Merge branch 'master' of D:\Git_New\fgdata
This commit is contained in:
commit
8c7e5b79cc
14 changed files with 215 additions and 161 deletions
|
@ -41,7 +41,7 @@ parameters :
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||||||
<use>/environment/rain-norm</use>
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<use>/environment/rain-norm</use>
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||||||
</rain-norm>
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</rain-norm>
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||||||
<snow-level>
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<snow-level>
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||||||
<use>/sim/rendering/snow-level-m</use>
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<use>/environment/snow-level-m</use>
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||||||
</snow-level>
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</snow-level>
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||||||
|
|
||||||
<cloud-cover0>
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<cloud-cover0>
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||||||
|
|
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@ -4,12 +4,12 @@
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||||||
<inherits-from>Effects/terrain-default</inherits-from>
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<inherits-from>Effects/terrain-default</inherits-from>
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||||||
<parameters>
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<parameters>
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||||||
<snow-level>
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<snow-level>
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||||||
<use>/sim/rendering/snow-level-m</use>
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<use>/environment/snow-level-m</use>
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||||||
</snow-level>
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</snow-level>
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||||||
<depth-factor type="float">0.008</depth-factor>
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<depth-factor type="float">0.008</depth-factor>
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||||||
<night-color type="vec3d">0.75 0.59 0.05</night-color>
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<night-color type="vec3d">0.75 0.59 0.05</night-color>
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||||||
<quality-level>
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<quality-level>
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||||||
<use>/sim/rendering/shaders/quality-level</use>
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<use>/sim/rendering/shaders/urban</use>
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||||||
</quality-level>
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</quality-level>
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||||||
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||||||
<!--fog include-->
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<!--fog include-->
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||||||
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@ -46,20 +46,26 @@
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||||||
<property>/sim/rendering/shaders/quality-level</property>
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<property>/sim/rendering/shaders/quality-level</property>
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||||||
<less-equal>
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<less-equal>
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||||||
<value type="float">4.0</value>
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<value type="float">4.0</value>
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||||||
<float-property>/sim/rendering/shaders/quality-level</float-property>
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<float-property>/sim/rendering/shaders/urban</float-property>
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||||||
</less-equal>
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</less-equal>
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||||||
<or>
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<and>
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||||||
<less-equal>
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<or>
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||||||
<value type="float">2.0</value>
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<less-equal>
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||||||
<glversion/>
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<value type="float">2.0</value>
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||||||
</less-equal>
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<glversion/>
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||||||
<and>
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</less-equal>
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||||||
<extension-supported>GL_ARB_shader_objects</extension-supported>
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<and>
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||||||
<extension-supported>GL_ARB_shading_language_100</extension-supported>
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<extension-supported>GL_ARB_shader_objects</extension-supported>
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||||||
<extension-supported>GL_ARB_vertex_shader</extension-supported>
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<extension-supported>GL_ARB_shading_language_100</extension-supported>
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||||||
<extension-supported>GL_ARB_fragment_shader</extension-supported>
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<extension-supported>GL_ARB_vertex_shader</extension-supported>
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||||||
</and>
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<extension-supported>GL_ARB_fragment_shader</extension-supported>
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||||||
</or>
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</and>
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||||||
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</or>
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||||||
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<or>
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||||||
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<extension-supported>GL_ATI_shader_texture_lod</extension-supported>
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||||||
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<extension-supported>GL_ARB_shader_texture_lod</extension-supported>
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||||||
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</or>
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||||||
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</and>
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||||||
</and>
