Some preparation for Rio Visuals
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3 changed files with 120 additions and 1 deletions
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<region include="Materials/regions/brazil_caatinga.xml"/>
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<region include="Materials/regions/brazil_caatinga.xml"/>
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<region include="Materials/regions/brazil_chapada_diamantina.xml"/>
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<region include="Materials/regions/brazil_chapada_diamantina.xml"/>
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<region include="Materials/regions/caribbean.xml"/>
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<region include="Materials/regions/caribbean.xml"/>
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<region include="Materials/regions/rio_de_janeiro.xml"/>
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<!-- Asia -->
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<!-- Asia -->
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<region include="Materials/regions/asia.xml"/>
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<region include="Materials/regions/asia.xml"/>
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118
Materials/regions/rio_de_janeiro.xml
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118
Materials/regions/rio_de_janeiro.xml
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<?xml version="1.0"?>
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<!-- Regional definitions for Rio de Janeiro area -->
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<PropertyList>
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<name>Rio de Janeiro</name>
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<area>
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<lon1>-44.0-</lon1>
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<lon2>-42.0</lon2>
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<lat1>-24.0</lat1>
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<lat2>-22.5</lat2>
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</area>
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<material>
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<name>BuiltUpCover</name>
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<name>Urban</name>
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<effect>Effects/urban</effect>
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<texture-set>
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<texture>Terrain/latin_american_city1.png</texture>
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<texture n="2">Terrain/latin_american_city1-relief-light.png</texture>
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<texture n="11">Terrain/town-middle-east.png</texture>
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<texture n="13">Terrain/dirtrock.png</texture>
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</texture-set>
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<parameters>
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<urban_blend>1</urban_blend>
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<urban_domains>1</urban_domains>
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<urban_domain_fraction>0.8</urban_domain_fraction>
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<blend_bias>0.2</blend_bias>
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<hires_overlay_bias>-1.0</hires_overlay_bias>
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</parameters>
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<object-mask>Terrain/latin_american_city1.mask.png</object-mask>
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<xsize>1000</xsize>
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<ysize>1000</ysize>
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<light-coverage>100000.0</light-coverage>
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<emissive>
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<r>0.05</r>
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<g>0.05</g>
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<b>0.02</b>
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<a>1.0</a>
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</emissive>
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<object-group include="Materials/base/urban-buildings.xml"/>
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<building-coverage>2500.0</building-coverage>
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<building-small-ratio>0.4</building-small-ratio>
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<building-small-min-floors>3</building-small-min-floors>
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<building-small-max-width-m>30.0</building-small-max-width-m>
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<building-small-min-depth-m>10.0</building-small-min-depth-m>
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<building-small-max-depth-m>30.0</building-small-max-depth-m>
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<building-medium-ratio>0.6</building-medium-ratio>
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<building-large-ratio>0.2</building-large-ratio>
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<wood-coverage>250000.0</wood-coverage>
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<tree-texture>Trees/deciduous-alt.png</tree-texture>
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<tree-varieties>8</tree-varieties>
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<tree-height-m>25.0</tree-height-m>
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<tree-width-m>15.0</tree-width-m>
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</material>
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<material>
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<name>EvergreenBroadCover</name>
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<name>EvergreenForest</name>
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<name>Grassland</name>
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<name>GrassCover</name>
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<texture-set>
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<texture>Terrain/rainforest-hawaii.png</texture>
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<texture n="11">Terrain/rainforest-patch.png</texture>
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<texture n="12">Terrain/grass_dry2a.png</texture>
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<texture n="13">Terrain/rock_red.png</texture>
