Merge branch 'master' of gitorious.org:fg/fgdata
This commit is contained in:
commit
7f574f500d
30 changed files with 2551 additions and 3012 deletions
|
@ -84,7 +84,13 @@ var get_aircraft_name = func( t ) {
|
|||
if (mpname == nil) { return(0) }
|
||||
|
||||
splitname = split("/", mpname);
|
||||
cutname = splitname[1];
|
||||
#
|
||||
# cutname = splitname[1];
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||||
#
|
||||
# **** by 5H1N0B1 05/01/2014
|
||||
# Fixed a problem onboard radar happens automatically when you are in range of an mp gamer that uses "OpenRadar"
|
||||
#
|
||||
cutname = splitname[size(splitname)-1];
|
||||
|
||||
}
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||||
return( cutname );
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||||
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@ -195,9 +201,3 @@ var init = func {
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|||
launched = 1;
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||||
}
|
||||
}
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||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -1,28 +1,36 @@
|
|||
<?xml version="1.0"?>
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!--
|
||||
************************************************************************
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||||
Genius F-31U VIBRATION USB Joystick
|
||||
*******************************************************************************
|
||||
Genius F-31U VIBRATION USB Joystick Configuration for Flightgear.
|
||||
Version 2.
|
||||
© 2011, 2014 Martin Měřinský, mermar@centrum.cz, GPLv2 or later.
|
||||
|
||||
Axes:
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||||
0 - Aileron
|
||||
1 - Elevator
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||||
2 - Rudder
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||||
3 - Throttle
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||||
4 - View left-right Hat
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||||
5 - View up-down Hat
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||||
4 - View left/right hat
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||||
5 - View up/down hat
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||||
|
||||
Buttons:
|
||||
0 - Brakes
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||||
0 - Fire primary and secondary weapon (armament trigger).
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||||
1 - Cycle view
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||||
2 - Elevator trim up
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||||
3 - Elevator trim down
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||||
4 - Flaps down
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||||
5 - Flaps up
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||||
4 - Flaps up
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||||
5 - Mixture richer
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||||
6 - Brakes
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||||
7 - Mixture richer
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||||
7 - Flaps down
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||||
8 - Mixture leaner
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||||
9 - Landing Gear Toggle
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||||
************************************************************************
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||||
9 - Landing gear toggle
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||||
|
||||
Known issues:
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||||
Flightgear cannot invert left/right "lookat" view, so this is done using Nasal
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||||
and thus it works when Flightgear is paused, unlike view elevation (up/down).
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||||
|
||||
In Windows up and down view is inverted.
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||||
*******************************************************************************
|
||||
-->
|
||||
<PropertyList>
|
||||
<name type="string">Padix Co. Ltd. 10-Button USB Joystick</name> <!-- GNU/Linux. -->
|
||||
|
@ -75,7 +83,7 @@ Buttons:
|
|||
</axis>
|
||||
|
||||
<axis>
|
||||
<desc>View Direction</desc>
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||||
<desc>View direction</desc>
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||||
<number>
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||||
<unix>4</unix>
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||||
<windows>6</windows>
|
||||
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@ -85,7 +93,7 @@ Buttons:
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|||
<repeatable>true</repeatable>
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||||
<binding>
|
||||
<!--
|
||||
This also works, but LookAt views has inverted left/right.
|
||||
This also works, but LookAt views have inverted left/right.
|
||||
<command>property-adjust</command>
|
||||
<property>/sim/current-view/goal-heading-offset-deg</property>
|
||||
<step type="double">3.0</step>
|
||||
|
@ -106,7 +114,7 @@ Buttons:
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|||
<repeatable>true</repeatable>
|
||||
<binding>
|
||||
<!--
|
||||
This also works, but LookAt views has inverted left/right.
|
||||
This also works, but LookAt views have inverted left/right.
|
||||
<command>property-adjust</command>
|
||||
<property>/sim/current-view/goal-heading-offset-deg</property>
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||||
<step type="double">-3.0</step>
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||||
|
@ -125,7 +133,7 @@ Buttons:
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|||
</axis>
|
||||
|
||||
<axis>
|
||||
<desc>View Elevation</desc>
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||||
<desc>View elevation</desc>
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||||
<number>
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||||
<unix>5</unix>
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||||
<windows>7</windows>
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||||
|
@ -136,7 +144,7 @@ Buttons:
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|||
<binding>
|
||||
<command>property-adjust</command>
|
||||
<property>/sim/current-view/goal-pitch-offset-deg</property>
|
||||
<step type="double">3.0</step> <!-- Use -3.0 for Windows. -->
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||||
<step type="double">3.0</step>
|
||||
</binding>
|
||||
</low>
|
||||
<high>
|
||||
|
@ -145,28 +153,37 @@ Buttons:
|
|||
<binding>
|
||||
<command>property-adjust</command>
|
||||
<property>/sim/current-view/goal-pitch-offset-deg</property>
|
||||
<step type="double">-3.0</step> <!-- Use 3.0 for Windows. -->
|
||||
<step type="double">-3.0</step>
|
||||
</binding>
|
||||
</high>
|
||||
</axis>
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||||
|
||||
|
||||
<button n="0">
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||||
<desc>Brakes</desc>
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||||
<desc>Fire</desc>
|
||||
<binding>
|
||||
<command>nasal</command>
|
||||
<script>controls.applyBrakes(1)</script>
|
||||
<script>
|
||||
setprop("/controls/armament/trigger", 1);
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||||
setprop("ai/submodels/trigger", 1);
|
||||
setprop("/controls/armament/trigger1", 1);
|
||||
setprop("ai/submodels/trigger1", 1);
|
||||
</script>
|
||||
</binding>
|
||||
<mod-up>
|
||||
<binding>
|
||||
<command>nasal</command>
|
||||
<script>controls.applyBrakes(0)</script>
|
||||
<script>
|
||||
setprop("/controls/armament/trigger", 0);
|
||||
setprop("ai/submodels/trigger", 0);
|
||||
setprop("/controls/armament/trigger1", 0);
|
||||
setprop("ai/submodels/trigger1", 0);
|
||||
</script>
|
||||
</binding>
|
||||
</mod-up>
|
||||
</button>
|
||||
|
||||
<button n="1">
|
||||
<desc>Cycle View</desc>
|
||||
<desc>View cycle</desc>
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||||
<repeatable>false</repeatable>
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||||
<binding>
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||||
<command>nasal</command>
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||||
|
@ -196,20 +213,6 @@ Buttons:
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|||
</button>
|
||||
|
||||
<button n="4">
|
||||
<desc>Flaps down</desc>
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||||
<binding>
|
||||
<command>nasal</command>
|
||||
<script>controls.flapsDown(1)</script>
|
||||
</binding>
|
||||
<mod-up>
|
||||
<binding>
|
||||
<command>nasal</command>
|
||||
<script>controls.flapsDown(0)</script>
|
||||
</binding>
|
||||
</mod-up>
|
||||
</button>
|
||||
|
||||
<button n="5">
|
||||
<desc>Flaps up</desc>
|
||||
<repeatable>false</repeatable>
|
||||
<binding>
|
||||
|
@ -224,6 +227,15 @@ Buttons:
|
|||
</mod-up>
|
||||
</button>
|
||||
|
||||
<button n="5">
|
||||
<desc>Mixture richer</desc>
|
||||
<repeatable>true</repeatable>
|
||||
<binding>
|
||||
<command>nasal</command>
|
||||
<script>controls.adjMixture(1)</script>
|
||||
</binding>
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||||
</button>
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||||
|
||||
<button n="6">
|
||||
<desc>Brakes</desc>
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||||
<binding>
|
||||
|
@ -239,12 +251,17 @@ Buttons:
|
|||
</button>
|
||||
|
||||
<button n="7">
|
||||
<desc>Mixture richer</desc>
|
||||
<repeatable>true</repeatable>
|
||||
<desc>Flaps down</desc>
|
||||
<binding>
|
||||
<command>nasal</command>
|
||||
<script>controls.adjMixture(1)</script>
|
||||
<script>controls.flapsDown(1)</script>
|
||||
</binding>
|
||||
<mod-up>
|
||||
<binding>
|
||||
<command>nasal</command>
|
||||
<script>controls.flapsDown(0)</script>
|
||||
</binding>
|
||||
</mod-up>
|
||||
</button>
|
||||
|
||||
<button n="8">
|
||||
|
@ -266,3 +283,4 @@ Buttons:
|
|||
</button>
|
||||
|
||||
</PropertyList>
|
||||
|
||||
|
|
661
Input/Joysticks/Logitech/g940.xml
Normal file
661
Input/Joysticks/Logitech/g940.xml
Normal file
|
@ -0,0 +1,661 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!--
|
||||
Logitech, Inc. Flight System G940 configuration for Flightgear.
|
||||
Version 2.
|
||||
© 2011, 2013, 2014 Martin Měřinský, mermar@centrum.cz, GPLv2 or later.
|
||||
|
||||
Axes:
|
||||
0 - Stick left/right - Aileron
|
||||
1 - Stick forward/backward - Elevator
|
||||
2 - Pedals rudder - Rudder
|
||||
3 - Pedal right break - Right differential break
|
||||
4 - Pedal left break - Left differential break
|
||||
5 - TRIM3 - Aileron trim
|
||||
6 - Trohttle right - Throttle right engine
|
||||
7 - Throttle left - Throttle left engine
|
||||
8 - R1 - Mixture
|
||||
9 - R2 - Propeller pitch
|
||||
10 - Stick upper hat left/right -
|
||||
11 - Stick upper hat up/down -
|
||||
12 - Stick lower hat left/right - View direction
|
||||
13 - Stick lower hat up/down - View elevation
|
||||
14 - Throttle lower hat left/right - View zoom in/out
|
||||
15 - Throttle lower hat up/down - Reset zoom to default/for greater overview
|
||||
16 - Throttle upper hat left/right -
|
||||
17 - Throttle upper hat up/down -
|
||||
|
||||
Buttons:
|
||||
0 - S0 - Fire primary weapon
|
||||
1 - FIRE - Fire secondary weapon and smoke on/off toggle
|
||||
2 - S1 - Drop bombs
|
||||
3 - S2 - Master arm toggle (cycle through modes)
|
||||
4 - S3 - Flare release
|
||||
5 - S4 - View cycle
|
||||
6 - S5 - Smoke
|
||||
7 - Stick upper hat push -
|
||||
8 - S0 second position - Fire primary and secondary weapon and smoke on/off toggle
|
||||
9 - T1 - Flaps up
|
||||
10 - T2 - Flaps down
|
||||
11 - T3 - Airbrake toggle
|
||||
12 - T4 - Reverse thrust toggle
|
||||
13 - P1 - Tailhook up/down toggle
|
||||
14 - P2 - Floats up/down toggle
|
||||
15 - P3 - External fuel tanks jettison
|
||||
16 - P4 - Wing fold or oversweep toggle
|
||||
17 - P5 - Landing gear up/down toggle
|
||||
18 - P6 - Watter rudder up/down toggle
|
||||
19 - P7 - Landing drag parachute reapack/deploy/jettison
|
||||
20 - P8 - Refueling probe toggle
|
||||
|
||||
Known issues:
|
||||
TRIM1, TRIM2, MODE, axis 16 and 17 do not work in GNU/Linux
|
||||
(js-demo nor Flightgear).
