button n="0">
|
||||||
|
<name>Mouse Button</name>
|
||||||
|
</button>
|
||||||
|
|
||||||
|
<button n="1">
|
||||||
|
<name>MIC Switch Push</name>
|
||||||
|
<desc>Push To Talk (PTT)</desc>
|
||||||
|
<binding>
|
||||||
|
<command>nasal</command>
|
||||||
|
<script>controls.ptt(1)</script>
|
||||||
|
</binding>
|
||||||
|
<mod-up>
|
||||||
|
<binding>
|
||||||
|
<command>nasal</command>
|
||||||
|
<script>controls.ptt(0)</script>
|
||||||
|
</binding>
|
||||||
|
</mod-up>
|
||||||
|
</button>
|
||||||
|
|
||||||
|
<button n="2">
|
||||||
|
<name>MIC Switch Up</name>
|
||||||
|
</button>
|
||||||
|
|
||||||
|
<button n="3">
|
||||||
|
<name>MIC Switch Forward</name>
|
||||||
|
</button>
|
||||||
|
|
||||||
|
<button n="4">
|
||||||
|
<name>MIC Switch Down</name>
|
||||||
|
</button>
|
||||||
|
|
||||||
|
<button n="5">
|
||||||
|
<name>MIC Switch Aft</name>
|
||||||
|
</button>
|
||||||
|
|
||||||
|
<button n="6">
|
||||||
|
<name>Speedbrake Forward</name>
|
||||||
|
</button>
|
||||||
|
|
||||||
|
<button n="7">
|
||||||
|
<name>Speedbrake Aft</name>
|
||||||
|
</button>
|
||||||
|
|
||||||
|
<button n="8">
|
||||||
|
<name>Boat Switch Forward</name>
|
||||||
|
</button>
|
||||||
|
|
||||||
|
<button n="9">
|
||||||
|
<name>Boat Switch Aft</name>
|
||||||
|
</button>
|
||||||
|
|
||||||
|
<button n="10">
|
||||||
|
<name>China Hat Forward</name>
|
||||||
|
</button>
|
||||||
|
|
||||||
|
<button n="11">
|
||||||
|
<name>China Hat Aft</name>
|
||||||
|
</button>
|
||||||
|
|
||||||
|
<button n="12">
|
||||||
|
<name>Pinky Switch Forward</name>
|
||||||
|
</button>
|
||||||
|
|
||||||
|
<button n="13">
|
||||||
|
<name>Pinky Switch Aft</name>
|
||||||
|
</button>
|
||||||
|
|
||||||
|
<button n="14">
|
||||||
|
<name>Left Throttle Button</name>
|
||||||
|
</button>
|
||||||
|
|
||||||
|
<button n="15">
|
||||||
|
<name>Engine Fuel Flow Left</name>
|
||||||
|
<desc>engine fuel flow left</desc>
|
||||||
|
<binding>
|
||||||
|
<command>nasal</command>
|
||||||
|
<script>
|
||||||
|
foreach (var i; left_engines)
|
||||||
|
setprop("/controls/engines/engine[" ~ i ~ "]/fuel-pump", 1);
|
||||||
|
</script>
|
||||||
|
</binding>
|
||||||
|
<mod-up>
|
||||||
|
<binding>
|
||||||
|
<command>nasal</command>
|
||||||
|
<script>
|
||||||
|
foreach (var i; left_engines)
|
||||||
|
setprop("/controls/engines/engine[" ~ i ~ "]/fuel-pump", 0);
|
||||||
|
</script>
|
||||||
|
</binding>
|
||||||
|
</mod-up>
|
||||||
|
</button>
|
||||||
|
|
||||||
|
<button n="16">
|
||||||
|
<name>Engine Fuel Flow Right</name>
|
||||||
|
<desc>engine fuel flow right</desc>
|
||||||
|
<binding>
|
||||||
|
<command>nasal</command>
|
||||||
|
<script>
|
||||||
|
foreach (var i; right_engines)
|
||||||
|
setprop("/controls/engines/engine[" ~ i ~ "]/fuel-pump", 1);
|
||||||
|
</script>
|
||||||
|
</binding>
|
||||||
|
<mod-up>
|
||||||
|
<binding>
|
||||||
|
<command>nasal</command>
|
||||||
|
<script>
|
||||||
|
foreach (var i; right_engines)
|
||||||
|
setprop("/controls/engines/engine[" ~ i ~ "]/fuel-pump", 0);
|
||||||
|
</script>
|
||||||
|
</binding>
|
||||||
|
</mod-up>
