Merge branch 'master' of gitorious.org:fg/fgdata
|
@ -3,33 +3,30 @@
|
|||
<PropertyList>
|
||||
<sim>
|
||||
<model>
|
||||
|
||||
<livery>
|
||||
<name type="string">EI-MCF</name>
|
||||
<index type="int">2</index>
|
||||
<texture>Liveries/fuselage-eimcf.png</texture>
|
||||
</livery>
|
||||
|
||||
|
||||
<livery>
|
||||
<name type="string">EI-MCF</name>
|
||||
<index type="int">2</index>
|
||||
<texture>Liveries/fuselage.eimcf.png</texture>
|
||||
</livery>
|
||||
|
||||
<liverytail>
|
||||
<name type="string">EI-MCF</name>
|
||||
<index type="int">2</index>
|
||||
<texture>Liveries/tail.png</texture>
|
||||
</liverytail>
|
||||
<liverytail>
|
||||
<name type="string">EI-MCF</name>
|
||||
<index type="int">2</index>
|
||||
<texture>Liveries/tail.png</texture>
|
||||
</liverytail>
|
||||
|
||||
<liverywing>
|
||||
<name type="string">EI-MCF</name>
|
||||
<index type="int">2</index>
|
||||
<texture>Liveries/wing.png</texture>
|
||||
</liverywing>
|
||||
<name type="string">EI-MCF</name>
|
||||
<index type="int">2</index>
|
||||
<texture>Liveries/wing.png</texture>
|
||||
</liverywing>
|
||||
|
||||
<c172p>
|
||||
<immat>false</immat>
|
||||
<c172p>
|
||||
<immat>false</immat>
|
||||
<fairing1>true</fairing1>
|
||||
<fairing2>false</fairing2>
|
||||
<fairing3>false</fairing3>
|
||||
</c172p>
|
||||
</c172p>
|
||||
|
||||
</model>
|
||||
</sim>
|
||||
|
|
Before Width: | Height: | Size: 169 KiB After Width: | Height: | Size: 169 KiB |
Before Width: | Height: | Size: 221 KiB After Width: | Height: | Size: 221 KiB |
BIN
Aircraft/c172p/Models/c172p-01.png
Normal file
After Width: | Height: | Size: 31 KiB |
BIN
Aircraft/c172p/Models/c172p-02.png
Normal file
After Width: | Height: | Size: 13 KiB |
|
@ -17,7 +17,7 @@ Legacy 2D instruments and actions for the 3D C172P cockpit.
|
|||
<instruments>
|
||||
|
||||
<!-- labels -->
|
||||
<instrument include="/labels/labelbcn.xml">
|
||||
<instrument include="/Labels/labelbcn.xml">
|
||||
<name>labelbcn</name>
|
||||
<x>495</x>
|
||||
<y>-270</y>
|
||||
|
@ -26,7 +26,7 @@ Legacy 2D instruments and actions for the 3D C172P cockpit.
|
|||
</instrument>
|
||||
|
||||
<!-- labels -->
|
||||
<instrument include="/labels/labelnav.xml">
|
||||
<instrument include="/Labels/labelnav.xml">
|
||||
<name>labelnav</name>
|
||||
<x>458</x>
|
||||
<y>-270</y>
|
||||
|
@ -35,7 +35,7 @@ Legacy 2D instruments and actions for the 3D C172P cockpit.
|
|||
</instrument>
|
||||
|
||||
<!-- labels -->
|
||||
<instrument include="/labels/labelpto.xml">
|
||||
<instrument include="/Labels/labelpto.xml">
|
||||
<name>labelpto</name>
|
||||
<x>422</x>
|
||||
<y>-270</y>
|
||||
|
@ -44,7 +44,7 @@ Legacy 2D instruments and actions for the 3D C172P cockpit.
|
|||
</instrument>
|
||||
|
||||
<!-- labels -->
|
||||
<instrument include="/labels/labelsto.xml">
|
||||
<instrument include="/Labels/Labelsto.xml">
|
||||
<name>labelsto</name>
|
||||
<x>525</x>
|
||||
<y>-270</y>
|
||||
|
@ -53,7 +53,7 @@ Legacy 2D instruments and actions for the 3D C172P cockpit.
|
|||
</instrument>
|
||||
|
||||
<!-- labels -->
|
||||
<instrument include="/labels/labeltax.xml">
|
||||
<instrument include="/Labels/labeltax.xml">
|
||||
<name>labeltax</name>
|
||||
<x>493</x>
|
||||
<y>-204</y>
|
||||
|
@ -62,7 +62,7 @@ Legacy 2D instruments and actions for the 3D C172P cockpit.
