Merge branch 'master' of gitorious.org:fg/fgdata into work
This commit is contained in:
commit
8566fd61d6
2 changed files with 107 additions and 71 deletions
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@ -18,7 +18,7 @@
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var this = cmdarg().getParent();
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var init = !contains(caller(0)[0], "init");
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var popup = func gui.popupTip(call(sprintf, arg));
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var is_helicopter = (var _ = props.globals.getNode("rotors", 0)) != nil and _.getAttribute("children");
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var is_helicopter = (func {(var n = props.globals.getNode("rotors", 0)) != nil and n.getAttribute("children")})();
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var aircraft_type = getprop("/sim/type");
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var overlay = getprop("/input/joysticks/overlay");
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@ -44,12 +44,13 @@
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var mod = 0;
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if (init) {
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var _ = props.globals.initNode("/devices/status/joysticks/warthog/modifier", mod, "INT");
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setlistener(_, func(n) mod = n.getValue());
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var n = props.globals.initNode("/devices/status/joysticks/warthog/modifier", mod, "INT");
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setlistener(n, func(n) mod = n.getValue());
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}
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var trimstep = 0.75;
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var viewstep = 0.5;
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var button = { 18: { id: 0 }};
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var reset_zoom = func setprop("/sim/current-view/field-of-view", 55);
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var viewdir = props.globals.getNode("/sim").getChildren("view");
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@ -199,55 +200,7 @@
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<button n="6">
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<name>left black curosr (TMS) up</name>
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<desc>zoom in, +mod: reset zoom</desc>
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<repeatable>true</repeatable>
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<binding>
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<command>nasal</command>
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<script>
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if (mod)
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reset_zoom();
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else
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view.decrease(1);
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</script>
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</binding>
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</button>
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<button n="7">
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<name>left black cursor (TMS) right</name>
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<desc>next active view, +mod: next view</desc>
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<binding>
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<command>nasal</command>
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<script>view.stepView(1, mod)</script>
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</binding>
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</button>
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<button n="8">
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<name>left black cursor (TMS) down</name>
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<desc>zoom out, +mod: reset zoom</desc>
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<repeatable>true</repeatable>
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<binding>
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<command>nasal</command>
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<script>
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if (mod)
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reset_zoom();
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else
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view.increase(1);
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</script>
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</binding>
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</button>
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<button n="9">
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<name>left black cursor (TMS) left</name>
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<desc>previous active view, +mod: previous view</desc>
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<binding>
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<command>nasal</command>
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<script>view.stepView(-1, mod)</script>
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</binding>
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</button>
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<button n="10">
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<name>right black cursor (DMS) up</name>
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<desc>brakes</desc>
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<desc>brakes, +mod: toggle parking brake</desc>
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<binding>
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<command>nasal</command>
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<script>controls.applyBrakes(1)</script>
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@ -255,13 +208,20 @@
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<mod-up>
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<binding>
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<command>nasal</command>
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<script>controls.applyBrakes(0)</script>
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<script>
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if (mod) {
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var i = controls.applyParkingBrake(1);
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popup("Parking Brake %s", i ? "ON" : "OFF");
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controls.applyBrakes(0);
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}
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controls.applyBrakes(0)
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</script>
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</binding>
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</mod-up>
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</button>
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<button n="11">
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<name>right black cursor (DMS) right</name>
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<button n="7">
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<name>left black cursor (TMS) right</name>
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<desc>brakes right</desc>
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<binding>
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<command>nasal</command>
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@ -275,9 +235,9 @@
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</mod-up>
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</button>
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<button n="12">
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<name>right black cursor (DMS) down</name>
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<desc>toggle parking brake</desc>
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<button n="8">
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<name>left black cursor (TMS) down</name>
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<desc>brakes, +mod: toggle parking brake</desc>
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<binding>
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<command>nasal</command>
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<script>controls.applyBrakes(1)</script>
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@ -286,16 +246,19 @@
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<binding>
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<command>nasal</command>
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<script>
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var i = controls.applyParkingBrake(1);
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popup("Parking Brake %s", i ? "ON" : "OFF");
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controls.applyBrakes(0);
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if (mod) {
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var i = controls.applyParkingBrake(1);
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popup("Parking Brake %s", i ? "ON" : "OFF");
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controls.applyBrakes(0);
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}
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controls.applyBrakes(0)
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</script>