|
||||||
|
</button>
|
||||||
|
|
||||||
|
<button n="17">
|
||||||
|
<name>Engine Operate Left MOTOR</name>
|
||||||
|
<desc>engine operate left motor (magnetos)</desc>
|
||||||
|
<binding>
|
||||||
|
<command>nasal</command>
|
||||||
|
<script>
|
||||||
|
foreach (var i; left_engines)
|
||||||
|
setprop("/controls/engines/engine[" ~ i ~ "]/magnetos", 1);
|
||||||
|
</script>
|
||||||
|
</binding>
|
||||||
|
<mod-up>
|
||||||
|
<binding>
|
||||||
|
<command>nasal</command>
|
||||||
|
<script>
|
||||||
|
foreach (var i; left_engines)
|
||||||
|
setprop("/controls/engines/engine[" ~ i ~ "]/magnetos", 0);
|
||||||
|
</script>
|
||||||
|
</binding>
|
||||||
|
</mod-up>
|
||||||
|
</button>
|
||||||
|
|
||||||
|
<button n="18">
|
||||||
|
<name>Engine Operate Right MOTOR</name>
|
||||||
|
<desc>engine operate right motor (magnetos)</desc>
|
||||||
|
<binding>
|
||||||
|
<command>nasal</command>
|
||||||
|
<script>
|
||||||
|
foreach (var i; right_engines)
|
||||||
|
setprop("/controls/engines/engine[" ~ i ~ "]/magnetos", 1);
|
||||||
|
</script>
|
||||||
|
</binding>
|
||||||
|
<mod-up>
|
||||||
|
<binding>
|
||||||
|
<command>nasal</command>
|
||||||
|
<script>
|
||||||
|
foreach (var i; right_engines)
|
||||||
|
setprop("/controls/engines/engine[" ~ i ~ "]/magnetos", 0);
|
||||||
|
</script>
|
||||||
|
</binding>
|
||||||
|
</mod-up>
|
||||||
|
</button>
|
||||||
|
|
||||||
|
<button n="19">
|
||||||
|
<name>APU Start</name>
|
||||||
|
<desc>APU (auxiliary power unit) on/off</desc>
|
||||||
|
<binding>
|
||||||
|
<command>property-assign</command>
|
||||||
|
<property>/controls/electric/APU-generator</property>
|
||||||
|
<value>1</value>
|
||||||
|
</binding>
|
||||||
|
<mod-up>
|
||||||
|
<binding>
|
||||||
|
<command>property-assign</command>
|
||||||
|
<property>/controls/electric/APU-generator</property>
|
||||||
|
<value>0</value>
|
||||||
|
</binding>
|
||||||
|
</mod-up>
|
||||||
|
</button>
|
||||||
|
|
||||||
|
<button n="20">
|
||||||
|
<name>Landing Gear Horn Silence Button</name>
|
||||||
|
</button>
|
||||||
|
|
||||||
|
<button n="21">
|
||||||
|
<name>Flaps Up</name>
|
||||||
|
<desc>flaps up</desc>
|
||||||
|
<binding>
|
||||||
|
<command>nasal</command>
|
||||||
|
<script>controls.flapsDown(-1)</script>
|
||||||
|
</binding>
|
||||||
|
<mod-up>
|
||||||
|
<binding>
|
||||||
|
<command>nasal</command>
|
||||||
|
<script>controls.flapsDown(0)</script>
|
||||||
|
</binding>
|
||||||
|
</mod-up>
|
||||||
|
</button>
|
||||||
|
|
||||||
|
<button n="22">
|
||||||
|
<name>Flaps Down</name>
|
||||||
|
<desc>flaps down</desc>
|
||||||
|
<binding>
|
||||||
|
<command>nasal</command>
|
||||||
|
<script>controls.flapsDown(1)</script>
|
||||||
|
</binding>
|
||||||
|
<mod-up>
|
||||||
|
<binding>
|
||||||
|
<command>nasal</command>
|
||||||
|
<script>controls.flapsDown(0)</script>
|
||||||
|
</binding>
|
||||||
|
</mod-up>
|
||||||
|
</button>
|
||||||
|
|
||||||
|
<button n="23">
|
||||||
|
<name>EAC Switch</name>
|
||||||
|
</button>
|
||||||
|
|
||||||
|
<button n="24">
|
||||||
|
<name>RADAR ALT</name>
|
||||||
|
</button>
|