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</and>
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||||||
</predicate>
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</predicate>
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||||||
<pass>
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<pass>
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||||||
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@ -289,18 +295,24 @@
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||||||
<value type="float">2.0</value>
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<value type="float">2.0</value>
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||||||
<float-property>/sim/rendering/shaders/quality-level</float-property>
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<float-property>/sim/rendering/shaders/quality-level</float-property>
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||||||
</less-equal>
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</less-equal>
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||||||
<or>
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<and>
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||||||
<less-equal>
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<or>
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||||||
<value type="float">2.0</value>
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<less-equal>
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||||||
<glversion/>
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<value type="float">2.0</value>
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||||||
</less-equal>
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<glversion/>
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||||||
<and>
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</less-equal>
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||||||
<extension-supported>GL_ARB_shader_objects</extension-supported>
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<and>
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||||||
<extension-supported>GL_ARB_shading_language_100</extension-supported>
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<extension-supported>GL_ARB_shader_objects</extension-supported>
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||||||
<extension-supported>GL_ARB_vertex_shader</extension-supported>
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<extension-supported>GL_ARB_shading_language_100</extension-supported>
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||||||
<extension-supported>GL_ARB_fragment_shader</extension-supported>
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<extension-supported>GL_ARB_vertex_shader</extension-supported>
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||||||
</and>
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<extension-supported>GL_ARB_fragment_shader</extension-supported>
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||||||
</or>
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</and>
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||||||
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</or>
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||||||
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<or>
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||||||
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<extension-supported>GL_ATI_shader_texture_lod</extension-supported>
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||||||
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<extension-supported>GL_ARB_shader_texture_lod</extension-supported>
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||||||
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</or>
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||||||
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</and>
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||||||
</and>
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</and>
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||||||
</predicate>
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</predicate>
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||||||
<pass>
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<pass>
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||||||
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|
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@ -319,6 +319,8 @@
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||||||
<data type="string"/>
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<data type="string"/>
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</wildfire>
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</wildfire>
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||||||
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<snow-level-m type="double">3200.0</snow-level-m>
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<!-- create on instance of the terrains-sampler but start disabled -->
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<!-- create on instance of the terrains-sampler but start disabled -->
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<terrain>
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<terrain>
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<area>
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<area>
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@ -13,6 +13,7 @@ $Id$
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<PropertyList>
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<PropertyList>
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<name>ST LIS3LV02DL Accelerometer</name>
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<name>ST LIS3LV02DL Accelerometer</name>
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<name>ST LIS3L V02DL Accelerometer</name>
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</PropertyList>
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</PropertyList>
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||||||
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@ -1232,14 +1232,14 @@ var common_aircraft_keys = {
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key: [
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key: [
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{ name: "Enter", desc: "move rudder right" },
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{ name: "Enter", desc: "move rudder right" },
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{ name: "0/Insert", desc: "move rudder left" },
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{ name: "0/Insert", desc: "move rudder left" },
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{ name: "1/End", desc: "decrease elevator trim" },
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{ name: "1/End", desc: "elevator trim up" },
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{ name: "2/Up", desc: "increase elevator or AP altitude" },
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{ name: "2/Down", desc: "elevator up or increase AP altitude" },
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{ name: "3/PgDn", desc: "decr. throttle or AP autothrottle" },