|
|||
</instrument>
|
||||
|
||||
<!-- labels -->
|
||||
<instrument include="/labels/labellng.xml">
|
||||
<instrument include="/Labels/labellng.xml">
|
||||
<name>labellng</name>
|
||||
<x>525</x>
|
||||
<y>-204</y>
|
||||
|
|
Before Width: | Height: | Size: 221 KiB After Width: | Height: | Size: 221 KiB |
BIN
Aircraft/c172p/Models/c172p-int-01.png
Normal file
After Width: | Height: | Size: 238 KiB |
BIN
Aircraft/c172p/Models/c172p-int-02.png
Normal file
After Width: | Height: | Size: 216 KiB |
|
@ -44,7 +44,7 @@ name "BottomLink"
|
|||
loc 0.0176049 -0.0188099 0
|
||||
data 8
|
||||
Mesh.009
|
||||
texture "c172p-02.rgb"
|
||||
texture "c172p-02.png"
|
||||
crease 30.000000
|
||||
numvert 4
|
||||
-1.048 -0.921304 0.020872
|
||||
|
@ -65,7 +65,7 @@ name "TopLink"
|
|||
loc 0.0274526 -0.0318764 0
|
||||
data 8
|
||||
Mesh.009
|
||||
texture "c172p-02.rgb"
|
||||
texture "c172p-02.png"
|
||||
crease 30.000000
|
||||
numvert 4
|
||||
-0.881331 -0.859786 0.020872
|
||||
|
@ -6481,7 +6481,7 @@ OBJECT poly
|
|||
name "Panel_1"
|
||||
data 8
|
||||
Mesh.026
|
||||
texture "c172p-int-02.rgb"
|
||||
texture "c172p-int-02.png"
|
||||
crease 80.000000
|
||||
numvert 27
|
||||
-0.596017 0.059132 0.497091
|
||||
|
@ -21670,7 +21670,7 @@ OBJECT poly
|
|||
name "BackSeat"
|
||||
data 8
|
||||
Mesh.099
|
||||
texture "c172p-int-01.rgb"
|
||||
texture "c172p-int-01.png"
|
||||
crease 30.000000
|
||||
numvert 28
|
||||
1.0541 -0.62155 -0.460064
|
||||
|
@ -22051,7 +22051,7 @@ OBJECT poly
|
|||
name "BeaconSwitch"
|
||||
data 16
|
||||
RockerSwitch.006
|
||||
texture "c172p-int-01.rgb"
|
||||
texture "c172p-int-01.png"
|
||||
crease 30.000000
|
||||
numvert 10
|
||||
-0.355953 -0.258566 0.147111
|
||||
|
@ -25546,7 +25546,7 @@ OBJECT poly
|
|||
name "CopilotSeat"
|
||||
data 13
|
||||
FrontSeat.002
|
||||
texture "c172p-int-01.rgb"
|
||||
texture "c172p-int-01.png"
|
||||
crease 30.000000
|
||||
numvert 24
|
||||
0.324408 -0.59928 -0.432994
|
||||
|
@ -25811,7 +25811,7 @@ OBJECT poly
|
|||
name "Exhaust"
|
||||
data 8
|
||||
Mesh.108
|
||||
texture "c172p-02.rgb"
|
||||
texture "c172p-02.png"
|
||||
crease 30.000000
|
||||
numvert 16
|
||||
-1.29585 -0.770666 -0.290534
|
||||
|
@ -26519,7 +26519,7 @@ OBJECT poly
|
|||
name "LandingLightSwitch"
|
||||
data 16
|
||||
RockerSwitch.007
|
||||
texture "c172p-int-01.rgb"
|
||||
texture "c172p-int-01.png"
|
||||
crease 30.000000
|
||||
numvert 10
|
||||
-0.355953 -0.210915 0.122068
|
||||
|
@ -26847,7 +26847,7 @@ OBJECT poly
|
|||
name "LeftWheel"
|
||||
data 8
|
||||
Mesh.013
|
||||
texture "c172p-02.rgb"
|
||||
texture "c172p-02.png"
|
||||
crease 30.000000
|
||||
numvert 64
|
||||
0.660989 -1.02105 1.09349
|
||||
|
@ -27364,7 +27364,7 @@ OBJECT poly
|
|||
name "LeftWheelStrut"
|
||||
data 8
|
||||
Mesh.014
|
||||
texture "fuselage.n301dp.png"
|
||||
texture "c172p-fuselage-skyhawk.png"
|
||||
crease 30.000000
|
||||
numvert 24
|
||||
0.764081 -0.650906 0.414912
|
||||
|
@ -30339,7 +30339,7 @@ OBJECT poly
|
|||
name "NavLightSwitch"
|
||||
data 16
|
||||
RockerSwitch.008
|
||||
texture "c172p-int-01.rgb"
|
||||
texture "c172p-int-01.png"
|
||||
crease 30.000000
|
||||
numvert 10
|
||||
-0.355953 -0.258566 0.17285
|
||||
|
@ -30410,7 +30410,7 @@ OBJECT poly
|
|||
name "NoseWheel"
|
||||
data 8
|
||||
Mesh.003
|
||||
texture "c172p-02.rgb"
|
||||
texture "c172p-02.png"
|
||||
crease 30.000000
|
||||
numvert 64
|
||||
-1.0174 -1.06218 -0.04389
|
||||
|
@ -30927,7 +30927,7 @@ OBJECT poly
|
|||
name "NoseWheelStrut"
|
||||
data 8
|
||||
Mesh.005
|
||||
texture "c172p-02.rgb"
|
||||
texture "c172p-02.png"
|
||||
crease 30.000000
|
||||
numvert 24
|
||||
-0.951212 -0.69659 0.025989
|
||||
|
@ -33719,7 +33719,7 @@ OBJECT poly
|
|||
name "PilotSeat"
|
||||
data 13
|
||||
FrontSeat.003
|
||||
texture "c172p-int-01.rgb"
|
||||
texture "c172p-int-01.png"
|
||||
crease 30.000000
|
||||
numvert 24
|
||||
0.324408 -0.59928 0.05193
|
||||
|
@ -33926,7 +33926,7 @@ OBJECT poly
|
|||
name "PitotHeatSwitch"
|
||||
data 16
|
||||
RockerSwitch.009
|
||||
texture "c172p-int-01.rgb"
|
||||
texture "c172p-int-01.png"
|
||||
crease 30.000000
|
||||
numvert 10
|
||||
-0.355953 -0.258566 0.198937
|
||||
|
@ -33997,7 +33997,7 @@ OBJECT poly
|
|||
name "PitotTube"
|
||||
data 8
|
||||
Mesh.111
|
||||
texture "c172p-02.rgb"
|
||||
texture "c172p-02.png"
|
||||
crease 30.000000
|
||||
numvert 9
|
||||
-0.227717 0.464279 1.53536
|
||||
|
@ -35166,7 +35166,7 @@ OBJECT poly
|
|||
name "Propeller"
|
||||
data 8
|
||||
Mesh.102
|
||||
texture "c172p-02.rgb"
|
||||
texture "c172p-02.png"
|
||||
crease 30.000000
|
||||
numvert 26
|
||||
