Merge branch 'master' of git://gitorious.org/fg/fgdata
This commit is contained in:
commit
8218cf2580
26 changed files with 119 additions and 72 deletions
|
@ -109,7 +109,7 @@
|
|||
<use>/environment/terminator-relative-position-m</use>
|
||||
</terminator>
|
||||
<fogtype>
|
||||
<use>/sim/rendering/scattering-shader</use>
|
||||
<use>/sim/rendering/shaders/skydome</use>
|
||||
</fogtype>
|
||||
<!-- END fog include -->
|
||||
</parameters>
|
||||
|
@ -117,10 +117,9 @@
|
|||
<predicate>
|
||||
<and>
|
||||
<property>/sim/rendering/shaders/water</property>
|
||||
<!--<property>/sim/rendering/shader-effects</property>-->
|
||||
<less-equal>
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||||
<value type="float">2.0</value>
|
||||
<float-property>/sim/rendering/shaders/quality-level</float-property>
|
||||
<float-property>/sim/rendering/shaders/water</float-property>
|
||||
</less-equal>
|
||||
<or>
|
||||
<less-equal>
|
||||
|
@ -492,7 +491,6 @@
|
|||
<predicate>
|
||||
<and>
|
||||
<property>/sim/rendering/shaders/water</property>
|
||||
<property>/sim/rendering/shaders/quality-level</property>
|
||||
<or>
|
||||
<less-equal>
|
||||
<value type="float">2.0</value>
|
||||
|
|
|
@ -37,7 +37,7 @@ in Aircraft/A320/Models/Effects/a320_bumpspec.eff ( or whatever, private to the
|
|||
<technique n="10">
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||||
<predicate>
|
||||
<and>
|
||||
<property>/sim/rendering/shader-effects</property>
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||||
<property>/sim/rendering/shaders/model</property>
|
||||
<or>
|
||||
<less-equal>
|
||||
<value type="float">2.0</value>
|
||||
|
|
|
@ -41,7 +41,7 @@
|
|||
<use>/environment/terminator-relative-position-m</use>
|
||||
</terminator>
|
||||
<fogtype>
|
||||
<use>/sim/rendering/scattering-shader</use>
|
||||
<use>/sim/rendering/shaders/skydome</use>
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||||
</fogtype>
|
||||
<!-- END fog include -->
|
||||
|
||||
|
@ -49,11 +49,7 @@
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|||
<technique n="9">
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||||
<predicate>
|
||||
<and>
|
||||
<!--<property>/sim/rendering/shader-effects</property>-->
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||||
<less-equal>
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||||
<value type="float">3.0</value>
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||||
<float-property>/sim/rendering/shaders/quality-level</float-property>
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||||
</less-equal>
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||||
<property>/sim/rendering/shaders/generic</property>
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||||
<or>
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||||
<less-equal>
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||||
<value type="float">2.0</value>
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||||
|
|
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@ -16,7 +16,7 @@
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|||
<depth-factor type="float">0.01</depth-factor>
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||||
<canopy-height type="float">15.0</canopy-height>
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||||
<quality-level>
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||||
<use>/sim/rendering/shaders/quality-level</use>
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||||
<use>/sim/rendering/shaders/landmass</use>
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||||
</quality-level>
|
||||
</parameters>
|
||||
|
||||
|
@ -37,7 +37,7 @@
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|||
<use>/environment/terminator-relative-position-m</use>
|
||||
</terminator>
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||||
<fogtype>
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||||