|
||||
|
||||
Flightgear does not allow you to control "left" and "right" engines if you have
|
||||
even number of engines and all engines if you have odd number of engines.
|
||||
This config file controls all engines at once, although you have two hardware
|
||||
axis. With simple editing, you can control throttle of engines 0 and 1.
|
||||
|
||||
Properties for plane features in Flightgear are not standardized. So the same
|
||||
thing is done using different properties on different planes and you may see
|
||||
errors "undefined symbol" in console. Eg.:
|
||||
Nasal runtime error: undefined symbol: f14
|
||||
at /input/joysticks/js/button[20]/binding, line 1
|
||||
|
||||
Flightgear cannot invert left/right "lookat" view, so this is done using Nasal
|
||||
and thus it works when Flightgear is paused, unlike view elevation (up/down).
|
||||
-->
|
||||
<PropertyList>
|
||||
|
||||
<name type="string">G940</name> <!-- GNU/Linux. -->
|
||||
|
||||
<!-- Stick ************************************************************ -->
|
||||
|
||||
<axis n="0">
|
||||
<desc>Aileron</desc>
|
||||
<binding>
|
||||
<command>property-scale</command>
|
||||
<property>/controls/flight/aileron</property>
|
||||
</binding>
|
||||
</axis>
|
||||
|
||||
<axis n="1">
|
||||
<desc>Elevator</desc>
|
||||
<binding>
|
||||
<command>property-scale</command>
|
||||
<property>/controls/flight/elevator</property>
|
||||
<factor type="double">-1.0</factor> <!-- Reverse axis. -->
|
||||
</binding>
|
||||
</axis>
|
||||
|
||||
<axis n="5">
|
||||
<desc>Aileron trim</desc>
|
||||
<binding>
|
||||
<command>property-scale</command>
|
||||
<property>/controls/flight/aileron-trim</property>
|
||||
</binding>
|
||||
</axis>
|
||||
|
||||
<button n="5">
|
||||
<desc>View cycle</desc>
|
||||
<repeatable>false</repeatable>
|
||||
<binding>
|
||||
<command>nasal</command>
|
||||
<script>
|
||||
view.stepView(1);
|
||||
#gui.popupTip(sprintf("View index: %d, view type: %s", getprop("sim/current-view/view-number"), getprop("/sim/current-view/type")));
|
||||
</script>
|
||||
</binding>
|
||||
</button>
|
||||
|
||||
<axis>
|
||||
<desc>View direction</desc>
|
||||
<number>
|
||||
<unix>12</unix>
|
||||
</number>
|
||||
<low>
|
||||
<desc>View left</desc>
|
||||
<repeatable>true</repeatable>
|
||||
<binding>
|
||||
<!--
|
||||
This also works, but LookAt views have inverted left/right.
|
||||
<command>property-adjust</command>
|
||||
<property>/sim/current-view/goal-heading-offset-deg</property>
|
||||
<step type="double">3.0</step>
|
||||
-->
|
||||
<command>nasal</command>
|
||||
<script>
|
||||
var valueDelta = -3.0;
|
||||
if (getprop("/sim/current-view/type") == "lookat")
|
||||
{
|
||||
valueDelta = 3.0;
|
||||
}
|
||||
setprop("/sim/current-view/heading-offset-deg", getprop("/sim/current-view/heading-offset-deg") - valueDelta);
|
||||
</script>
|
||||
</binding>
|
||||
</low>
|
||||
<high>
|
||||
<desc>View right</desc>
|
||||
<repeatable>true</repeatable>
|
||||
<binding>
|
||||
<!--
|
||||
This also works, but LookAt views have inverted left/right.
|
||||
<command>property-adjust</command>
|
||||
<property>/sim/current-view/goal-heading-offset-deg</property>
|
||||
<step type="double">-3.0</step>
|
||||
-->
|
||||
<command>nasal</command>
|
||||
<script>
|
||||
var valueDelta = -3.0;
|
||||
if (getprop("/sim/current-view/type") == "lookat")
|
||||
{
|
||||
valueDelta = 3.0;
|
||||
}
|
||||
setprop("/sim/current-view/heading-offset-deg", getprop("/sim/current-view/heading-offset-deg") + valueDelta);
|
||||
</script>
|
||||
</binding>
|
||||
</high>
|
||||
</axis>
|
||||
|
||||
<axis>
|
||||
<desc>View elevation</desc>
|
||||
<number>
|
||||
<unix>13</unix>
|
||||
</number>
|
||||
<low>
|
||||
<desc>View down</desc>
|
||||
<repeatable>true</repeatable>
|
||||
<binding>
|
||||
<command>property-adjust</command>
|
||||
<property>/sim/current-view/goal-pitch-offset-deg</property>
|
||||
<step type="double">3.0</step>
|
||||
</binding>
|
||||
</low>
|
||||
<high>
|
||||
<desc>View up</desc>
|
||||
<repeatable>true</repeatable>
|
||||
<binding>
|
||||
<command>property-adjust</command>
|
||||
<property>/sim/current-view/goal-pitch-offset-deg</property>
|
||||
<step type="double">-3.0</step>
|
||||
</binding>
|
||||
</high>
|
||||
</axis>
|
||||
|
||||
<button n="0">
|
||||
<desc>Fire primary weapon</desc>
|
||||
<binding>
|
||||
<command>nasal</command>
|
||||
<script>
|
||||
setprop("/controls/armament/trigger", 1);
|
||||
setprop("ai/submodels/trigger", 1);
|
||||
</script>
|
||||
</binding>
|
||||
<mod-up>
|
||||
<binding>
|
||||
<command>nasal</command>
|
||||
<script>
|
||||
setprop("/controls/armament/trigger", 0);
|
||||
setprop("ai/submodels/trigger", 0);
|
||||
</script>
|
||||
</binding>
|
||||
</mod-up>
|
||||
</button>
|
||||
|
||||
<button n="1">
|
||||
<desc>Fire secondary weapon</desc>
|
||||
<binding>
|
||||
<command>nasal</command>
|
||||
<script>
|
||||
setprop("/controls/armament/trigger1", 1);
|
||||
setprop("ai/submodels/trigger1", 1);
|
||||
</script>
|
||||
</binding>
|
||||
<mod-up>
|
||||
<binding>
|
||||
<command>nasal</command>
|
||||
<script>
|
||||
setprop("/controls/armament/trigger1", 0);
|
||||
setprop("ai/submodels/trigger1", 0);
|
||||
</script>
|
||||
</binding>
|
||||
</mod-up>
|
||||
</button>
|
||||
|
||||
<button n="2">
|
||||
<desc>Drop bombs</desc>
|
||||
<repeatable>false</repeatable>
|
||||
<binding>
|
||||
<command>nasal</command>
|
||||
<script>
|
||||
setprop("ai/submodels/red-beard-released", 1);
|
||||
</script>
|
||||
</binding>
|
||||
</button>
|
||||
|
||||
<button n="3">
|
||||
<desc>Master arm toggle (cycle through modes)</desc>
|
||||
<repeatable>false</repeatable>
|
||||
<binding>
|
||||
<command>nasal</command>
|
||||
<script>
|
||||
f14.master_arm_cycle();
|
||||
</script>
|
||||
</binding>
|
||||
</button>
|
||||
|
||||
<button n="4">
|
||||
<desc>Flare release</desc>
|
||||
<binding>
|
||||
<command>nasal</command>
|
||||
<script>
|
||||
setprop("ai/submodels/submodel[0]/flare-release", 1);
|
||||
</script>
|
||||
</binding>
|
||||
<mod-up>
|
||||
<binding>
|
||||
<command>nasal</command>
|
||||
<script>
|
||||
setprop("ai/submodels/submodel[0]/flare-release", 0);
|
||||
</script>
|
||||
</binding>
|
||||
</mod-up>
|
||||
</button>
|
||||
|
||||
<button n="6">
|
||||
<desc>Smoke on/off toggle</desc>
|
||||
<binding>
|
||||
<command>nasal</command>
|
||||
<script>
|
||||
# Smoke toggle z50lx.
|
||||
if (getprop("/controls/smoke") == 1)
|
||||
smokeNextState = 0;
|
||||
else
|
||||
smokeNextState = 1;
|
||||
setprop("/controls/smoke", smokeNextState);
|
||||
|
||||
# Smoke toggle Su-26M2.
|
||||
if (getprop("/control/smoke") == 1)
|
||||
smokeNextState = 0;
|
||||
else
|
||||
smokeNextState = 1;
|
||||
setprop("/control/smoke", smokeNextState);
|
||||
</script>
|
||||
</binding>
|
||||
</button>
|
||||
|
||||
<button n="8">
|
||||
<desc>Fire primary and secondary weapon and smoke on/off toggle</desc>
|
||||
<binding>
|
||||
<command>nasal</command>
|
||||
<script>
|
||||
setprop("/controls/armament/trigger", 1);
|
||||
setprop("ai/submodels/trigger", 1);
|
||||
setprop("/controls/armament/trigger1", 1);
|
||||
setprop("ai/submodels/trigger1", 1);
|
||||
# Also smoke toggle.
|
||||
if (getprop("/controls/smoke") == 1)
|
||||
smokeNextState = 0;
|
||||
else
|
||||
smokeNextState = 1;
|
||||
setprop("/controls/smoke", smokeNextState);
|
||||
</script>
|
||||
</binding>
|
||||
<mod-up>
|
||||
<binding>
|
||||
<command>nasal</command>
|
||||
<script>
|
||||
setprop("/controls/armament/trigger", 0);
|
||||
setprop("ai/submodels/trigger", 0);
|
||||
setprop("/controls/armament/trigger1", 0);
|
||||
setprop("ai/submodels/trigger1", 0);
|
||||
</script>
|
||||
</binding>
|
||||
</mod-up>
|
||||
</button>
|
||||
|
||||
<!-- Throttle ********************************************************* -->
|
||||
|
||||
<axis>
|
||||
<desc>Throttle right engine</desc>
|
||||
<number>
|
||||
<unix>6</unix>
|
||||
</number>
|
||||
<binding>
|
||||
<!-- If you want to control left and right engine, use this.