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<texture n="15">Terrain/airport_grass2.png</texture>
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</texture-set>
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<parameters>
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<grain_strength>0.5</grain_strength>
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<transition_model>0.8</transition_model>
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<hires_overlay_bias>0.03</hires_overlay_bias>
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</parameters>
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<xsize>2000</xsize>
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<ysize>2000</ysize>
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<light-coverage>900000000.0</light-coverage>
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<!-- <wood-coverage>12000.0</wood-coverage> --> <!-- use this value if mask works -->
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<wood-coverage>120000.0</wood-coverage>
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<tree-texture>Trees/caatinga-trees.png</tree-texture>
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<tree-varieties>4</tree-varieties>
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<tree-height-m>8.0</tree-height-m>
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<tree-width-m>8.0</tree-width-m>
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<rolling-friction>0.7</rolling-friction>
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<bumpiness>0.8</bumpiness>
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</material>
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<material>
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<name>ShrubCover</name>
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<name>ShrubGrassCover</name>
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<name>Scrub</name>
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<name>MixedCropPastureCover</name>
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<name>MixedCrop</name>
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<name>ComplexCrop</name>
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<texture-set>
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<texture>Terrain/rainforest-hawaii.png</texture>
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<texture n="11">Terrain/rainforest-patch.png</texture>
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<texture n="12">Terrain/grass_dry2a.png</texture>
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<texture n="13">Terrain/rock_red.png</texture>
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<texture n="15">Terrain/airport_grass2.png</texture>
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</texture-set>
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<parameters>
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<grain_strength>0.5</grain_strength>
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<hires_overlay_bias>-0.03</hires_overlay_bias>
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</parameters>
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<xsize>2000</xsize>
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<ysize>2000</ysize>
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<light-coverage>900000000.0</light-coverage>
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<!-- <wood-coverage>12000.0</wood-coverage> --> <!-- use this value if mask works -->
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<wood-coverage>120000.0</wood-coverage>
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<tree-texture>Trees/caatinga-trees.png</tree-texture>
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<tree-varieties>4</tree-varieties>
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<tree-height-m>8.0</tree-height-m>
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<tree-width-m>8.0</tree-width-m>
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<rolling-friction>0.7</rolling-friction>
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<bumpiness>0.8</bumpiness>
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</material>
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</PropertyList>
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@ -4532,7 +4532,7 @@ var ec = "/environment/config/";
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# a hash map of the strength for convection associated with terrain types
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# a hash map of the strength for convection associated with terrain types
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var landcover_map = {BuiltUpCover: 0.35, Town: 0.35, Freeway:0.35, BarrenCover:0.3, HerbTundraCover: 0.25, GrassCover: 0.2, CropGrassCover: 0.2, EvergreenBroadCover: 0.2, EvergreenNeedleCover: 0.2, Sand: 0.25, Grass: 0.2, Grassland: 0.2, Ocean: 0.01, Marsh: 0.05, Lake: 0.01, ShrubCover: 0.15, Shrub: 0.15, Landmass: 0.2, CropWoodCover: 0.15, MixedForestCover: 0.15, DryCropPastureCover: 0.25, MixedCropPastureCover: 0.2, MixedCrop: 0.2, IrrCropPastureCover: 0.15, DeciduousBroadCover: 0.1, DeciduousNeedleCover: 0.1, Bog: 0.05, Littoral: 0.05, pa_taxiway : 0.35, pa_tiedown: 0.35, pc_taxiway: 0.35, pc_tiedown: 0.35, Glacier: 0.03, SnowCover: 0.04, DryLake: 0.3, IntermittentStream: 0.2, DryCrop: 0.2, Lava: 0.3, GolfCourse: 0.2, Rock: 0.3, Construction: 0.35, PackIce: 0.04, NaturalCrop: 0.2};
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var landcover_map = {BuiltUpCover: 0.35, Town: 0.35, Freeway:0.35, BarrenCover:0.3, HerbTundraCover: 0.25, GrassCover: 0.2, CropGrassCover: 0.2, EvergreenBroadCover: 0.2, EvergreenNeedleCover: 0.2, Sand: 0.25, Grass: 0.2, Grassland: 0.2, Ocean: 0.01, Marsh: 0.05, Lake: 0.01, ShrubCover: 0.15, Shrub: 0.15, Landmass: 0.2, CropWoodCover: 0.15, MixedForestCover: 0.15, DryCropPastureCover: 0.25, MixedCropPastureCover: 0.2, MixedCrop: 0.2, ComplexCrop: 0.2, IrrCropPastureCover: 0.15, DeciduousBroadCover: 0.1, DeciduousNeedleCover: 0.1, Bog: 0.05, Littoral: 0.05, pa_taxiway : 0.35, pa_tiedown: 0.35, pc_taxiway: 0.35, pc_tiedown: 0.35, Glacier: 0.03, SnowCover: 0.04, DryLake: 0.3, IntermittentStream: 0.2, DryCrop: 0.2, Lava: 0.3, GolfCourse: 0.2, Rock: 0.3, Construction: 0.35, PackIce: 0.04, NaturalCrop: 0.2};
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# a hash map of average vertical cloud model sizes
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# a hash map of average vertical cloud model sizes
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