bugfix
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
This commit is contained in:
parent
86f9ffac79
commit
8a8e229e21
1 changed files with 250 additions and 176 deletions
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@ -78,14 +78,26 @@
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<pass>
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<pass>
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<lighting>true</lighting>
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<lighting>true</lighting>
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<material>
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<material>
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<ambient><use>material/ambient</use></ambient>
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<ambient>
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<diffuse><use>material/diffuse</use></diffuse>
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<use>material/ambient</use>
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<specular><use>material/specular</use></specular>
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</ambient>
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<emissive><use>material/emissive</use></emissive>
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<diffuse>
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<shininess><use>material/shininess</use></shininess>
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<use>material/diffuse</use>
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</diffuse>
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<specular>
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<use>material/specular</use>
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</specular>
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<emissive>
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<use>material/emissive</use>
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</emissive>
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<shininess>
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<use>material/shininess</use>
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</shininess>
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<color-mode>ambient-and-diffuse</color-mode>
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<color-mode>ambient-and-diffuse</color-mode>
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</material>
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</material>
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<alpha-test><use>transparent</use></alpha-test>
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<alpha-test>
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<use>transparent</use>
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</alpha-test>
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<shade-model>smooth</shade-model>
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<shade-model>smooth</shade-model>
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<cull-face>back</cull-face>
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<cull-face>back</cull-face>
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<render-bin>
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<render-bin>
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@ -94,18 +106,27 @@
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</render-bin>
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</render-bin>
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<texture-unit>
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<texture-unit>
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<unit>0</unit>
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<unit>0</unit>
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<image><use>texture[0]/image</use></image>
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<image>
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<filter><use>texture[0]/filter</use></filter>
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<use>texture[0]/image</use>
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<wrap-s><use>texture[0]/wrap-s</use></wrap-s>
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</image>
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<wrap-t><use>texture[0]/wrap-t</use></wrap-t>
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<filter>
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<use>texture[0]/filter</use>
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</filter>
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<wrap-s>
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<use>texture[0]/wrap-s</use>
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</wrap-s>
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<wrap-t>
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<use>texture[0]/wrap-t</use>
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</wrap-t>
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<internal-format>
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<internal-format>
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<use>texture[0]/internal-format</use>
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<use>texture[0]/internal-format</use>
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</internal-format>
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</internal-format>
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</texture-unit>
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</texture-unit>
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<program>
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<program>
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<vertex-shader>Shaders/include_fog.vert</vertex-shader>
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<vertex-shader n="0">Shaders/include_fog.vert</vertex-shader>
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<vertex-shader>Shaders/default.vert</vertex-shader>
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<vertex-shader n="1">Shaders/default.vert</vertex-shader>
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<fragment-shader>Shaders/terrain-nocolor.frag</fragment-shader>
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<vertex-shader n="0">Shaders/include_fog.frag</vertex-shader>
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<fragment-shader n="1">Shaders/terrain-nocolor.frag</fragment-shader>
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</program>
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</program>
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<uniform>
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<uniform>
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<name>texture</name>
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<name>texture</name>
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@ -117,27 +138,53 @@
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<pass>
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<pass>
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<lighting>true</lighting>
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<lighting>true</lighting>
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<material>
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<material>
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<ambient><use>material/ambient</use></ambient>
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<ambient>
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<diffuse><use>material/diffuse</use></diffuse>
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<use>material/ambient</use>
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<specular><use>material/specular</use></specular>
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</ambient>
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<emissive><use>material/emissive</use></emissive>
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<diffuse>
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<shininess><use>material/shininess</use></shininess>
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<use>material/diffuse</use>
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</diffuse>
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<specular>
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<use>material/specular</use>
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</specular>
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<emissive>
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<use>material/emissive</use>
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</emissive>
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<shininess>
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<use>material/shininess</use>
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</shininess>
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<color-mode>ambient-and-diffuse</color-mode>
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<color-mode>ambient-and-diffuse</color-mode>
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</material>
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</material>
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<blend><use>transparent</use></blend>
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<blend>
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<alpha-test><use>transparent</use></alpha-test>
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<use>transparent</use>
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</blend>
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<alpha-test>
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<use>transparent</use>
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</alpha-test>
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<shade-model>smooth</shade-model>
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<shade-model>smooth</shade-model>
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<cull-face>back</cull-face>
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<cull-face>back</cull-face>
