1
0
Fork 0

- fix tab/space-mixtures (they do bad things to ascii graphics :-)

- spell check
This commit is contained in:
mfranz 2006-06-13 15:10:33 +00:00
parent 308cc9fcf5
commit 8d0460e652

View file

@ -122,10 +122,10 @@ displaying alphanumeric labels (altitude, velocity, Mach no and/or anything else
have a call back function to pass the value using the property 'data_source'). have a call back function to pass the value using the property 'data_source').
The Hud Card is an instantiable class derived from Instrument scale - for displaying The Hud Card is an instantiable class derived from Instrument scale - for displaying
tapes and guages (single variable display, for displaying aoa, g's, vsi, elevator_posn, etc.). tapes and gauges (single variable display, for displaying aoa, g's, vsi, elevator_posn, etc.).
The Hud Ladder is an instantiable class derived from Dual Instrument Item - for displaying The Hud Ladder is an instantiable class derived from Dual Instrument Item - for displaying
pitch reference ladder or climb/dive ladder (two variable display, for dislaying two types of pitch reference ladder or climb/dive ladder (two variable display, for displaying two types of
ladders, the pitch reference ladder or the climb/dive ladder as defined by MIL-1787b). ladders, the pitch reference ladder or the climb/dive ladder as defined by MIL-1787b).
The fgTBI Instrument is an instantiable class derived from Dual Instrument scale again The fgTBI Instrument is an instantiable class derived from Dual Instrument scale again
@ -147,7 +147,7 @@ this defines the objects position centered about the centroid of above rectangle
in HUD overlay plane (640x480) coordinates with 0,0 at bottom-left corner. in HUD overlay plane (640x480) coordinates with 0,0 at bottom-left corner.
One more, pixels per degree in the ladder class represents the compression factor of the One more, pixels per degree in the ladder class represents the compression factor of the
pitch ladder. In case of conformal HUD (climd/dive ladder) it is <640/horizontal_fov> pitch ladder. In case of conformal HUD (climb/dive ladder) it is <640/horizontal_fov>
or <480/vertical_fov>. In case of pitch reference ladder it is or <480/vertical_fov>. In case of pitch reference ladder it is
<your_no_of vertical_pixels/your_no_of_ladder_degrees>. <your_no_of vertical_pixels/your_no_of_ladder_degrees>.
@ -168,20 +168,20 @@ Example of Hud Ladder xml file.
<loadfn1>pitch</loadfn1> <!-- Name of the function to be called, here get_pitch() is called --> <loadfn1>pitch</loadfn1> <!-- Name of the function to be called, here get_pitch() is called -->
<span_units>45.0</span_units> <!-- Range of the Ladder seen at any instant --> <span_units>45.0</span_units> <!-- Range of the Ladder seen at any instant -->
<division_units>10.0</division_units> <!-- Divisions --> <division_units>10.0</division_units> <!-- Divisions -->
<screen_hole>70</screen_hole> <!-- Hole b/w the Ladder Bars--> <screen_hole>70</screen_hole> <!-- Hole b/w the Ladder Bars -->
<lbl_pos>0</lbl_pos> <!-- Label Position to indicate pitch angle on bar --> <lbl_pos>0</lbl_pos> <!-- Label Position to indicate pitch angle on bar -->
<enable_frl>false</enable_frl> <!-- To Enable Pitch Reference Symbol (used by us) --> <enable_frl>false</enable_frl> <!-- To Enable Pitch Reference Symbol (used by us) -->
<enable_target_spot>true</enable_target_spot> <!-- To Enable Target Spot Symbol (fgfs uses this)--> <enable_target_spot>true</enable_target_spot> <!-- To Enable Target Spot Symbol (fgfs uses this) -->
<enable_velocity_vector>false</enable_velocity_vector> <!-- To Enable Velocity Vector Symbol (use only with climb/dive ladder)--> <enable_velocity_vector>false</enable_velocity_vector> <!-- To Enable Velocity Vector Symbol (use only with climb/dive ladder) -->
<enable_drift_marker>false</enable_drift_marker> <!-- To Enable Drift Marker Symbol (used by us)--> <enable_drift_marker>false</enable_drift_marker> <!-- To Enable Drift Marker Symbol (used by us) -->