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{ name: "3/PgDn", desc: "decr. throttle or AP autothrottle" },
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{ name: "4/Left", desc: "move aileron left or adj. AP hdg." },
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{ name: "4/Left", desc: "move aileron left or adj. AP hdg." },
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{ name: "5/KP5", desc: "center aileron, elev., and rudder" },
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{ name: "5/KP5", desc: "center aileron, elev., and rudder" },
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{ name: "6/Right", desc: "move aileron right or adj. AP hdg." },
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{ name: "6/Right", desc: "move aileron right or adj. AP hdg." },
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{ name: "7/Home", desc: "increase elevator trim" },
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{ name: "7/Home", desc: "elevator trim down" },
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{ name: "8/Down", desc: "decrease elevator or AP altitude" },
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{ name: "8/Up", desc: "elevator down or decrease AP altitude" },
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{ name: "9/PgUp", desc: "incr. throttle or AP autothrottle" },
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{ name: "9/PgUp", desc: "incr. throttle or AP autothrottle" },
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{ name: "Space", desc: "PTT - Push To Talk (via VoIP)" },
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{ name: "Space", desc: "PTT - Push To Talk (via VoIP)" },
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||||||
{ name: "!/@/#/$", desc: "select engine 1/2/3/4" },
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{ name: "!/@/#/$", desc: "select engine 1/2/3/4" },
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||||||
|
|
|
@ -70,7 +70,6 @@ var initialize = func {
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||||||
var ground_term_Node = props.globals.getNode("/environment/terminator-relative-position-m" , 1);
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var ground_term_Node = props.globals.getNode("/environment/terminator-relative-position-m" , 1);
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||||||
ground_term_Node.setDoubleValue(60000);
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ground_term_Node.setDoubleValue(60000);
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||||||
|
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||||||
|
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||||||
# ################## listeners ####################
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# ################## listeners ####################
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||||||
#
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#
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||||||
setlistener("/environment/sea/surface/wind-speed-kt", func (n) {
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setlistener("/environment/sea/surface/wind-speed-kt", func (n) {
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||||||
|
@ -157,3 +156,26 @@ setlistener("sim/signals/fdm-initialized", initialize);
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||||||
|
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||||||
# end
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# end
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||||||
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||||||
|
###
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||||||
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# Adjust snow line to match METAR
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||||||
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#
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||||||
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||||||
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var snowLineDefault = 3200;
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||||||
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||||||
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_setlistener("/environment/metar/valid", func {
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||||||
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var snowCover = getprop("/environment/metar/snow-cover");
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||||||
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var snowLine = getprop("/environment/snow-level-m");
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||||||
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||||||
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# Put the snow line slightly below the station's elevation,
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# so the station is completely covered with snow
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||||||
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var stationElev = getprop("/environment/metar/station-elevation-ft") * globals.FT2M - 50;
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||||||
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if (snowCover == 1){
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if (stationElev > snowLineDefault) { snowLine = snowLineDefault; }
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||||||
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if ((stationElev <= snowLineDefault) and (snowLine > stationElev)) { snowLine = stationElev; }
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||||||
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}
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setprop("/environment/snow-level-m",snowLine);
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});
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||||||
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||||||
|
#
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||||||
|
###
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@ -7,6 +7,7 @@
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||||||
#version 120
|
#version 120
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||||||
|
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||||||
#extension GL_ATI_shader_texture_lod : enable
|
#extension GL_ATI_shader_texture_lod : enable
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||||||
|
#extension GL_ARB_shader_texture_lod : enable
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||||||
|
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||||||
#define TEXTURE_MIP_LEVELS 10
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#define TEXTURE_MIP_LEVELS 10
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||||||
#define TEXTURE_PIX_COUNT 1024 //pow(2,TEXTURE_MIP_LEVELS)
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#define TEXTURE_PIX_COUNT 1024 //pow(2,TEXTURE_MIP_LEVELS)
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||||||
|
|
BIN
Sounds/avionics-400Hz.wav
Normal file
BIN
Sounds/avionics-400Hz.wav
Normal file
Binary file not shown.
