1
0
Fork 0

Merge branch 'master' of git://gitorious.org/fg/fgdata

This commit is contained in:
Alexis Bory 2010-09-03 19:11:57 +02:00
commit 8233354f93
38 changed files with 264 additions and 251 deletions

View file

@ -3,33 +3,30 @@
<PropertyList>
<sim>
<model>
<livery>
<name type="string">EI-MCF</name>
<index type="int">2</index>
<texture>Liveries/fuselage-eimcf.png</texture>
</livery>
<livery>
<name type="string">EI-MCF</name>
<index type="int">2</index>
<texture>Liveries/fuselage.eimcf.png</texture>
</livery>
<liverytail>
<name type="string">EI-MCF</name>
<index type="int">2</index>
<texture>Liveries/tail.png</texture>
</liverytail>
<liverytail>
<name type="string">EI-MCF</name>
<index type="int">2</index>
<texture>Liveries/tail.png</texture>
</liverytail>
<liverywing>
<name type="string">EI-MCF</name>
<index type="int">2</index>
<texture>Liveries/wing.png</texture>
</liverywing>
<name type="string">EI-MCF</name>
<index type="int">2</index>
<texture>Liveries/wing.png</texture>
</liverywing>
<c172p>
<immat>false</immat>
<c172p>
<immat>false</immat>
<fairing1>true</fairing1>
<fairing2>false</fairing2>
<fairing3>false</fairing3>
</c172p>
</c172p>
</model>
</sim>

View file

Before

Width:  |  Height:  |  Size: 169 KiB

After

Width:  |  Height:  |  Size: 169 KiB

View file

Before

Width:  |  Height:  |  Size: 221 KiB

After

Width:  |  Height:  |  Size: 221 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 31 KiB

Binary file not shown.

Binary file not shown.

After

Width:  |  Height:  |  Size: 13 KiB

Binary file not shown.

View file

@ -17,7 +17,7 @@ Legacy 2D instruments and actions for the 3D C172P cockpit.
<instruments>
<!-- labels -->
<instrument include="/labels/labelbcn.xml">
<instrument include="/Labels/labelbcn.xml">
<name>labelbcn</name>
<x>495</x>
<y>-270</y>
@ -26,7 +26,7 @@ Legacy 2D instruments and actions for the 3D C172P cockpit.
</instrument>
<!-- labels -->
<instrument include="/labels/labelnav.xml">
<instrument include="/Labels/labelnav.xml">
<name>labelnav</name>
<x>458</x>
<y>-270</y>
@ -35,7 +35,7 @@ Legacy 2D instruments and actions for the 3D C172P cockpit.
</instrument>
<!-- labels -->
<instrument include="/labels/labelpto.xml">
<instrument include="/Labels/labelpto.xml">
<name>labelpto</name>
<x>422</x>
<y>-270</y>
@ -44,7 +44,7 @@ Legacy 2D instruments and actions for the 3D C172P cockpit.
</instrument>
<!-- labels -->
<instrument include="/labels/labelsto.xml">
<instrument include="/Labels/Labelsto.xml">
<name>labelsto</name>
<x>525</x>
<y>-270</y>
@ -53,7 +53,7 @@ Legacy 2D instruments and actions for the 3D C172P cockpit.
</instrument>
<!-- labels -->
<instrument include="/labels/labeltax.xml">
<instrument include="/Labels/labeltax.xml">
<name>labeltax</name>
<x>493</x>
<y>-204</y>
@ -62,7 +62,7 @@ Legacy 2D instruments and actions for the 3D C172P cockpit.
</instrument>
<!-- labels -->
<instrument include="/labels/labellng.xml">
<instrument include="/Labels/labellng.xml">
<name>labellng</name>
<x>525</x>
<y>-204</y>

View file

Before

Width:  |  Height:  |  Size: 221 KiB

After

Width:  |  Height:  |  Size: 221 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 238 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 216 KiB

