add probe class to debug.nas
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1 changed files with 166 additions and 31 deletions
197
Nasal/debug.nas
197
Nasal/debug.nas
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@ -63,6 +63,9 @@
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#
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#
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# debug.propify(<variable>) ... turn about everything into a props.Node
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# debug.propify(<variable>) ... turn about everything into a props.Node
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#
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#
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# debug.Probe class ... base class to collect stats; details below
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# debug.Breakpoint class ... conditional backtrace; details below
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#
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# CAVE: this file makes extensive use of ANSI color codes. These are
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# CAVE: this file makes extensive use of ANSI color codes. These are
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# interpreted by UNIX shells and MS Windows with ANSI.SYS extension
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# interpreted by UNIX shells and MS Windows with ANSI.SYS extension
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# installed. If the color codes aren't interpreted correctly, then
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# installed. If the color codes aren't interpreted correctly, then
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@ -438,6 +441,156 @@ var isnan = func {
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return !!size(err);
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return !!size(err);
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}
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}
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# Probe class - collect statistics; controlled via property tree
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# Data can be viewed / modified in the prop tree /_debug/nas/probe-<myLabel>/*
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# ./enable bool,
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# ./reset bool, reset hit counters to 0 and _start_time to now
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# ./hits[i] number of hits, by default i=0 -> hits
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# secondary counters can be added under the same path
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# with addCounter()
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# ./time after generateStats() show how long the probe was enabled
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# ./hps after generateStats() show avg. hits/second
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# ./hitratio after generateStats() if two counters: hits[1]/hits[0]
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#
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# == Example ==
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# var myProbe = debug.Probe.new("myLabel").enable();
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# var cnt2 = myProbe.addCounter(); # create a 2nd counter
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#
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# #at the place of interest (e.g. in some loop or class method) insert:
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# myProbe.hit(); # count how often this place in the code is hit
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# if (condition)
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# myProbe.hit(cnt2); # count how often condition is true
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#
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# print(myProbe.getHits());
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# print(myProbe.getHits(cnt2)/myProbe.getHits()); # print hit ratio
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#
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var Probe = {
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# label: Used in property path
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# prefix: Optional
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new: func(label, class = "probe") {
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var obj = {
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parents: [Probe],
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label: "",
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hits: [0],
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node: nil,
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_enableN: nil,
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_resetN: nil,
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_hitsN: [],
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_start_time: 0,
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_stop_time: 0,
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_timeoutN: nil, # > 0, disable probe after _timeout seconds
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_L: [],
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};
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if (typeof(label) != "scalar" or typeof(class) != "scalar") {
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die("Invalid argument type to Probe.new");
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}
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class = globals.string.replace(class, " ", "_");
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label = globals.string.replace(label, " ", "_");
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obj.label = globals.string.replace(label, "/", "_");
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obj.node = props.globals.getNode("/_debug/nas/"~class~"-"~obj.label, 1);
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obj.node.removeChildren();
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obj._enableN = obj.node.addChild("enable");
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obj._enableN.setBoolValue(0);
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append(obj._L,
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setlistener(obj._enableN, func(n) {
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if (n.getValue()) obj.enable();
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else obj.disable();
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}, 0, 0)
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);
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obj._resetN = obj.node.addChild("reset");
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obj._resetN.setBoolValue(0);
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append(obj._L,
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setlistener(obj._resetN, func(n) {
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if (n.getValue()) {
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obj.reset();
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n.setValue(0);
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}
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}, 0, 0)
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);
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append(obj._hitsN, obj.node.addChild("hits"));
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obj._hitsN[0].setIntValue(0);
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return obj;
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},
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reset: func {
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forindex (var i; me.hits) {
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me.hits[i] = 0;
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me._hitsN[i].setValue(0);
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}
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me._start_time = systime();
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},
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# set timeout, next hit() after timeout will disable()
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setTimeout: func(seconds) {
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if (!isa(me._timeoutN, props.Node))
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me._timeoutN = me.node.getNode("timeout", 1);
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me._timeoutN.setValue(num(seconds) or 0);
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return me;
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},
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#enable counting
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enable: func {
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me._enableN.setValue(1);
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me._start_time = systime();
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return me;
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},
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#disable counting, write time and hit/s to property tree
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disable: func {
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me._enableN.setValue(0);
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me._stop_time = systime();
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me.generateStats();
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return me;
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},
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generateStats: func {
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if (me._start_time) {
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if (me._enableN.getValue())
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me._stop_time = systime();
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var dt = me._stop_time - me._start_time;
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me.node.getNode("time", 1).setValue(dt);
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me.node.getNode("hps", 1).setValue(me.hits[0] / dt );
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if (size(me.hits) == 2)
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me.node.getNode("hitratio",1).setValue(me.hits[1] / me.hits[0] or 1);
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}
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},
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getHits: func(counter_id = 0) {
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return me.hits[counter_id];
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},
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# add secondary counter(s)
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# returns counter id
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addCounter: func {
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append(me._hitsN, me.node.addChild("hits"));
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append(me.hits, 0);
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return size(me._hitsN) - 1;
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},
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# increase counter (if enabled)
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# use addCounter() before using counter_id > 0
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hit: func(counter_id = 0, callback = nil) {
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if (me._enableN.getValue()) {
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if (counter_id >= size(me._hitsN)) {
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print("debug.Probe.hit(): Invalid counter_id");
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me.disable();
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return nil;
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}
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if (isa(me._timeoutN, props.Node)) {
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var timeout = me._timeoutN.getValue();
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if (timeout and systime() - me._start_time > timeout) {
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return me.disable();
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}
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}
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me.hits[counter_id] += 1;
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me._hitsN[counter_id].setIntValue(me.hits[counter_id]);
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if (typeof(callback) == "func")
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callback(me.hits);
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}
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return me;
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},
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};
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# Breakpoint (BP) - do conditional backtrace (BT) controlled via property tree
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# Breakpoint (BP) - do conditional backtrace (BT) controlled via property tree
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# * count how often the BP was hit
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# * count how often the BP was hit
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# * do only a limited number of BT, avoid flooding the log / console
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# * do only a limited number of BT, avoid flooding the log / console
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@ -461,64 +614,46 @@ var Breakpoint = {
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# dump_locals: bool passed to backtrace. Dump variables in BT.