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@ -418,81 +418,6 @@
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||||||
</group>
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</group>
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||||||
</group>
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</group>
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||||||
<group>
|
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||||||
<layout>hbox</layout>
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<text>
|
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||||||
<label>Other</label>
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||||||
<halign>left</halign>
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||||||
<enable>
|
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||||||
<property>/sim/rendering/shaders/quality-level</property>
|
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||||||
</enable>
|
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||||||
</text>
|
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||||||
<hrule>
|
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||||||
<stretch>true</stretch>
|
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||||||
</hrule>
|
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||||||
</group>
|
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||||||
|
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||||||
<group>
|
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||||||
<layout>hbox</layout>
|
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||||||
<halign>right</halign>
|
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||||||
|
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||||||
<text>
|
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||||||
<label>Snow line</label>
|
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||||||
<enable>
|
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||||||
<and>
|
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||||||
<property>/sim/rendering/shaders/quality-level</property>
|
|
||||||
<or>
|
|
||||||
<property>/sim/rendering/shaders/crop</property>
|
|
||||||
<property>/sim/rendering/shaders/landmass</property>
|
|
||||||
<property>/sim/rendering/shaders/transition</property>
|
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||||||
<property>/sim/rendering/shaders/urban</property>
|
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||||||
</or>
|
|
||||||
</and>
|
|
||||||
</enable>
|
|
||||||
</text>
|
|
||||||
|
|
||||||
<slider>
|
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||||||
<name>snow-level</name>
|
|
||||||
<enable>
|
|
||||||
<and>
|
|
||||||
<property>/sim/rendering/shaders/quality-level</property>
|
|
||||||
<or>
|
|
||||||
<property>/sim/rendering/shaders/crop</property>
|
|
||||||
<property>/sim/rendering/shaders/landmass</property>
|
|
||||||
<property>/sim/rendering/shaders/transition</property>
|
|
||||||
<property>/sim/rendering/shaders/urban</property>
|
|
||||||
</or>
|
|
||||||
</and>
|
|
||||||
</enable>
|
|
||||||
<min>0.0</min>
|
|
||||||
<max>5000.0</max>
|
|
||||||
<property>/sim/rendering/snow-level-m</property>
|
|
||||||
<binding>
|
|
||||||
<command>dialog-apply</command>
|
|
||||||
<object-name>snow-level</object-name>
|
|
||||||
</binding>
|
|
||||||
</slider>
|
|
||||||
|
|
||||||
<text>
|
|
||||||
<halign>left</halign>
|
|
||||||
<enable>
|
|
||||||
<and>
|
|
||||||
<property>/sim/rendering/shaders/quality-level</property>
|
|
||||||
<or>
|
|
||||||
<property>/sim/rendering/shaders/crop</property>
|
|
||||||