View file

@ -44,7 +44,7 @@ name "BottomLink"
loc 0.0176049 -0.0188099 0
data 8
Mesh.009
texture "c172p-02.rgb"
texture "c172p-02.png"
crease 30.000000
numvert 4
-1.048 -0.921304 0.020872
@ -65,7 +65,7 @@ name "TopLink"
loc 0.0274526 -0.0318764 0
data 8
Mesh.009
texture "c172p-02.rgb"
texture "c172p-02.png"
crease 30.000000
numvert 4
-0.881331 -0.859786 0.020872
@ -6481,7 +6481,7 @@ OBJECT poly
name "Panel_1"
data 8
Mesh.026
texture "c172p-int-02.rgb"
texture "c172p-int-02.png"
crease 80.000000
numvert 27
-0.596017 0.059132 0.497091
@ -21670,7 +21670,7 @@ OBJECT poly
name "BackSeat"
data 8
Mesh.099
texture "c172p-int-01.rgb"
texture "c172p-int-01.png"
crease 30.000000
numvert 28
1.0541 -0.62155 -0.460064
@ -22051,7 +22051,7 @@ OBJECT poly
name "BeaconSwitch"
data 16
RockerSwitch.006
texture "c172p-int-01.rgb"
texture "c172p-int-01.png"
crease 30.000000
numvert 10
-0.355953 -0.258566 0.147111
@ -25546,7 +25546,7 @@ OBJECT poly
name "CopilotSeat"
data 13
FrontSeat.002
texture "c172p-int-01.rgb"
texture "c172p-int-01.png"
crease 30.000000
numvert 24
0.324408 -0.59928 -0.432994
@ -25811,7 +25811,7 @@ OBJECT poly
name "Exhaust"
data 8
Mesh.108
texture "c172p-02.rgb"
texture "c172p-02.png"
crease 30.000000
numvert 16
-1.29585 -0.770666 -0.290534
@ -26519,7 +26519,7 @@ OBJECT poly
name "LandingLightSwitch"
data 16
RockerSwitch.007
texture "c172p-int-01.rgb"
texture "c172p-int-01.png"
crease 30.000000
numvert 10
-0.355953 -0.210915 0.122068
@ -26847,7 +26847,7 @@ OBJECT poly
name "LeftWheel"
data 8
Mesh.013
texture "c172p-02.rgb"
texture "c172p-02.png"
crease 30.000000
numvert 64
0.660989 -1.02105 1.09349
@ -27364,7 +27364,7 @@ OBJECT poly
name "LeftWheelStrut"
data 8
Mesh.014
texture "fuselage.n301dp.png"
texture "c172p-fuselage-skyhawk.png"
crease 30.000000
numvert 24
0.764081 -0.650906 0.414912
@ -30339,7 +30339,7 @@ OBJECT poly
name "NavLightSwitch"
data 16
RockerSwitch.008
texture "c172p-int-01.rgb"
texture "c172p-int-01.png"
crease 30.000000
numvert 10
-0.355953 -0.258566 0.17285
@ -30410,7 +30410,7 @@ OBJECT poly
name "NoseWheel"
data 8
Mesh.003
texture "c172p-02.rgb"
texture "c172p-02.png"
crease 30.000000
numvert 64
-1.0174 -1.06218 -0.04389
@ -30927,7 +30927,7 @@ OBJECT poly
name "NoseWheelStrut"
data 8
Mesh.005
texture "c172p-02.rgb"
texture "c172p-02.png"
crease 30.000000
numvert 24
-0.951212 -0.69659 0.025989
@ -33719,7 +33719,7 @@ OBJECT poly
name "PilotSeat"
data 13
FrontSeat.003
texture "c172p-int-01.rgb"
texture "c172p-int-01.png"
crease 30.000000
numvert 24
0.324408 -0.59928 0.05193
@ -33926,7 +33926,7 @@ OBJECT poly
name "PitotHeatSwitch"
data 16
RockerSwitch.009
texture "c172p-int-01.rgb"
texture "c172p-int-01.png"
crease 30.000000
numvert 10
-0.355953 -0.258566 0.198937
@ -33997,7 +33997,7 @@ OBJECT poly
name "PitotTube"
data 8
Mesh.111
texture "c172p-02.rgb"
texture "c172p-02.png"
crease 30.000000
numvert 9
-0.227717 0.464279 1.53536
@ -35166,7 +35166,7 @@ OBJECT poly
name "Propeller"
data 8