<use>/sim/rendering/scattering-shader</use>
|
||||
<use>/sim/rendering/shaders/skydome</use>
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||||
</fogtype>
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||||
<!-- END fog include -->
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||||
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||||
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@ -50,8 +50,8 @@
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|||
<and>
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||||
<property>/sim/rendering/shaders/landmass</property>
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||||
<less-equal>
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||||
<value type="float">4.5</value>
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||||
<float-property>/sim/rendering/shaders/quality-level</float-property>
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||||
<value type="float">4.0</value>
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||||
<float-property>/sim/rendering/shaders/landmass</float-property>
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||||
</less-equal>
|
||||
<or>
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||||
<less-equal>
|
||||
|
|
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@ -9,13 +9,13 @@
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|||
<material>
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||||
<color-mode-uniform>1</color-mode-uniform> <!-- DIFFUSE -->
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||||
</material>
|
||||
<condition><use>/sim/rendering/shader-effects</use></condition>
|
||||
<condition><use>/sim/rendering/shader/generic</use></condition>
|
||||
<factor>1</factor>
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||||
</parameters>
|
||||
<technique n="10">
|
||||
<predicate>
|
||||
<and>
|
||||
<property>/sim/rendering/shader-effects</property>
|
||||
<property>/sim/rendering/shaders/generic</property>
|
||||
<or>
|
||||
<less-equal>
|
||||
<value type="float">2.0</value>
|
||||
|
|
|
@ -133,7 +133,7 @@ please see Docs/README.model-combined.eff for documentation
|
|||
<use>/environment/terminator-relative-position-m</use>
|
||||
</terminator>
|
||||
<fogtype>
|
||||
<use>/sim/rendering/scattering-shader</use>
|
||||
<use>/sim/rendering/shaders/skydome</use>
|
||||
</fogtype>
|
||||
<!-- END fog include -->
|
||||
</parameters>
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||||
|
@ -147,7 +147,6 @@ please see Docs/README.model-combined.eff for documentation
|
|||
<predicate>
|
||||
<and>
|
||||
<property>/sim/rendering/shaders/model</property>
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||||
<property>/sim/rendering/shaders/quality-level</property>
|
||||
<or>
|
||||
<less-equal>
|
||||
<value type="float">2.0</value>
|
||||
|
|
|
@ -28,14 +28,14 @@
|
|||
<use>/environment/terminator-relative-position-m</use>
|
||||
</terminator>
|
||||
<fogtype>
|
||||
<use>/sim/rendering/scattering-shader</use>
|
||||
<use>/sim/rendering/shaders/skydome</use>
|
||||
</fogtype>
|
||||
<!-- END fog include -->
|
||||
</parameters>
|
||||
<technique n="10">
|
||||
<predicate>
|
||||
<and>
|
||||
<property>/sim/rendering/shader-effects</property>
|
||||
<property>/sim/rendering/shaders/generic</property>
|
||||
<or>
|
||||
<less-equal>
|
||||
<value type="float">2.0</value>
|
||||
|
|
|
@ -8,7 +8,7 @@
|
|||
<technique n="10">
|
||||
<predicate>
|
||||
<and>
|
||||
<property>/sim/rendering/shader-effects</property>
|
||||
<property>/sim/rendering/clouds3d-enable</property>
|
||||
<less-equal>
|
||||
<value type="float">1.0</value>
|
||||
<shader-language/>
|
||||
|
|
|
@ -123,7 +123,7 @@ EXAMPLES: You can find examples of both usages in the Hunter and Lightning model
|
|||
<use>/environment/terminator-relative-position-m</use>
|
||||
</terminator>
|
||||