-1.80489 -0.18863 0.878791
|
||||
|
@ -35401,7 +35401,7 @@ OBJECT poly
|
|||
name "Propeller.Fast"
|
||||
data 8
|
||||
Mesh.136
|
||||
texture "c172p-01.rgb"
|
||||
texture "c172p-fuselage-skyhawk.png"
|
||||
crease 30.000000
|
||||
numvert 32
|
||||
-1.78664 0.657935 -0.710061
|
||||
|
@ -35622,7 +35622,7 @@ OBJECT poly
|
|||
name "Propeller.Slow"
|
||||
data 8
|
||||
Mesh.137
|
||||
texture "c172p-01.rgb"
|
||||
texture "c172p-fuselage-skyhawk.png"
|
||||
crease 30.000000
|
||||
numvert 32
|
||||
-1.78664 0.657935 -0.710061
|
||||
|
@ -36100,7 +36100,7 @@ OBJECT poly
|
|||
name "RightWheel"
|
||||
data 8
|
||||
Mesh.070
|
||||
texture "c172p-02.rgb"
|
||||
texture "c172p-02.png"
|
||||
crease 30.000000
|
||||
numvert 64
|
||||
0.66085 -1.02854 -1.22172
|
||||
|
@ -36617,7 +36617,7 @@ OBJECT poly
|
|||
name "RightWheelStrut"
|
||||
data 8
|
||||
Mesh.004
|
||||
texture "fuselage.n301dp.png"
|
||||
texture "c172p-fuselage-skyhawk.png"
|
||||
crease 30.000000
|
||||
numvert 24
|
||||
0.576418 -1.10992 -1.08343
|
||||
|
@ -36692,7 +36692,7 @@ OBJECT poly
|
|||
name "StrobeSwitch"
|
||||
data 16
|
||||
RockerSwitch.010
|
||||
texture "c172p-int-02.rgb"
|
||||
texture "c172p-int-02.png"
|
||||
crease 30.000000
|
||||
numvert 10
|
||||
-0.355953 -0.258566 0.122068
|
||||
|
@ -36763,7 +36763,7 @@ OBJECT poly
|
|||
name "TaxiLightSwitch"
|
||||
data 16
|
||||
RockerSwitch.011
|
||||
texture "c172p-int-01.rgb"
|
||||
texture "c172p-int-01.png"
|
||||
crease 30.000000
|
||||
numvert 10
|
||||
-0.355953 -0.211263 0.147111
|
||||
|
@ -42563,7 +42563,7 @@ OBJECT poly
|
|||
name "baggagedoor"
|
||||
data 8
|
||||
Mesh.072
|
||||
texture "fuselage.n301dp.png"
|
||||
texture "c172p-fuselage-skyhawk.png"
|
||||
crease 30.000000
|
||||
numvert 44
|
||||
1.45499 -0.166666 0.478551
|
||||
|
@ -44122,7 +44122,7 @@ OBJECT poly
|
|||
name "charniere3"
|
||||
data 8
|
||||
Mesh.191
|
||||
texture "fuselage.n301dp.png"
|
||||
texture "c172p-fuselage-skyhawk.png"
|
||||
crease 55.000000
|
||||
numvert 28
|
||||
-0.128478 -0.335913 0.535157
|
||||
|
@ -44317,7 +44317,7 @@ OBJECT poly
|
|||
name "charniere4"
|
||||
data 8
|
||||
Mesh.141
|
||||
texture "fuselage.n301dp.png"
|
||||
texture "c172p-fuselage-skyhawk.png"
|
||||
crease 55.000000
|
||||
numvert 28
|
||||
-0.128478 -0.335913 -0.535158
|
||||
|
@ -45270,7 +45270,7 @@ OBJECT poly
|
|||
name "fairing1"
|
||||
data 9
|
||||
Plane.019
|
||||
texture "fuselage.n301dp.png"
|
||||
texture "c172p-fuselage-skyhawk.png"
|
||||
crease 30.000000
|
||||
numvert 324
|
||||
-1.17802 -1.00328 0.034077
|
||||
|
@ -47857,7 +47857,7 @@ OBJECT poly
|
|||
name "fairing2"
|
||||
data 9
|
||||
Plane.021
|
||||
texture "fuselage.n301dp.png"
|
||||
texture "c172p-fuselage-skyhawk.png"
|
||||
crease 30.000000
|
||||
numvert 324
|
||||
0.444673 -0.918008 1.18589
|
||||
|
@ -50444,7 +50444,7 @@ OBJECT poly
|
|||
name "fairing3"
|
||||
data 9
|
||||
Plane.020
|
||||
texture "fuselage.n301dp.png"
|
||||
texture "c172p-fuselage-skyhawk.png"
|
||||
crease 30.000000
|
||||
numvert 324
|
||||
0.444673 -0.913253 -1.14083
|
||||
|
@ -53222,7 +53222,7 @@ OBJECT poly
|
|||
name "fuselage_1"
|
||||
data 8
|
||||
Mesh.073
|
||||
texture "fuselage.n301dp.png"
|
||||
texture "c172p-fuselage-skyhawk.png"
|
||||
crease 80.000000
|
||||
numvert 1166
|
||||
1.73839 0.167172 0
|
||||
|
@ -64254,7 +64254,7 @@ OBJECT poly
|
|||
name "leftdoor"
|
||||
data 8
|
||||
Mesh.074
|
||||
texture "fuselage.n301dp.png"
|
||||
texture "c172p-fuselage-skyhawk.png"
|
||||
crease 30.000000
|
||||
numvert 125
|
||||
-0.10498 -0.63518 0.50491
|
||||
|
@ -78790,7 +78790,7 @@ OBJECT poly
|
|||
name "rightdoor"
|
||||
data 8
|
||||
Mesh.075
|
||||
texture "fuselage.n301dp.png"
|
||||
texture "c172p-fuselage-skyhawk.png"
|
||||
crease 30.000000
|
||||
numvert 125
|
||||
-0.10498 -0.63518 -0.504908
|
||||
|
|
|
@ -2499,7 +2499,7 @@
|
|||
<object-name>LeftWheelStrut</object-name>
|
||||
<property-base>sim/model/livery/</property-base>
|
||||
<texture-prop>texture</texture-prop>
|
||||
<texture>fuselage.n301dp.png</texture>
|
||||
<texture>fuselage-n301dp.png</texture>
|
||||
</animation>
|
||||
|
||||
<animation>
|
||||
|
@ -2508,7 +2508,7 @@
|
|||
<object-name>fairing1</object-name>
|
||||
<property-base>sim/model/livery/</property-base>
|
||||
<texture-prop>texture</texture-prop>
|
||||
<texture>fuselage.n301dp.png</texture>
|
||||
<texture>fuselage-n301dp.png</texture>
|
||||
</animation>
|
||||
|
||||
<animation>
|
||||
|
@ -2517,7 +2517,7 @@
|
|||
<object-name>fairing2</object-name>
|
||||
<property-base>sim/model/livery/</property-base>
|
||||