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# dump_locals: bool passed to backtrace. Dump variables in BT.
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new: func(label, dump_locals = 1) {
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new: func(label, dump_locals = 1) {
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var obj = {
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var obj = {
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parents: [Breakpoint],
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parents: [Breakpoint, Probe.new(label, "bp")],
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_tokensN: nil,
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tokens: 0,
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tokens: 0,
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_hitsN: nil,
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hits: 0,
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label: "",
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dump_locals: num(dump_locals),
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dump_locals: num(dump_locals),
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};
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};
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label = globals.string.replace(label, " ", "_");
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obj._enableN.remove();
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obj.label = globals.string.replace(label, "/", "_");
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obj._enableN = obj.node.getNode("tokens", 1);
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var prop_path = "/_debug/nas/bp-"~obj.label~"/";
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obj._enableN.setIntValue(0);
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obj._tokensN = props.globals.getNode(prop_path~"token", 1);
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obj._hitsN = props.globals.getNode(prop_path~"hits", 1);
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obj._hitsN.setIntValue(0);
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obj.disable();
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return obj;
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return obj;
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},
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},
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# enable BP and set hit limit;
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# enable BP and set hit limit;
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# tokens: int > 0; default: 1 (single shot); 0 allowed (=disable);
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# tokens: int > 0; default: 1 (single shot); 0 allowed (=disable);
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enable: func(tokens = 1) {
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enable: func(tokens = 1) {
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if (num(tokens) == nil) tokens = 1;
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if (num(tokens) == nil) tokens = 1;
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if (tokens < 0) tokens = 0;
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if (tokens < 0) tokens = 0;
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me.tokens = tokens;
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me.tokens = tokens;
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me._tokensN.setIntValue(tokens);
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me._enableN.setIntValue(tokens);
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return me;
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return me;
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},
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},
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# set tokens to zero, disables backtrace in hit()
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disable: func {
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me._tokensN.setIntValue(0);
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return me;
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},
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# get total number of hits (not #backtraces done)
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getHits: func {
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return me.hits;
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},
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# hit the breakpoint, e.g. do backtrace if we have tokens available
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# hit the breakpoint, e.g. do backtrace if we have tokens available
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hit: func(callback = nil) {
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hit: func(callback = nil) {
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me.hits += 1;
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me.hits[0] += 1;
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me._hitsN.setIntValue(me.hits);
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me._hitsN[0].setIntValue(me.hits[0]);
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me.tokens = me._tokensN.getValue();
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me.tokens = me._enableN.getValue();
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if (me.tokens > 0) {
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if (me.tokens > 0) {
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me.tokens -= 1;
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me.tokens -= 1;
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if (typeof(callback) == "func") {
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if (typeof(callback) == "func") {
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callback(me.hits, me.tokens);
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callback(me.hits[0], me.tokens);
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}
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}
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else {
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else {
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debug.backtrace(me.label, me.dump_locals, 1);
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debug.backtrace(me.label, me.dump_locals, 1);
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}
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}
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me._tokensN.setValue(me.tokens);
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me._enableN.setValue(me.tokens);
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}
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}
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return me;
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return me;
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},
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},
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};
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};
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# --prop:debug=1 enables debug mode with additional warnings
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# --prop:debug=1 enables debug mode with additional warnings
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#
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#
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_setlistener("sim/signals/nasal-dir-initialized", func {
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_setlistener("sim/signals/nasal-dir-initialized", func {
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