<fogtype>
|
||||
<use>/sim/rendering/scattering-shader</use>
|
||||
<use>/sim/rendering/shaders/skydome</use>
|
||||
</fogtype>
|
||||
</parameters>
|
||||
|
||||
|
@ -135,7 +135,7 @@ EXAMPLES: You can find examples of both usages in the Hunter and Lightning model
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|||
<technique n="9">
|
||||
<predicate>
|
||||
<and>
|
||||
<property>/sim/rendering/shader-effects</property>
|
||||
<property>/sim/rendering/shaders/model</property>
|
||||
<or>
|
||||
<less-equal>
|
||||
<value type="float">2.0</value>
|
||||
|
|
|
@ -114,7 +114,7 @@
|
|||
|
||||
<predicate>
|
||||
<and>
|
||||
<property>/sim/rendering/shader-effects</property>
|
||||
<property>/sim/rendering/shaders/model</property>
|
||||
<or>
|
||||
<less-equal>
|
||||
<value type="float">2.0</value>
|
||||
|
|
|
@ -78,7 +78,7 @@
|
|||
<use>/environment/terminator-relative-position-m</use>
|
||||
</terminator>
|
||||
<fogtype>
|
||||
<use>/sim/rendering/scattering-shader</use>
|
||||
<use>/sim/rendering/shaders/skydome</use>
|
||||
</fogtype>
|
||||
<!-- END fog include -->
|
||||
</parameters>
|
||||
|
@ -89,7 +89,7 @@
|
|||
<technique n="9">
|
||||
<predicate>
|
||||
<and>
|
||||
<property>/sim/rendering/shader-effects</property>
|
||||
<property>/sim/rendering/shaders/generic</property>
|
||||
<or>
|
||||
<less-equal>
|
||||
<value type="float">2.0</value>
|
||||
|
|
|
@ -36,7 +36,6 @@
|
|||
<technique n="8">
|
||||
<predicate>
|
||||
<and>
|
||||
<property>/sim/rendering/shaders/quality-level</property>
|
||||
<property>/sim/rendering/shaders/skydome</property>
|
||||
<or>
|
||||
<less-equal>
|
||||
|
|
|
@ -51,7 +51,7 @@
|
|||
<use>/environment/terminator-relative-position-m</use>
|
||||
</terminator>
|
||||
<fogtype>
|
||||
<use>/sim/rendering/scattering-shader</use>
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||||
<use>/sim/rendering/shaders/skydome</use>
|
||||
</fogtype>
|
||||
</parameters>
|
||||
<!-- put techniques at a "high" index to allow derived effects to
|
||||
|
@ -59,7 +59,7 @@
|
|||
<technique n="10">
|
||||
<predicate>
|
||||
<and>
|
||||
<property>/sim/rendering/shader-effects</property>
|
||||
<property>/sim/rendering/shaders/generic</property>
|
||||
|
||||
<or>
|
||||
<less-equal>
|
||||
|
|
|
@ -8,7 +8,7 @@
|
|||
<technique n="10">
|
||||
<predicate>
|
||||
<and>
|
||||
<property>/sim/rendering/shader-effects</property>
|
||||
<property>/sim/rendering/shaders/generic</property>
|
||||
<less-equal>
|
||||
<value type="float">1.0</value>
|
||||
<shader-language/>
|
||||
|
|
|
@ -80,7 +80,7 @@ parameters :
|
|||
<use>/environment/terminator-relative-position-m</use>
|
||||
</terminator>
|
||||
<fogtype>
|
||||
<use>/sim/rendering/scattering-shader</use>
|
||||
<use>/sim/rendering/shaders/skydome</use>
|
||||
</fogtype>
|
||||
<!-- END fog include -->
|
||||
</parameters>
|
||||
|
@ -94,7 +94,6 @@ parameters :
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|||
<predicate>
|
||||
<and>
|
||||
<property>/sim/rendering/shaders/transition</property>
|
||||
<property>/sim/rendering/shaders/quality-level</property>
|
||||
<or>
|
||||
<less-equal>
|
||||
<value type="float">2.0</value>
|
||||
|
|
|
@ -33,14 +33,13 @@
|
|||
<use>/environment/terminator-relative-position-m</use>
|
||||
</terminator>
|
||||
<fogtype>
|
||||
<use>/sim/rendering/scattering-shader</use>
|
||||
<use>/sim/rendering/shaders/skydome</use>
|
||||
</fogtype>
|
||||
<!-- END fog include -->
|
||||
</parameters>
|
||||
<technique n="10">
|
||||
<predicate>
|
||||
<and>
|
||||
<!--<property>/sim/rendering/shader-effects</property>-->
|
||||
<property>/sim/rendering/random-vegetation</property>
|
||||
<less-equal>
|
||||
<value type="float">1.0</value>
|
||||
|
|
|
@ -29,7 +29,7 @@
|
|||
<use>/environment/terminator-relative-position-m</use>
|
||||
</terminator>
|
||||
<fogtype>
|
||||
<use>/sim/rendering/scattering-shader</use>
|
||||