<texture-prop>texture</texture-prop>
|
||||
<texture>fuselage.n301dp.png</texture>
|
||||
<texture>fuselage-n301dp.png</texture>
|
||||
</animation>
|
||||
|
||||
<animation>
|
||||
|
@ -2526,7 +2526,7 @@
|
|||
<object-name>fairing3</object-name>
|
||||
<property-base>sim/model/livery/</property-base>
|
||||
<texture-prop>texture</texture-prop>
|
||||
<texture>fuselage.n301dp.png</texture>
|
||||
<texture>fuselage-n301dp.png</texture>
|
||||
</animation>
|
||||
|
||||
<animation>
|
||||
|
@ -2535,7 +2535,7 @@
|
|||
<object-name>fuselage</object-name>
|
||||
<property-base>sim/model/livery/</property-base>
|
||||
<texture-prop>texture</texture-prop>
|
||||
<texture>fuselage.n301dp.png</texture>
|
||||
<texture>fuselage-n301dp.png</texture>
|
||||
</animation>
|
||||
|
||||
<animation>
|
||||
|
@ -2547,7 +2547,7 @@
|
|||
<object-name>charniere4</object-name>
|
||||
<property-base>sim/model/livery/</property-base>
|
||||
<texture-prop>texture</texture-prop>
|
||||
<texture>fuselage.n301dp.png</texture>
|
||||
<texture>fuselage-n301dp.png</texture>
|
||||
</animation>
|
||||
|
||||
<animation>
|
||||
|
@ -2556,7 +2556,7 @@
|
|||
<object-name>leftdoor</object-name>
|
||||
<property-base>sim/model/livery/</property-base>
|
||||
<texture-prop>texture</texture-prop>
|
||||
<texture>fuselage.n301dp.png</texture>
|
||||
<texture>fuselage-n301dp.png</texture>
|
||||
</animation>
|
||||
|
||||
<animation>
|
||||
|
@ -2565,7 +2565,7 @@
|
|||
<object-name>rightdoor</object-name>
|
||||
<property-base>sim/model/livery/</property-base>
|
||||
<texture-prop>texture</texture-prop>
|
||||
<texture>fuselage.n301dp.png</texture>
|
||||
<texture>fuselage-n301dp.png</texture>
|
||||
</animation>
|
||||
|
||||
<animation>
|
||||
|
@ -2574,7 +2574,7 @@
|
|||
<object-name>baggagedoor</object-name>
|
||||
<property-base>sim/model/livery/</property-base>
|
||||
<texture-prop>texture</texture-prop>
|
||||
<texture>fuselage.n301dp.png</texture>
|
||||
<texture>fuselage-n301dp.png</texture>
|
||||
</animation>
|
||||
|
||||
<animation>
|
||||
|
|
|
@ -36,7 +36,7 @@
|
|||
<write-mask>false</write-mask>
|
||||
</depth>
|
||||
<render-bin>
|
||||
<bin-number>9</bin-number>
|
||||
<bin-number>10</bin-number>
|
||||
<bin-name>DepthSortedBin</bin-name>
|
||||
</render-bin>
|
||||
<texture-unit>
|
||||
|
|
11
Nasal/seaport.nas
Normal file
|
@ -0,0 +1,11 @@
|
|||
_setlistener("/sim/presets/latitude-deg", func {
|
||||
print("*** NEW LOCATION ***");
|
||||
settimer(func {
|
||||
var typ = getprop("/sim/type");
|
||||
var lat = getprop("/position/latitude-deg");
|
||||
var lon = getprop("/position/longitude-deg");
|
||||
var g = geodinfo(lat, lon);
|
||||
if ((g != nil and g[1] != nil and g[1].solid) and (typ == "seaplane") )
|
||||
fgcommand("dialog-show", props.Node.new({ "dialog-name": "seaport" }));
|
||||
}, 8);
|
||||
}, 1);
|
|
@ -8,7 +8,7 @@
|
|||
##
|
||||
###############################################################################
|
||||
|
||||
# The cellular automata model used here is based on
|
||||
# The cellular automata model used here is loosely based on
|
||||
# A. Hernandez Encinas, L. Hernandez Encinas, S. Hoya White,
|
||||
# A. Martin del Rey, G. Rodriguez Sanchez,
|
||||
# "Simulation of forest fire fronts using cellular automata",
|
||||
|
@ -127,13 +127,14 @@ var MP_share_pp = "environment/wildfire/share-events";
|
|||
var save_on_exit_pp = "environment/wildfire/save-on-exit";
|
||||
var restore_on_startup_pp = "environment/wildfire/restore-on-startup";
|
||||
var crash_fire_pp = "environment/wildfire/fire-on-crash";
|
||||
var impact_fire_pp = "environment/wildfire/fire-on-impact";
|
||||
var report_score_pp = "environment/wildfire/report-score";
|
||||
# Internal properties to control the models
|
||||
var models_enabled_pp = "environment/wildfire/models/enabled";
|
||||
var fire_LOD_pp = "environment/wildfire/models/fire-lod";
|
||||
var smoke_LOD_pp = "environment/wildfire/models/smoke-lod";
|
||||
var LOD_High = 20;
|
||||
var LOD_Low = 80;
|
||||
var LOD_Low = 50;
|
||||
var mp_last_limited_event = {}; # source : time
|
||||
|
||||
var score = { extinguished : 0, protected : 0, waste : 0 };
|
||||
|
@ -201,7 +202,7 @@ var parse_msg = func (source, msg) {
|
|||
var pos = Binary.decodeCoord(substr(msg, 6));
|
||||
ignite(pos, 0);
|
||||
} else {
|
||||
printlog("warn", "wildfire.nas: Ignored ignite event from " ~
|
||||
printlog("alert", "wildfire.nas: Ignored ignite event flood from " ~
|
||||
source.getNode("callsign").getValue());
|
||||
}
|
||||
mp_last_limited_event[i] = cur_time;
|
||||
|
@ -239,13 +240,13 @@ var SimTime = {
|
|||
}
|
||||
};
