Better docs for slewProperty()
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@ -133,7 +133,10 @@ stepProps = func {
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##
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##
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# "Slews" a property smoothly, without dependence on the simulator
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# "Slews" a property smoothly, without dependence on the simulator
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# frame rate. The first argument is the property name. The second is
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# frame rate. The first argument is the property name. The second is
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# a rate, in units per second.
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# a rate, in units per second. NOTE: this modifies the property for
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# the current frame only; it is intended to be called by bindings
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# which repeat each frame. If you want to cause motion over time, see
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# interpolate().
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#
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#
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slewProp = func {
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slewProp = func {
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prop = arg[0];
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prop = arg[0];
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