Mesh.102
texture "c172p-02.rgb"
texture "c172p-02.png"
crease 30.000000
numvert 26
-1.80489 -0.18863 0.878791
@ -35401,7 +35401,7 @@ OBJECT poly
name "Propeller.Fast"
data 8
Mesh.136
texture "c172p-01.rgb"
texture "c172p-fuselage-skyhawk.png"
crease 30.000000
numvert 32
-1.78664 0.657935 -0.710061
@ -35622,7 +35622,7 @@ OBJECT poly
name "Propeller.Slow"
data 8
Mesh.137
texture "c172p-01.rgb"
texture "c172p-fuselage-skyhawk.png"
crease 30.000000
numvert 32
-1.78664 0.657935 -0.710061
@ -36100,7 +36100,7 @@ OBJECT poly
name "RightWheel"
data 8
Mesh.070
texture "c172p-02.rgb"
texture "c172p-02.png"
crease 30.000000
numvert 64
0.66085 -1.02854 -1.22172
@ -36617,7 +36617,7 @@ OBJECT poly
name "RightWheelStrut"
data 8
Mesh.004
texture "fuselage.n301dp.png"
texture "c172p-fuselage-skyhawk.png"
crease 30.000000
numvert 24
0.576418 -1.10992 -1.08343
@ -36692,7 +36692,7 @@ OBJECT poly
name "StrobeSwitch"
data 16
RockerSwitch.010
texture "c172p-int-02.rgb"
texture "c172p-int-02.png"
crease 30.000000
numvert 10
-0.355953 -0.258566 0.122068
@ -36763,7 +36763,7 @@ OBJECT poly
name "TaxiLightSwitch"
data 16
RockerSwitch.011
texture "c172p-int-01.rgb"
texture "c172p-int-01.png"
crease 30.000000
numvert 10
-0.355953 -0.211263 0.147111
@ -42563,7 +42563,7 @@ OBJECT poly
name "baggagedoor"
data 8
Mesh.072
texture "fuselage.n301dp.png"
texture "c172p-fuselage-skyhawk.png"
crease 30.000000
numvert 44
1.45499 -0.166666 0.478551
@ -44122,7 +44122,7 @@ OBJECT poly
name "charniere3"
data 8
Mesh.191
texture "fuselage.n301dp.png"
texture "c172p-fuselage-skyhawk.png"
crease 55.000000
numvert 28
-0.128478 -0.335913 0.535157
@ -44317,7 +44317,7 @@ OBJECT poly
name "charniere4"
data 8
Mesh.141
texture "fuselage.n301dp.png"
texture "c172p-fuselage-skyhawk.png"
crease 55.000000
numvert 28
-0.128478 -0.335913 -0.535158
@ -45270,7 +45270,7 @@ OBJECT poly
name "fairing1"
data 9
Plane.019
texture "fuselage.n301dp.png"
texture "c172p-fuselage-skyhawk.png"
crease 30.000000
numvert 324
-1.17802 -1.00328 0.034077
@ -47857,7 +47857,7 @@ OBJECT poly
name "fairing2"
data 9
Plane.021
texture "fuselage.n301dp.png"
texture "c172p-fuselage-skyhawk.png"
crease 30.000000
numvert 324
0.444673 -0.918008 1.18589
@ -50444,7 +50444,7 @@ OBJECT poly
name "fairing3"
data 9
Plane.020
texture "fuselage.n301dp.png"
texture "c172p-fuselage-skyhawk.png"
crease 30.000000
numvert 324
0.444673 -0.913253 -1.14083
@ -53222,7 +53222,7 @@ OBJECT poly
name "fuselage_1"
data 8
Mesh.073
texture "fuselage.n301dp.png"
texture "c172p-fuselage-skyhawk.png"
crease 80.000000
numvert 1166
1.73839 0.167172 0
@ -64254,7 +64254,7 @@ OBJECT poly
name "leftdoor"
data 8
Mesh.074
texture "fuselage.n301dp.png"
texture "c172p-fuselage-skyhawk.png"
crease 30.000000
numvert 125
-0.10498 -0.63518 0.50491
@ -78790,7 +78790,7 @@ OBJECT poly
name "rightdoor"
data 8
Mesh.075
texture "fuselage.n301dp.png"
texture "c172p-fuselage-skyhawk.png"
crease 30.000000
numvert 125
-0.10498 -0.63518 -0.504908