<property>/sim/rendering/shaders/landmass</property>
|
|
||||||
<property>/sim/rendering/shaders/transition</property>
|
|
||||||
<property>/sim/rendering/shaders/urban</property>
|
|
||||||
</or>
|
|
||||||
</and>
|
|
||||||
</enable>
|
|
||||||
<label>12345678</label>
|
|
||||||
<format>%.fm</format>
|
|
||||||
<live>true</live>
|
|
||||||
<property>/sim/rendering/snow-level-m</property>
|
|
||||||
</text>
|
|
||||||
</group>
|
|
||||||
|
|
||||||
<group>
|
<group>
|
||||||
<layout>hbox</layout>
|
<layout>hbox</layout>
|
||||||
<text>
|
<text>
|
||||||
|
|
|
@ -273,6 +273,28 @@
|
||||||
<property>/sim/sound/enabled</property>
|
<property>/sim/sound/enabled</property>
|
||||||
</enable>
|
</enable>
|
||||||
</checkbox>
|
</checkbox>
|
||||||
|
|
||||||
|
<text>
|
||||||
|
<row>6</row>
|
||||||
|
<col>0</col>
|
||||||
|
<label>AI/MP</label>
|
||||||
|
<halign>left</halign>
|
||||||
|
<enable>
|
||||||
|
<property>/sim/sound/enabled</property>
|
||||||
|
</enable>
|
||||||
|
</text>
|
||||||
|
|
||||||
|
<checkbox>
|
||||||
|
<row>6</row>
|
||||||
|
<col>1</col>
|
||||||
|
<property>/sim/sound/aimodels/enabled</property>
|
||||||
|
<binding>
|
||||||
|
<command>dialog-apply</command>
|
||||||
|
</binding>
|
||||||
|
<enable>
|
||||||
|
<property>/sim/sound/enabled</property>
|
||||||
|
</enable>
|
||||||
|
</checkbox>
|
||||||
</group>
|
</group>
|
||||||
|
|
||||||
<hrule/>
|
<hrule/>
|
||||||
|
|
|
@ -416,7 +416,7 @@
|
||||||
</group>
|
</group>
|
||||||
|
|
||||||
<group>
|
<group>
|
||||||
<layout>hbox</layout>
|
<layout>vbox</layout>
|
||||||
<halign>fill</halign>
|
<halign>fill</halign>
|
||||||
<group>
|
<group>
|
||||||
<layout>table</layout>
|
<layout>table</layout>
|
||||||
|
@ -424,23 +424,18 @@
|
||||||
<row>0</row>
|
<row>0</row>
|
||||||
<col>0</col>
|
<col>0</col>
|
||||||
<label>Rain</label>
|
<label>Rain</label>
|
||||||
<enable>
|
<halign>left</halign>
|
||||||
<property>/sim/gui/dialogs/weather-scenario/state</property>
|
<enable>
|
||||||
</enable>
|
<equals>
|
||||||
</text>
|
<property>/sim/gui/dialogs/weather-scenario/state</property>
|
||||||
|
<value type="int">1</value>
|
||||||
<text>
|
</equals>
|
||||||
<row>0</row>
|
|
||||||
<col>1</col>
|
|
||||||
<label>Snow</label>
|
|
||||||
<enable>
|
|
||||||
<property>/sim/gui/dialogs/weather-scenario/state</property>
|
|
||||||
</enable>
|
</enable>
|
||||||
</text>
|
</text>
|
||||||
|
|
||||||
<slider>
|
<slider>
|
||||||
<row>1</row>
|
<row>0</row>
|
||||||
<col>0</col>
|
<col>1</col>
|
||||||
<live>true</live>
|
<live>true</live>
|
||||||
<halign>fill</halign>
|
<halign>fill</halign>
|
||||||
<property>/environment/rain-norm</property>
|
<property>/environment/rain-norm</property>
|
||||||
|
@ -456,6 +451,19 @@
|
||||||
</enable>
|
</enable>
|
||||||
</slider>
|
</slider>
|
||||||
|
|
||||||
|
<text>
|
||||||
|
<row>1</row>
|
||||||
|
<col>0</col>
|
||||||
|
<label>Snow</label>
|
||||||
|
<halign>left</halign>
|
||||||
|
<enable>
|
||||||
|
<equals>
|
||||||
|
<property>/sim/gui/dialogs/weather-scenario/state</property>
|
||||||
|
<value type="int">1</value>
|
||||||
|
</equals>
|
||||||
|
</enable>
|
||||||
|
</text>
|
||||||
|
|
||||||
<slider>
|
<slider>
|
||||||
<row>1</row>
|
<row>1</row>
|
||||||
<col>1</col>
|
<col>1</col>
|
||||||
|
@ -478,7 +486,7 @@
|
||||||
<row>0</row>
|
<row>0</row>
|
||||||
<col>3</col>
|
<col>3</col>
|
||||||
<label>QNH (inHg)</label>
|
<label>QNH (inHg)</label>
|
||||||
<enable>
|
<enable>
|
||||||
<property>/sim/gui/dialogs/weather-scenario/state</property>
|
<property>/sim/gui/dialogs/weather-scenario/state</property>
|
||||||
</enable>
|
</enable>
|
||||||
</text>
|