|
||||
<command>property-scale</command>
|
||||
<property>/controls/engines/engine[1]/throttle</property>
|
||||
<offset type="double">-1.0</offset>
|
||||
<factor type="double">-0.5</factor>
|
||||
-->
|
||||
<command>nasal</command>
|
||||
<script>controls.throttleAxis()</script>
|
||||
|
||||
|
||||
</binding>
|
||||
</axis>
|
||||
|
||||
<axis>
|
||||
<desc>Throttle left engine</desc>
|
||||
<number>
|
||||
<unix>7</unix>
|
||||
</number>
|
||||
<binding>
|
||||
<command>property-scale</command>
|
||||
<property>/controls/engines/engine[0]/throttle</property>
|
||||
<offset type="double">-1.0</offset>
|
||||
<factor type="double">-0.5</factor>
|
||||
</binding>
|
||||
</axis>
|
||||
|
||||
<axis>
|
||||
<desc>Mixture</desc>
|
||||
<number>
|
||||
<unix>9</unix>
|
||||
</number>
|
||||
<binding>
|
||||
<command>property-scale</command>
|
||||
<property>/controls/engines/engine/mixture</property>
|
||||
<offset type="double">-1.0</offset>
|
||||
<factor type="double">-0.5</factor>
|
||||
</binding>
|
||||
</axis>
|
||||
|
||||
<axis>
|
||||
<desc>Propeller pitch</desc>
|
||||
<number>
|
||||
<unix>8</unix>
|
||||
</number>
|
||||
<binding>
|
||||
<command>property-scale</command>
|
||||
<property>/controls/engines/engine/propeller-pitch</property>
|
||||
<offset type="double">-1.0</offset>
|
||||
<factor type="double">-0.5</factor>
|
||||
</binding>
|
||||
</axis>
|
||||
|
||||
<axis>
|
||||
<desc>View zoom</desc>
|
||||
<number>
|
||||
<unix>14</unix>
|
||||
</number>
|
||||
<low>
|
||||
<desc>Zoom out</desc>
|
||||
<repeatable>true</repeatable>
|
||||
<binding>
|
||||
<command>nasal</command>
|
||||
<script>
|
||||
view.increase();
|
||||
</script>
|
||||
</binding>
|
||||
</low>
|
||||
<high>
|
||||
<desc>Zoom in</desc>
|
||||
<repeatable>true</repeatable>
|
||||
<binding>
|
||||
<command>nasal</command>
|
||||
<script>view.decrease()</script>
|
||||
</binding>
|
||||
</high>
|
||||
</axis>
|
||||
|
||||
<axis>
|
||||
<desc>Reset zoom</desc>
|
||||
<number>
|
||||
<unix>15</unix>
|
||||
</number>
|
||||
<low>
|
||||
<desc>Reset zoom to default</desc>
|
||||
<repeatable>false</repeatable>
|
||||
<binding>
|
||||
<command>property-assign</command>
|
||||
<property>/sim/current-view/field-of-view</property>
|
||||
<property>/sim/view/config/default-field-of-view-deg</property>
|
||||
</binding>
|
||||
</low>
|
||||
<high>
|
||||
<desc>Reset zoom for greater overview</desc>
|
||||
<repeatable>false</repeatable>
|
||||
<binding>
|
||||
<command>nasal</command>
|
||||
<script>
|
||||
setprop("/sim/current-view/field-of-view", 100);
|
||||
</script>
|
||||
</binding>
|
||||
</high>
|
||||
</axis>
|
||||
|
||||
<button n="9">
|
||||
<desc>Flaps up</desc>
|
||||
<binding>
|
||||
<command>nasal</command>
|
||||
<script>controls.flapsDown(-1)</script>
|
||||
</binding>
|
||||
<mod-up>
|
||||
<binding>
|
||||
<command>nasal</command>
|
||||
<script>controls.flapsDown(0)</script>
|
||||
</binding>
|
||||
</mod-up>
|
||||
</button>
|
||||
|
||||
<button n="10">
|
||||
<desc>Flaps down</desc>
|
||||
<binding>
|
||||
<command>nasal</command>
|
||||
<script>controls.flapsDown(1)</script>
|
||||
</binding>
|
||||
<mod-up>
|
||||
<binding>
|
||||
<command>nasal</command>
|
||||
<script>controls.flapsDown(0)</script>
|
||||
</binding>
|
||||
</mod-up>
|
||||
</button>
|
||||
|
||||
<button n="11">
|
||||
<desc>Airbrake toggle</desc>
|
||||
<binding>
|
||||
<command>nasal</command>
|
||||
<script>
|
||||
if (getprop("/controls/flight/speedbrake") == 1)
|
||||
speedbrakeNextState = 0;
|
||||
else
|
||||
speedbrakeNextState = 1;
|
||||
setprop("/controls/flight/speedbrake", speedbrakeNextState);
|
||||
</script>
|
||||
</binding>
|
||||
</button>
|
||||
|
||||
<button n="12">
|
||||
<desc>Reverse thrust toggle</desc>
|
||||
<binding>
|
||||
<command>nasal</command>
|
||||
<script>
|
||||
reverserNextState = !getprop("/controls/engines/engine[0]/reverser");
|
||||
props.setAll("/controls/engines/engine", "reverser", reverserNextState);
|
||||
</script>
|
||||
</binding>
|
||||
</button>
|
||||
|
||||
<button n="13">
|
||||
<desc>Landing tailhook toggle</desc>
|
||||
<repeatable>false</repeatable>
|
||||
<binding>
|
||||
<command>nasal</command>
|
||||
<script>
|
||||
if (getprop("/controls/gear/tailhook") == 1)
|
||||
hookNextState = 0;
|
||||
else
|
||||
hookNextState = 1;
|
||||
setprop("/controls/gear/tailhook", hookNextState); # F-14b
|
||||
setprop("fdm/jsbsim/systems/hook/tailhook-cmd-norm", hookNextState); # F-16
|
||||
</script>
|
||||
</binding>
|
||||
</button>
|
||||
|
||||
<button n="14">
|
||||
<desc>Floats up/down toggle</desc>
|
||||
<repeatable>false</repeatable>
|
||||
<binding>
|
||||
<command>nasal</command>
|
||||
<script>
|
||||
if (getprop("/controls/gear/float-down") == 1)
|
||||
floatNextState = 0;
|
||||
else
|
||||
floatNextState = 1;
|
||||
setprop("/controls/gear/float-down", floatNextState);
|
||||
</script>
|
||||
</binding>
|
||||
</button>
|
||||
|
||||
<button n="15">
|
||||
<desc>External fuel tanks jettison</desc>
|
||||
<repeatable>false</repeatable>
|
||||
<binding>
|
||||
<command>nasal</command>
|
||||
<script>
|
||||
# Lightning.
|
||||
setprop("/sim/model/lightning/controls/tank_jettisoned", 1);
|
||||
# F-14b
|
||||
#setprop("/sim/model/f-14b/systems/external-loads/external-tanks", 0);
|
||||
f14.toggle_ext_tank_selected();
|
||||
</script>
|
||||
</binding>
|
||||
</button>
|
||||
|
||||
<button n="16">
|
||||
<desc>Wing fold or oversweep toggle</desc>
|
||||
<repeatable>false</repeatable>
|
||||
<binding>
|
||||
<command>nasal</command>
|
||||
<script>
|
||||
f14.toggleOversweep();
|
||||
</script>
|
||||
</binding>
|
||||
</button>
|
||||
|
||||
<button n="17">
|
||||
<desc>Landing gear toggle</desc>
|
||||
<repeatable>false</repeatable>
|
||||
<binding>
|
||||
<command>nasal</command>
|
||||
<script>controls.gearToggle()</script>
|
||||
</binding>
|
||||
</button>
|
||||
|
||||
<button n="18">
|
||||
<desc>Watter ruder toggle</desc>
|
||||
<repeatable>false</repeatable>
|
||||
<binding>
|
||||
<command>nasal</command>
|
||||
<script>
|
||||
if (getprop("/controls/gear/water-rudder-down") == 1)
|
||||
waterRudderNextState = 0;
|
||||
else
|
||||
waterRudderNextState = 1;
|
||||
interpolate("/controls/gear/water-rudder-down", waterRudderNextState, 2.5);
|
||||
</script>
|
||||
</binding>
|
||||
</button>
|
||||
|
||||
<button n="19">
|
||||
<desc>Drag parachute repack - deploy - jettison</desc>
|
||||
<repeatable>false</repeatable>
|
||||
<binding>
|
||||
<command>nasal</command>
|
||||
<script>
|
||||
# Chute states:
|
||||
# 0 ... repacked
|
||||
# 1 ... deployed
|
||||
# 2 ... jettisoned
|
||||
if (chuteState == 0)
|
||||
{
|
||||
print("Command to chute (prepare for automatic or) deployment.");
|
||||
# F-117, prepare for automatic deployment.
|
||||
setprop("/sim/model/controls/chute", 1);
|
||||
# Lightning.
|
||||
setprop("sim/model/lightning/controls/flight/chute_open", 1);
|
||||
setprop("sim/model/lightning/controls/flight/chute_deployed", 1);
|
||||
setprop("sim/model/lightning/controls/flight/chute_jettisoned", 0);
|
||||
chuteState = 1;
|
||||
}
|
||||
else if (chuteState == 1)
|
||||
{
|
||||
print("Command to chute jettison.");
|
||||
# F-117, jettsion is automatic.
|
||||
setprop("/sim/model/controls/chute", 0);
|
||||
setprop("/sim/model/controls/chute-available", 0);
|
||||
# Lightning.
|
||||
setprop("sim/model/lightning/controls/flight/chute_open", 1);
|
||||
setprop("sim/model/lightning/controls/flight/chute_deployed", 1);
|
||||
setprop("sim/model/lightning/controls/flight/chute_jettisoned", 1);
|
||||
chuteState = 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
print("Command to repack chute.");
|
||||
# F-117.
|
||||
setprop("/sim/model/controls/chute", 0);
|
||||
setprop("/sim/model/controls/chute-available", 0);