View file

@ -2499,7 +2499,7 @@
<object-name>LeftWheelStrut</object-name>
<property-base>sim/model/livery/</property-base>
<texture-prop>texture</texture-prop>
<texture>fuselage.n301dp.png</texture>
<texture>fuselage-n301dp.png</texture>
</animation>
<animation>
@ -2508,7 +2508,7 @@
<object-name>fairing1</object-name>
<property-base>sim/model/livery/</property-base>
<texture-prop>texture</texture-prop>
<texture>fuselage.n301dp.png</texture>
<texture>fuselage-n301dp.png</texture>
</animation>
<animation>
@ -2517,7 +2517,7 @@
<object-name>fairing2</object-name>
<property-base>sim/model/livery/</property-base>
<texture-prop>texture</texture-prop>
<texture>fuselage.n301dp.png</texture>
<texture>fuselage-n301dp.png</texture>
</animation>
<animation>
@ -2526,7 +2526,7 @@
<object-name>fairing3</object-name>
<property-base>sim/model/livery/</property-base>
<texture-prop>texture</texture-prop>
<texture>fuselage.n301dp.png</texture>
<texture>fuselage-n301dp.png</texture>
</animation>
<animation>
@ -2535,7 +2535,7 @@
<object-name>fuselage</object-name>
<property-base>sim/model/livery/</property-base>
<texture-prop>texture</texture-prop>
<texture>fuselage.n301dp.png</texture>
<texture>fuselage-n301dp.png</texture>
</animation>
<animation>
@ -2547,7 +2547,7 @@
<object-name>charniere4</object-name>
<property-base>sim/model/livery/</property-base>
<texture-prop>texture</texture-prop>
<texture>fuselage.n301dp.png</texture>
<texture>fuselage-n301dp.png</texture>
</animation>
<animation>
@ -2556,7 +2556,7 @@
<object-name>leftdoor</object-name>
<property-base>sim/model/livery/</property-base>
<texture-prop>texture</texture-prop>
<texture>fuselage.n301dp.png</texture>
<texture>fuselage-n301dp.png</texture>
</animation>
<animation>
@ -2565,7 +2565,7 @@
<object-name>rightdoor</object-name>
<property-base>sim/model/livery/</property-base>
<texture-prop>texture</texture-prop>
<texture>fuselage.n301dp.png</texture>
<texture>fuselage-n301dp.png</texture>
</animation>
<animation>
@ -2574,7 +2574,7 @@
<object-name>baggagedoor</object-name>
<property-base>sim/model/livery/</property-base>
<texture-prop>texture</texture-prop>
<texture>fuselage.n301dp.png</texture>
<texture>fuselage-n301dp.png</texture>
</animation>
<animation>

View file

@ -36,7 +36,7 @@
<write-mask>false</write-mask>
</depth>
<render-bin>
<bin-number>9</bin-number>
<bin-number>10</bin-number>
<bin-name>DepthSortedBin</bin-name>
</render-bin>
<texture-unit>

View file

@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8"?>
<PropertyList>
<name>Effects/cropgrass</name>
<inherits-from>Effects/terrain-default</inherits-from>
<inherits-from>Effects/crop</inherits-from>
<parameters>
<texture n="2">
<image>Textures/Terrain/cropgrass.png</image>
@ -18,92 +18,4 @@
</texture>
<snow-level><use>/sim/rendering/snow-level-m</use></snow-level>
</parameters>
<technique n="9">
<predicate>
<and>
<property>/sim/rendering/crop-shader</property>
<property>/sim/rendering/shader-effects</property>
<or>
<less-equal>
<value type="float">2.0</value>
<glversion/>
</less-equal>
<and>
<extension-supported>GL_ARB_shader_objects</extension-supported>
<extension-supported>GL_ARB_shading_language_100</extension-supported>
<extension-supported>GL_ARB_vertex_shader</extension-supported>
<extension-supported>GL_ARB_fragment_shader</extension-supported>
</and>
</or>
</and>
</predicate>
<pass>
<lighting>true</lighting>
<!-- Use material values that are either inherited from the
terrain-default effect or supplied by an effect derived
from this one e.g., one created in the materials library. -->
<material>
<ambient><use>material/ambient</use></ambient>
<diffuse><use>material/diffuse</use></diffuse>
<specular><use>material/specular</use></specular>
<color-mode>ambient-and-diffuse</color-mode>
</material>
<blend><use>transparent</use></blend>
<alpha-test><use>transparent</use></alpha-test>
<shade-model>smooth</shade-model>
<cull-face>back</cull-face>
<render-bin>
<bin-number><use>render-bin/bin-number</use></bin-number>
<bin-name><use>render-bin/bin-name</use></bin-name>
</render-bin>
<texture-unit>
<unit>0</unit>
<type>noise</type>
</texture-unit>
<texture-unit>
<unit>1</unit>
<image><use>texture[2]/image</use></image>
<filter><use>texture[2]/filter</use></filter>
<wrap-s><use>texture[2]/wrap-s</use></wrap-s>
<wrap-t><use>texture[2]/wrap-t</use></wrap-t>
<internal-format>
<use>texture[2]/internal-format</use>
</internal-format>
</texture-unit>
<texture-unit>
<unit>2</unit>
<type>1d</type>
<image><use>texture[3]/image</use></image>
<filter><use>texture[3]/filter</use></filter>
<wrap-s><use>texture[3]/wrap-s</use></wrap-s>
<internal-format>
<use>texture[3]/internal-format</use>
</internal-format>
</texture-unit>
<program>
<vertex-shader>Shaders/crop.vert</vertex-shader>
<fragment-shader>Shaders/crop.frag</fragment-shader>
</program>
<uniform>
<name>NoiseTex</name>
<type>sampler-3d</type>
<value type="int">0</value>
</uniform>
<uniform>
<name>SampleTex</name>
<type>sampler-2d</type>
<value type="int">1</value>
</uniform>
<uniform>
<name>ColorsTex</name>
<type>sampler-1d</type>
<value type="int">2</value>
</uniform>
<uniform>
<name>snowlevel</name>
<type>float</type>
<value><use>snow-level</use></value>
</uniform>
</pass>
</technique>
</PropertyList>