<use>/sim/rendering/shaders/skydome</use>
|
||||
</fogtype>
|
||||
<!-- END fog include -->
|
||||
|
||||
|
@ -43,7 +43,6 @@
|
|||
<predicate>
|
||||
<and>
|
||||
<property>/sim/rendering/shaders/urban</property>
|
||||
<property>/sim/rendering/shaders/quality-level</property>
|
||||
<less-equal>
|
||||
<value type="float">4.0</value>
|
||||
<float-property>/sim/rendering/shaders/urban</float-property>
|
||||
|
@ -288,10 +287,9 @@
|
|||
<predicate>
|
||||
<and>
|
||||
<property>/sim/rendering/shaders/urban</property>
|
||||
<!--<property>/sim/rendering/shader-effects</property>-->
|
||||
<less-equal>
|
||||
<value type="float">2.0</value>
|
||||
<float-property>/sim/rendering/shaders/quality-level</float-property>
|
||||
<float-property>/sim/rendering/shaders/urban</float-property>
|
||||
</less-equal>
|
||||
<or>
|
||||
<less-equal>
|
||||
|
|
|
@ -66,18 +66,17 @@
|
|||
<use>/environment/terminator-relative-position-m</use>
|
||||
</terminator>
|
||||
<fogtype>
|
||||
<use>/sim/rendering/scattering-shader</use>
|
||||
<use>/sim/rendering/shaders/skydome</use>
|
||||
</fogtype>
|
||||
<!-- END fog include -->
|
||||
</parameters>
|
||||
<technique n="8">
|
||||
<predicate>
|
||||
<and>
|
||||
<property>/sim/rendering/water-shader</property>
|
||||
<property>/sim/rendering/shader-effects</property>
|
||||
<property>/sim/rendering/shaders/water</property>
|
||||
<less-equal>
|
||||
<value type="float">2.0</value>
|
||||
<float-property>/sim/rendering/quality-level</float-property>
|
||||
<float-property>/sim/rendering/shaders/water</float-property>
|
||||
</less-equal>
|
||||
<or>
|
||||
<less-equal>
|
||||
|
@ -310,8 +309,7 @@
|
|||
<technique n="9">
|
||||
<predicate>
|
||||
<and>
|
||||
<property>/sim/rendering/water-shader</property>
|
||||
<property>/sim/rendering/shader-effects</property>
|
||||
<property>/sim/rendering/shaders/water</property>
|
||||
<or>
|
||||
<less-equal>
|
||||
<value type="float">2.0</value>
|
||||
|
|
|
@ -125,7 +125,7 @@
|
|||
<use>/environment/terminator-relative-position-m</use>
|
||||
</terminator>
|
||||
<fogtype>
|
||||
<use>/sim/rendering/scattering-shader</use>
|
||||
<use>/sim/rendering/shaders/skydome</use>
|
||||
</fogtype>
|
||||
<!-- END fog include -->
|
||||
</parameters>
|
||||
|
|
|
@ -12,6 +12,7 @@ $Id$
|
|||
|
||||
<PropertyList>
|
||||
|
||||
<name>applesmc</name>
|
||||
<name>ST LIS3LV02DL Accelerometer</name>
|
||||
<name>ST LIS3L V02DL Accelerometer</name>
|
||||
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
// -*-C++-*-
|
||||
// Texture switching based on face slope and snow level
|
||||
// based on earlier work by Frederic Bouvier, Tim Moore, and Yves Sablonier.
|
||||
// Š Emilian Huminiuc 2011
|
||||
// <EFBFBD> Emilian Huminiuc 2011
|
||||
|
||||
// Ambient term comes in gl_Color.rgb.
|
||||
varying vec4 diffuse_term, RawPos;
|
||||
|
@ -35,7 +35,7 @@ void main()
|
|||
|
||||
Noise = texture3D(NoiseTex, RawPos.xyz*0.0011);
|
||||
MixFactor = Noise.r * Noise.g * Noise.b; //Mixing Factor to create a more organic looking boundary
|
||||
MixFactor *= 300;
|
||||
MixFactor *= 300.0;
|
||||
MixFactor = clamp(MixFactor, 0.0, 1.0);
|
||||
L1 = 0.90 - 0.02 * MixFactor; //first transition slope
|
||||
L2 = 0.78 + 0.04 * MixFactor; //Second transition slope
|
||||
|
@ -67,9 +67,9 @@ void main()
|
|||
|
||||
//pull the texture fetch outside flow control to fix aliasing artefacts :(
|
||||
vec4 baseTexel = texture2D(BaseTex, gl_TexCoord[0].st);
|
||||
vec4 secondTexel = texture2D(SecondTex, gl_TexCoord[0].st);
|
||||
vec4 thirdTexel = texture2D(ThirdTex, gl_TexCoord[0].st);
|
||||
vec4 snowTexel = texture2D(SnowTex, gl_TexCoord[0].st * 2);
|
||||
vec4 secondTexel = texture2D(SecondTex, gl_TexCoord[0].st);
|
||||
vec4 thirdTexel = texture2D(ThirdTex, gl_TexCoord[0].st);
|
||||
vec4 snowTexel = texture2D(SnowTex, gl_TexCoord[0].st);
|
||||
//Normal transition. For more abrupt faces apply another texture (or 2).