|
||||
# Lightning.
|
||||
setprop("sim/model/lightning/controls/flight/chute_open", 0);
|
||||
setprop("sim/model/lightning/controls/flight/chute_deployed", 0);
|
||||
setprop("sim/model/lightning/controls/flight/chute_jettisoned", 0);
|
||||
chuteState = 0;
|
||||
}
|
||||
</script>
|
||||
</binding>
|
||||
</button>
|
||||
|
||||
<button n="20">
|
||||
<desc>Refueling probe toggle</desc>
|
||||
<repeatable>false</repeatable>
|
||||
<binding>
|
||||
<command>nasal</command>
|
||||
<script>f14.refuel_probe_switch_cycle();</script>
|
||||
</binding>
|
||||
</button>
|
||||
|
||||
<!-- Pedals *********************************************************** -->
|
||||
|
||||
<axis>
|
||||
<desc>Rudder</desc>
|
||||
<number>
|
||||
<unix>2</unix>
|
||||
</number>
|
||||
<binding>
|
||||
<command>property-scale</command>
|
||||
<property>/controls/flight/rudder</property>
|
||||
<power type="int">2</power>
|
||||
</binding>
|
||||
</axis>
|
||||
|
||||
<axis>
|
||||
<number>
|
||||
<unix>4</unix>
|
||||
</number>
|
||||
<desc>Left differential break</desc>
|
||||
<binding>
|
||||
<command>property-scale</command>
|
||||
<property>/controls/gear/brake-left</property>
|
||||
<offset>-1.0</offset>
|
||||
<factor>-0.5</factor>
|
||||
</binding>
|
||||
</axis>
|
||||
|
||||
<axis>
|
||||
<number>
|
||||
<unix>3</unix>
|
||||
</number>
|
||||
<desc>Right differential break</desc>
|
||||
<binding>
|
||||
<command>property-scale</command>
|
||||
<property>/controls/gear/brake-right</property>
|
||||
<offset>-1.0</offset>
|
||||
<factor>-0.5</factor>
|
||||
</binding>
|
||||
</axis>
|
||||
|
||||
</PropertyList>
|
||||
|
|
@ -1,3 +1,123 @@
|
|||
var dump_obj = func(m) {
|
||||
var h = {};
|
||||
foreach (var k; keys(m))
|
||||
if (k != "parents")
|
||||
h[k] = m[k];
|
||||
debug.dump(h);
|
||||
};
|
||||
|
||||
##
|
||||
# must be either of:
|
||||
# 1) draw* callback, 2) SVG filename, 3) Drawable class (with styling/LOD support)
|
||||
var SymbolDrawable = {
|
||||
new: func() {
|
||||
},
|
||||
};
|
||||
|
||||
## wrapper for each element
|
||||
## i.e. keeps the canvas and texture map coordinates
|
||||
var CachedElement = {
|
||||
new: func(canvas_path, name, source, offset) {
|
||||
var m = {parents:[CachedElement] };
|
||||
m.canvas_src = canvas_path;
|
||||
m.name = name;
|
||||
m.source = source;
|
||||
m.offset = offset;
|
||||
return m;
|
||||
}, # new()
|
||||
render: func(group) {
|
||||
# create a raster image child in the render target/group
|
||||
return
|
||||
group.createChild("image", me.name)
|
||||
.setFile( me.canvas_src )
|
||||
# TODO: fix .setSourceRect() to accept a single vector for coordinates ...
|
||||
.setSourceRect(left:me.source[0],top:me.source[1],right:me.source[2],bottom:me.source[3] , normalized:0)
|
||||
.setTranslation(me.offset); # FIXME: make sure this stays like this and isn't overridden
|
||||
}, # render()
|
||||
}; # of CachedElement
|
||||
|
||||
var SymbolCache = {
|
||||
# We can draw symbols either with left/top, centered,
|
||||
# or right/bottom alignment. Specify two in a vector
|
||||
# to mix and match, e.g. left/centered would be
|
||||
# [SymbolCache.DRAW_LEFT_TOP,SymbolCache.DRAW_CENTERED]
|
||||
DRAW_LEFT_TOP: 0.0,
|
||||
DRAW_CENTERED: 0.5,
|
||||
DRAW_RIGHT_BOTTOM: 1.0,
|
||||
new: func(dim...) {
|
||||
var m = { parents:[SymbolCache] };
|
||||
# to keep track of the next free caching spot (in px)
|
||||
m.next_free = [0, 0];
|
||||
# to store each type of symbol
|
||||
m.dict = {};
|
||||
if (size(dim) == 1 and typeof(dim[0]) == 'vector')
|
||||
dim = dim[0];
|
||||
# Two sizes: canvas and symbol
|
||||
if (size(dim) == 2) {
|
||||
var canvas_x = var canvas_y = dim[0];
|
||||
var image_x = var image_y = dim[1];
|
||||
# Two widths (canvas and symbol) and then height/width ratio
|
||||
} else if (size(dim) == 3) {
|
||||
var (canvas_x,image_x,ratio) = dim;
|
||||
var canvas_y = canvas_x * ratio;
|
||||
var image_y = image_x * ratio;
|
||||
# Explicit canvas and symbol widths/heights
|
||||
} else if (size(dim) == 4) {
|
||||
var (canvas_x,canvas_y,image_x,image_y) = dim;
|
||||
}
|
||||
m.canvas_sz = [canvas_x, canvas_y];
|
||||
m.image_sz = [image_x, image_y];
|
||||
|
||||
# allocate a canvas
|
||||
m.canvas_texture = canvas.new( {
|
||||
"name": "SymbolCache"~canvas_x~'x'~canvas_y,
|
||||
"size": m.canvas_sz,
|
||||
"view": m.canvas_sz,
|
||||
"mipmapping": 1
|
||||
});
|
||||
|
||||
# add a placement
|
||||
m.canvas_texture.addPlacement( {"type": "ref"} );
|
||||
|
||||
return m;
|
||||
},
|
||||
add: func(name, callback, draw_mode=0) {
|
||||
if (typeof(draw_mode) == 'scalar')
|
||||
var draw_mode0 = var draw_mode1 = draw_mode;
|
||||
else var (draw_mode0,draw_mode1) = draw_mode;
|
||||
# get canvas texture that we use as cache
|
||||
# get next free spot in texture (column/row)
|
||||
# run the draw callback and render into a group
|
||||
var gr = me.canvas_texture.createGroup();
|
||||
gr.setTranslation( me.next_free[0] + me.image_sz[0]*draw_mode0,
|
||||
me.next_free[1] + me.image_sz[1]*draw_mode1);
|
||||
#settimer(func debug.dump ( gr.getTransformedBounds() ), 0); # XXX: these are only updated when rendered
|
||||
#debug.dump ( gr.getTransformedBounds() );
|
||||
gr.update(); # apparently this doesn't result in sane output from .getTransformedBounds() either
|
||||
#debug.dump ( gr.getTransformedBounds() );
|
||||
# draw the symbol
|
||||
callback(gr);
|
||||
# get the bounding box, i.e. coordinates for texture map, or use the .setTranslation() params
|
||||
var coords = me.next_free~me.next_free;
|
||||
foreach (var i; [0,1])
|
||||
coords[i+2] += me.image_sz[i];
|
||||
# get the offset we used to position correctly in the bounds of the canvas
|
||||
var offset = [me.image_sz[0]*draw_mode0, me.image_sz[1]*draw_mode1];
|
||||
# store texture map coordinates in lookup map using the name as identifier
|
||||
me.dict[name] = CachedElement.new(me.canvas_texture.getPath(), name, coords, offset );
|
||||
# update next free position in cache (column/row)
|
||||
me.next_free[0] += me.image_sz[0];
|
||||
if (me.next_free[0] >= me.canvas_sz[0])
|
||||
{ me.next_free[0] = 0; me.next_free[1] += me.image_sz[1] }
|
||||
if (me.next_free[1] >= me.canvas_sz[1])
|
||||
die("SymbolCache: ran out of space after adding '"~name~"'");
|
||||
}, # add()
|
||||
get: func(name) {
|
||||
if(!contains(me.dict,name)) die("No SymbolCache entry for key:"~ name);
|
||||
return me.dict[name];
|
||||
}, # get()
|
||||
};
|
||||
|
||||
var Symbol = {
|
||||
# Static/singleton:
|
||||
registry: {},
|
||||
|
@ -29,7 +149,7 @@ Symbol.Controller = {
|
|||
# Static/singleton:
|
||||
registry: {},
|
||||
add: func(type, class)
|
||||
registry[type] = class,
|
||||
me.registry[type] = class,
|
||||
get: func(type)
|
||||
if ((var class = me.registry[type]) == nil)
|
||||
die("unknown type '"~type~"'");
|
||||
|
@ -58,13 +178,17 @@ var getpos_fromghost = func(positioned_g)
|
|||
# (geo.Coord and positioned ghost currently)
|
||||
Symbol.Controller.getpos = func(obj) {
|
||||
if (typeof(obj) == 'ghost')
|
||||
if (ghosttype(obj) == 'positioned' or ghosttype(obj) == 'Navaid')
|
||||
if (ghosttype(obj) == 'positioned' or ghosttype(obj) == 'Navaid' or ghosttype(obj)=='Fix' or ghosttype(obj)=='flightplan-leg')
|
||||
return getpos_fromghost(obj);
|
||||
else
|
||||
die("bad ghost of type '"~ghosttype(obj)~"'");
|
||||
if (typeof(obj) == 'hash')
|
||||
if (isa(obj, geo.Coord))
|
||||
return obj.latlon();
|
||||
if (contains(obj,'lat') and contains(obj,'lon'))
|
||||
return [obj.lat, obj.lon];
|
||||
|
||||
debug.dump(obj);
|
||||
die("no suitable getpos() found! Of type: "~typeof(obj));
|
||||
};
|
||||
|
||||
|
@ -82,38 +206,17 @@ var DotSym = {
|
|||
element_id: nil,
|
||||
# Static/singleton:
|
||||
makeinstance: func(name, hash) {
|
||||
assert_ms(hash,
|
||||
"element_type", # type of Canvas element
|
||||
#"element_id", # optional Canvas id
|
||||
#"init", # initialize routine
|
||||
"draw", # init/update routine
|
||||
#getpos", # get position from model in [x_units,y_units] (optional)
|
||||
);
|
||||
hash.parents = [DotSym];
|
||||
if (!isa(hash, DotSym))
|
||||
die("OOP error");
|
||||
#assert_ms(hash,
|
||||
# "element_type", # type of Canvas element
|
||||
# #"element_id", # optional Canvas id
|
||||
# #"init", # initialize routine
|
||||
# "draw", # init/update routine
|
||||
# #getpos", # get position from model in [x_units,y_units] (optional)
|
||||
#);
|
||||
return Symbol.add(name, hash);
|
||||
},
|
||||
readinstance: func(file, name=nil) {
|
||||
#print(file);
|
||||
if (name == nil)
|
||||
var name = split("/", file)[-1];
|
||||
if (substr(name, size(name)-4) == ".draw")
|
||||
name = substr(name, 0, size(name)-5);
|
||||
var code = io.readfile(file);
|
||||
var code = call(compile, [code], var err=[]);
|
||||
if (size(err)) {
|
||||
if (substr(err[0], 0, 12) == "Parse error:") { # hack around Nasal feature
|
||||
var e = split(" at line ", err[0]);
|
||||
if (size(e) == 2)
|
||||
err[0] = string.join("", [e[0], "\n at ", file, ", line ", e[1], "\n "]);
|
||||
}
|
||||
for (var i = 1; (var c = caller(i)) != nil; i += 1)
|
||||
err ~= subvec(c, 2, 2);
|
||||
debug.printerror(err);
|
||||
return;
|
||||
}
|
||||
call(code, nil, nil, var hash = { parents:[DotSym] });
|
||||
me.makeinstance(name, hash);
|
||||
},
|
||||
# For the instances returned from makeinstance:
|
||||
# @param group The Canvas group to add this to.
|
||||
# @param model A correct object (e.g. positioned ghost) as
|
||||
|
@ -132,6 +235,10 @@ var DotSym = {
|
|||
),
|
||||
};
|
||||
if (m.controller != nil) {
|
||||
#print("Creating controller");
|
||||
temp = m.controller.new(m.model,m);
|
||||
if (temp != nil)
|
||||
m.controller = temp;
|
||||
#print("Initializing controller");
|
||||
m.controller.init(model);
|
||||
}
|
||||
|
@ -281,9 +388,18 @@ SymbolLayer.Controller = {
|
|||
die("searchCmd() not implemented for this SymbolLayer.Controller type!"),
|
||||
}; # of SymbolLayer.Controller
|
||||
|
||||
settimer(func {
|
||||
Map.Controller = {
|
||||
# Static/singleton:
|
||||
var AnimatedLayer = {
|
||||
};
|
||||
|
||||
var CompassLayer = {
|
||||
};
|
||||
|
||||
var AltitudeArcLayer = {
|
||||
};
|
||||
|
||||
load_MapStructure = func {
|
||||
Map.Controller = {
|
||||
# Static/singleton:
|
||||
registry: {},
|
||||
add: func(type, class)
|
||||
me.registry[type] = class,
|
||||
|
@ -295,11 +411,11 @@ Map.Controller = {
|
|||
# @param map The #SymbolMap this controller is responsible for.
|
||||
new: func(type, layer, arg...)