|
||||
|
||||
###############################################################################
|
||||
# Class that maintains one fire cell.
|
||||
|
||||
###############################################################################
|
||||
# Class that maintains the state of one fire cell.
|
||||
var FireCell = {
|
||||
############################################################
|
||||
new : func (x, y) {
|
||||
# print("Creating FireCell[" ~ x ~ "," ~ y ~ "]");
|
||||
trace("Creating FireCell[" ~ x ~ "," ~ y ~ "]");
|
||||
var m = { parents: [FireCell] };
|
||||
m.lat = y * CAFire.CELL_SIZE/60.0 + 0.5 * CAFire.CELL_SIZE / 60.0;
|
||||
m.lon = x * CAFire.CELL_SIZE/60.0 + 0.5 * CAFire.CELL_SIZE / 60.0;
|
||||
|
@ -268,7 +269,7 @@ var FireCell = {
|
|||
m.burn_rate = CAFire.BURN_RATE[mat];
|
||||
}
|
||||
}
|
||||
m.model = CellModel.new(x, y, m.alt);
|
||||
CAFireModels.add(x, y, m.alt);
|
||||
append(CAFire.active, m);
|
||||
CAFire.cells_created += 1;
|
||||
return m;
|
||||
|
@ -279,7 +280,7 @@ var FireCell = {
|
|||
trace("FireCell[" ~ me.x ~ "," ~me.y ~ "] Ignited!");
|
||||
me.burning[CAFire.next] = 1;
|
||||
me.burning[CAFire.old] = 1;
|
||||
me.model.set_type("fire");
|
||||
CAFireModels.set_type(me.x, me.y, "fire");
|
||||
# Prevent update() on this cell in this generation.
|
||||
me.last = CAFire.generation;
|
||||
} else {
|
||||
|
@ -299,16 +300,16 @@ var FireCell = {
|
|||
# Prevent update() on this cell in this generation.
|
||||
me.last = CAFire.generation;
|
||||
if ((me.state[CAFire.old] > 0.0) and (me.burning[CAFire.old] > 0)) {
|
||||
me.model.set_type("soot");
|
||||
CAFireModels.set_type(me.x, me.y, "soot");
|
||||
} else {
|
||||
# Use a model representing contamination here.
|
||||
me.model.set_type(type);
|
||||
CAFireModels.set_type(me.x, me.y, type);
|
||||
}
|
||||
return result;
|
||||
},
|
||||
############################################################
|
||||
update : func () {
|
||||
# print("FireCell[" ~ me.x ~ "," ~me.y ~ "] " ~ me.state[CAFire.old]);
|
||||
trace("FireCell[" ~ me.x ~ "," ~me.y ~ "] " ~ me.state[CAFire.old]);
|
||||
if ((me.state[CAFire.old] == 1) and (me.burning[CAFire.old] == 0))
|
||||
return 0;
|
||||
if ((me.burn_rate == 0) and (me.burning[CAFire.old] == 0))
|
||||
|
@ -336,7 +337,7 @@ var FireCell = {
|
|||
return 0;
|
||||
}
|
||||
me.burning[CAFire.next] = me.burning[CAFire.old];
|
||||
me.model.set_type(me.burning[CAFire.old] ? "fire" : "soot");
|
||||
CAFireModels.set_type(me.x, me.y, me.burning[CAFire.old] ? "fire" : "soot");
|
||||
return 1;
|
||||
},
|
||||
############################################################
|
||||
|
@ -401,13 +402,13 @@ var CellModel = {
|
|||
me.model = nil;
|
||||
}
|
||||
me.type = type;
|
||||
if (CAFire.MODEL[type] == "") return;
|
||||
if (CAFireModels.MODEL[type] == "") return;
|
||||
|
||||
# Always put "cheap" models for now.
|
||||
if (CAFire.models_enabled or (type != "fire")) {
|
||||
if (CAFireModels.models_enabled or (type != "fire")) {
|
||||
me.model =
|
||||
geo.put_model(CAFire.MODEL[type], me.lat, me.lon, me.alt);
|
||||
# print("Created 3d model " ~ type ~ " " ~ CAFire.MODEL[type]);
|
||||
geo.put_model(CAFireModels.MODEL[type], me.lat, me.lon, me.alt);
|
||||
trace("Created 3d model " ~ type ~ " " ~ CAFireModels.MODEL[type]);
|
||||
}
|
||||
},
|
||||
############################################################
|
||||
|
@ -419,7 +420,95 @@ var CellModel = {
|
|||
};
|
||||
|
||||
###############################################################################
|
||||
# Singleton that maintains the fire CA grid.
|
||||
# Singleton that maintains the CA models.
|
||||
var CAFireModels = {};
|
||||
# Constants
|
||||
CAFireModels.MODEL = { # Model paths
|
||||
"fire" : "Models/Effects/Wildfire/wildfire.xml",
|
||||
"soot" : "Models/Effects/Wildfire/soot.xml",
|
||||
"foam" : "Models/Effects/Wildfire/foam.xml",
|
||||
"water" : "",
|
||||
"protected" : "",
|
||||
"none" : "",
|
||||
};
|
||||
# State
|
||||
CAFireModels.grid = {}; # Sparse cell model grid storage.
|
||||
CAFireModels.pending = []; # List of pending model changes.
|
||||
CAFireModels.models_enabled = 1;
|
||||
CAFireModels.loopid = 0;
|
||||
######################################################################
|
||||
# Public operations
|
||||
############################################################
|
||||
CAFireModels.init = func {
|
||||
# Initialization.
|
||||
setlistener(models_enabled_pp, func (n) {
|
||||
me.set_models_enabled(n.getValue());
|
||||
}, 1);
|
||||
me.reset(1);
|
||||
}
|
||||
############################################################
|
||||
# Reset the model grid to the empty state.
|
||||
CAFireModels.reset = func (enabled) {
|
||||
# Clear the model grid.
|
||||
foreach (var x; keys(me.grid)) {
|
||||
foreach (var y; keys(me.grid[x])) {
|
||||
if (me.grid[x][y] != nil) me.grid[x][y].remove();
|
||||
}
|
||||
}
|
||||
# Reset state.
|
||||
me.grid = {};
|
||||
me.pending = [];
|
||||
|
||||
me.loopid += 1;
|
||||
me._loop_(me.loopid);
