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UniformFactory: merge current uniform per <name> of effect

This commit is contained in:
Clément de l'Hamaide 2014-11-12 22:30:15 +01:00
parent 4e9ba3e560
commit 95640a1b6f
71 changed files with 44 additions and 115 deletions

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@ -1,6 +1,5 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<PropertyList> <PropertyList>
<name>Effects/agriculture</name>
<inherits-from>Effects/crop</inherits-from> <inherits-from>Effects/crop</inherits-from>
<parameters> <parameters>
<material> <material>

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@ -1,6 +1,5 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<PropertyList> <PropertyList>
<name>Effects/airfield</name>
<inherits-from>Effects/terrain-default</inherits-from> <inherits-from>Effects/terrain-default</inherits-from>
<parameters> <parameters>
<texture n="13"> <texture n="13">

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@ -1,6 +1,5 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<PropertyList> <PropertyList>
<name>Effects/ambient</name>
<parameters> <parameters>
<ambient-occlusion type="bool"><use>/sim/rendering/rembrandt/ambient-occlusion</use></ambient-occlusion> <ambient-occlusion type="bool"><use>/sim/rendering/rembrandt/ambient-occlusion</use></ambient-occlusion>
<ambient-occlusion-strength type="float"><use>/sim/rendering/rembrandt/ambient-occlusion-strength</use></ambient-occlusion-strength> <ambient-occlusion-strength type="float"><use>/sim/rendering/rembrandt/ambient-occlusion-strength</use></ambient-occlusion-strength>

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@ -1,6 +1,5 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<PropertyList> <PropertyList>
<name>Effects/bloom-blur-1</name>
<inherits-from>Effects/blur</inherits-from> <inherits-from>Effects/blur</inherits-from>
<parameters> <parameters>
<blurOffset_x>4.0</blurOffset_x> <blurOffset_x>4.0</blurOffset_x>

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@ -1,6 +1,5 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<PropertyList> <PropertyList>
<name>Effects/bloom-blur-2</name>
<inherits-from>Effects/blur</inherits-from> <inherits-from>Effects/blur</inherits-from>
<parameters> <parameters>
<blurOffset_x>0.0</blurOffset_x> <blurOffset_x>0.0</blurOffset_x>

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@ -1,6 +1,5 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<PropertyList> <PropertyList>
<name>Effects/bloom-combine</name>
<parameters> <parameters>
</parameters> </parameters>
<technique n="11"> <technique n="11">

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@ -1,6 +1,5 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<PropertyList> <PropertyList>
<name>Effects/blur</name>
<parameters> <parameters>
<blurOffset_x>0.0</blurOffset_x> <blurOffset_x>0.0</blurOffset_x>
<blurOffset_y>0.0</blurOffset_y> <blurOffset_y>0.0</blurOffset_y>

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@ -1,6 +1,5 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<PropertyList> <PropertyList>
<name>Effects/bowwave</name>
<inherits-from>Effects/model-default</inherits-from> <inherits-from>Effects/model-default</inherits-from>
<parameters> <parameters>
<texture n="0"> <texture n="0">

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@ -1,6 +1,5 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<PropertyList> <PropertyList>
<name>Effects/building</name>
<inherits-from>Effects/model-combined-deferred</inherits-from> <inherits-from>Effects/model-combined-deferred</inherits-from>
<parameters> <parameters>
<texture n="0"> <texture n="0">

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@ -28,7 +28,6 @@ in Aircraft/A320/Models/Effects/a320_bumpspec.eff ( or whatever, private to the
</PropertyList> </PropertyList>
--> -->
<PropertyList> <PropertyList>
<name>Effects/bumpspec</name>
<inherits-from>Effects/model-default</inherits-from> <inherits-from>Effects/model-default</inherits-from>
<generate> <generate>
<tangent type="int">6</tangent> <tangent type="int">6</tangent>

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@ -1,6 +1,5 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<PropertyList> <PropertyList>
<name>Effects/chrome</name>
<parameters> <parameters>
<texture n ="0"> <texture n ="0">
<type>transparent</type> <type>transparent</type>

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@ -1,6 +1,5 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<PropertyList> <PropertyList>
<name>Effects/cloud-impostor</name>
<parameters> <parameters>
<texture n ="0"> <texture n ="0">
</texture> </texture>

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@ -1,6 +1,5 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<PropertyList> <PropertyList>
<name>Effects/cloud-models</name>
<parameters> <parameters>
<texture n ="0"> <texture n ="0">
<type>white</type> <type>white</type>

