diff --git a/Docs/model-howto.html b/Docs/model-howto.html index 285bf79b2..e49746605 100644 --- a/Docs/model-howto.html +++ b/Docs/model-howto.html @@ -834,16 +834,16 @@ If unset this defaults to the (0, 0, 0).

following formula (and then clamped if a min or max value is specified.)

-
  scale = offset + property * factor
+
  scale = property * factor + offset
 
-

Specifying an offset of 1.0 and a factor of 0.0 is equivalent to no +

Specifying a factor of 1.0 and an offset of 0.0 is equivalent to no scaling at all.

As you can see in the above example, at ground level (the property value = 0.0) the scaling formula will evaluate to 1.0 (no scaling.) As altitude above the ground increases, the scaling factor will -increase by 1.0 + agl * 0.05. Note that because a shadow has no depth +increase by agl * 0.05 + 1.0. Note that because a shadow has no depth we use a z-factor of 0.0 and a z-offset of 1.0 so the formula always evalutes to a scaling factor of 1.0 in the Z dimension.