|
||||
if (InverseSlope == 0.0) {
|
||||
//Do we do an intermediate transition
|
||||
|
@ -123,10 +123,10 @@ void main()
|
|||
texel.rgb = texel.rgb * wetness;
|
||||
|
||||
|
||||
|
||||
float altitude = RawPos.z;
|
||||
//Snow texture for areas higher than SnowLevel
|
||||
if (RawPos.z >= SnowLevel - (1000.0 * slope + 300 * MixFactor) && slope > L2 - 0.12) {
|
||||
texel = mix(texel, mix(texel, snowTexel, smoothstep(L2 - 0.09 * MixFactor, L2, slope)), smoothstep(SnowLevel - (1000.0 * slope + 300 * MixFactor), SnowLevel - (1000 * slope - 150 * MixFactor), RawPos.z));
|
||||
if (altitude >= SnowLevel - (1000.0 * slope + 300.0 * MixFactor) && slope > L2 - 0.12) {
|
||||
texel = mix(texel, mix(texel, snowTexel, smoothstep(L2 - 0.09 * MixFactor, L2, slope)), smoothstep(SnowLevel - (1000.0 * slope + 300.0 * MixFactor), SnowLevel - (1000.0 * slope - 150.0 * MixFactor), altitude));
|
||||
}
|
||||
|
||||
fragColor = color * texel + specular;
|
||||
|
@ -139,7 +139,8 @@ void main()
|
|||
}
|
||||
|
||||
//fogFactor = exp(-gl_Fog.density * gl_Fog.density * fogCoord * fogCoord);
|
||||
fragColor.rgb *= 1.2 - 0.4 * MixFactor;
|
||||
fragColor.rgb = fog_Func(fragColor.rgb, fogType);
|
||||
//gl_FragColor = mix(gl_Fog.color, fragColor, fogFactor);
|
||||
gl_FragColor = fragColor;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -69,7 +69,7 @@ void main (void)
|
|||
float pf;
|
||||
|
||||
///BEGIN bump
|
||||
if (nmap_enabled > 0 && shader_qual > 1){
|
||||
if (nmap_enabled > 0 && shader_qual > 2){
|
||||
N = nmap.rgb * 2.0 - 1.0;
|
||||
N = normalize(N.x * VTangent + N.y * VBinormal + N.z * VNormal);
|
||||
if (nmap_dds > 0)
|
||||
|
@ -107,7 +107,7 @@ void main (void)
|
|||
////////////////////////////////////////////////////////////////////
|
||||
//BEGIN reflect
|
||||
////////////////////////////////////////////////////////////////////
|
||||
if (refl_enabled > 0 && shader_qual > 0){
|
||||
if (refl_enabled > 0 && shader_qual > 1){
|
||||
float reflFactor;
|
||||
float transparency_offset = clamp(refl_correction, -1.0, 1.0);// set the user shininess offset
|
||||
|
||||
|
@ -115,7 +115,7 @@ void main (void)
|
|||
// map the shininess of the object with user input
|
||||
//float pam = (map.a * -2) + 1; //reverse map
|
||||
reflFactor = reflmap.a + transparency_offset;
|
||||
} else if (nmap_enabled > 0 && shader_qual > 1) {
|
||||
} else if (nmap_enabled > 0 && shader_qual > 2) {
|
||||
// set the reflectivity proportional to shininess with user input
|
||||
reflFactor = (gl_FrontMaterial.shininess / 128.0) * nmap.a + transparency_offset;
|
||||
} else {
|
||||
|
|
|
@ -50,7 +50,7 @@ void main(void)
|
|||
fog_Func(fogType);
|
||||
|
||||
VNormal = normalize(gl_NormalMatrix * gl_Normal);
|
||||
if (nmap_enabled > 0 && shader_qual > 1){
|
||||
if (nmap_enabled > 0 && shader_qual > 2){
|
||||
VTangent = normalize(gl_NormalMatrix * tangent);
|
||||
VBinormal = normalize(gl_NormalMatrix * binormal);
|
||||
} else {
|
||||
|
|
|
@ -171,7 +171,7 @@
|
|||
|