<enable_alpha_bracket>false</enable_alpha_bracket> <!-- To Enable Alpha Bracket Symbol (used by us, presently hard coded bracket values, alpha values will be moved to xml file)--> <enable_alpha_bracket>false</enable_alpha_bracket> <!-- To Enable Alpha Bracket Symbol (used by us, presently hard coded bracket values, alpha values will be moved to xml file) -->
<enable_energy_marker>false</enable_energy_marker> <!-- To Enable Energy Marker Symbol (used by us)--> <enable_energy_marker>false</enable_energy_marker> <!-- To Enable Energy Marker Symbol (used by us) -->
<enable_climb_dive_marker>false</enable_climb_dive_marker> <!-- To Enable Climb/Dive Marker (used by us)--> <enable_climb_dive_marker>false</enable_climb_dive_marker> <!-- To Enable Climb/Dive Marker (used by us) -->
<enable_glide_slope_marker>false</enable_glide_slope_marker> <!--To Enable Glide/Slope Marker (tied to climb/dive ladder only)--> <enable_glide_slope_marker>false</enable_glide_slope_marker> <!-- To Enable Glide/Slope Marker (tied to climb/dive ladder only) -->
<glide_slope>0.0</glide_slope> <!-- Glide slope angle (specify the angle for drawing the reference bar) <glide_slope>0.0</glide_slope> <!-- Glide slope angle (specify the angle for drawing the reference bar) -->
<enable_energy_worm>false</enable_energy_worm> <!-- To Enable Energy worm (used by us)> <enable_energy_worm>false</enable_energy_worm> <!-- To Enable Energy worm (used by us) -->
<enable_waypoint_marker>false</enable_waypoint_marker> <!-- To Enable Way point Marker (bearing marker)--> <enable_waypoint_marker>false</enable_waypoint_marker> <!-- To Enable Way point Marker (bearing marker) -->
<working>true</working> <!use this to enable or disbale whole object> <working>true</working> <!-- use this to enable or disable whole object -->
</l1> </l1>
</ladders> </ladders>
@ -216,7 +216,7 @@ Example of Hud Card xml file.
<minor_divs>1</minor_divs> <!-- minor division marker units --> <minor_divs>1</minor_divs> <!-- minor division marker units -->
<modulator>360</modulator> <!-- Its a rose, Roll Over Point --> <modulator>360</modulator> <!-- Its a rose, Roll Over Point -->
<value_span>25.0</value_span> <!-- Range Shown --> <value_span>25.0</value_span> <!-- Range Shown -->
<type>tape</type> <!-- Card type can be "tape" or "guage" --> <type>tape</type> <!-- Card type can be "tape" or "gauge" -->
<tick_bottom>false</tick_bottom> <!-- Read Ticks and Caps below --> <tick_bottom>false</tick_bottom> <!-- Read Ticks and Caps below -->
<tick_top>false</tick_top> <tick_top>false</tick_top>
<tick_right>true</tick_right> <tick_right>true</tick_right>
@ -227,7 +227,7 @@ Example of Hud Card xml file.
<cap_left>false</cap_left> <cap_left>false</cap_left>
<marker_offset>0.0</marker_offset> <!-- Read Marker offset below --> <marker_offset>0.0</marker_offset> <!-- Read Marker offset below -->
<enable_pointer>true</enable_pointer> <!-- To draw a pointer --> <enable_pointer>true</enable_pointer> <!-- To draw a pointer -->
<pointer_type>fixed</pointer_type> <!-- Type of pointer, Fixed or Moving (yet to be implemented)--> <pointer_type>fixed</pointer_type> <!-- Type of pointer, Fixed or Moving (yet to be implemented) -->
<working>true</working> <working>true</working>
</c1> </c1>
@ -326,8 +326,8 @@ Example of a Label xml file.
<justification>2</justification> <!-- Justify the label, 0=LEFT_JUSTIFY, 1=CENTER_JUSTIFY, 2=RIGHT_JUSTIFY --> <justification>2</justification> <!-- Justify the label, 0=LEFT_JUSTIFY, 1=CENTER_JUSTIFY, 2=RIGHT_JUSTIFY -->
<blinking>0</blinking> <!-- Yet to be implemented --> <blinking>0</blinking> <!-- Yet to be implemented -->
<working>true</working> <working>true</working>
<latitude>false</latitude> <!-- True if the label is to display Lattitude (special label, displays deg.min.sec)--> <latitude>false</latitude> <!-- True if the label is to display Latitude (special label, displays deg.min.sec) -->
<longitude>false</longitude> <!-- True if the label is to display Longitude (special label, displays deg.min.sec)--> <longitude>false</longitude> <!-- True if the label is to display Longitude (special label, displays deg.min.sec) -->
</i1> </i1>
</labels> </labels>