- fix tab/space-mixtures (they do bad things to ascii graphics :-)
- spell check
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1 changed files with 133 additions and 133 deletions
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@ -122,10 +122,10 @@ displaying alphanumeric labels (altitude, velocity, Mach no and/or anything else
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have a call back function to pass the value using the property 'data_source').
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have a call back function to pass the value using the property 'data_source').
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The Hud Card is an instantiable class derived from Instrument scale - for displaying
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The Hud Card is an instantiable class derived from Instrument scale - for displaying
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tapes and guages (single variable display, for displaying aoa, g's, vsi, elevator_posn, etc.).
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tapes and gauges (single variable display, for displaying aoa, g's, vsi, elevator_posn, etc.).
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The Hud Ladder is an instantiable class derived from Dual Instrument Item - for displaying
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The Hud Ladder is an instantiable class derived from Dual Instrument Item - for displaying
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pitch reference ladder or climb/dive ladder (two variable display, for dislaying two types of
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pitch reference ladder or climb/dive ladder (two variable display, for displaying two types of
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ladders, the pitch reference ladder or the climb/dive ladder as defined by MIL-1787b).
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ladders, the pitch reference ladder or the climb/dive ladder as defined by MIL-1787b).
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The fgTBI Instrument is an instantiable class derived from Dual Instrument scale again
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The fgTBI Instrument is an instantiable class derived from Dual Instrument scale again
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@ -147,7 +147,7 @@ this defines the objects position centered about the centroid of above rectangle
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in HUD overlay plane (640x480) coordinates with 0,0 at bottom-left corner.
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in HUD overlay plane (640x480) coordinates with 0,0 at bottom-left corner.
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One more, pixels per degree in the ladder class represents the compression factor of the
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One more, pixels per degree in the ladder class represents the compression factor of the
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pitch ladder. In case of conformal HUD (climd/dive ladder) it is <640/horizontal_fov>
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pitch ladder. In case of conformal HUD (climb/dive ladder) it is <640/horizontal_fov>
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or <480/vertical_fov>. In case of pitch reference ladder it is
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or <480/vertical_fov>. In case of pitch reference ladder it is
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<your_no_of vertical_pixels/your_no_of_ladder_degrees>.
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<your_no_of vertical_pixels/your_no_of_ladder_degrees>.
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@ -168,20 +168,20 @@ Example of Hud Ladder xml file.
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<loadfn1>pitch</loadfn1> <!-- Name of the function to be called, here get_pitch() is called -->
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<loadfn1>pitch</loadfn1> <!-- Name of the function to be called, here get_pitch() is called -->
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<span_units>45.0</span_units> <!-- Range of the Ladder seen at any instant -->
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<span_units>45.0</span_units> <!-- Range of the Ladder seen at any instant -->
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<division_units>10.0</division_units> <!-- Divisions -->
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<division_units>10.0</division_units> <!-- Divisions -->
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<screen_hole>70</screen_hole> <!-- Hole b/w the Ladder Bars-->
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<screen_hole>70</screen_hole> <!-- Hole b/w the Ladder Bars -->
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<lbl_pos>0</lbl_pos> <!-- Label Position to indicate pitch angle on bar -->
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<lbl_pos>0</lbl_pos> <!-- Label Position to indicate pitch angle on bar -->
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<enable_frl>false</enable_frl> <!-- To Enable Pitch Reference Symbol (used by us) -->
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<enable_frl>false</enable_frl> <!-- To Enable Pitch Reference Symbol (used by us) -->
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<enable_target_spot>true</enable_target_spot> <!-- To Enable Target Spot Symbol (fgfs uses this)-->
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<enable_target_spot>true</enable_target_spot> <!-- To Enable Target Spot Symbol (fgfs uses this) -->
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<enable_velocity_vector>false</enable_velocity_vector> <!-- To Enable Velocity Vector Symbol (use only with climb/dive ladder)-->
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<enable_velocity_vector>false</enable_velocity_vector> <!-- To Enable Velocity Vector Symbol (use only with climb/dive ladder) -->
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<enable_drift_marker>false</enable_drift_marker> <!-- To Enable Drift Marker Symbol (used by us)-->
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<enable_drift_marker>false</enable_drift_marker> <!-- To Enable Drift Marker Symbol (used by us) -->
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<enable_alpha_bracket>false</enable_alpha_bracket> <!-- To Enable Alpha Bracket Symbol (used by us, presently hard coded bracket values, alpha values will be moved to xml file)-->
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<enable_alpha_bracket>false</enable_alpha_bracket> <!-- To Enable Alpha Bracket Symbol (used by us, presently hard coded bracket values, alpha values will be moved to xml file) -->
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<enable_energy_marker>false</enable_energy_marker> <!-- To Enable Energy Marker Symbol (used by us)-->