View file

@ -49,7 +49,7 @@
<technique n="9">
<predicate>
<and>
<property>/sim/rendering/crop-shader</property>
<property>/sim/rendering/transition-shader</property>
<property>/sim/rendering/shader-effects</property>
<or>
<less-equal>

View file

@ -49,7 +49,7 @@
<technique n="9">
<predicate>
<and>
<property>/sim/rendering/crop-shader</property>
<property>/sim/rendering/transition-shader</property>
<property>/sim/rendering/shader-effects</property>
<or>
<less-equal>

View file

@ -49,7 +49,7 @@
<technique n="9">
<predicate>
<and>
<property>/sim/rendering/crop-shader</property>
<property>/sim/rendering/transition-shader</property>
<property>/sim/rendering/shader-effects</property>
<or>
<less-equal>

View file

@ -113,7 +113,7 @@
<aloft>
<entry>
<elevation-ft>3000</elevation-ft>
<elevation-ft>5000</elevation-ft>
<wind-from-heading-deg>300</wind-from-heading-deg>
<wind-speed-kt>10</wind-speed-kt>
<visibility-m>16093.44</visibility-m>
@ -128,7 +128,7 @@
</entry>
<entry>
<elevation-ft>6000</elevation-ft>
<elevation-ft>10000</elevation-ft>
<wind-from-heading-deg>310</wind-from-heading-deg>
<wind-speed-kt>20</wind-speed-kt>
<turbulence>
@ -141,7 +141,7 @@
</entry>
<entry>
<elevation-ft>9000</elevation-ft>
<elevation-ft>18000</elevation-ft>
<wind-from-heading-deg>320</wind-from-heading-deg>
<wind-speed-kt>30</wind-speed-kt>
<wind-heading-change-deg>35</wind-heading-change-deg>
@ -149,7 +149,7 @@
</entry>
<entry>
<elevation-ft>30000</elevation-ft>
<elevation-ft>24000</elevation-ft>
<wind-from-heading-deg>330</wind-from-heading-deg>
<wind-speed-kt>50</wind-speed-kt>
<wind-heading-change-deg>35</wind-heading-change-deg>
@ -157,7 +157,7 @@
</entry>
<entry>
<elevation-ft>40000</elevation-ft>
<elevation-ft>30000</elevation-ft>
<wind-from-heading-deg>340</wind-from-heading-deg>
<wind-speed-kt>70</wind-speed-kt>
<wind-heading-change-deg>35</wind-heading-change-deg>

