WS30: Fix errors on AMD
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1 changed files with 3 additions and 3 deletions
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@ -736,7 +736,7 @@ void get_landclass_id(in vec2 tile_coord,
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// Landclass source type: 0=texture, 1=random squares
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// Controls are defined at global scope. const int landclass_source
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const float ts = landclass_texel_size_m;
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float ts = landclass_texel_size_m;
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vec2 sz = tile_size;
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// Number of unique neighbors found
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