||||||
|
|
||||||
|
<button n="25">
|
||||||
|
<name>Autopilot (Dis)Engage</name>
|
||||||
|
</button>
|
||||||
|
|
||||||
|
<button n="26">
|
||||||
|
<name>Autopilot PATH</name>
|
||||||
|
<binding>
|
||||||
|
<command>nasal</command>
|
||||||
|
<script>popup("autopilot path")</script>
|
||||||
|
</binding>
|
||||||
|
<mod-up>
|
||||||
|
<binding>
|
||||||
|
<command>nasal</command>
|
||||||
|
<script>popup("autopilot alt/hdg")</script>
|
||||||
|
</binding>
|
||||||
|
</mod-up>
|
||||||
|
</button>
|
||||||
|
|
||||||
|
<button n="27">
|
||||||
|
<name>Autopilot ALT</name>
|
||||||
|
<binding>
|
||||||
|
<command>nasal</command>
|
||||||
|
<script>popup("autopilot alt")</script>
|
||||||
|
</binding>
|
||||||
|
<mod-up>
|
||||||
|
<binding>
|
||||||
|
<command>nasal</command>
|
||||||
|
<script>popup("autopilot alt/hdg")</script>
|
||||||
|
</binding>
|
||||||
|
</mod-up>
|
||||||
|
</button>
|
||||||
|
|
||||||
|
<button n="28">
|
||||||
|
<name>Right Throttle Idle Switch</name>
|
||||||
|
<desc>right engines cutoff</desc>
|
||||||
|
<binding>
|
||||||
|
<command>nasal</command>
|
||||||
|
<script>
|
||||||
|
foreach (var i; right_engines)
|
||||||
|
setprop("/controls/engines/engine[" ~ i ~ "]/cutoff", 1);
|
||||||
|
</script>
|
||||||
|
</binding>
|
||||||
|
<mod-up>
|
||||||
|
<binding>
|
||||||
|
<command>nasal</command>
|
||||||
|
<script>
|
||||||
|
foreach (var i; right_engines)
|
||||||
|
setprop("/controls/engines/engine[" ~ i ~ "]/cutoff", 0);
|
||||||
|
</script>
|
||||||
|
</binding>
|
||||||
|
</mod-up>
|
||||||
|
</button>
|
||||||
|
|
||||||
|
<button n="29">
|
||||||
|
<name>Left Throttle Idle Switch</name>
|
||||||
|
<desc>left engines cutoff</desc>
|
||||||
|
<binding>
|
||||||
|
<command>nasal</command>
|
||||||
|
<script>
|
||||||
|
foreach (var i; left_engines)
|
||||||
|
setprop("/controls/engines/engine[" ~ i ~ "]/cutoff", 1);
|
||||||
|
</script>
|
||||||
|
</binding>
|
||||||
|
<mod-up>
|
||||||
|
<binding>
|
||||||
|
<command>nasal</command>
|
||||||
|
<script>
|
||||||
|
foreach (var i; left_engines)
|
||||||
|
setprop("/controls/engines/engine[" ~ i ~ "]/cutoff", 0);
|
||||||
|
</script>
|
||||||
|
</binding>
|
||||||
|
</mod-up>
|
||||||
|
</button>
|
||||||
|
|
||||||
|
<button n="30">
|
||||||
|
<name>Engine Operate Left IGN</name>
|
||||||
|
<desc>start left engines</desc>
|
||||||
|
<binding>
|
||||||
|
<command>nasal</command>
|
||||||
|
<script>call(controls.startEngine, [1] ~ left_engines)</script>
|
||||||
|
</binding>
|
||||||
|
<mod-up>
|
||||||
|
<binding>
|
||||||
|
<command>nasal</command>
|
||||||
|
<script>call(controls.startEngine, [0] ~ left_engines)</script>
|
||||||
|
</binding>
|
||||||
|
</mod-up>
|
||||||
|
</button>
|
||||||
|
|
||||||
|
<button n="31">
|
||||||
|
<name>Engine Operate Right IGN</name>
|
||||||
|
<desc>start right engines</desc>
|
||||||
|
<binding>
|
||||||
|
<command>nasal</command>
|
||||||
|
<script>call(controls.startEngine, [1] ~ right_engines)</script>
|
||||||
|
</binding>
|
||||||
|
<mod-up>
|
||||||
|
<binding>
|
||||||
|
<command>nasal</command>
|
||||||
|