|
||||
return call((var class = me.get(type)).new, [map]~arg, class),
|
||||
};
|
||||
};
|
||||
|
||||
####### LOAD FILES #######
|
||||
#print("loading files");
|
||||
(func {
|
||||
####### LOAD FILES #######
|
||||
#print("loading files");
|
||||
(func {
|
||||
var FG_ROOT = getprop("/sim/fg-root");
|
||||
var load = func(file, name) {
|
||||
#print(file);
|
||||
|
@ -330,44 +446,59 @@ Map.Controller = {
|
|||
#debug.dump(keys(hash));
|
||||
return hash;
|
||||
};
|
||||
load(FG_ROOT~"/Nasal/canvas/map/VOR.lcontroller", "VOR");
|
||||
DotSym.readinstance(FG_ROOT~"/Nasal/canvas/map/VOR.symbol", "VOR");
|
||||
load(FG_ROOT~"/Nasal/canvas/map/VOR.scontroller", "VOR");
|
||||
load(FG_ROOT~"/Nasal/canvas/map/aircraftpos.controller", "VOR");
|
||||
})();
|
||||
#print("finished loading files");
|
||||
####### TEST SYMBOL #######
|
||||
|
||||
if (0)
|
||||
settimer(func {
|
||||
if (caller(0)[0] != globals.canvas)
|
||||
return call(caller(0)[1], arg, nil, globals.canvas);
|
||||
var load_deps = func(name) {
|
||||
load(FG_ROOT~"/Nasal/canvas/map/"~name~".lcontroller", name);
|
||||
load(FG_ROOT~"/Nasal/canvas/map/"~name~".symbol", name);
|
||||
load(FG_ROOT~"/Nasal/canvas/map/"~name~".scontroller", name);
|
||||
}
|
||||
|
||||
print("Running MapStructure test code");
|
||||
var TestCanvas = canvas.new({
|
||||
"name": "Map Test",
|
||||
"size": [1024, 1024],
|
||||
"view": [1024, 1024],
|
||||
"mipmapping": 1
|
||||
});
|
||||
var dlg = canvas.Window.new([400, 400], "dialog");
|
||||
dlg.setCanvas(TestCanvas);
|
||||
var TestMap = TestCanvas.createGroup().createChild("map"); # we should not directly use a canvas here, but instead a LayeredMap.new()
|
||||
TestMap.addLayer(factory: SymbolLayer, type_arg: "VOR"); # the ID should be also exposed in the property tree for each group (layer), i.e. better debugging
|
||||
# Center the map's origin:
|
||||
TestMap.setTranslation(512,512); # FIXME: don't hardcode these values, but read in canvas texture dimensions, otherwise it will break once someone uses non 1024x1024 textures ...
|
||||
# Initialize a range (TODO: LayeredMap.Controller):
|
||||
TestMap.set("range", 100);
|
||||
# Little cursor of current position:
|
||||
TestMap.createChild("path").rect(-5,-5,10,10).setColorFill(1,1,1).setColor(0,1,0);
|
||||
# And make it move with our aircraft:
|
||||
TestMap.setController("Aircraft position"); # from aircraftpos.controller
|
||||
dlg.del = func() {
|
||||
TestMap.del();
|
||||
# call inherited 'del'
|
||||
delete(me, "del");
|
||||
me.del();
|
||||
foreach( var name; ['VOR','FIX','NDB','DME','WPT'] )
|
||||
load_deps( name );
|
||||
load(FG_ROOT~"/Nasal/canvas/map/aircraftpos.controller", name);
|
||||
|
||||
###
|
||||
# set up a cache for 32x32 symbols
|
||||
var SymbolCache32x32 = SymbolCache.new(1024,32);
|
||||
|
||||
var drawVOR = func(color, width=3) return func(group) {
|
||||
# print("drawing vor");
|
||||
var bbox = group.createChild("path")
|
||||
.moveTo(-15,0)
|
||||
.lineTo(-7.5,12.5)
|
||||
.lineTo(7.5,12.5)
|
||||
.lineTo(15,0)
|
||||
.lineTo(7.5,-12.5)
|
||||
.lineTo(-7.5,-12.5)
|
||||
.close()
|
||||
.setStrokeLineWidth(width)
|
||||
.setColor( color );
|
||||
# debug.dump( bbox.getBoundingBox() );
|
||||
};
|
||||
}, 1);
|
||||
}, 0); # end ugly module init timer hack
|
||||
|
||||
var cachedVOR1 = SymbolCache32x32.add( "VOR-BLUE", drawVOR( color:[0, 0.6, 0.85], width:3), SymbolCache.DRAW_CENTERED );
|
||||
var cachedVOR2 = SymbolCache32x32.add( "VOR-RED" , drawVOR( color:[1.0, 0, 0], width: 3), SymbolCache.DRAW_CENTERED );
|
||||
var cachedVOR3 = SymbolCache32x32.add( "VOR-GREEN" , drawVOR( color:[0, 1, 0], width: 3), SymbolCache.DRAW_CENTERED );
|
||||
var cachedVOR4 = SymbolCache32x32.add( "VOR-WHITE" , drawVOR( color:[1, 1, 1], width: 3), SymbolCache.DRAW_CENTERED );
|
||||
|
||||
# STRESS TEST
|
||||
if (0) {
|
||||
for(var i=0;i <= 1024/32*4 - 4; i+=1)
|
||||
SymbolCache32x32.add( "VOR-YELLOW"~i , drawVOR( color:[1, 1, 0], width: 3) );
|
||||
|
||||
var dlg = canvas.Window.new([640,320],"dialog");
|
||||
var my_canvas = dlg.createCanvas().setColorBackground(1,1,1,1);
|
||||
var root = my_canvas.createGroup();
|
||||
|
||||
SymbolCache32x32.get(name:"VOR-BLUE").render( group: root ).setGeoPosition(getprop("/position/latitude-deg"),getprop("/position/longitude-deg"));
|
||||
}
|
||||
|
||||
})();
|
||||
#print("finished loading files");
|
||||
####### TEST SYMBOL #######
|
||||
|
||||
canvas.load_MapStructure = func;
|
||||
|
||||
}; # load_MapStructure
|
||||
|
||||
setlistener("/nasal/canvas/loaded", load_MapStructure); # end ugly module init listener hack
|
||||
|
|
|
@ -462,47 +462,45 @@ var Map = {
|
|||
addLayer: func(factory, type_arg=nil, priority=nil)
|
||||
{
|
||||
if (!contains(me, "layers"))
|
||||
me.layers = [];
|
||||
me.layers = {};
|
||||
|
||||
if(contains(me.layers, type_arg))
|
||||
print("addLayer() warning: overwriting existing layer:", type_arg);
|
||||
|
||||
# print("addLayer():", type_arg);
|
||||
|
||||
# Argument handling
|
||||
if (type_arg != nil)
|
||||
var type = factory.get(type_arg);
|
||||
else var type = factory;
|
||||
|
||||
me.layers[type_arg]= type.new(me);
|
||||
if (priority == nil)
|
||||
priority = type.df_priority;
|
||||
append(me.layers, [type.new(me), priority]);
|
||||
if (priority != nil)
|
||||
me._sort_priority();
|
||||
me.layers[type_arg].setInt("z-index", priority);
|
||||
return me;
|
||||
},
|
||||
setPos: func(lat,lon,hdg=nil)
|
||||
getLayer: func(type_arg) me.layers[type_arg],
|
||||
setPos: func(lat, lon, hdg=nil, range=nil)
|
||||
{
|
||||
me.set("ref-lat", lat);
|
||||
me.set("ref-lon", lon);
|
||||
if (hdg != nil)
|
||||
me.set("hdg", hdg);
|
||||
|
||||
# me.map.set("range", 100);
|
||||
if (range != nil)
|
||||
me.set("range", range);