View file

@ -111,7 +111,7 @@
<!-- split the wind vector into it's components -->
<filter>
<name>MetarController:wind-from-north-kt</name>
<name>MetarController:wind-from-north-fps</name>
<type>exponential</type>
<filter-time>30</filter-time>
<enable>
@ -119,22 +119,12 @@
<property>/environment/metar/valid</property>
</condition>
</enable>
<input>
<expression>
<cos>
<product>
<property>/environment/metar/base-wind-dir-deg</property>
<value>0.0174533</value>
</product>
</cos>
</expression>
<scale>/environment/metar/base-wind-speed-kt</scale>
</input>
<output>/environment/metar/base-wind-from-north-kt</output>
<input>/environment/metar/base-wind-from-north-fps</input>
<output>/environment/config/boundary/entry[0]/wind-from-north-fps</output>
</filter>
<filter>
<name>MetarController:wind-from-east-kt</name>
<name>MetarController:wind-from-east-fps</name>
<type>exponential</type>
<filter-time>30</filter-time>
<enable>
@ -142,71 +132,8 @@
<property>/environment/metar/valid</property>
</condition>
</enable>
<input>
<expression>
<sin>
<product>
<property>/environment/metar/base-wind-dir-deg</property>
<value>0.0174533</value>
</product>
</sin>
</expression>
<scale>/environment/metar/base-wind-speed-kt</scale>
</input>
<output>/environment/metar/base-wind-from-east-kt</output>
</filter>
<filter>
<name>MetarController::wind-speed-kt</name>
<enable>
<condition>
<property>/environment/metar/valid</property>
</condition>
</enable>
<input>
<expression>
<!-- pythagoras in markup language -->
<sqrt>
<sum>
<product>
<property>/environment/metar/base-wind-from-east-kt</property>
<property>/environment/metar/base-wind-from-east-kt</property>
</product>
<product>
<property>/environment/metar/base-wind-from-north-kt</property>
<property>/environment/metar/base-wind-from-north-kt</property>
</product>
</sum>
</sqrt>
</expression>
</input>
<output>/environment/config/boundary/entry[0]/wind-speed-kt</output>
<type>gain</type>
<gain>1.0</gain>
</filter>
<filter>
<name>MetarController:wind-from-heading-deg</name>
<enable>
<condition>
<property>/environment/metar/valid</property>
</condition>
</enable>
<input>
<expression>
<atan2>
<property>/environment/metar/base-wind-from-east-kt</property>
<property>/environment/metar/base-wind-from-north-kt</property>
</atan2>
</expression>
</input>
<output>/environment/config/boundary/entry[0]/wind-from-heading-deg</output>
<type>gain</type>
<gain>57.3</gain> <!-- radians to degree -->
<period>
<min>0</min>
<max>360</max>
</period>
<input>/environment/metar/base-wind-from-east-fps</input>
<output>/environment/config/boundary/entry[0]/wind-from-east-fps</output>
</filter>
<!-- Adjust the wind-vector for the layers -->

11
Nasal/seaport.nas Normal file
View file

@ -0,0 +1,11 @@
_setlistener("/sim/presets/latitude-deg", func {
print("*** NEW LOCATION ***");
settimer(func {
var typ = getprop("/sim/type");
var lat = getprop("/position/latitude-deg");
var lon = getprop("/position/longitude-deg");
var g = geodinfo(lat, lon);
if ((g != nil and g[1] != nil and g[1].solid) and (typ == "seaplane") )
fgcommand("dialog-show", props.Node.new({ "dialog-name": "seaport" }));
}, 8);
}, 1);