<script>call(controls.startEngine, [0] ~ right_engines)</script>
|
||||||
|
</binding>
|
||||||
|
</mod-up>
|
||||||
|
</button>
|
||||||
|
</PropertyList>
|
|
@ -846,7 +846,7 @@ var tyresmoke = {
|
||||||
},
|
},
|
||||||
update: func {
|
update: func {
|
||||||
var rollspeed = me.get_rollspeed();
|
var rollspeed = me.get_rollspeed();
|
||||||
var vert_speed = (me.vertical_speed) ? me.vertical_speed.getValue() : -999;
|
var vert_speed = (me.vertical_speed) != nil ? me.vertical_speed.getValue() : -999;
|
||||||
var groundspeed = me.speed.getValue();
|
var groundspeed = me.speed.getValue();
|
||||||
var friction_factor = me.friction_factor.getValue();
|
var friction_factor = me.friction_factor.getValue();
|
||||||
var wow = me.wow.getValue();
|
var wow = me.wow.getValue();
|
||||||
|
|
|
@ -411,24 +411,29 @@ var OverlaySelector = {
|
||||||
m.sortprop = relpath(sortprop or nameprop);
|
m.sortprop = relpath(sortprop or nameprop);
|
||||||
m.mpprop = mpprop;
|
m.mpprop = mpprop;
|
||||||
m.callback = callback;
|
m.callback = callback;
|
||||||
|
m.title = title;
|
||||||
|
m.dialog_name = name;
|
||||||
m.result = data.initNode("result", "");
|
m.result = data.initNode("result", "");
|
||||||
m.listener = setlistener(m.result, func(n) m.select(n.getValue()));
|
m.listener = setlistener(m.result, func(n) m.select(n.getValue()));
|
||||||
|
|
||||||
m.prop.getNode("group/text/label").setValue(title);
|
|
||||||
m.prop.getNode("group/button/binding/script").setValue('gui.Dialog.instance["' ~ name ~ '"].close()');
|
|
||||||
m.list = m.prop.getNode("list");
|
|
||||||
m.list.getNode("property").setValue(m.result.getPath());
|
|
||||||
|
|
||||||
if (m.mpprop != nil)
|
if (m.mpprop != nil)
|
||||||
aircraft.data.add(m.nameprop);
|
aircraft.data.add(m.nameprop);
|
||||||
|
m.reinit();
|
||||||
m.rescan();
|
# need to reinit again, whenever the GUI is reloaded
|
||||||
m.current = -1;
|
m.reinit_listener = setlistener("/sim/signals/reinit-gui", func(n) m.reinit());
|
||||||
m.select(getprop(m.nameprop) or "");
|
|
||||||
return m;
|
return m;
|
||||||
},
|
},
|
||||||
|
reinit: func {
|
||||||
|
me.prop.getNode("group/text/label").setValue(me.title);
|
||||||
|
me.prop.getNode("group/button/binding/script").setValue('gui.Dialog.instance["' ~ me.dialog_name ~ '"].close()');
|
||||||
|
me.list = me.prop.getNode("list");
|
||||||
|
me.list.getNode("property").setValue(me.result.getPath());
|
||||||
|
me.rescan();
|
||||||
|
me.current = -1;
|
||||||
|
me.select(getprop(me.nameprop) or "");
|
||||||
|
},
|
||||||
del: func {
|
del: func {
|
||||||
removelistener(me.listener);
|
removelistener(me.listener);
|
||||||
|
removelistener(me.reinit_listener);
|
||||||
},
|
},
|
||||||
rescan: func {
|
rescan: func {
|
||||||
me.data = [];
|
me.data = [];
|
||||||
|
|
18
Startup/777-commercial.xml
Normal file
18
Startup/777-commercial.xml
Normal file
|
@ -0,0 +1,18 @@
|
||||||
|
<?xml version="1.0"?>
|
||||||
|
|
||||||
|
<!--
|
||||||
|
************************************************************************
|
||||||
|
Some things that ATC likes to know about.