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<render-bin>
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<render-bin>
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<bin-number><use>render-bin/bin-number</use></bin-number>
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<bin-number>
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<bin-name><use>render-bin/bin-name</use></bin-name>
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<use>render-bin/bin-number</use>
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</bin-number>
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<bin-name>
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<use>render-bin/bin-name</use>
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</bin-name>
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</render-bin>
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</render-bin>
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<texture-unit>
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<texture-unit>
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<unit>0</unit>
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<unit>0</unit>
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<image><use>texture[0]/image</use></image>
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<image>
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<filter><use>texture[0]/filter</use></filter>
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<use>texture[0]/image</use>
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<wrap-s><use>texture[0]/wrap-s</use></wrap-s>
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</image>
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<wrap-t><use>texture[0]/wrap-t</use></wrap-t>
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<filter>
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<use>texture[0]/filter</use>
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</filter>
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<wrap-s>
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<use>texture[0]/wrap-s</use>
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</wrap-s>
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<wrap-t>
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<use>texture[0]/wrap-t</use>
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</wrap-t>
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<internal-format>
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<internal-format>
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<use>texture[0]/internal-format</use>
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<use>texture[0]/internal-format</use>
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</internal-format>
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</internal-format>
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@ -198,7 +245,8 @@
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<uniform>
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<uniform>
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<name>colorMode</name>
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<name>colorMode</name>
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<type>int</type>
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<type>int</type>
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<value>2</value> <!-- AMBIENT_AND_DIFFUSE -->
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<value>2</value>
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<!-- AMBIENT_AND_DIFFUSE -->
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</uniform>
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</uniform>
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<depth>
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<depth>
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<function>lequal</function>
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<function>lequal</function>
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@ -210,27 +258,53 @@
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<pass>
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<pass>
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<lighting>true</lighting>
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<lighting>true</lighting>
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<material>
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<material>
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<ambient><use>material/ambient</use></ambient>
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<ambient>
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<diffuse><use>material/diffuse</use></diffuse>
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<use>material/ambient</use>
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<specular><use>material/specular</use></specular>
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</ambient>
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<emissive><use>material/emissive</use></emissive>
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<diffuse>
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<shininess><use>material/shininess</use></shininess>
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<use>material/diffuse</use>
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</diffuse>
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<specular>
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<use>material/specular</use>
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</specular>
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<emissive>
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<use>material/emissive</use>
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</emissive>
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<shininess>
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<use>material/shininess</use>
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</shininess>
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<color-mode>ambient-and-diffuse</color-mode>
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<color-mode>ambient-and-diffuse</color-mode>
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</material>
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</material>
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<blend><use>transparent</use></blend>
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<blend>
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<alpha-test><use>transparent</use></alpha-test>
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<use>transparent</use>
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</blend>
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<alpha-test>
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<use>transparent</use>
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</alpha-test>
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<shade-model>smooth</shade-model>
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<shade-model>smooth</shade-model>
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<cull-face>back</cull-face>
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<cull-face>back</cull-face>
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<render-bin>
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<render-bin>
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<bin-number><use>render-bin/bin-number</use></bin-number>
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<bin-number>
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<bin-name><use>render-bin/bin-name</use></bin-name>
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<use>render-bin/bin-number</use>
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</bin-number>
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<bin-name>
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<use>render-bin/bin-name</use>
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</bin-name>
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</render-bin>
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</render-bin>
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<texture-unit>
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<texture-unit>
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<unit>0</unit>
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<unit>0</unit>
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<image><use>texture[0]/image</use></image>
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<image>
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<filter><use>texture[0]/filter</use></filter>
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<use>texture[0]/image</use>
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<wrap-s><use>texture[0]/wrap-s</use></wrap-s>
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</image>
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<wrap-t><use>texture[0]/wrap-t</use></wrap-t>
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<filter>
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<use>texture[0]/filter</use>
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</filter>
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<wrap-s>
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<use>texture[0]/wrap-s</use>
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</wrap-s>
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<wrap-t>
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<use>texture[0]/wrap-t</use>
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</wrap-t>
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<internal-format>
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<internal-format>
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<use>texture[0]/internal-format</use>
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<use>texture[0]/internal-format</use>
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</internal-format>
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</internal-format>
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