Fix ubershader for Mac, in more places.
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parent
7f574f500d
commit
8862167700
2 changed files with 2 additions and 2 deletions
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@ -293,7 +293,7 @@ void main (void)
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//////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////
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//begin DIRT
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//begin DIRT
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//////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////
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if (dirt_enabled > 0.0){
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if (dirt_enabled >= 1){
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vec3 dirtFactorIn = vec3 (dirt_r_factor, dirt_g_factor, dirt_b_factor);
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vec3 dirtFactorIn = vec3 (dirt_r_factor, dirt_g_factor, dirt_b_factor);
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vec3 dirtFactor = reflmap.rgb * dirtFactorIn.rgb;
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vec3 dirtFactor = reflmap.rgb * dirtFactorIn.rgb;
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//dirtFactor.r = smoothstep(0.0, 1.0, dirtFactor.r);
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//dirtFactor.r = smoothstep(0.0, 1.0, dirtFactor.r);
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@ -145,7 +145,7 @@ void main (void)
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//////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////
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//begin DIRT
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//begin DIRT
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//////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////
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if (dirt_enabled > 0.0){
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if (dirt_enabled >= 1){
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vec3 dirtFactorIn = vec3 (dirt_r_factor, dirt_g_factor, dirt_b_factor);
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vec3 dirtFactorIn = vec3 (dirt_r_factor, dirt_g_factor, dirt_b_factor);
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vec3 dirtFactor = reflmap.rgb * dirtFactorIn.rgb;
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vec3 dirtFactor = reflmap.rgb * dirtFactorIn.rgb;
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//dirtFactor.r = smoothstep(0.0, 1.0, dirtFactor.r);
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//dirtFactor.r = smoothstep(0.0, 1.0, dirtFactor.r);
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