|
||||
},
|
||||
# Update each layer on this Map. Called by
|
||||
# me.controller.
|
||||
update: func
|
||||
{
|
||||
foreach (var l; me.layers)
|
||||
call(l[0].update, arg, l[0]);
|
||||
foreach (var l; keys(me.layers)) {
|
||||
var layer = me.layers[l];
|
||||
call(layer.update, arg, layer);
|
||||
}
|
||||
return me;
|
||||
},
|
||||
# private:
|
||||
_sort_priority: func()
|
||||
{
|
||||
me.layers = sort(me.layers, me._sort_cmp);
|
||||
forindex (var i; me.layers)
|
||||
me.layers[i].set("z-index", i);
|
||||
},
|
||||
_sort_cmp: func(a,b) {
|
||||
a[1] != b[1] and a[1] != nil and b[1] != nil and (a[1] < b[1] ? -1 : 1)
|
||||
},
|
||||
};
|
||||
|
||||
# Text
|
||||
|
|
|
@ -429,10 +429,16 @@ var files_with = func(ext) {
|
|||
}
|
||||
return results;
|
||||
}
|
||||
foreach(var ext; var extensions = ['.draw','.model','.layer'])
|
||||
|
||||
setlistener("/nasal/canvas/loaded", func {
|
||||
foreach(var ext; var extensions = ['.draw','.model','.layer'])
|
||||
load_modules(files_with(ext));
|
||||
|
||||
if (contains(canvas,"load_MapStructure"))
|
||||
load_MapStructure();
|
||||
|
||||
# canvas.MFD = {EFIS:}; # where we'll be storing all MFDs
|
||||
# TODO: should be inside a separate subfolder, i.e. canvas/map/mfd
|
||||
load_modules( files_with('.mfd'), 'canvas' );
|
||||
});
|
||||
|
||||
# canvas.MFD = {EFIS:}; # where we'll be storing all MFDs
|
||||
# TODO: should be inside a separate subfolder, i.e. canvas/map/mfd
|
||||
load_modules( files_with('.mfd'), 'canvas' );
|
||||
|
|
32
Nasal/canvas/map/DME.lcontroller
Normal file
32
Nasal/canvas/map/DME.lcontroller
Normal file
|
@ -0,0 +1,32 @@
|
|||
# Class things:
|
||||
var name = 'DME';
|
||||
var parents = [SymbolLayer.Controller];
|
||||
var __self__ = caller(0)[0];
|
||||
SymbolLayer.Controller.add(name, __self__);
|
||||
SymbolLayer.add(name, {
|
||||
parents: [SymbolLayer],
|
||||
type: name, # Symbol type
|
||||
df_controller: __self__, # controller to use by default -- this one
|
||||
});
|
||||
var a_instance = nil;
|
||||
var new = func(layer) {
|
||||
var m = {
|
||||
parents: [__self__],
|
||||
layer: layer,
|
||||
listeners: [],
|
||||
query_range_nm: 25,
|
||||
query_type:'dme',
|
||||
};
|
||||
__self__.a_instance = m;
|
||||
return m;
|
||||
};
|
||||
var del = func() {
|
||||
foreach (var l; me.listeners)
|
||||
removelistener(l);
|
||||
};
|
||||
|
||||
var searchCmd = func {
|
||||
#print("Running query:", me.query_type);
|
||||
return positioned.findWithinRange(me.query_range_nm, me.query_type); # the range should also be exposed, it will typically be controlled via a GUI widget or NavDisplay switch
|
||||
};
|
||||
|
12
Nasal/canvas/map/DME.scontroller
Normal file
12
Nasal/canvas/map/DME.scontroller
Normal file
|
@ -0,0 +1,12 @@
|
|||
# Class things:
|
||||
var name = 'DME';
|
||||
var parents = [Symbol.Controller];
|
||||
var __self__ = caller(0)[0];
|
||||
Symbol.Controller.add(name, __self__);
|
||||
Symbol.registry[ name ].df_controller = __self__;
|
||||
var new = func(model) ; # this controller doesn't need an instance
|
||||
var LayerController = SymbolLayer.Controller.registry[ name ];
|
||||
var isActive = func(model) LayerController.a_instance.isActive(model);
|
||||
var is_tuned = func()
|
||||
die( name~".scontroller.is_tuned /MUST/ be provided by implementation" );
|
||||
|
35
Nasal/canvas/map/DME.symbol
Normal file
35
Nasal/canvas/map/DME.symbol
Normal file
|
@ -0,0 +1,35 @@
|
|||
# Class things:
|
||||
var name = 'DME';
|
||||
var parents = [DotSym];
|
||||
var __self__ = caller(0)[0];
|
||||
DotSym.makeinstance( name, __self__ );
|
||||
|
||||
var element_type = "group"; # we want a group, becomes "me.element"
|
||||
var icon_dme = nil;
|
||||
|
||||
var draw = func {
|
||||
# Init
|
||||
if (me.icon_dme == nil) {
|
||||
me.icon_dme = me.element.createChild("path")
|
||||
.moveTo(-15,0)
|
||||
.line(-12.5,-7.5)
|
||||
.line(7.5,-12.5)
|
||||
.line(12.5,7.5)
|
||||
.lineTo(7.5,-12.5)
|
||||
.line(12.5,-7.5)
|
||||
.line(7.5,12.5)
|
||||
.line(-12.5,7.5)
|
||||
.lineTo(15,0)
|
||||
.lineTo(7.5,12.5)
|
||||
.vert(14.5)
|
||||
.horiz(-14.5)
|
||||
.vert(-14.5)
|
||||
.close()
|
||||
.setStrokeLineWidth(3);
|
||||
}
|
||||
if (me.controller != nil and me.controller.is_tuned(me.model.frequency/100))
|
||||
me.icon_dme.setColor(0,1,0);
|
||||
else
|
||||
me.icon_dme.setColor(0,0.6,0.85);
|
||||
};
|
||||
|
33
Nasal/canvas/map/FIX.lcontroller
Normal file
33
Nasal/canvas/map/FIX.lcontroller
Normal file
|
@ -0,0 +1,33 @@
|
|||
# Class things:
|
||||
var name = 'FIX';
|
||||
var parents = [SymbolLayer.Controller];
|
||||
var __self__ = caller(0)[0];
|
||||
SymbolLayer.Controller.add(name, __self__);
|
||||
SymbolLayer.add(name, {
|
||||
parents: [SymbolLayer],
|
||||
type: name, # Symbol type
|
||||
df_controller: __self__, # controller to use by default -- this one
|
||||
});
|
||||
var a_instance = nil;
|
||||
var new = func(layer) {
|
||||
var m = {
|
||||
parents: [__self__],
|
||||
layer: layer,
|
||||
listeners: [],
|
||||
query_range_nm: 25,
|
||||
query_type:'fix',
|
||||
};
|
||||
__self__.a_instance = m;
|
||||
return m;
|
||||
};
|
||||
var del = func() {
|
||||
#print("VOR.lcontroller.del()");
|
||||
foreach (var l; me.listeners)
|
||||
removelistener(l);
|
||||
};
|
||||
|
||||
var searchCmd = func {
|
||||
#print("Running query:", me.query_type);
|
||||
return positioned.findWithinRange(me.query_range_nm, me.query_type); # the range should also be exposed, it will typically be controlled via a GUI widget or NavDisplay switch
|
||||
};
|
||||
|
12
Nasal/canvas/map/FIX.scontroller
Normal file
12
Nasal/canvas/map/FIX.scontroller
Normal file
|
@ -0,0 +1,12 @@
|
|||
# Class things:
|
||||
var name = 'FIX';
|
||||
var parents = [Symbol.Controller];
|
||||
var __self__ = caller(0)[0];
|
||||
Symbol.Controller.add(name, __self__);
|
||||
Symbol.registry[ name ].df_controller = __self__;
|
||||
var new = func(model) ; # this controller doesn't need an instance
|
||||
var LayerController = SymbolLayer.Controller.registry[ name ];
|
||||
var isActive = func(model) LayerController.a_instance.isActive(model);
|
||||
var query_range = func()
|
||||
die( name~".scontroller.query_range /MUST/ be provided by implementation" );
|
||||
|
30
Nasal/canvas/map/FIX.symbol
Normal file
30
Nasal/canvas/map/FIX.symbol
Normal file
|
@ -0,0 +1,30 @@
|
|||
# Class things:
|
||||
var name = 'FIX';
|
||||
var parents = [DotSym];
|
||||
var __self__ = caller(0)[0];
|
||||
DotSym.makeinstance( name, __self__ );
|
||||
|
||||
var element_type = "group"; # we want a group, becomes "me.element"
|
||||
var icon_fix = nil;
|
||||
var text_fix = nil;
|
||||
|
||||
var draw = func {
|
||||
if (me.icon_fix != nil) return;
|
||||
# the fix symbol
|
||||
me.icon_fix = me.element.createChild("path")
|
||||
.moveTo(-15,15)
|
||||
.lineTo(0,-15)
|
||||
.lineTo(15,15)
|
||||
.close()
|
||||
.setStrokeLineWidth(3)
|
||||
.setColor(0,0.6,0.85)
|
||||
.setScale(0.5,0.5); # FIXME: do proper LOD handling here - we need to scale according to current texture dimensions vs. original/design dimensions
|
||||
# the fix label
|
||||
me.text_fix = me.element.createChild("text")
|
||||
.setDrawMode( canvas.Text.TEXT )
|
||||
.setText(me.model.id)
|
||||
.setFont("LiberationFonts/LiberationSans-Regular.ttf")
|
||||
.setFontSize(28)
|
||||
.setTranslation(5,25);
|
||||
};
|
||||
|
30
Nasal/canvas/map/NDB.lcontroller
Normal file
30
Nasal/canvas/map/NDB.lcontroller
Normal file
|
@ -0,0 +1,30 @@
|
|||
# Class things:
|
||||
var name = 'NDB';
|
||||
var parents = [SymbolLayer.Controller];
|
||||
var __self__ = caller(0)[0];
|
||||
SymbolLayer.Controller.add(name, __self__);
|
||||
SymbolLayer.add(name, {
|
||||
parents: [SymbolLayer],
|
||||
type: name, # Symbol type
|
||||
df_controller: __self__, # controller to use by default -- this one
|
||||
});
|
||||
var new = func(layer) {
|
||||
var m = {
|
||||
parents: [__self__],
|
||||
layer: layer,
|
||||
listeners: [],
|
||||
query_range_nm: 25,
|
||||
query_type:'ndb',
|
||||
};
|
||||
return m;
|
||||
};
|
||||
var del = func() {
|
||||
foreach (var l; me.listeners)
|
||||
removelistener(l);
|
||||
};
|
||||
|
||||
var searchCmd = func {
|
||||
#print("Running query:", me.query_type);
|
||||
return positioned.findWithinRange(me.query_range_nm, me.query_type); # the range should also be exposed, it will typically be controlled via a GUI widget or NavDisplay switch
|
||||
};
|
||||
|
12
Nasal/canvas/map/NDB.scontroller
Normal file
12
Nasal/canvas/map/NDB.scontroller
Normal file
|
@ -0,0 +1,12 @@
|
|||
# Class things:
|
||||
var name = 'NDB';
|
||||
var parents = [Symbol.Controller];
|
||||
var __self__ = caller(0)[0];
|
||||
Symbol.Controller.add(name, __self__);
|
||||
Symbol.registry[ name ].df_controller = __self__;
|
||||
var new = func(model) ; # this controller doesn't need an instance
|
||||
var LayerController = SymbolLayer.Controller.registry[ name ];
|
||||