View file

@ -127,6 +127,7 @@ var MP_share_pp = "environment/wildfire/share-events";
var save_on_exit_pp = "environment/wildfire/save-on-exit";
var restore_on_startup_pp = "environment/wildfire/restore-on-startup";
var crash_fire_pp = "environment/wildfire/fire-on-crash";
var impact_fire_pp = "environment/wildfire/fire-on-impact";
var report_score_pp = "environment/wildfire/report-score";
# Internal properties to control the models
var models_enabled_pp = "environment/wildfire/models/enabled";
@ -820,6 +821,7 @@ _setlistener("/sim/signals/nasal-dir-initialized", func {
});
props.globals.initNode(MP_share_pp, 1, "BOOL");
props.globals.initNode(crash_fire_pp, 1, "BOOL");
props.globals.initNode(impact_fire_pp, 1, "BOOL");
props.globals.initNode(save_on_exit_pp, 0, "BOOL");
props.globals.initNode(restore_on_startup_pp, 0, "BOOL");
props.globals.initNode(models_enabled_pp, 1, "BOOL");
@ -855,6 +857,22 @@ _setlistener("/sim/signals/nasal-dir-initialized", func {
wildfire.ignite(geo.aircraft_position());
});
# Detect impact
var impact_node = props.globals.getNode("sim/ai/aircraft/impact/bomb", 1);
setlistener("sim/ai/aircraft/impact/bomb", func(n) {
if (getprop(impact_fire_pp) and n.getBoolValue()){
var node = props.globals.getNode(n.getValue(), 1);
var impactpos = geo.Coord.new();
impactpos.set_latlon(
node.getNode("impact/latitude-deg").getValue(),
node.getNode("impact/longitude-deg").getValue()
);
wildfire.ignite(impactpos);
}
});
printlog("info", "Wildfire ... initialized.");
});
###############################################################################
@ -917,6 +935,7 @@ var dialog = {
["Share over MP", MP_share_pp],
["Show 3d models", models_enabled_pp],
["Crash starts fire", crash_fire_pp],
["Impact starts fire", impact_fire_pp],
["Report score", report_score_pp],
["Save on exit", save_on_exit_pp]]) {
var w = content.addChild("checkbox");

View file

@ -9,6 +9,8 @@ uniform sampler3D NoiseTex;
uniform sampler2D SampleTex;
uniform sampler1D ColorsTex;
varying vec4 constantColor;
uniform float snowlevel; // From /sim/rendering/snow-level-m
const float scale = 1.0;
@ -57,7 +59,7 @@ void main (void)
c1 = mix(c1, clamp(n+nvL[2]*4.1+vec4(0.1, 0.1, nvL[2]*2.2, 1.0), 0.7, 1.0), smoothstep(snowlevel+300.0, snowlevel+360.0, (rawpos.z)+nvL[1]*3000.0));
vec3 diffuse = gl_Color.rgb * max(0.0, dot(VNormal, gl_LightSource[0].position.xyz));
vec4 ambient_light = gl_LightSource[0].diffuse * vec4(diffuse, 1.0);
vec4 ambient_light = constantColor + gl_LightSource[0].diffuse * vec4(diffuse, 1.0);
c1 *= ambient_light;
vec4 finalColor = c1;

View file

@ -4,6 +4,7 @@ varying vec4 rawpos;
varying vec4 ecPosition;
varying vec3 VNormal;
varying vec3 Normal;
varying vec4 constantColor;
void main(void)
{
@ -14,6 +15,10 @@ void main(void)
VNormal = normalize(gl_NormalMatrix * gl_Normal);
Normal = normalize(gl_Normal);
gl_FrontColor = gl_Color;
gl_FrontColor = gl_Color;
constantColor = gl_FrontMaterial.emission
+ gl_Color * (gl_LightModel.ambient + gl_LightSource[0].ambient);
gl_Position = ftransform();
}

View file

@ -7,6 +7,7 @@ varying vec3 VBinormal;
varying vec3 VNormal;
varying vec3 Normal;
varying float bump;
varying float fogCoord;
uniform sampler3D NoiseTex;
uniform sampler2D SampleTex;
@ -98,13 +99,11 @@ void main (void)
float vegetationlevel = (rawpos.z)+nvL[2]*3000.0;
float fogFactor;
float fogCoord = ecPosition.z;
const float LOG2 = 1.442695;
fogFactor = exp2(-gl_Fog.density * gl_Fog.density * fogCoord * fogCoord * LOG2);
float fogFactor = exp(-gl_Fog.density * gl_Fog.density * fogCoord * fogCoord);
float biasFactor = exp2(-0.00000002 * fogCoord * fogCoord * LOG2);
float n=0.06;
float n = 0.06;
n += nvL[0]*0.4;
n += nvL[1]*0.6;
n += nvL[2]*2.0;
@ -114,7 +113,9 @@ void main (void)
n += noisevec[2]*0.8;
n += noisevec[3]*2.1;
n = mix(0.6, n, biasFactor);
//very low n/biasFactor mix, to keep forest color
n = mix(0.05, n, biasFactor);
vec4 c1;
c1 = basecolor * vec4(smoothstep(-1.3, 0.5, n), smoothstep(-1.3, 0.5, n), smoothstep(-2.0, 0.9, n), 0.0);

