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Genius MetalStrike 3D config file by Tomas Komarek

This commit is contained in:
Gijs de Rooy 2013-02-14 11:12:51 +01:00
parent d84b8ae578
commit 7f9ce1c11c

View file

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<?xml version="1.0"?>
<!--
************************************************************************
Support for Genius Metal strike 3D joystick
Created 9. February 2013 by Tomas Komarek
************************************************************************
-->
<PropertyList>
<name>MetalStrik 3D</name> <!-- yes, it really shows up without the 'e' in "Strike" at my machine... -->
<axis n="0">
<desc>Aileron</desc>
<binding>
<command>property-scale</command>
<property>/controls/flight/aileron</property>
<power type="double">2</power>
</binding>
</axis>
<axis n="1">
<desc>Elevator</desc>
<binding>
<command>property-scale</command>
<property>/controls/flight/elevator</property>
<factor type="double">-1.0</factor>
<power type="double">2</power>
</binding>
</axis>
<!-- n="2" and n="3" had to be swapped for proper rudder/throttle control -->
<axis n="3">
<desc>Throttle</desc>
<binding>
<command>nasal</command>
<script>controls.throttleAxis()</script>
</binding>
</axis>
<axis n="2">
<desc>Rudder</desc>
<binding>
<command>property-scale</command>
<property>/controls/flight/rudder</property>
<power type="double">2</power>
</binding>
</axis>
<button n="0">
<desc>Brakes</desc>
<binding>
<command>nasal</command>
<script>controls.applyBrakes(1)</script>
</binding>
<mod-up>
<binding>
<command>nasal</command>
<script>controls.applyBrakes(0)</script>
</binding>
</mod-up>
</button>
<!-- I swapped elevator trim buttons for more intuitive contol -->
<button n="1">
<desc>Elevator trim Down</desc>
<repeatable type="bool">true</repeatable>
<binding>
<command>nasal</command>
<script>controls.elevatorTrim(-1)</script>
</binding>
</button>
<button n="2">
<desc>Elevator trim Up</desc>
<repeatable type="bool">true</repeatable>
<binding>
<command>nasal</command>
<script>controls.elevatorTrim(1)</script>
</binding>
</button>
<!-- View direction/elevation added from Genius f31, but I had to add the n="4" which was missing for it to work -->
<axis n="4">
<desc>View Direction</desc>
<number>
<unix>4</unix>
<windows>6</windows>
</number>
<low>
<desc>View left</desc>
<repeatable>true</repeatable>
<binding>
<!--
This also works, but LookAt views has inverted left/right.
<command>property-adjust</command>
<property>/sim/current-view/goal-heading-offset-deg</property>
<step type="double">3.0</step>
-->
<command>nasal</command>
<script>
var valueDelta = -3.0;
if (getprop("/sim/current-view/type") == "lookat")
{
valueDelta = 3.0;
}
setprop("/sim/current-view/heading-offset-deg", getprop("/sim/current-view/heading-offset-deg") - valueDelta);
</script>
</binding>
</low>
<high>
<desc>View right</desc>
<repeatable>true</repeatable>
<binding>
<!--
This also works, but LookAt views has inverted left/right.
<command>property-adjust</command>
<property>/sim/current-view/goal-heading-offset-deg</property>
<step type="double">-3.0</step>
-->
<command>nasal</command>
<script>
var valueDelta = -3.0;
if (getprop("/sim/current-view/type") == "lookat")
{
valueDelta = 3.0;
}
setprop("/sim/current-view/heading-offset-deg", getprop("/sim/current-view/heading-offset-deg") + valueDelta);
</script>
</binding>
</high>
</axis>
<axis n="5">
<desc>View Elevation</desc>
<number>
<unix>5</unix>
<windows>7</windows>
</number>
<low>
<desc>View down</desc>
<repeatable>true</repeatable>
<binding>
<command>property-adjust</command>
<property>/sim/current-view/goal-pitch-offset-deg</property>
<step type="double">3.0</step> <!-- Use -3.0 for Windows. -->
</binding>
</low>
<high>
<desc>View up</desc>
<repeatable>true</repeatable>
<binding>
<command>property-adjust</command>
<property>/sim/current-view/goal-pitch-offset-deg</property>
<step type="double">-3.0</step> <!-- Use 3.0 for Windows. -->
</binding>
</high>
</axis>
<button n="3">
<desc>Flaps down</desc>
<binding>
<command>nasal</command>
<script>controls.flapsDown(1)</script>
</binding>
<mod-up>
<binding>
<command>nasal</command>
<script>controls.flapsDown(0)</script>
</binding>
</mod-up>
</button>
<button n="4">
<desc>Flaps up</desc>
<repeatable>false</repeatable>
<binding>
<command>nasal</command>
<script>controls.flapsDown(-1)</script>
</binding>
<mod-up>
<binding>
<command>nasal</command>
<script>controls.flapsDown(0)</script>
</binding>
</mod-up>
</button>
<!-- View cycling added from Genius f31, but I added backwards cycling as well -->
<button n="5">
<desc>Cycle View</desc>
<repeatable>false</repeatable>
<binding>
<command>nasal</command>
<script>
view.stepView(0);
#gui.popupTip(sprintf("View index: %d, view type: %s", getprop("sim/current-view/view-number"), getprop("/sim/current-view/type")));
</script>
</binding>
</button>
<button n="6">
<desc>Cycle View</desc>
<repeatable>false</repeatable>
<binding>
<command>nasal</command>
<script>
view.stepView(1);
#gui.popupTip(sprintf("View index: %d, view type: %s", getprop("sim/current-view/view-number"), getprop("/sim/current-view/type")));
</script>
</binding>
</button>
<button n="7">
<desc>Landing Gear Up</desc>
<repeatable>false</repeatable>
<binding>
<command>nasal</command>
<script>controls.gearDown(-1)</script>
</binding>
</button>
<button n="8">
<desc>Landing Gear Down</desc>
<repeatable>false</repeatable>
<binding>
<command>nasal</command>
<script>controls.gearDown(1)</script>
</binding>
</button>
<button n="9">
<desc>Aileron trim Left</desc>
<repeatable type="bool">true</repeatable>
<binding>
<command>nasal</command>
<script>controls.aileronTrim(-1)</script>
</binding>
</button>
<button n="10">
<desc>Aileron trim Right</desc>
<repeatable type="bool">true</repeatable>
<binding>
<command>nasal</command>
<script>controls.aileronTrim(1)</script>
</binding>
</button>
<!--
Parking Brake On/Off - I prefer this way over the single button toggle, so I can be sure if it's on/off
I had to implement short nasal parts which change the parking brake property, as no function in controls.nas seems to provide this
-->
<button n="11">
<desc>Parking Brake Off</desc>
<repeatable>false</repeatable>
<binding>
<command>nasal</command>
<script>
var p = "/controls/gear/brake-parking";
setprop(p, 0);
return 0;
</script>
</binding>
</button>
<button n="12">
<desc>Parking Brake On</desc>
<repeatable>false</repeatable>
<binding>
<command>nasal</command>
<script>
var p = "/controls/gear/brake-parking";
setprop(p, 1);
return 1;
</script>
</binding>
</button>
</PropertyList>
<!-- end of joystick.xml -->