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@ -1,6 +1,5 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<PropertyList> <PropertyList>
<name>Effects/cloud-noctilucent</name>
<parameters> <parameters>
<texture n ="0"> <texture n ="0">
</texture> </texture>

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@ -1,6 +1,5 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<PropertyList> <PropertyList>
<name>Effects/cloud-static</name>
<parameters> <parameters>
<texture n ="0"> <texture n ="0">
</texture> </texture>
@ -64,25 +63,25 @@
<type>sampler-2d</type> <type>sampler-2d</type>
<value type="int">0</value> <value type="int">0</value>
</uniform> </uniform>
<uniform> <uniform>
<name>terminator</name> <name>terminator</name>
<type>float</type> <type>float</type>
<value><use>terminator</use></value> <value><use>terminator</use></value>
</uniform> </uniform>
<uniform> <uniform>
<name>altitude</name> <name>altitude</name>
<type>float</type> <type>float</type>
<value><use>altitude</use></value> <value><use>altitude</use></value>
</uniform> </uniform>
<uniform> <uniform>
<name>cloud_self_shading</name> <name>cloud_self_shading</name>
<type>float</type> <type>float</type>
<value><use>cloud_self_shading</use></value> <value><use>cloud_self_shading</use></value>
</uniform> </uniform>
<uniform> <uniform>
<name>moonlight</name> <name>moonlight</name>
<type>float</type> <type>float</type>
<value><use>moonlight</use></value> <value><use>moonlight</use></value>
</uniform> </uniform>
<vertex-program-two-side>true</vertex-program-two-side> <vertex-program-two-side>true</vertex-program-two-side>
</pass> </pass>
@ -140,15 +139,15 @@
<type>sampler-2d</type> <type>sampler-2d</type>
<value type="int">0</value> <value type="int">0</value>
</uniform> </uniform>
<uniform> <uniform>
<name>terminator</name> <name>terminator</name>
<type>float</type> <type>float</type>
<value><use>terminator</use></value> <value><use>terminator</use></value>
</uniform> </uniform>
<uniform> <uniform>
<name>altitude</name> <name>altitude</name>
<type>float</type> <type>float</type>
<value><use>altitude</use></value> <value><use>altitude</use></value>
</uniform> </uniform>
<vertex-program-two-side>true</vertex-program-two-side> <vertex-program-two-side>true</vertex-program-two-side>
</pass> </pass>

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@ -1,6 +1,5 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<PropertyList> <PropertyList>
<name>Effects/cloud</name>
<parameters> <parameters>
<texture n ="0"> <texture n ="0">
</texture> </texture>

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@ -1,6 +1,5 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<PropertyList> <PropertyList>
<name>Effects/clouds-thin</name>
<parameters> <parameters>
<texture n ="0"> <texture n ="0">
</texture> </texture>

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@ -1,6 +1,5 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<PropertyList> <PropertyList>
<name>Effects/clouds-layered</name>
<parameters> <parameters>
<texture n ="0"> <texture n ="0">
</texture> </texture>

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@ -1,6 +1,5 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<PropertyList> <PropertyList>
<name>Effects/clouds-thick</name>
<parameters> <parameters>
<texture n ="0"> <texture n ="0">
</texture> </texture>

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@ -1,6 +1,5 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<PropertyList> <PropertyList>
<name>Effects/clouds-thin</name>
<parameters> <parameters>
<texture n ="0"> <texture n ="0">
</texture> </texture>

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@ -1,6 +1,5 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<PropertyList> <PropertyList>
<name>Effects/clouds-layered</name>
<parameters> <parameters>
<texture n ="0"> <texture n ="0">
</texture> </texture>

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@ -1,6 +1,5 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<PropertyList> <PropertyList>
<name>Effects/crop</name>
<inherits-from>Effects/terrain-default</inherits-from> <inherits-from>Effects/terrain-default</inherits-from>
<parameters> <parameters>
<texture n="2"> <texture n="2">

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@ -1,6 +1,5 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<PropertyList> <PropertyList>
<name>Effects/cropgrass</name>
<inherits-from>Effects/crop</inherits-from> <inherits-from>Effects/crop</inherits-from>
<parameters> <parameters>
<texture n="2"> <texture n="2">

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@ -1,6 +1,5 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<PropertyList> <PropertyList>
<name>Effects/dirt-runway</name>
<inherits-from>Effects/runway</inherits-from> <inherits-from>Effects/runway</inherits-from>
<parameters> <parameters>
<texture n="16"> <texture n="16">