</text>
|
||||||
|
@ -502,18 +510,92 @@
|
||||||
</binding>
|
</binding>
|
||||||
</input>
|
</input>
|
||||||
|
|
||||||
<empty>
|
<text>
|
||||||
|
<label>Snow line</label>
|
||||||
<row>2</row>
|
<row>2</row>
|
||||||
<col>0</col>
|
<col>0</col>
|
||||||
<colspan>3</colspan>
|
<enable>
|
||||||
<pref-height>30</pref-height>
|
<and>
|
||||||
</empty>
|
<property>/sim/rendering/shaders/quality-level</property>
|
||||||
|
<or>
|
||||||
|
<property>/sim/rendering/shaders/crop</property>
|
||||||
|
<property>/sim/rendering/shaders/landmass</property>
|
||||||
|
<property>/sim/rendering/shaders/transition</property>
|
||||||
|
<property>/sim/rendering/shaders/urban</property>
|
||||||
|
</or>
|
||||||
|
</and>
|
||||||
|
</enable>
|
||||||
|
</text>
|
||||||
|
|
||||||
|
<slider>
|
||||||
|
<name>snow-level</name>
|
||||||
|
<row>2</row>
|
||||||
|
<col>1</col>
|
||||||
|
<enable>
|
||||||
|
<and>
|
||||||
|
<property>/sim/rendering/shaders/quality-level</property>
|
||||||
|
<or>
|
||||||
|
<property>/sim/rendering/shaders/crop</property>
|
||||||
|
<property>/sim/rendering/shaders/landmass</property>
|
||||||
|
<property>/sim/rendering/shaders/transition</property>
|
||||||
|
<property>/sim/rendering/shaders/urban</property>
|
||||||
|
</or>
|
||||||
|
</and>
|
||||||
|
</enable>
|
||||||
|
<min>-425.0</min>
|
||||||
|
<max>5000.0</max>
|
||||||
|
<live>true</live>
|
||||||
|
<property>/environment/snow-level-m</property>
|
||||||
|
<binding>
|
||||||
|
<command>dialog-apply</command>
|
||||||
|
<object-name>snow-level</object-name>
|
||||||
|
</binding>
|
||||||
|
</slider>
|
||||||
|
|
||||||
|
<text>
|
||||||
|
<row>2</row>
|
||||||
|
<col>2</col>
|
||||||
|
<enable>
|
||||||
|
<and>
|
||||||
|
<property>/sim/rendering/shaders/quality-level</property>
|
||||||
|
<or>
|
||||||
|
<property>/sim/rendering/shaders/crop</property>
|
||||||
|
<property>/sim/rendering/shaders/landmass</property>
|
||||||
|
<property>/sim/rendering/shaders/transition</property>
|
||||||
|
<property>/sim/rendering/shaders/urban</property>
|
||||||
|
</or>
|
||||||
|
</and>
|
||||||
|
</enable>
|
||||||
|
<label>12345678</label>
|
||||||
|
<format>%.fm</format>
|
||||||
|
<live>true</live>
|
||||||
|
<property>/environment/snow-level-m</property>
|
||||||
|
</text>
|
||||||
|
|
||||||
</group>
|
</group>
|
||||||
|
|
||||||
<empty>
|
<empty>
|
||||||
<stretch>true</stretch>
|
<stretch>true</stretch>
|
||||||
</empty>
|
</empty>
|
||||||
|
|
||||||
|
<text>
|
||||||
|
<visible>
|
||||||
|
<not>
|
||||||
|
<equals>
|
||||||
|
<property>/sim/gui/dialogs/weather-scenario/state</property>
|
||||||
|
<value type="int">1</value>
|
||||||
|
</equals>
|
||||||
|
</not>
|
||||||
|
</visible>
|
||||||
|
<label>Disable METAR to manually edit weather settings.</label>
|
||||||
|
<halign>left</halign>
|
||||||
|
<color>
|
||||||
|
<red>1.0</red>
|
||||||
|
<green>0.6</green>
|
||||||
|
<blue>0.6</blue>
|
||||||
|
</color>
|
||||||
|
</text>
|
||||||
|
|
||||||
</group>
|
</group>
|
||||||
</group>
|
</group>
|
||||||
<!-- Precipitation End -->
|
<!-- Precipitation End -->
|
||||||
|
|
|
@ -462,7 +462,7 @@ top down before the key bindings are parsed.
|
||||||
|
|
||||||
<key n="50">
|
<key n="50">
|
||||||
<name>2</name>
|
<name>2</name>
|
||||||
<desc>Increase elevator or autopilot altitude</desc>
|
<desc>Elevator up or increase autopilot altitude</desc>
|
||||||
<repeatable type="bool">true</repeatable>
|
<repeatable type="bool">true</repeatable>
|
||||||
<binding>
|
<binding>
|
||||||
<command>nasal</command>
|
<command>nasal</command>
|
||||||
|
@ -570,7 +570,7 @@ top down before the key bindings are parsed.