var isActive = func(model) LayerController.a_instance.isActive(model);
|
||||
var query_range = func()
|
||||
die( name~".scontroller.query_range /MUST/ be provided by implementation" );
|
||||
|
18
Nasal/canvas/map/NDB.symbol
Normal file
18
Nasal/canvas/map/NDB.symbol
Normal file
|
@ -0,0 +1,18 @@
|
|||
# Class things:
|
||||
var name = 'NDB';
|
||||
var parents = [DotSym];
|
||||
var __self__ = caller(0)[0];
|
||||
DotSym.makeinstance( name, __self__ );
|
||||
|
||||
var element_type = "group"; # we want a group, becomes "me.element", which we parse a SVG onto
|
||||
var svg_path = "/gui/dialogs/images/ndb_symbol.svg"; # speaking of path, this is our path to use
|
||||
var local_svg_path = nil; # track changes in the SVG's path
|
||||
|
||||
var draw = func {
|
||||
if (me.svg_path == me.local_svg_path) return;
|
||||
me.element.removeAllChildren();
|
||||
me.local_svg_path = me.svg_path;
|
||||
canvas.parsesvg(me.element, me.svg_path);
|
||||
me.inited = 1;
|
||||
};
|
||||
|
|
@ -7,6 +7,7 @@ SymbolLayer.add("VOR", {
|
|||
type: "VOR", # Symbol type
|
||||
df_controller: __self__, # controller to use by default -- this one
|
||||
});
|
||||
var a_instance = nil;
|
||||
var new = func(layer) {
|
||||
var m = {
|
||||
parents: [__self__],
|
||||
|
@ -14,6 +15,7 @@ var new = func(layer) {
|
|||
active_vors: [],
|
||||
navNs: props.globals.getNode("instrumentation").getChildren("nav"),
|
||||
listeners: [],
|
||||
query_type:'vor',
|
||||
};
|
||||
setsize(m.active_vors, size(m.navNs));
|
||||
foreach (var navN; m.navNs) {
|
||||
|
@ -24,6 +26,7 @@ var new = func(layer) {
|
|||
}
|
||||
#call(debug.dump, keys(layer));
|
||||
m.changed_freq(update:0);
|
||||
__self__.a_instance = m;
|
||||
return m;
|
||||
};
|
||||
var del = func() {
|
||||
|
@ -46,7 +49,7 @@ var changed_freq = func(update=1) {
|
|||
if (update) me.layer.update();
|
||||
};
|
||||
var searchCmd = func {
|
||||
#print("Run query");
|
||||
return positioned.findWithinRange(100, 'vor'); # the range should also be exposed, it will typically be controlled via a GUI widget or NavDisplay switch
|
||||
#print("Running query:", me.query_type);
|
||||
return positioned.findWithinRange(100, me.query_type); # the range should also be exposed, it will typically be controlled via a GUI widget or NavDisplay switch
|
||||
};
|
||||
|
||||
|
|
|
@ -1,10 +1,11 @@
|
|||
# Class things:
|
||||
var parents = [Symbol.Controller];
|
||||
var __self__ = caller(0)[0];
|
||||
Symbol.Controller.add("VOR", __self__);
|
||||
Symbol.registry["VOR"].df_controller = __self__;
|
||||
var new = func(model) ; # this controller doesn't need an instance
|
||||
var LayerController = SymbolLayer.registry["VOR"];
|
||||
var isActive = func(model) LayerController.isActive(model);
|
||||
var LayerController = SymbolLayer.Controller.registry["VOR"];
|
||||
var isActive = func(model) LayerController.a_instance.isActive(model);
|
||||
var query_range = func()
|
||||
die("VOR.scontroller.query_range /MUST/ be provided by implementation");
|
||||
|
||||
|
|
|
@ -1,12 +1,28 @@
|
|||
# Read by the DotSym.readinstance; each variable becomes a derived class's member/method
|
||||
# Class things:
|
||||
var name = 'VOR';
|
||||
var parents = [DotSym];
|
||||
var __self__ = caller(0)[0];
|
||||
DotSym.makeinstance( name, __self__ );
|
||||
|
||||
var element_type = "group"; # we want a group, becomes "me.element"
|
||||
var inited = 0; # this allows us to track whether draw() is an init() or an update()
|
||||
var icon_vor = nil;
|
||||
var range_vor = nil; # two elements that get drawn when needed
|
||||
var radial_vor = nil; # if one is nil, the other has to be nil
|
||||
|
||||
var draw = func {
|
||||
if (me.inited) {
|
||||
# Init
|
||||
if (me.icon_vor == nil) {
|
||||
me.icon_vor = me.element.createChild("path")
|
||||
.moveTo(-15,0)
|
||||
.lineTo(-7.5,12.5)
|
||||
.lineTo(7.5,12.5)
|
||||
.lineTo(15,0)
|
||||
.lineTo(7.5,-12.5)
|
||||
.lineTo(-7.5,-12.5)
|
||||
.close()
|
||||
.setStrokeLineWidth(3)
|
||||
.setColor(0,0.6,0.85);
|
||||
}
|
||||
# Update
|
||||
if (me.controller.isActive(me.model)) {
|
||||
if (me.range_vor == nil) {
|
||||
|
@ -21,32 +37,21 @@ var draw = func {
|
|||
.setStrokeDashArray([5, 15, 5, 15, 5])
|
||||
.setColor(0,1,0);
|
||||
|
||||
var course = controller.get_tuned_course(me.model.frequency/100);
|
||||
vor_grp.createChild("path")
|
||||
var course = me.controller.get_tuned_course(me.model.frequency/100);
|
||||
me.radial_vor = me.element.createChild("path")
|
||||
.moveTo(0,-radius)
|
||||
.vert(2*radius)
|
||||
.setStrokeLineWidth(3)
|
||||
.setStrokeDashArray([15, 5, 15, 5, 15])
|
||||
.setColor(0,1,0)
|
||||
.setRotation(course*D2R);
|
||||
icon_vor.setColor(0,1,0);
|
||||
me.icon_vor.setColor(0,1,0);
|
||||
}
|
||||
me.range_vor.show();
|
||||
me.radial_vor.show();
|
||||
} else {
|
||||
} elsif (me.range_vor != nil) {
|
||||
me.range_vor.hide();
|
||||
me.radial_vor.hide();
|
||||
}
|
||||
} else # Init
|
||||
me.element.createChild("path")
|
||||
.moveTo(-15,0)
|
||||
.lineTo(-7.5,12.5)
|
||||
.lineTo(7.5,12.5)
|
||||
.lineTo(15,0)
|
||||
.lineTo(7.5,-12.5)
|
||||
.lineTo(-7.5,-12.5)
|
||||
.close()
|
||||
.setStrokeLineWidth(3)
|
||||
.setColor(0,0.6,0.85);
|
||||
};
|
||||
|
||||
|
|
39
Nasal/canvas/map/WPT.lcontroller
Normal file
39
Nasal/canvas/map/WPT.lcontroller
Normal file
|
@ -0,0 +1,39 @@
|
|||
# Class things:
|
||||
var name = 'WPT'; # for waypoints
|
||||
var parents = [SymbolLayer.Controller];
|
||||
var __self__ = caller(0)[0];
|
||||
SymbolLayer.Controller.add(name, __self__);
|
||||
SymbolLayer.add(name, {
|
||||
parents: [SymbolLayer],
|
||||
type: name, # Symbol type
|
||||
df_controller: __self__, # controller to use by default -- this one
|
||||
});
|
||||
var new = func(layer) {
|
||||
var m = {
|
||||
parents: [__self__],
|
||||
layer: layer,
|
||||
listeners: [],
|
||||
query_range_nm: 25,
|
||||
query_type:'vor',
|
||||
};
|
||||
return m;
|
||||
};
|
||||
var del = func() {
|
||||
#print("VOR.lcontroller.del()");
|
||||
foreach (var l; me.listeners)
|
||||
removelistener(l);
|
||||
};
|
||||
|
||||
var searchCmd = func {
|
||||
#print("Running query: WPT");
|
||||
|
||||
var fp = flightplan();
|
||||
var fpSize = fp.getPlanSize();
|
||||
var result = [];
|
||||
for (var i = 1; i <fpSize; i+=1)
|
||||
append(result, fp.getWP(i).path()[0] );
|
||||
|
||||
return result;
|
||||
# return positioned.findWithinRange(me.query_range_nm, me.query_type); # the range should also be exposed, it will typically be controlled via a GUI widget or NavDisplay switch
|
||||
};
|
||||
|
12
Nasal/canvas/map/WPT.scontroller
Normal file
12
Nasal/canvas/map/WPT.scontroller
Normal file
|
@ -0,0 +1,12 @@
|
|||
# Class things:
|
||||
var name = 'WPT';
|
||||
var parents = [Symbol.Controller];
|
||||
var __self__ = caller(0)[0];
|
||||
Symbol.Controller.add(name, __self__);
|
||||
Symbol.registry[ name ].df_controller = __self__;
|
||||
var new = func(model) ; # this controller doesn't need an instance
|
||||
var LayerController = SymbolLayer.Controller.registry[ name ];
|
||||
var isActive = func(model) LayerController.a_instance.isActive(model);
|
||||
var query_range = func()
|
||||
die( name~".scontroller.query_range /MUST/ be provided by implementation" );
|
||||
|
34
Nasal/canvas/map/WPT.symbol
Normal file
34
Nasal/canvas/map/WPT.symbol
Normal file
|
@ -0,0 +1,34 @@
|
|||
# Class things:
|
||||
var name = 'WPT';
|
||||
var parents = [DotSym];
|
||||
var __self__ = caller(0)[0];
|
||||
DotSym.makeinstance( name, __self__ );
|
||||
|
||||
var element_type = "group"; # we want a group, becomes "me.element"
|
||||
var base = nil;
|
||||
var text_wps = nil;
|
||||
|
||||
var draw = func {
|
||||
if (me.base != nil) return;
|
||||
me.base = me.element.createChild("path")
|
||||
.setStrokeLineWidth(3)
|
||||
.moveTo(0,-25)
|
||||
.lineTo(-5,-5)
|
||||
.lineTo(-25,0)
|
||||
.lineTo(-5,5)
|
||||
.lineTo(0,25)
|
||||
.lineTo(5,5)
|
||||
.lineTo(25,0)
|
||||
.lineTo(5,-5)
|
||||
.setColor(1,1,1)
|
||||
.close();
|
||||
|
||||
me.text_wps = wpt_grp.createChild("text")
|
||||
.setDrawMode( canvas.Text.TEXT )
|
||||
.setText(name)
|
||||
.setFont("LiberationFonts/LiberationSans-Regular.ttf")
|
||||
.setFontSize(28)
|
||||
.setTranslation(25,35)
|
||||
.setColor(1,0,1);
|
||||
};
|
||||
|
|
@ -2,14 +2,11 @@ var AirportsNDModel = {};
|
|||
AirportsNDModel.new = func make(AirportsNDModel, LayerModel);
|
||||
|
||||
AirportsNDModel.init = func {
|
||||
#print("Updating AirportsNDModel");
|
||||
|
||||
me._view.reset();
|
||||
|
||||
var results = positioned.findWithinRange(me._controller.query_range()*2, "airport");
|
||||
var results = positioned.findWithinRange(me._controller.query_range(), "airport");
|
||||
var numResults = 0;
|
||||
foreach(result; results) {
|
||||
if (numResults < 50) {
|
||||
var apt = airportinfo(result.id);
|
||||
var runways = apt.runways;
|
||||
var runway_keys = sort(keys(runways),string.icmp);