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@ -1,6 +1,5 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<PropertyList> <PropertyList>
<name>Effects/display</name>
<parameters> <parameters>
<show-buffers type="bool"><use>/sim/rendering/rembrandt/show-buffers</use></show-buffers> <show-buffers type="bool"><use>/sim/rendering/rembrandt/show-buffers</use></show-buffers>
<bloom type="bool"><use>/sim/rendering/rembrandt/bloom</use></bloom> <bloom type="bool"><use>/sim/rendering/rembrandt/bloom</use></bloom>

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@ -1,6 +1,5 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<PropertyList> <PropertyList>
<name>Effects/flutter</name>
<inherits-from>Effects/model-default</inherits-from> <inherits-from>Effects/model-default</inherits-from>
<parameters> <parameters>
<vertex-program-two-side type="bool">true</vertex-program-two-side> <vertex-program-two-side type="bool">true</vertex-program-two-side>

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@ -1,6 +1,5 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<PropertyList> <PropertyList>
<name>Effects/fog</name>
<technique n="11"> <technique n="11">
<pass> <pass>
<lighting>false</lighting> <lighting>false</lighting>

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@ -1,6 +1,5 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<PropertyList> <PropertyList>
<name>Effects/forest</name>
<inherits-from>Effects/terrain-default</inherits-from> <inherits-from>Effects/terrain-default</inherits-from>
<parameters> <parameters>
<texture n="2"> <texture n="2">

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@ -1,6 +1,5 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<PropertyList> <PropertyList>
<name>Effects/glacier</name>
<inherits-from>Effects/terrain-default</inherits-from> <inherits-from>Effects/terrain-default</inherits-from>
<parameters> <parameters>
<texture n="2"> <texture n="2">

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@ -1,6 +1,5 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<PropertyList> <PropertyList>
<name>Effects/herbtundra</name>
<inherits-from>Effects/terrain-default</inherits-from> <inherits-from>Effects/terrain-default</inherits-from>
<parameters> <parameters>
<texture n="2"> <texture n="2">

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@ -1,6 +1,5 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<PropertyList> <PropertyList>
<name>Effects/landmass-nowood</name>
<inherits-from>Effects/landmass</inherits-from> <inherits-from>Effects/landmass</inherits-from>
<parameters> <parameters>
<canopy-height type="float">0.0</canopy-height> <canopy-height type="float">0.0</canopy-height>

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@ -1,6 +1,5 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<PropertyList> <PropertyList>
<name>Effects/landmass-scrub</name>
<inherits-from>Effects/landmass</inherits-from> <inherits-from>Effects/landmass</inherits-from>
<parameters> <parameters>
<texture n="2"> <texture n="2">

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@ -1,6 +1,5 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<PropertyList> <PropertyList>
<name>Effects/landmass</name>
<inherits-from>Effects/terrain-default</inherits-from> <inherits-from>Effects/terrain-default</inherits-from>
<parameters> <parameters>
<texture n="2"> <texture n="2">

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@ -1,6 +1,5 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<PropertyList> <PropertyList>
<name>Effects/lfeat</name>
<inherits-from>Effects/runway</inherits-from> <inherits-from>Effects/runway</inherits-from>
<parameters> <parameters>
<material> <material>

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@ -14,7 +14,6 @@ Uses stencil buffer.
<PropertyList> <PropertyList>
<name>Effects/light-cone</name>
<inherits-from>Effects/model-default</inherits-from> <inherits-from>Effects/model-default</inherits-from>
<parameters> <parameters>
<texture n ="0"> <texture n ="0">

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@ -1,6 +1,5 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<PropertyList> <PropertyList>
<name>Effects/light-point</name>
<parameters></parameters> <parameters></parameters>
<technique n="10"> <technique n="10">
<pass> <pass>

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@ -1,6 +1,5 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<PropertyList> <PropertyList>
<name>Effects/light-spot</name>
<parameters></parameters> <parameters></parameters>
<technique n="10"> <technique n="10">
<pass> <pass>

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@ -1,6 +1,5 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<PropertyList> <PropertyList>
<name>Effects/lightmap</name>
<parameters> <parameters>
<texture n ="0"> <texture n ="0">
<type>white</type> <type>white</type>

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@ -1,6 +1,5 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<PropertyList> <PropertyList>
<name>Effects/material-diffuse</name>
<parameters> <parameters>
<material> <material>
<color-mode-uniform>1</color-mode-uniform> <!-- DIFFUSE --> <color-mode-uniform>1</color-mode-uniform> <!-- DIFFUSE -->