|
||||||
|
|
||||||
<key n="56">
|
<key n="56">
|
||||||
<name>8</name>
|
<name>8</name>
|
||||||
<desc>Decrease elevator or autopilot altitude</desc>
|
<desc>Elevator down or decrease autopilot altitude</desc>
|
||||||
<repeatable type="bool">true</repeatable>
|
<repeatable type="bool">true</repeatable>
|
||||||
<binding>
|
<binding>
|
||||||
<command>nasal</command>
|
<command>nasal</command>
|
||||||
|
@ -1277,7 +1277,7 @@ top down before the key bindings are parsed.
|
||||||
|
|
||||||
<key n="357">
|
<key n="357">
|
||||||
<name>Up</name>
|
<name>Up</name>
|
||||||
<desc>Increase elevator or autopilot altitude</desc>
|
<desc>Elevator down or decrease autopilot altitude</desc>
|
||||||
<repeatable type="bool">true</repeatable>
|
<repeatable type="bool">true</repeatable>
|
||||||
<binding>
|
<binding>
|
||||||
<command>nasal</command>
|
<command>nasal</command>
|
||||||
|
@ -1324,7 +1324,7 @@ top down before the key bindings are parsed.
|
||||||
|
|
||||||
<key n="359">
|
<key n="359">
|
||||||
<name>Down</name>
|
<name>Down</name>
|
||||||
<desc>Decrease elevator or autopilot altitude</desc>
|
<desc>Elevator up or increase autopilot altitude</desc>
|
||||||
<repeatable type="bool">true</repeatable>
|
<repeatable type="bool">true</repeatable>
|
||||||
<binding>
|
<binding>
|
||||||
<command>nasal</command>
|
<command>nasal</command>
|
||||||
|
|
|
@ -1280,6 +1280,7 @@ Shared parameters for various materials.
|
||||||
<name>ShrubCover</name>
|
<name>ShrubCover</name>
|
||||||
<name>ShrubGrassCover</name>
|
<name>ShrubGrassCover</name>
|
||||||
<name>ScrubCover</name>
|
<name>ScrubCover</name>
|
||||||
|
<name>Scrub</name>
|
||||||
<name>Sclerophyllous</name>
|
<name>Sclerophyllous</name>
|
||||||
<name>Heath</name>
|
<name>Heath</name>
|
||||||
<texture>Terrain/shrub.dds</texture>
|
<texture>Terrain/shrub.dds</texture>
|
||||||
|
@ -2553,6 +2554,7 @@ Shared parameters for various materials.
|
||||||
<name>ShrubCover</name>
|
<name>ShrubCover</name>
|
||||||
<name>ShrubGrassCover</name>
|
<name>ShrubGrassCover</name>
|
||||||
<name>ScrubCover</name>
|
<name>ScrubCover</name>
|
||||||
|
<name>Scrub</name>
|
||||||
<name>Sclerophyllous</name>
|
<name>Sclerophyllous</name>
|
||||||
<name>Heath</name>
|
<name>Heath</name>
|
||||||
<texture>Terrain.winter/shrub.png</texture>
|
<texture>Terrain.winter/shrub.png</texture>
|
||||||
|
|
|
@ -68,22 +68,15 @@ Started September 2000 by David Megginson, david@megginson.com
|
||||||
<realism type="int">5</realism>
|
<realism type="int">5</realism>
|
||||||
<filtering type="int">8</filtering>
|
<filtering type="int">8</filtering>
|
||||||
<shaders>
|
<shaders>
|
||||||
<model type="float"
|
<model type="float" userarchive="y">1.0</model>
|
||||||
userarchive="y">1.0</model>
|
<crop type="float" userarchive="y">1.0</crop>
|
||||||
<crop type="float"
|
<landmass type="float" userarchive="y">1.0</landmass>
|
||||||
userarchive="y">1.0</crop>
|
<contrails type="float" userarchive="y">1.0</contrails>
|
||||||
<landmass type="float"
|
<skydome type="bool" userarchive="y">false</skydome>
|
||||||
userarchive="y">1.0</landmass>
|