|
||||
}
|
||||
############################################################
|
||||
# Add a new cell model.
|
||||
CAFireModels.add = func(x, y, alt) {
|
||||
append(me.pending, { x: x, y: y, alt: alt });
|
||||
}
|
||||
############################################################
|
||||
# Update a cell model.
|
||||
CAFireModels.set_type = func(x, y, type) {
|
||||
append(me.pending, { x: x, y: y, type: type });
|
||||
}
|
||||
############################################################
|
||||
CAFireModels.set_models_enabled = func(on=1) {
|
||||
me.models_enabled = on;
|
||||
# We should do a pass over all cells here to add/remove models.
|
||||
# For now I don't so only active cells will actually remove the
|
||||
# models. All models will be hidden by their select animations, though.
|
||||
}
|
||||
######################################################################
|
||||
# Private operations
|
||||
############################################################
|
||||
CAFireModels.update = func {
|
||||
var work = size(me.pending)/10;
|
||||
while (size(me.pending) > 0 and work > 0) {
|
||||
var c = me.pending[0];
|
||||
me.pending = subvec(me.pending, 1);
|
||||
work -= 1;
|
||||
if (contains(c, "alt")) {
|
||||
if (me.grid[c.x] == nil) {
|
||||
me.grid[c.x] = {};
|
||||
}
|
||||
me.grid[c.x][c.y] = CellModel.new(c.x, c.y, c.alt);
|
||||
}
|
||||
if (contains(c, "type")) {
|
||||
me.grid[c.x][c.y].set_type(c.type);
|
||||
}
|
||||
}
|
||||
}
|
||||
############################################################
|
||||
CAFireModels._loop_ = func(id) {
|
||||
id == me.loopid or return;
|
||||
me.update();
|
||||
settimer(func { me._loop_(id); }, 0);
|
||||
}
|
||||
###############################################################################
|
||||
|
||||
###############################################################################
|
||||
# Singleton that maintains the fire cell CA grid.
|
||||
var CAFire = {};
|
||||
# State
|
||||
CAFire.CELL_SIZE = 0.03; # "nm" (or rather minutes)
|
||||
|
@ -465,14 +554,6 @@ CAFire.BURN_RATE = { # Burn rate DB. grid widths per second
|
|||
# ?
|
||||
"Landmass" : 0.0005
|
||||
};
|
||||
CAFire.MODEL = { # Model paths
|
||||
"fire" : "Models/Effects/Wildfire/wildfire.xml",
|
||||
"soot" : "Models/Effects/Wildfire/soot.xml",
|
||||
"foam" : "Models/Effects/Wildfire/foam.xml",
|
||||
"water" : "",
|
||||
"protected" : "",
|
||||
"none" : "",
|
||||
};
|
||||
CAFire.NEIGHBOURS = # Neighbour index offsets. First row and column
|
||||
# and then diagonal.
|
||||
[[[-1, 0], [0, 1], [1, 0], [0, -1]],
|
||||
|
@ -482,21 +563,13 @@ CAFire.NEIGHBOURS = # Neighbour index offsets. First row and column
|
|||
############################################################
|
||||
CAFire.init = func {
|
||||
# Initialization.
|
||||
setlistener(models_enabled_pp, func (n) {
|
||||
me.set_models_enabled(n.getValue());
|
||||
}, 1);
|
||||
me.reset(1, SimTime.current_time());
|
||||
}
|
||||
############################################################
|
||||
# Reset the CA to the empty state and set its current time to sim_time.
|
||||
CAFire.reset = func (enabled, sim_time) {
|
||||
# Clear the grid.
|
||||
foreach (var x; keys(me.grid)) {
|
||||
foreach (var y; keys(me.grid[x])) {
|
||||
if (me.grid[x][y].model != nil) me.grid[x][y].model.remove();
|
||||
me.grid[x][y] = nil;
|
||||
}
|
||||
}
|
||||
# Clear the model grid.
|
||||
CAFireModels.reset(enabled);
|
||||
# Reset state.
|
||||
me.grid = {};
|
||||
me.generation = int(sim_time/CAFire.GENERATION_DURATION);
|
||||
|
@ -517,7 +590,7 @@ CAFire.reset = func (enabled, sim_time) {
|
|||
############################################################
|
||||
# Start a fire in the cell at pos.
|
||||
CAFire.ignite = func (lat, lon) {
|
||||
# print("Fire at " ~ lat ~", " ~ lon ~ ".");
|
||||
trace("CAFire.ignite: Fire at " ~ lat ~", " ~ lon ~ ".");
|
||||
var x = int(lon*60/me.CELL_SIZE);
|
||||
var y = int(lat*60/me.CELL_SIZE);
|
||||
var cell = me.get_cell(x, y);
|
||||
|
@ -536,17 +609,16 @@ CAFire.ignite = func (lat, lon) {
|
|||
# radius - meter : double
|
||||
# Note: volume is unused ATM.
|
||||
CAFire.resolve_water_drop = func (lat, lon, radius, volume=0) {
|
||||
trace("CAFire.resolve_water_drop: Dumping water at " ~ lat ~", " ~ lon ~
|
||||
" radius " ~ radius ~".");
|
||||
var x = int(lon*60/me.CELL_SIZE);
|
||||
var y = int(lat*60/me.CELL_SIZE);
|
||||
var r = int(2*radius/(me.CELL_SIZE*1852.0));
|
||||
# print("Dumping water at " ~ lat ~", " ~ lon ~
|
||||
# ". Center (" ~ x ~ "," ~ y ~ ") radius " ~ r ~".");
|
||||
var result = { extinguished : 0, protected : 0, waste : 0 };
|
||||
for (var dx = -r; dx <= r; dx += 1) {
|
||||
for (var dy = -r; dy <= r; dy += 1) {
|
||||
var cell = me.get_cell(x + dx, y + dy);
|
||||
if (cell == nil) {
|
||||
# print(" (" ~ (x + dx) ~ ", " ~ (y + dy) ~ ")");
|
||||
cell = FireCell.new(x + dx, y + dy);
|
||||
me.set_cell(x + dx, y + dy,
|
||||
cell);
|
||||
|
@ -583,17 +655,16 @@ CAFire.resolve_retardant_drop = func (lat, lon, radius, volume=0) {
