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Revert "countryside.mask convert to .dds. Flip png version to keep correct orientation"

This reverts commit beb89d56d0e02dd27316f6f68368394a6ff5c091.
This commit is contained in:
Emilian Huminiuc 2012-02-27 01:56:46 +02:00
parent 83df7f0f75
commit 90924a359d
6 changed files with 29 additions and 29 deletions

View file

@ -1389,10 +1389,10 @@
<texture>Terrain/countryside4.green.dds</texture> <texture>Terrain/countryside4.green.dds</texture>
<texture n="4">Terrain.winter/countryside4.winter.dds</texture> <texture n="4">Terrain.winter/countryside4.winter.dds</texture>
</texture-set> </texture-set>
<object-mask>Terrain/countryside1.green.mask.dds</object-mask> <object-mask>Terrain/countryside1.green.mask.png</object-mask>
<object-mask>Terrain/countryside2.green.mask.dds</object-mask> <object-mask>Terrain/countryside2.green.mask.png</object-mask>
<object-mask>Terrain/countryside3.green.mask.dds</object-mask> <object-mask>Terrain/countryside3.green.mask.png</object-mask>
<object-mask>Terrain/countryside4.green.mask.dds</object-mask> <object-mask>Terrain/countryside4.green.mask.png</object-mask>
<xsize>1800</xsize> <xsize>1800</xsize>
<ysize>1800</ysize> <ysize>1800</ysize>
<solid>1</solid> <solid>1</solid>
@ -2172,10 +2172,10 @@
<texture >Terrain.winter/countryside2.winter.dds</texture> <texture >Terrain.winter/countryside2.winter.dds</texture>
<texture >Terrain.winter/countryside3.winter.dds</texture> <texture >Terrain.winter/countryside3.winter.dds</texture>
<texture >Terrain.winter/countryside3.winter.dds</texture> <texture >Terrain.winter/countryside3.winter.dds</texture>
<object-mask>Terrain/countryside1.green.mask.dds</object-mask> <object-mask>Terrain/countryside1.green.mask.png</object-mask>
<object-mask>Terrain/countryside2.green.mask.dds</object-mask> <object-mask>Terrain/countryside2.green.mask.png</object-mask>
<object-mask>Terrain/countryside3.green.mask.dds</object-mask> <object-mask>Terrain/countryside3.green.mask.png</object-mask>
<object-mask>Terrain/countryside4.green.mask.dds</object-mask> <object-mask>Terrain/countryside4.green.mask.png</object-mask>
<xsize>1800</xsize> <xsize>1800</xsize>
<ysize>1800</ysize> <ysize>1800</ysize>
<solid>1</solid> <solid>1</solid>

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@ -2065,10 +2065,10 @@ Shared parameters for various materials.
<texture>Terrain/countryside4.green.dds</texture> <texture>Terrain/countryside4.green.dds</texture>
<texture n="4">Terrain.winter/countryside4.winter.dds</texture> <texture n="4">Terrain.winter/countryside4.winter.dds</texture>
</texture-set> </texture-set>
<object-mask>Terrain/countryside1.green.mask.dds</object-mask> <object-mask>Terrain/countryside1.green.mask.png</object-mask>
<object-mask>Terrain/countryside2.green.mask.dds</object-mask> <object-mask>Terrain/countryside2.green.mask.png</object-mask>
<object-mask>Terrain/countryside3.green.mask.dds</object-mask> <object-mask>Terrain/countryside3.green.mask.png</object-mask>
<object-mask>Terrain/countryside4.green.mask.dds</object-mask> <object-mask>Terrain/countryside4.green.mask.png</object-mask>
<xsize>1800</xsize> <xsize>1800</xsize>
<ysize>1800</ysize> <ysize>1800</ysize>
<solid>1</solid> <solid>1</solid>
@ -3100,10 +3100,10 @@ Shared parameters for various materials.
<texture >Terrain.winter/countryside2.winter.dds</texture> <texture >Terrain.winter/countryside2.winter.dds</texture>
<texture >Terrain.winter/countryside3.winter.dds</texture> <texture >Terrain.winter/countryside3.winter.dds</texture>
<texture >Terrain.winter/countryside3.winter.dds</texture> <texture >Terrain.winter/countryside3.winter.dds</texture>
<object-mask>Terrain/countryside1.green.mask.dds</object-mask> <object-mask>Terrain/countryside1.green.mask.png</object-mask>
<object-mask>Terrain/countryside2.green.mask.dds</object-mask> <object-mask>Terrain/countryside2.green.mask.png</object-mask>
<object-mask>Terrain/countryside3.green.mask.dds</object-mask> <object-mask>Terrain/countryside3.green.mask.png</object-mask>
<object-mask>Terrain/countryside4.green.mask.dds</object-mask> <object-mask>Terrain/countryside4.green.mask.png</object-mask>
<xsize>1800</xsize> <xsize>1800</xsize>
<ysize>1800</ysize> <ysize>1800</ysize>
<solid>1</solid> <solid>1</solid>