<transition type="float" userarchive="y">1.0</transition>
|
||||||
<contrails type="float"
|
<urban type="float" userarchive="y">1.0</urban>
|
||||||
userarchive="y">1.0</contrails>
|
<water type="float" userarchive="y">1.0</water>
|
||||||
<transition type="float"
|
<quality-level type="float" userarchive="y">3.0</quality-level>
|
||||||
userarchive="y">1.0</transition>
|
|
||||||
<urban type="float"
|
|
||||||
userarchive="y">1.0</urban>
|
|
||||||
<water type="float"
|
|
||||||
userarchive="y">1.0</water>
|
|
||||||
<quality-level type="float"
|
|
||||||
userarchive="y">3.0</quality-level>
|
|
||||||
</shaders>
|
</shaders>
|
||||||
<mie type="float"
|
<mie type="float"
|
||||||
userarchive="y">0.003</mie>
|
userarchive="y">0.003</mie>
|
||||||
|
@ -91,8 +84,6 @@ Started September 2000 by David Megginson, david@megginson.com
|
||||||
userarchive="y">0.0003</rayleigh>
|
userarchive="y">0.0003</rayleigh>
|
||||||
<dome-density type="float"
|
<dome-density type="float"
|
||||||
userarchive="y">0.5</dome-density>
|
userarchive="y">0.5</dome-density>
|
||||||
<scattering-shader type="bool"
|
|
||||||
userarchive="y">0</scattering-shader>
|
|
||||||
<!-- multithreading-mode>AutomaticSelection</multithreading-mode -->
|
<!-- multithreading-mode>AutomaticSelection</multithreading-mode -->
|
||||||
<!--
|
<!--
|
||||||
Uncomment the above element to select OSG multi-threading mode.
|
Uncomment the above element to select OSG multi-threading mode.
|
||||||
|
@ -213,15 +204,6 @@ Started September 2000 by David Megginson, david@megginson.com
|
||||||
userarchive="y">false</enabled>
|
userarchive="y">false</enabled>
|
||||||
<rate-m-g type="double">0.005</rate-m-g>
|
<rate-m-g type="double">0.005</rate-m-g>
|
||||||
</headshake>
|
</headshake>
|
||||||
<crop-shader type="bool" userarchive="y">false</crop-shader>
|
|
||||||
<landmass-shader type="bool" userarchive="y">false</landmass-shader>
|
|
||||||
<transition-shader type="bool" userarchive="y">false</transition-shader>
|
|
||||||
<water-shader type="bool" userarchive="y">false</water-shader>
|
|
||||||
<urban-shader type="bool" userarchive="y">false</urban-shader>
|
|
||||||
<contrail-shader type="bool" userarchive="y">false</contrail-shader>
|
|
||||||
<snow-level-m type="double">2000.0</snow-level-m>
|
|
||||||
<quality-level type="double"
|
|
||||||
userarchive="y">0.0</quality-level>
|
|
||||||
<osg-displaysettings>
|
<osg-displaysettings>
|
||||||
<eye-separation type="double"
|
<eye-separation type="double"
|
||||||
userarchive="y">0.05</eye-separation>
|
userarchive="y">0.05</eye-separation>
|
||||||
|
@ -323,6 +305,9 @@ Started September 2000 by David Megginson, david@megginson.com
|
||||||
<festival type="bool">true</festival>
|
<festival type="bool">true</festival>
|
||||||
</voice>
|
</voice>
|
||||||
</voices>
|
</voices>
|
||||||
|
<aimodels>
|
||||||
|
<enabled type="bool" userarchive="y">false</enabled>
|
||||||
|
</aimodels>
|
||||||
</sound>
|
</sound>
|
||||||
<speed-up type="double">1.0</speed-up>
|
<speed-up type="double">1.0</speed-up>
|
||||||
<current-view>
|
<current-view>
|
||||||
|
|
Loading…
Add table
Reference in a new issue