|
|||
# radius - meter : double
|
||||
# Note: volume is unused ATM.
|
||||
CAFire.resolve_foam_drop = func (lat, lon, radius, volume=0) {
|
||||
trace("CAFire.resolve_foam_drop: Dumping foam at " ~ lat ~", " ~ lon ~
|
||||
" radius " ~ radius ~".");
|
||||
var x = int(lon*60/me.CELL_SIZE);
|
||||
var y = int(lat*60/me.CELL_SIZE);
|
||||
var r = int(2*radius/(me.CELL_SIZE*1852.0));
|
||||
# print("Dumping foam at " ~ lat ~", " ~ lon ~
|
||||
# ". Center (" ~ x ~ "," ~ y ~ ") radius " ~ r ~".");
|
||||
var result = { extinguished : 0, protected : 0, waste : 0 };
|
||||
for (var dx = -r; dx <= r; dx += 1) {
|
||||
for (var dy = -r; dy <= r; dy += 1) {
|
||||
var cell = me.get_cell(x + dx, y + dy);
|
||||
if (cell == nil) {
|
||||
# print(" (" ~ (x + dx) ~ ", " ~ (y + dy) ~ ")");
|
||||
cell = FireCell.new(x + dx, y + dy);
|
||||
me.set_cell(x + dx, y + dy,
|
||||
cell);
|
||||
|
@ -660,12 +731,12 @@ CAFire.load_event_log = func (filename, skip_ahead_until=-1) {
|
|||
if (!fgcommand("loadxml",
|
||||
props.Node.new({ filename : filename,
|
||||
targetnode : logbase }))) {
|
||||
printlog("warn", "Wildfire ... failed loading '" ~ filename ~ "'");
|
||||
printlog("alert", "Wildfire ... failed loading '" ~ filename ~ "'");
|
||||
return;
|
||||
}
|
||||
|
||||
# Fast forward the automaton from the first logged event to the current time.
|
||||
me.set_models_enabled(0);
|
||||
CAFireModels.set_models_enabled(0);
|
||||
var first = 1;
|
||||
var events = props.globals.getNode(logbase).getChildren("event");
|
||||
foreach (var event; events) {
|
||||
|
@ -719,14 +790,7 @@ CAFire.load_event_log = func (filename, skip_ahead_until=-1) {
|
|||
while (me.generation * me.GENERATION_DURATION < now)
|
||||
me.update();
|
||||
}
|
||||
me.set_models_enabled(getprop(models_enabled_pp));
|
||||
}
|
||||
############################################################
|
||||
CAFire.set_models_enabled = func(on=1) {
|
||||
me.models_enabled = on;
|
||||
# We should do a pass over all cells here to add/remove models.
|
||||
# For now I don't so only active cells will actually remove the
|
||||
# models. All models will be hidden by there select animations, though.
|
||||
CAFireModels.set_models_enabled(getprop(models_enabled_pp));
|
||||
}
|
||||
######################################################################
|
||||
# Internal operations
|
||||
|
@ -820,6 +884,7 @@ _setlistener("/sim/signals/nasal-dir-initialized", func {
|
|||
});
|
||||
props.globals.initNode(MP_share_pp, 1, "BOOL");
|
||||
props.globals.initNode(crash_fire_pp, 1, "BOOL");
|
||||
props.globals.initNode(impact_fire_pp, 1, "BOOL");
|
||||
props.globals.initNode(save_on_exit_pp, 0, "BOOL");
|
||||
props.globals.initNode(restore_on_startup_pp, 0, "BOOL");
|
||||
props.globals.initNode(models_enabled_pp, 1, "BOOL");
|
||||
|
@ -855,6 +920,22 @@ _setlistener("/sim/signals/nasal-dir-initialized", func {
|
|||
wildfire.ignite(geo.aircraft_position());
|
||||
});
|
||||
|
||||
# Detect impact
|
||||
var impact_node = props.globals.getNode("sim/ai/aircraft/impact/bomb", 1);
|
||||
setlistener("sim/ai/aircraft/impact/bomb", func(n) {
|
||||
|
||||
if (getprop(impact_fire_pp) and n.getBoolValue()){
|
||||
var node = props.globals.getNode(n.getValue(), 1);
|
||||
var impactpos = geo.Coord.new();
|
||||
impactpos.set_latlon(
|
||||
node.getNode("impact/latitude-deg").getValue(),
|
||||
node.getNode("impact/longitude-deg").getValue()
|
||||
);
|
||||
wildfire.ignite(impactpos);
|
||||
}
|
||||
|
||||
});
|
||||
|
||||
printlog("info", "Wildfire ... initialized.");
|
||||
});
|
||||
###############################################################################
|
||||
|
@ -917,6 +998,7 @@ var dialog = {
|
|||
["Share over MP", MP_share_pp],
|
||||
["Show 3d models", models_enabled_pp],
|
||||
["Crash starts fire", crash_fire_pp],
|
||||
["Impact starts fire", impact_fire_pp],
|
||||
["Report score", report_score_pp],
|
||||
["Save on exit", save_on_exit_pp]]) {
|
||||
var w = content.addChild("checkbox");
|
||||
|
|
|
@ -9,6 +9,8 @@ uniform sampler3D NoiseTex;
|
|||
uniform sampler2D SampleTex;
|
||||
uniform sampler1D ColorsTex;
|
||||
|
||||
varying vec4 constantColor;
|
||||
|
||||
uniform float snowlevel; // From /sim/rendering/snow-level-m
|
||||
|
||||
const float scale = 1.0;
|
||||
|
@ -57,7 +59,7 @@ void main (void)
|
|||
c1 = mix(c1, clamp(n+nvL[2]*4.1+vec4(0.1, 0.1, nvL[2]*2.2, 1.0), 0.7, 1.0), smoothstep(snowlevel+300.0, snowlevel+360.0, (rawpos.z)+nvL[1]*3000.0));
|
||||
|
||||
vec3 diffuse = gl_Color.rgb * max(0.0, dot(VNormal, gl_LightSource[0].position.xyz));
|
||||
vec4 ambient_light = gl_LightSource[0].diffuse * vec4(diffuse, 1.0);
|
||||
vec4 ambient_light = constantColor + gl_LightSource[0].diffuse * vec4(diffuse, 1.0);
|
||||
|
||||
c1 *= ambient_light;
|
||||
vec4 finalColor = c1;
|
||||
|
|
|
@ -4,6 +4,7 @@ varying vec4 rawpos;
|
|||
varying vec4 ecPosition;
|
||||
varying vec3 VNormal;
|
||||
varying vec3 Normal;
|
||||
varying vec4 constantColor;
|
||||
|
||||
void main(void)
|
||||
{
|
||||
|
@ -14,6 +15,10 @@ void main(void)
|
|||
VNormal = normalize(gl_NormalMatrix * gl_Normal);
|
||||
Normal = normalize(gl_Normal);
|
||||
|
||||
gl_FrontColor = gl_Color;
|
||||
gl_FrontColor = gl_Color;
|
||||
|
||||
constantColor = gl_FrontMaterial.emission
|
||||
+ gl_Color * (gl_LightModel.ambient + gl_LightSource[0].ambient);
|
||||
|
||||
gl_Position = ftransform();
|
||||
}
|
123
gui/dialogs/seaport.xml
Normal file
|
@ -0,0 +1,123 @@
|
|||
<?xml version="1.0"?>
|
||||
|
||||
<PropertyList>
|
||||
<name>seaport</name>
|
||||
<layout>vbox</layout>
|
||||
|
||||
<nasal>
|
||||
<!--
|
||||
Our coastlines are too unrealiable to just teleport to the nearest seaport.