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@ -1,6 +1,5 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<PropertyList> <PropertyList>
<name>Effects/material-off</name>
<parameters> <parameters>
<material> <material>
<color-mode-uniform>0</color-mode-uniform> <!-- OFF --> <color-mode-uniform>0</color-mode-uniform> <!-- OFF -->

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@ -6,7 +6,6 @@ For now it only disables the ubershader under Rembrandt for
the objects that use it, and replaces it with the default shader. the objects that use it, and replaces it with the default shader.
--> -->
<PropertyList> <PropertyList>
<name>Effects/model-combined-deferred</name>
<inherits-from>Effects/model-combined</inherits-from> <inherits-from>Effects/model-combined</inherits-from>
<technique n="7"> <technique n="7">
@ -624,4 +623,4 @@ the objects that use it, and replaces it with the default shader.
</uniform> </uniform>
</pass> </pass>
</technique> </technique>
</PropertyList> </PropertyList>

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@ -4,7 +4,6 @@ to provide glass/transparent surfaces with the ubershader active,
and fallback to plain transparency when the model shader is disabled. and fallback to plain transparency when the model shader is disabled.
--> -->
<PropertyList> <PropertyList>
<name>Effects/model-combined-transparent</name>
<inherits-from>Effects/model-combined</inherits-from> <inherits-from>Effects/model-combined</inherits-from>
<technique n="7"> <technique n="7">

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@ -3,7 +3,6 @@
please see Docs/README.model-combined.eff for documentation please see Docs/README.model-combined.eff for documentation
--> -->
<PropertyList> <PropertyList>
<name>Effects/model-combined</name>
<inherits-from>Effects/model-default</inherits-from> <inherits-from>Effects/model-default</inherits-from>
<parameters> <parameters>

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@ -1,6 +1,5 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<PropertyList> <PropertyList>
<name>Effects/model-default</name>
<!-- <inherits-from>Effects/shadow</inherits-from> --> <!-- <inherits-from>Effects/shadow</inherits-from> -->
<parameters> <parameters>
<texture n ="0"> <texture n ="0">

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@ -1,6 +1,5 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<PropertyList> <PropertyList>
<name>Effects/model-transparent</name>
<!-- <inherits-from>Effects/shadow</inherits-from> --> <!-- <inherits-from>Effects/shadow</inherits-from> -->
<parameters> <parameters>
<texture n ="0"> <texture n ="0">

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@ -1,6 +1,5 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<PropertyList> <PropertyList>
<name>Effects/planet</name>
<!-- <inherits-from>Effects/shadow</inherits-from> --> <!-- <inherits-from>Effects/shadow</inherits-from> -->
<parameters> <parameters>
<texture n ="0"> <texture n ="0">

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@ -1,6 +1,5 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<PropertyList> <PropertyList>
<name>Effects/planet</name>
<!-- <inherits-from>Effects/shadow</inherits-from> --> <!-- <inherits-from>Effects/shadow</inherits-from> -->
<parameters> <parameters>
<texture n ="0"> <texture n ="0">

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@ -1,6 +1,5 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<PropertyList> <PropertyList>
<name>Effects/rain-layer</name>
<parameters> <parameters>
<texture n ="0"> <texture n ="0">
</texture> </texture>
@ -78,10 +77,10 @@
<type>float</type> <type>float</type>
<value><use>scattering</use></value> <value><use>scattering</use></value>
</uniform> </uniform>
<uniform> <uniform>
<name>terminator</name> <name>terminator</name>
<type>float</type> <type>float</type>
<value><use>terminator</use></value> <value><use>terminator</use></value>
</uniform> </uniform>
<vertex-program-two-side>true</vertex-program-two-side> <vertex-program-two-side>true</vertex-program-two-side>
</pass> </pass>
@ -149,10 +148,10 @@
<type>float</type> <type>float</type>
<value><use>scattering</use></value> <value><use>scattering</use></value>
</uniform> </uniform>
<uniform> <uniform>
<name>terminator</name> <name>terminator</name>
<type>float</type> <type>float</type>
<value><use>terminator</use></value> <value><use>terminator</use></value>
</uniform> </uniform>
<vertex-program-two-side>true</vertex-program-two-side> <vertex-program-two-side>true</vertex-program-two-side>
</pass> </pass>