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<enable_energy_marker>false</enable_energy_marker> <!-- To Enable Energy Marker Symbol (used by us) -->
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<enable_climb_dive_marker>false</enable_climb_dive_marker> <!-- To Enable Climb/Dive Marker (used by us)-->
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<enable_climb_dive_marker>false</enable_climb_dive_marker> <!-- To Enable Climb/Dive Marker (used by us) -->
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<enable_glide_slope_marker>false</enable_glide_slope_marker> <!--To Enable Glide/Slope Marker (tied to climb/dive ladder only)-->
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<enable_glide_slope_marker>false</enable_glide_slope_marker> <!-- To Enable Glide/Slope Marker (tied to climb/dive ladder only) -->
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<glide_slope>0.0</glide_slope> <!-- Glide slope angle (specify the angle for drawing the reference bar)
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<glide_slope>0.0</glide_slope> <!-- Glide slope angle (specify the angle for drawing the reference bar) -->
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<enable_energy_worm>false</enable_energy_worm> <!-- To Enable Energy worm (used by us)>
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<enable_energy_worm>false</enable_energy_worm> <!-- To Enable Energy worm (used by us) -->
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<enable_waypoint_marker>false</enable_waypoint_marker> <!-- To Enable Way point Marker (bearing marker)-->
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<enable_waypoint_marker>false</enable_waypoint_marker> <!-- To Enable Way point Marker (bearing marker) -->
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<working>true</working> <!use this to enable or disbale whole object>
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<working>true</working> <!-- use this to enable or disable whole object -->
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</l1>
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</l1>
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</ladders>
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</ladders>
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@ -216,7 +216,7 @@ Example of Hud Card xml file.
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<minor_divs>1</minor_divs> <!-- minor division marker units -->
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<minor_divs>1</minor_divs> <!-- minor division marker units -->
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<modulator>360</modulator> <!-- Its a rose, Roll Over Point -->
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<modulator>360</modulator> <!-- Its a rose, Roll Over Point -->
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<value_span>25.0</value_span> <!-- Range Shown -->
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<value_span>25.0</value_span> <!-- Range Shown -->
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<type>tape</type> <!-- Card type can be "tape" or "guage" -->
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<type>tape</type> <!-- Card type can be "tape" or "gauge" -->
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<tick_bottom>false</tick_bottom> <!-- Read Ticks and Caps below -->
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<tick_bottom>false</tick_bottom> <!-- Read Ticks and Caps below -->
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<tick_top>false</tick_top>
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<tick_top>false</tick_top>
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<tick_right>true</tick_right>
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<tick_right>true</tick_right>
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@ -227,7 +227,7 @@ Example of Hud Card xml file.
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<cap_left>false</cap_left>
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<cap_left>false</cap_left>
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<marker_offset>0.0</marker_offset> <!-- Read Marker offset below -->
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<marker_offset>0.0</marker_offset> <!-- Read Marker offset below -->
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<enable_pointer>true</enable_pointer> <!-- To draw a pointer -->
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<enable_pointer>true</enable_pointer> <!-- To draw a pointer -->
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<pointer_type>fixed</pointer_type> <!-- Type of pointer, Fixed or Moving (yet to be implemented)-->
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<pointer_type>fixed</pointer_type> <!-- Type of pointer, Fixed or Moving (yet to be implemented) -->
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<working>true</working>
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<working>true</working>
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</c1>
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</c1>
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@ -326,8 +326,8 @@ Example of a Label xml file.
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<justification>2</justification> <!-- Justify the label, 0=LEFT_JUSTIFY, 1=CENTER_JUSTIFY, 2=RIGHT_JUSTIFY -->
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<justification>2</justification> <!-- Justify the label, 0=LEFT_JUSTIFY, 1=CENTER_JUSTIFY, 2=RIGHT_JUSTIFY -->
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<blinking>0</blinking> <!-- Yet to be implemented -->
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<blinking>0</blinking> <!-- Yet to be implemented -->
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<working>true</working>
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<working>true</working>
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<latitude>false</latitude> <!-- True if the label is to display Lattitude (special label, displays deg.min.sec)-->
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<latitude>false</latitude> <!-- True if the label is to display Latitude (special label, displays deg.min.sec) -->
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<longitude>false</longitude> <!-- True if the label is to display Longitude (special label, displays deg.min.sec)-->
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<longitude>false</longitude> <!-- True if the label is to display Longitude (special label, displays deg.min.sec) -->
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</i1>
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</i1>
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</labels>
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</labels>
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