Rob Oates:
I've made adjustments to the following textures based on everyon's feedback: Adjusted the hues on City [1,2,3] made them reddish Dryier shrubs improved the sand textures even more applied Ron Jensens's XML patch to fix the drylakes the download is fgfs_textures_2006_03_31.zip
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13 changed files with 9 additions and 7 deletions
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@ -739,8 +739,8 @@ Shared parameters for various materials.
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<texture>Terrain/sand3.rgb</texture>
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<texture>Terrain/sand4.rgb</texture>
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<texture>Terrain/sand5.rgb</texture>
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<xsize>1024</xsize>
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<ysize>1024</ysize>
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<xsize>2000</xsize>
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<ysize>2000</ysize>
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<light-coverage>10000000.0</light-coverage>
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<shininess>2.5</shininess>
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<rolling-friction>0.1</rolling-friction>
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@ -996,9 +996,7 @@ Shared parameters for various materials.
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<material>
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<name>Lake</name>
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<name>Pond</name>
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<name>IntermittentLake</name>
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<name>Reservoir</name>
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<name>IntermittentReservoir</name>
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<name>Stream</name>
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<texture>Terrain/water-lake.rgb</texture>
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<xsize>400</xsize>
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@ -1038,9 +1036,13 @@ Shared parameters for various materials.
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<material>
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<name>DryLake</name>
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<texture>Terrain/desert.rgb</texture>
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<xsize>500</xsize>
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<ysize>500</ysize>
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<name>IntermittentReservoir</name>
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<name>IntermittentLake</name>
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<texture>Terrain/sand1.rgb</texture>
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<texture>Terrain/sand2.rgb</texture>
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<texture>Terrain/sand3.rgb</texture>
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<xsize>2000</xsize>
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<ysize>2000</ysize>
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<rolling-friction>0.04</rolling-friction>
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<bumpiness>0.1</bumpiness>
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</material>
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