||||
<checkbox>
|
||||
<halign>left</halign>
|
||||
<label>Random objects (triggers scenery reload)</label>
|
||||
<label>Random objects</label>
|
||||
<name>random-objects</name>
|
||||
<property>/sim/rendering/random-objects</property>
|
||||
<binding>
|
||||
|
@ -341,7 +341,22 @@
|
|||
<stretch>true</stretch>
|
||||
</hrule>
|
||||
</group>
|
||||
|
||||
|
||||
<group>
|
||||
<layout>vbox</layout>
|
||||
<padding>4</padding>
|
||||
<text>
|
||||
<padding>0</padding>
|
||||
<label>This slider overrides custom settings as set in</label>
|
||||
<halign>left</halign>
|
||||
</text>
|
||||
<text>
|
||||
<padding>0</padding>
|
||||
<label>the (advanced) Shader Options dialog.</label>
|
||||
<halign>left</halign>
|
||||
</text>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<layout>hbox</layout>
|
||||
|
||||
|
@ -375,9 +390,6 @@
|
|||
<layout>hbox</layout>
|
||||
<button>
|
||||
<legend>Shader Options</legend>
|
||||
<enable>
|
||||
<property>/sim/rendering/shaders/quality-level</property>
|
||||
</enable>
|
||||
<binding>
|
||||
<command>dialog-show</command>
|
||||
<dialog-name>shaders</dialog-name>
|
||||
|
@ -399,7 +411,6 @@
|
|||
<green>0.6</green>
|
||||
<blue>0.6</blue>
|
||||
</color>
|
||||
|
||||
</text>
|
||||
<text>
|
||||
<visible>
|
||||
|
@ -604,6 +615,25 @@
|
|||
<nasal>
|
||||
<open>
|
||||
gui.enable_widgets(cmdarg(), "shadows-debug", getprop("/sim/gui/devel-widgets"));
|
||||
|
||||
# overwrite custom shader settings on quality-slider input
|
||||
_setlistener("/sim/rendering/shaders/quality-level", func {
|
||||
var qualityLevel = getprop("/sim/rendering/shaders/quality-level");
|
||||
setprop("/sim/rendering/shaders/landmass",qualityLevel);
|
||||
setprop("/sim/rendering/shaders/urban",qualityLevel);
|
||||
setprop("/sim/rendering/shaders/water",qualityLevel);
|
||||
if (qualityLevel >= 1.0){
|
||||
qualityLevel = 1.0;
|
||||
}
|
||||
else {
|
||||
qualityLevel = 0.0;
|
||||
}
|
||||
setprop("/sim/rendering/shaders/contrails",qualityLevel);
|
||||
setprop("/sim/rendering/shaders/crop",qualityLevel);
|
||||
setprop("/sim/rendering/shaders/generic",qualityLevel);
|
||||
setprop("/sim/rendering/shaders/model",qualityLevel);
|
||||
setprop("/sim/rendering/shaders/transition",qualityLevel);
|
||||
});
|
||||
</open>
|
||||
</nasal>
|
||||
</PropertyList>
|
||||
|
|
|
@ -52,6 +52,14 @@
|
|||
<layout>vbox</layout>
|
||||
<halign>left</halign>
|
||||
|
||||
<text>
|
||||
<halign>left</halign>
|
||||
<label>Generic</label>
|
||||
<enable>
|
||||
<property>/sim/rendering/shaders/generic</property>
|
||||
</enable>
|
||||
</text>
|
||||
|
||||
<text>
|
||||
<halign>left</halign>
|
||||
<label>Crop</label>
|
||||
|
@ -108,18 +116,32 @@
|
|||
</enable>
|
||||
</text>
|
||||
|
||||
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<layout>vbox</layout>
|
||||
|
||||
<slider>
|
||||
<name>generic</name>
|
||||
<min>0.0</min>
|
||||
<max>1.0</max>
|
||||
<step>1.0</step>
|
||||
<fraction>0.5</fraction>
|
||||
<live>true</live>
|
||||