|
||||||
|
Durk Talsma Sept-17, 2011.
|
||||||
|
************************************************************************
|
||||||
|
-->
|
||||||
|
|
||||||
|
<PropertyList>
|
||||||
|
<sim>
|
||||||
|
<atc>
|
||||||
|
<acradius type="double">41</acradius>
|
||||||
|
<flight-type type="string">gate</flight-type>
|
||||||
|
<airline type="string">NONE</airline>
|
||||||
|
</atc>
|
||||||
|
</sim>
|
||||||
|
</PropertyList>
|
18
Startup/c172p.xml
Normal file
18
Startup/c172p.xml
Normal file
|
@ -0,0 +1,18 @@
|
||||||
|
<?xml version="1.0"?>
|
||||||
|
|
||||||
|
<!--
|
||||||
|
************************************************************************
|
||||||
|
Some things that ATC likes to know about.
|
||||||
|
Durk Talsma Sept-17, 2011.
|
||||||
|
************************************************************************
|
||||||
|
-->
|
||||||
|
|
||||||
|
<PropertyList>
|
||||||
|
<sim>
|
||||||
|
<atc>
|
||||||
|
<acradius type="double">5</acradius>
|
||||||
|
<flight-type type="string">ga</flight-type>
|
||||||
|
<airline type="string">NONE</airline>
|
||||||
|
</atc>
|
||||||
|
</sim>
|
||||||
|
</PropertyList>
|
|
@ -182,15 +182,59 @@ command interface /autopilot/route-manager/input:
|
||||||
|
|
||||||
<vrule/>
|
<vrule/>
|
||||||
|
|
||||||
<map>
|
<group>
|
||||||
<!-- <halign>fill</halign> -->
|
<layout>vbox</layout>
|
||||||
<valign>fill</valign>
|
|
||||||
<halign>fill</halign>
|
|
||||||
<stretch>true</stretch>
|
<stretch>true</stretch>
|
||||||
<pref-height>400</pref-height>
|
|
||||||
<pref-width>600</pref-width>
|
<map>
|
||||||
<property>/gui/map</property>
|
<!-- <halign>fill</halign> -->
|
||||||
</map>
|
<valign>fill</valign>
|
||||||
|
<halign>fill</halign>
|
||||||
|
<stretch>true</stretch>
|
||||||
|
<pref-height>400</pref-height>
|
||||||
|
<pref-width>600</pref-width>
|
||||||
|
<property>/gui/map</property>
|
||||||
|
</map>
|
||||||
|
|
||||||
|
<hrule/>
|
||||||
|
|
||||||
|
<group>
|
||||||
|
<layout>hbox</layout>
|
||||||
|
|
||||||
|
<button>
|
||||||
|
<legend>-</legend>
|
||||||
|
<pref-width>22</pref-width>
|
||||||
|
<pref-height>22</pref-height>
|
||||||
|
|
||||||
|
<binding>
|
||||||
|
<command>property-adjust</command>
|
||||||
|
<property>/gui/map/zoom</property>
|
||||||
|
<min>0</min>
|
||||||
|
<step>-1</step>
|
||||||
|
</binding>
|
||||||
|
</button>
|
||||||
|
|
||||||
|
<text>
|
||||||
|
<label>MMM</label>
|
||||||
|
<format>Zoom %d</format>
|
||||||
|
<property>/gui/map/zoom</property>
|
||||||
|
<live>true</live>
|
||||||
|
</text>
|
||||||
|
|
||||||
|
<button>
|
||||||
|
<legend>+</legend>
|
||||||
|
<pref-width>22</pref-width>
|
||||||
|
<pref-height>22</pref-height>
|
||||||
|
|
||||||
|
<binding>
|
||||||
|
<command>property-adjust</command>
|
||||||
|
<property>/gui/map/zoom</property>
|
||||||
|
<step>1</step>
|
||||||
|
<max>12</max>
|
||||||
|
</binding>
|
||||||
|
</button>
|
||||||
|
</group>
|
||||||
|
</group>
|
||||||
|
|
||||||
</group>
|
</group>
|
||||||
</PropertyList>
|
</PropertyList>
|
||||||
|
|
Loading…
Reference in a new issue