|
||||
We may have to search around its reported location until we actually find water.
|
||||
-->
|
||||
<open>
|
||||
var label = cmdarg().getNode("text/label");
|
||||
var apt = airportinfo("seaport");
|
||||
var rwys = apt.runways;
|
||||
var lat = apt.lat;
|
||||
var lon = apt.lon;
|
||||
|
||||
label.setValue(" The nearest seaport is \"" ~ apt.name ~ "\" (" ~ apt.id ~ ") ");
|
||||
|
||||
var goto_seaport = func {
|
||||
var rwyid = keys(rwys)[0];
|
||||
var rwy = rwys[rwyid];
|
||||
print("SP: going to seaport ", apt.id, "/", rwyid, " (\"", apt.name, "\")");
|
||||
setprop("/sim/presets/airport-id", apt.id);
|
||||
teleport(rwy.lat, rwy.lon);
|
||||
settimer(verify, 4);
|
||||
}
|
||||
|
||||
var verify = func {
|
||||
var p = geo.aircraft_position();
|
||||
if (on_water(p.lat(), p.lon())) {
|
||||
print("SP: seaport center is on water");
|
||||
return;
|
||||
}
|
||||
|
||||
foreach (var r; keys(rwys)) {
|
||||
print("SP: trying runway ", r);
|
||||
var lat = rwys[r].lat;
|
||||
var lon = rwys[r].lon;
|
||||
if (on_water(lat, lon)) {
|
||||
setprop("/sim/presets/runway", r);
|
||||
setprop("/sim/presets/heading-deg", rwys[r].heading);
|
||||
print("SP: runway ", r, " is on water");
|
||||
return teleport(lat, lon);
|
||||
}
|
||||
}
|
||||
|
||||
print("SP: trying circle");
|
||||
for (var dist = 500; dist <= 1500; dist += 500) {
|
||||
print("SP:\tat distance ", dist, " m");
|
||||
|
||||
for (var course = 0; course < 360; course += 60) {
|
||||
print("SP:\t\tat course ", course, " degree");
|
||||
|
||||
p.set_latlon(apt.lat, apt.lon);
|
||||
p.apply_course_distance(course, dist);
|
||||
if (on_water(p.lat(), p.lon())) {
|
||||
print("SP: found water");
|
||||
setprop("/sim/presets/heading-deg", course);
|
||||
return teleport(p.lat(), p.lon());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
print("SP: no water found");
|
||||
}
|
||||
|
||||
var teleport = func(lat, lon) {
|
||||
setprop("/sim/presets/latitude-deg", lat);
|
||||
setprop("/sim/presets/longitude-deg", lon);
|
||||
fgcommand("presets-commit");
|
||||
}
|
||||
|
||||
var on_water = func(lat, lon) {
|
||||
var g = geodinfo(lat, lon);
|
||||
return g != nil and g[1] != nil and !g[1].solid;
|
||||
}
|
||||
</open>
|
||||
</nasal>
|
||||
|
||||
<group>
|
||||
<layout>hbox</layout>
|
||||
<empty><stretch>1</stretch></empty>
|
||||
|
||||
<text>
|
||||
<label>Location inappropriate for a seaplane</label>
|
||||
</text>
|
||||
|
||||
<empty><stretch>1</stretch></empty>
|
||||
</group>
|
||||
|
||||
<hrule/>
|
||||
|
||||
<text>
|
||||
<label></label>
|
||||
</text>
|
||||
|
||||
<group>
|
||||
<layout>hbox</layout>
|
||||
<button>
|
||||
<legend>Stay anyway</legend>
|
||||
<equal>1</equal>
|
||||
<key>Esc</key>
|
||||
<binding>
|
||||
<command>dialog-close</command>
|
||||
</binding>
|
||||
</button>
|
||||
|
||||
<button>
|
||||
<legend>Go to seaport</legend>
|
||||
<default>1</default>
|
||||
<equal>1</equal>
|
||||
<binding>
|
||||
<command>nasal</command>
|
||||
<script>goto_seaport()</script>
|
||||
</binding>
|
||||
<binding>
|
||||
<command>dialog-close</command>
|
||||
</binding>
|
||||
</button>
|
||||
</group>
|
||||
</PropertyList>
|
|
@ -597,7 +597,9 @@ Started September 2000 by David Megginson, david@megginson.com
|
|||
<traffic-manager>
|
||||
<enabled type="bool">true</enabled>
|
||||
<heuristics type="bool">true</heuristics>
|
||||
<datafile type="string"></datafile>
|
||||
<instantaneous-action type="bool">false</instantaneous-action>
|
||||
<dumpdata type="bool">false</dumpdata>
|
||||
<proportion>1.0</proportion>
|
||||
</traffic-manager>
|
||||
|
||||
|
|