View file

@ -6,6 +6,7 @@ varying vec3 VBinormal;
varying vec3 Normal;
varying vec4 constantColor;
varying float bump;
varying float fogCoord;
attribute vec3 tangent;
attribute vec3 binormal;
@ -25,4 +26,7 @@ void main(void)
+ gl_FrontColor * (gl_LightModel.ambient + gl_LightSource[0].ambient);
gl_Position = ftransform();
gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0;
fogCoord = abs(ecPosition.z / ecPosition.w);
}

View file

@ -270,6 +270,15 @@
<command>dialog-apply</command>
</binding>
</checkbox>
<checkbox>
<halign>left</halign>
<label>Transition effects</label>
<property>/sim/rendering/transition-shader</property>
<binding>
<command>dialog-apply</command>
</binding>
</checkbox>
<checkbox>
<halign>left</halign>

123
gui/dialogs/seaport.xml Normal file
View file

@ -0,0 +1,123 @@
<?xml version="1.0"?>
<PropertyList>
<name>seaport</name>
<layout>vbox</layout>
<nasal>
<!--
Our coastlines are too unrealiable to just teleport to the nearest seaport.
We may have to search around its reported location until we actually find water.
-->
<open>
var label = cmdarg().getNode("text/label");
var apt = airportinfo("seaport");
var rwys = apt.runways;
var lat = apt.lat;
var lon = apt.lon;
label.setValue(" The nearest seaport is \"" ~ apt.name ~ "\" (" ~ apt.id ~ ") ");
var goto_seaport = func {
var rwyid = keys(rwys)[0];
var rwy = rwys[rwyid];
print("SP: going to seaport ", apt.id, "/", rwyid, " (\"", apt.name, "\")");
setprop("/sim/presets/airport-id", apt.id);
teleport(rwy.lat, rwy.lon);
settimer(verify, 4);
}
var verify = func {
var p = geo.aircraft_position();
if (on_water(p.lat(), p.lon())) {
print("SP: seaport center is on water");
return;
}
foreach (var r; keys(rwys)) {
print("SP: trying runway ", r);
var lat = rwys[r].lat;
var lon = rwys[r].lon;
if (on_water(lat, lon)) {
setprop("/sim/presets/runway", r);
setprop("/sim/presets/heading-deg", rwys[r].heading);
print("SP: runway ", r, " is on water");
return teleport(lat, lon);
}
}
print("SP: trying circle");
for (var dist = 500; dist &lt;= 1500; dist += 500) {
print("SP:\tat distance ", dist, " m");
for (var course = 0; course &lt; 360; course += 60) {
print("SP:\t\tat course ", course, " degree");
p.set_latlon(apt.lat, apt.lon);
p.apply_course_distance(course, dist);
if (on_water(p.lat(), p.lon())) {
print("SP: found water");
setprop("/sim/presets/heading-deg", course);
return teleport(p.lat(), p.lon());
}
}
}
print("SP: no water found");
}
var teleport = func(lat, lon) {
setprop("/sim/presets/latitude-deg", lat);
setprop("/sim/presets/longitude-deg", lon);
fgcommand("presets-commit");
}
var on_water = func(lat, lon) {
var g = geodinfo(lat, lon);
return g != nil and g[1] != nil and !g[1].solid;
}
</open>
</nasal>
<group>
<layout>hbox</layout>
<empty><stretch>1</stretch></empty>
<text>
<label>Location inappropriate for a seaplane</label>
</text>
<empty><stretch>1</stretch></empty>
</group>
<hrule/>
<text>
<label></label>
</text>
<group>
<layout>hbox</layout>
<button>
<legend>Stay anyway</legend>
<equal>1</equal>
<key>Esc</key>
<binding>
<command>dialog-close</command>
</binding>
</button>
<button>
<legend>Go to seaport</legend>
<default>1</default>
<equal>1</equal>
<binding>
<command>nasal</command>
<script>goto_seaport()</script>
</binding>
<binding>
<command>dialog-close</command>
</binding>
</button>
</group>
</PropertyList>

View file

@ -596,7 +596,10 @@ Started September 2000 by David Megginson, david@megginson.com
<traffic-manager>
<enabled type="bool">true</enabled>
<heuristics type="bool">true</heuristics>
<datafile type="string"></datafile>
<instantaneous-action type="bool">false</instantaneous-action>
<dumpdata type="bool">false</dumpdata>
<proportion>1.0</proportion>
</traffic-manager>