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@ -50,7 +50,6 @@ To use your own effect place your efffect file containing something like this:
EXAMPLES: You can find examples of both usages in the Hunter and Lightning models. EXAMPLES: You can find examples of both usages in the Hunter and Lightning models.
--> -->
<PropertyList> <PropertyList>
<name>Effects/reflect-bump-spec</name>
<inherits-from>Effects/model-default</inherits-from> <inherits-from>Effects/model-default</inherits-from>
<parameters> <parameters>
@ -203,9 +202,9 @@ EXAMPLES: You can find examples of both usages in the Hunter and Lightning model
<image> <image>
<use>texture[0]/image</use> <use>texture[0]/image</use>
</image> </image>
<type> <type>
<use>texture[0]/type</use> <use>texture[0]/type</use>
</type> </type>
<filter> <filter>
<use>texture[0]/filter</use> <use>texture[0]/filter</use>
</filter> </filter>
@ -225,9 +224,9 @@ EXAMPLES: You can find examples of both usages in the Hunter and Lightning model
<image> <image>
<use>texture[8]/image</use> <use>texture[8]/image</use>
</image> </image>
<type> <type>
<use>texture[8]/type</use> <use>texture[8]/type</use>
</type> </type>
<filter> <filter>
<use>texture[8]/filter</use> <use>texture[8]/filter</use>
</filter> </filter>
@ -238,7 +237,7 @@ EXAMPLES: You can find examples of both usages in the Hunter and Lightning model
<use>texture[8]/wrap-t</use> <use>texture[8]/wrap-t</use>
</wrap-t> </wrap-t>
<internal-format> <internal-format>
<use>texture[8]/internal-format</use> <use>texture[8]/internal-format</use>
</internal-format> </internal-format>
</texture-unit> </texture-unit>
@ -252,9 +251,9 @@ EXAMPLES: You can find examples of both usages in the Hunter and Lightning model
<image> <image>
<use>texture[4]/image</use> <use>texture[4]/image</use>
</image> </image>
<type> <type>
<use>texture[4]/type</use> <use>texture[4]/type</use>
</type> </type>
<filter> <filter>
<use>texture[4]/filter</use> <use>texture[4]/filter</use>
</filter> </filter>
@ -489,4 +488,4 @@ EXAMPLES: You can find examples of both usages in the Hunter and Lightning model
</uniform> </uniform>
</pass> </pass>
</technique> </technique>
</PropertyList> </PropertyList>

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@ -48,7 +48,6 @@
--> -->
<PropertyList> <PropertyList>
<name>Effects/reflect</name>
<inherits-from>Effects/model-default</inherits-from> <inherits-from>Effects/model-default</inherits-from>
<parameters> <parameters>

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@ -1,6 +1,5 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<PropertyList> <PropertyList>
<name>Effects/rock</name>
<inherits-from>Effects/terrain-default</inherits-from> <inherits-from>Effects/terrain-default</inherits-from>
<parameters> <parameters>
<!-- light grey rock with pronounced cracks --> <!-- light grey rock with pronounced cracks -->

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@ -1,6 +1,5 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<PropertyList> <PropertyList>
<name>Effects/runway-dds</name>
<inherits-from>Effects/runway</inherits-from> <inherits-from>Effects/runway</inherits-from>
<parameters> <parameters>
<texture n="4"> <texture n="4">

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@ -1,6 +1,5 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<PropertyList> <PropertyList>
<name>Effects/runway</name>
<inherits-from>Effects/terrain-default</inherits-from> <inherits-from>Effects/terrain-default</inherits-from>
<parameters> <parameters>
<texture n="4"> <texture n="4">

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@ -1,6 +1,5 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<PropertyList> <PropertyList>
<name>Effects/skydome</name>
<parameters> <parameters>
<mie><use>/sim/rendering/mie</use></mie> <mie><use>/sim/rendering/mie</use></mie>
<rayleigh><use>/sim/rendering/rayleigh</use></rayleigh> <rayleigh><use>/sim/rendering/rayleigh</use></rayleigh>

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@ -1,6 +1,5 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<PropertyList> <PropertyList>
<name>Effects/ssao-blur-1</name>
<inherits-from>Effects/blur</inherits-from> <inherits-from>Effects/blur</inherits-from>
<parameters> <parameters>
<blurOffset_x>4.0</blurOffset_x> <blurOffset_x>4.0</blurOffset_x>

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@ -1,6 +1,5 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<PropertyList> <PropertyList>
<name>Effects/ssao-blur-2</name>
<inherits-from>Effects/blur</inherits-from> <inherits-from>Effects/blur</inherits-from>
<parameters> <parameters>
<blurOffset_x>0.0</blurOffset_x> <blurOffset_x>0.0</blurOffset_x>