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</binding>
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</mod-up>
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</button>
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<button n="13">
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<name>right black cursor (DMS) left</name>
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<button n="9">
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<name>left black cursor (TMS) left</name>
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<desc>brakes left</desc>
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<binding>
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<command>nasal</command>
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@ -309,6 +272,54 @@
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</mod-up>
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</button>
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<button n="10">
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<name>right black cursor (DMS) up</name>
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<desc>zoom in, +mod: reset zoom</desc>
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<repeatable>true</repeatable>
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<binding>
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<command>nasal</command>
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<script>
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if (mod)
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reset_zoom();
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else
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view.decrease(1);
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</script>
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</binding>
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</button>
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<button n="11">
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<name>right black cursor (DMS) right</name>
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<desc>next active view, +mod: next view</desc>
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<binding>
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<command>nasal</command>
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<script>view.stepView(1, mod)</script>
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</binding>
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</button>
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<button n="12">
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<name>right black cursor (DMS) down</name>
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<desc>zoom out, +mod: reset zoom</desc>
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<repeatable>true</repeatable>
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<binding>
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<command>nasal</command>
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<script>
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if (mod)
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reset_zoom();
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else
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view.increase(1);
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</script>
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</binding>
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</button>
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<button n="13">
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<name>right black cursor (DMS) left</name>
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<desc>previous active view, +mod: previous view</desc>
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<binding>
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<command>nasal</command>
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<script>view.stepView(-1, mod)</script>
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</binding>
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</button>
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<button n="14">
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<name>grey cursor (CMS) up</name>
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<desc>view up</desc>
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@ -351,14 +362,28 @@
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<button n="18">
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<name>grey cursor (CMS) push</name>
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<desc>center view, +mod: centered cockpit view</desc>
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<desc>short: center view, long (>0.5 sec): centered cockpit view</desc>
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<binding>
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<command>nasal</command>
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<script>
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if (mod)
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setprop("/sim/current-view/view-number", 0);
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view.resetView();
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(func(id) {
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settimer(func {
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if (id == button[18].id) {
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setprop("/sim/current-view/view-number", 0);
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view.resetView();
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}
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}, 0.5, 1);
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})(button[18].id += 1);
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</script>
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</binding>
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<mod-up>
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<binding>
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<command>nasal</command>
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<script>
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view.resetView();
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button[18].id += 1;
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</script>
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</binding>
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</mod-up>
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</button>
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</PropertyList>
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@ -14,7 +14,7 @@
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var this = cmdarg().getParent();
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var init = !contains(caller(0)[0], "init");
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var popup = func gui.popupTip(call(sprintf, arg));
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var is_helicopter = (var _ = props.globals.getNode("rotors", 0)) != nil and _.getAttribute("children");
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var is_helicopter = (func {(var n = props.globals.getNode("rotors", 0)) != nil and n.getAttribute("children")})();
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var aircraft_type = getprop("/sim/type");
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var overlay = getprop("/input/joysticks/overlay");
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@ -40,8 +40,8 @@
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var mod = 0;
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if (init) {
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var _ = props.globals.initNode("/devices/status/joysticks/warthog/modifier", mod, "INT");
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setlistener(_, func(n) mod = n.getValue());
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var n = props.globals.initNode("/devices/status/joysticks/warthog/modifier", mod, "INT");
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setlistener(n, func(n) mod = n.getValue());
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}
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var left_engines = [0, 2, 4, 6, 8, 10];
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@ -328,7 +328,18 @@
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</button>
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<button n="20">
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<name>Landing Gear Horn Silence Button</name>
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<name>Landing Gear Horn Silence</name>
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<desc>gear up, +mod: gear down</desc>
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<binding>
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<command>nasal</command>
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<script>controls.gearDown(mod ? 1 : -1)</script>
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</binding>
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<mod-up>
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<binding>
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<command>nasal</command>
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<script>controls.gearDown(0)</script>
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</binding>
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</mod-up>
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</button>
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<button n="21">
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