<property>/sim/rendering/shaders/generic</property>
|
||||
<binding>
|
||||
<command>dialog-apply</command>
|
||||
<object-name>generic</object-name>
|
||||
</binding>
|
||||
</slider>
|
||||
|
||||
<slider>
|
||||
<name>crop</name>
|
||||
<min>0.0</min>
|
||||
<max>1.0</max>
|
||||
<step>1.0</step>
|
||||
<fraction>0.5</fraction>
|
||||
<live>true</live>
|
||||
<property>/sim/rendering/shaders/crop</property>
|
||||
<binding>
|
||||
<command>dialog-apply</command>
|
||||
|
@ -130,9 +152,10 @@
|
|||
<slider>
|
||||
<name>landmass</name>
|
||||
<min>0.0</min>
|
||||
<max>1.0</max>
|
||||
<max>5.0</max>
|
||||
<step>1.0</step>
|
||||
<fraction>0.5</fraction>
|
||||
<fraction>0.17</fraction>
|
||||
<live>true</live>
|
||||
<property>/sim/rendering/shaders/landmass</property>
|
||||
<binding>
|
||||
<command>dialog-apply</command>
|
||||
|
@ -146,6 +169,7 @@
|
|||
<max>1.0</max>
|
||||
<step>1.0</step>
|
||||
<fraction>0.5</fraction>
|
||||
<live>true</live>
|
||||
<property>/sim/rendering/shaders/contrails</property>
|
||||
<binding>
|
||||
<command>dialog-apply</command>
|
||||
|
@ -159,6 +183,7 @@
|
|||
<max>1.0</max>
|
||||
<step>1.0</step>
|
||||
<fraction>0.5</fraction>
|
||||
<live>true</live>
|
||||
<property>/sim/rendering/shaders/transition</property>
|
||||
<binding>
|
||||
<command>dialog-apply</command>
|
||||
|
@ -169,9 +194,10 @@
|
|||
<slider>
|
||||
<name>model</name>
|
||||
<min>0.0</min>
|
||||
<max>1.0</max>
|
||||
<max>3.0</max>
|
||||
<step>1.0</step>
|
||||
<fraction>0.5</fraction>
|
||||
<fraction>0.25</fraction>
|
||||
<live>true</live>
|
||||
<property>/sim/rendering/shaders/model</property>
|
||||
<binding>
|
||||
<command>dialog-apply</command>
|
||||
|
@ -185,6 +211,7 @@
|
|||
<max>5.0</max>
|
||||
<step>1.0</step>
|
||||
<fraction>0.17</fraction>
|
||||
<live>true</live>
|
||||
<property>/sim/rendering/shaders/urban</property>
|
||||
<binding>
|
||||
<command>dialog-apply</command>
|
||||
|
@ -198,6 +225,7 @@
|
|||
<max>5.0</max>
|
||||
<step>1.0</step>
|
||||
<fraction>0.17</fraction>
|
||||
<live>true</live>
|
||||
<property>/sim/rendering/shaders/water</property>
|
||||
<binding>
|
||||
<command>dialog-apply</command>
|
||||
|
|
|
@ -68,10 +68,11 @@ Started September 2000 by David Megginson, david@megginson.com
|
|||
<realism type="int">5</realism>
|
||||
<filtering type="int">8</filtering>
|
||||
<shaders>
|
||||
<model type="float" userarchive="y">1.0</model>
|
||||
<crop type="float" userarchive="y">1.0</crop>
|
||||
<generic type="float" userarchive="y">1.0</generic>
|
||||
<landmass type="float" userarchive="y">1.0</landmass>
|
||||
<model type="float" userarchive="y">1.0</model>
|
||||
<contrails type="float" userarchive="y">1.0</contrails>
|
||||
<crop type="float" userarchive="y">1.0</crop>
|
||||
<skydome type="bool" userarchive="y">false</skydome>
|
||||
<transition type="float" userarchive="y">1.0</transition>
|
||||
<urban type="float" userarchive="y">1.0</urban>
|
||||
|
|
Loading…
Reference in a new issue