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@ -1,6 +1,5 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<PropertyList> <PropertyList>
<name>Effects/ssao</name>
<parameters> <parameters>
<g_scale type="float">1.0</g_scale> <g_scale type="float">1.0</g_scale>
<g_bias type="float">0.0</g_bias> <g_bias type="float">0.0</g_bias>

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@ -1,6 +1,5 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<PropertyList> <PropertyList>
<name>Effects/sunlight</name>
<parameters> <parameters>
<filtering><use>/sim/rendering/shadows/filtering</use></filtering> <filtering><use>/sim/rendering/shadows/filtering</use></filtering>
</parameters> </parameters>

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@ -1,6 +1,5 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<PropertyList> <PropertyList>
<name>Effects/surface-lights</name>
<parameters> <parameters>
<!-- min-size, max-size, size, attenuation, cull-face parameters filled in by C++ code --> <!-- min-size, max-size, size, attenuation, cull-face parameters filled in by C++ code -->
<texture n="0"> <texture n="0">

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@ -1,6 +1,5 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<PropertyList> <PropertyList>
<name>Effects/terrain-default</name>
<!-- <inherits-from>another-effect</inherits-from> --> <!-- <inherits-from>another-effect</inherits-from> -->
<parameters> <parameters>
<material> <material>

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@ -1,6 +1,5 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<PropertyList> <PropertyList>
<name>Effects/test</name>
<parameters> <parameters>
<texture n ="0"> <texture n ="0">
</texture> </texture>

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@ -1,6 +1,5 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<PropertyList> <PropertyList>
<name>Effects/transition-base-dirt</name>
<inherits-from>Effects/transition</inherits-from> <inherits-from>Effects/transition</inherits-from>
<parameters> <parameters>
<texture n="3"> <texture n="3">

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@ -1,6 +1,5 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<PropertyList> <PropertyList>
<name>Effects/transition-base-rock</name>
<inherits-from>Effects/transition</inherits-from> <inherits-from>Effects/transition</inherits-from>
<parameters> <parameters>
<texture n="3"> <texture n="3">

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@ -1,6 +1,5 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<PropertyList> <PropertyList>
<name>Effects/transition-base-grass-rock</name>
<inherits-from>Effects/transition</inherits-from> <inherits-from>Effects/transition</inherits-from>
<parameters> <parameters>
<texture n="2"> <texture n="2">

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@ -1,6 +1,5 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<PropertyList> <PropertyList>
<name>Effects/transition-base-rock</name>
<inherits-from>Effects/transition</inherits-from> <inherits-from>Effects/transition</inherits-from>
<parameters> <parameters>
<texture n="3"> <texture n="3">

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@ -12,7 +12,6 @@ parameters :
--> -->
<PropertyList> <PropertyList>
<name>Effects/transition</name>
<inherits-from>Effects/terrain-default</inherits-from> <inherits-from>Effects/terrain-default</inherits-from>
<parameters> <parameters>
<texture n="2"> <texture n="2">

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@ -12,7 +12,6 @@
Note: no sorting needed! --> Note: no sorting needed! -->
<PropertyList> <PropertyList>
<name>Effects/tree</name>
<parameters> <parameters>
<texture n ="0"> <texture n ="0">
</texture> </texture>

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@ -1,6 +1,5 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<PropertyList> <PropertyList>
<name>Effects/urban</name>
<inherits-from>Effects/terrain-default</inherits-from> <inherits-from>Effects/terrain-default</inherits-from>
<parameters> <parameters>
<snow-level> <snow-level>

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@ -1,6 +1,5 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<PropertyList> <PropertyList>
<name>Effects/water-dds</name>
<inherits-from>Effects/water</inherits-from> <inherits-from>Effects/water</inherits-from>
<parameters> <parameters>
<texture n="0"> <texture n="0">

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@ -1,6 +1,5 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<PropertyList> <PropertyList>
<name>Effects/water-inland</name>
<inherits-from>Effects/terrain-default</inherits-from> <inherits-from>Effects/terrain-default</inherits-from>
<parameters> <parameters>
<texture n="0"> <texture n="0">

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@ -1,6 +1,5 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<PropertyList> <PropertyList>
<name>Effects/water</name>
<inherits-from>Effects/terrain-default</inherits-from> <inherits-from>Effects/terrain-default</inherits-from>
<parameters> <parameters>
<texture n="0"> <texture n="0">