|
||||
|
@ -28,7 +25,6 @@ AirportsNDModel.init = func {
|
|||
numResults += 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
# set RefPos and hdg to apt !!
|
||||
# me._map_handle.setRefPos(apt.lat, apt.lon);
|
||||
|
||||
|
|
File diff suppressed because it is too large
Load diff
Before Width: | Height: | Size: 82 KiB After Width: | Height: | Size: 82 KiB |
|
@ -11,12 +11,10 @@ DMEModel.init = func {
|
|||
));
|
||||
}
|
||||
|
||||
var results = positioned.findWithinRange(me._controller.query_range()*2 ,"dme");
|
||||
var results = positioned.findWithinRange(me._controller.query_range() ,"dme");
|
||||
foreach(result; results) {
|
||||
me.push(result);
|
||||
}
|
||||
|
||||
me.notifyView();
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -4,10 +4,10 @@ FixModel.new = func make( LayerModel, FixModel );
|
|||
FixModel.init = func {
|
||||
me._view.reset(); # wraps removeAllChildren() ATM
|
||||
|
||||
var results = positioned.findWithinRange( me._controller['query_range']()*2 ,"fix");
|
||||
var results = positioned.findWithinRange( me._controller['query_range']() ,"fix");
|
||||
var numNum = 0;
|
||||
foreach(result; results) {
|
||||
# Skip airport navaids (real thing makes distinction between high/low altitude fixes)
|
||||
# Skip airport fixes
|
||||
if(string.match(result.id,"*[^0-9]")) {
|
||||
me.push(result);
|
||||
numNum = numNum + 1;
|
||||
|
|
|
@ -2,7 +2,7 @@ var NavaidModel = {};
|
|||
NavaidModel.new = func make(LayerModel, NavaidModel);
|
||||
NavaidModel.init = func {
|
||||
me._view.reset();
|
||||
var navaids = findNavaidsWithinRange(15);
|
||||
var navaids = findNavaidsWithinRange(me._controller.query_range());
|
||||
foreach(var n; navaids)
|
||||
me.push(n);
|
||||
me.notifyView();
|
||||
|
|
|
@ -2,14 +2,10 @@
|
|||
# Boeing Navigation Display by Gijs de Rooy
|
||||
# ==============================================================================
|
||||
|
||||
|
||||
##
|
||||
# do we really need to keep track of each drawable here ??
|
||||
var i = 0;
|
||||
|
||||
|
||||
|
||||
|
||||
##
|
||||
# pseudo DSL-ish: use these as placeholders in the config hash below
|
||||
var ALWAYS = func 1;
|
||||
|
@ -27,15 +23,12 @@ var trigger_update = func(layer) layer._model.init();
|
|||
# any aircraft-specific ND behavior should be wrapped here,
|
||||
# to isolate/decouple things in the generic NavDisplay class
|
||||
#
|
||||
# Note to Gijs: this may look weird and confusing, but it' actually requires
|
||||
# less coding now, and it is now even possible to configure things via a little
|
||||
# XML wrapper
|
||||
# TODO: move this to an XML config file
|
||||
#
|
||||
var NDStyles = {
|
||||
##
|
||||
# this configures the 744 ND to help generalize the NavDisplay class itself
|
||||
'B747-400': {
|
||||
'Boeing': {
|
||||
font_mapper: func(family, weight) {
|
||||
if( family == "Liberation Sans" and weight == "normal" )
|
||||
return "LiberationFonts/LiberationSans-Regular.ttf";
|
||||
|
@ -46,97 +39,138 @@ var NDStyles = {
|
|||
# aircraft developers should all be editing the same ND.svg image
|
||||
# the code can deal with the differences now
|
||||
svg_filename: "Nasal/canvas/map/boeingND.svg",
|
||||
|
||||
##
|
||||
## this loads and configures existing layers (currently, *.layer files in Nasal/canvas/map)
|
||||
##
|
||||
##
|
||||
## this loads and configures existing layers (currently, *.layer files in Nasal/canvas/map)
|
||||
##
|
||||
|
||||
layers: [
|
||||
{ name:'fixes', update_on:['toggle_range','toggle_waypoints','toggle_display_mode'], predicate: func(nd, layer) {
|
||||
{ name:'fixes', disabled:1, update_on:['toggle_range','toggle_waypoints'],
|
||||
predicate: func(nd, layer) {
|
||||
# print("Running fixes predicate");
|
||||
var visible=nd.get_switch('toggle_waypoints') and nd.in_mode('toggle_display_mode', ['MAP']);
|
||||
if(nd.rangeNm() <= 40 and visible) {
|
||||
var visible=nd.get_switch('toggle_waypoints') and nd.in_mode('toggle_display_mode', ['MAP']) and (nd.rangeNm() <= 40);
|
||||
if (visible) {
|
||||
# print("fixes update requested!");
|
||||
trigger_update( layer );
|
||||
} layer._view.setVisible(visible);
|
||||
|
||||
}
|
||||
layer._view.setVisible(visible);
|
||||
}, # end of layer update predicate
|
||||
}, # end of fixes layer
|
||||
|
||||
{ name:'FIX', isMapStructure:1, update_on:['toggle_range','toggle_waypoints'],
|
||||
# FIXME: this is a really ugly place for controller code
|
||||
predicate: func(nd, layer) {
|
||||
# print("Running vor layer predicate");
|
||||
# toggle visibility here
|
||||
var visible=nd.get_switch('toggle_waypoints') and nd.in_mode('toggle_display_mode', ['MAP']) and (nd.rangeNm() <= 40);
|
||||
layer.group.setVisible( nd.get_switch('toggle_waypoints') );
|
||||
if (visible) {
|
||||
#print("Updating MapStructure ND layer: FIX");
|
||||
# (Hopefully) smart update
|
||||
layer.update();
|
||||
}
|
||||
}, # end of layer update predicate
|
||||
}, # end of FIX layer
|
||||
# Should redraw every 10 seconds
|
||||
{ name:'storms', update_on:['toggle_range','toggle_weather','toggle_display_mode'], predicate: func(nd, layer) {
|
||||
{ name:'storms', update_on:['toggle_range','toggle_weather','toggle_display_mode'],
|
||||
predicate: func(nd, layer) {
|
||||
# print("Running fixes predicate");
|
||||
var visible=nd.get_switch('toggle_weather') and nd.get_switch('toggle_display_mode') != "PLAN";
|
||||
if (visible) {
|
||||
#print("storms update requested!");
|
||||
trigger_update( layer );
|
||||
} layer._view.setVisible(visible);
|
||||
|
||||
}
|
||||
layer._view.setVisible(visible);
|
||||
}, # end of layer update predicate
|
||||
}, # end of storms layer
|
||||
|
||||
{ name:'airplaneSymbol', update_on:['toggle_range','toggle_display_mode'], predicate: func(nd, layer) {
|
||||
# print("Running fixes predicate");
|
||||
var visible=nd.get_switch('toggle_display_mode') == "PLAN";
|
||||
if (visible) {
|
||||
trigger_update( layer );
|
||||
} layer._view.setVisible(visible);
|
||||
|
||||
}, # end of layer update predicate
|
||||
}, # end of storms layer
|
||||
|
||||
{ name:'airports-nd', update_on:['toggle_range','toggle_airports','toggle_display_mode'], predicate: func(nd, layer) {
|
||||
{ name:'airports-nd', update_on:['toggle_range','toggle_airports','toggle_display_mode'],
|
||||
predicate: func(nd, layer) {
|
||||
# print("Running airports-nd predicate");
|
||||
var visible = nd.get_switch('toggle_airports') and nd.in_mode('toggle_display_mode', ['MAP']);
|
||||
if (nd.rangeNm() <= 80 and visible) {
|
||||
if (visible) {
|
||||
trigger_update( layer ); # clear & redraw
|
||||
}
|
||||
layer._view.setVisible( visible);
|
||||
|
||||
layer._view.setVisible( visible );
|
||||
}, # end of layer update predicate
|
||||
}, # end of airports layer
|
||||
|
||||
{ name:'vor', update_on:['toggle_range','toggle_stations','toggle_display_mode'], predicate: func(nd, layer) {
|
||||
var visible = nd.get_switch('toggle_stations') and nd.in_mode('toggle_display_mode', ['MAP']);
|
||||
if(nd.rangeNm() <= 40 and visible) {
|
||||
# Should distinct between low and high altitude navaids. Hiding above 40 NM for now, to prevent clutter/lag.
|
||||
{ name:'vor', disabled:1, update_on:['toggle_range','toggle_stations','toggle_display_mode'],
|
||||
predicate: func(nd, layer) {
|
||||
# print("Running vor layer predicate");
|
||||
var visible = nd.get_switch('toggle_stations') and nd.in_mode('toggle_display_mode', ['MAP']) and (nd.rangeNm() <= 40);
|
||||
if(visible) {
|
||||
trigger_update( layer ); # clear & redraw
|
||||
}
|
||||
layer._view.setVisible( visible );
|
||||
layer._view.setVisible( nd.get_switch('toggle_stations') );
|
||||
}, # end of layer update predicate
|
||||
}, # end of VOR layer
|
||||
{ name:'VOR', isMapStructure:1, update_on:['toggle_range','toggle_stations','toggle_display_mode'],
|
||||
# FIXME: this is a really ugly place for controller code
|
||||
predicate: func(nd, layer) {
|
||||
# print("Running vor layer predicate");
|
||||
# toggle visibility here
|
||||
var visible = nd.get_switch('toggle_stations') and nd.in_mode('toggle_display_mode', ['MAP']) and (nd.rangeNm() <= 40);
|
||||
layer.group.setVisible( visible );
|
||||
if (visible) {
|
||||
#print("Updating MapStructure ND layer: VOR");
|
||||
# (Hopefully) smart update
|
||||
layer.update();
|
||||
}
|
||||
}, # end of layer update predicate
|
||||
}, # end of VOR layer
|
||||
|
||||
{ name:'dme', update_on:['toggle_range','toggle_stations','toggle_display_mode'], predicate: func(nd, layer) {
|
||||
var visible = nd.get_switch('toggle_stations') and nd.in_mode('toggle_display_mode', ['MAP']);
|
||||
if(nd.rangeNm() <= 40 and visible){
|
||||
# Should distinct between low and high altitude navaids. Hiding above 40 NM for now, to prevent clutter/lag.
|
||||
{ name:'dme', disabled:1, update_on:['toggle_range','toggle_stations'],
|
||||
predicate: func(nd, layer) {
|
||||
var visible = nd.get_switch('toggle_stations') and nd.in_mode('toggle_display_mode', ['MAP']) and (nd.rangeNm() <= 40);
|
||||
if(visible) {
|
||||
trigger_update( layer ); # clear & redraw
|
||||
}
|
||||
layer._view.setVisible( visible );
|
||||
layer._view.setVisible( nd.get_switch('toggle_stations') );
|
||||
}, # end of layer update predicate
|
||||
}, # end of DME layers
|
||||
{ name:'DME', isMapStructure:1, update_on:['toggle_range','toggle_stations'],
|
||||
# FIXME: this is a really ugly place for controller code
|
||||
predicate: func(nd, layer) {
|
||||
# print("Running vor layer predicate");
|
||||
# toggle visibility here
|
||||
layer.group.setVisible( nd.get_switch('toggle_stations') );
|
||||
if (nd.rangeNm() <= 40 and
|
||||
nd.get_switch('toggle_stations') and
|
||||
nd.get_switch('toggle_display_mode') == "MAP") {
|
||||
#print("Updating MapStructure ND layer: DME");
|
||||
# (Hopefully) smart update
|
||||
layer.update();
|
||||
}
|
||||
}, # end of layer update predicate
|
||||
}, # end of DME layer
|
||||
|
||||
{ name:'mp-traffic', update_on:['toggle_range','toggle_traffic'], predicate: func(nd, layer) {
|
||||
{ name:'mp-traffic', update_on:['toggle_range','toggle_traffic'],
|
||||
predicate: func(nd, layer) {
|
||||
trigger_update( layer ); # clear & redraw
|
||||
layer._view.setVisible( nd.get_switch('toggle_traffic') );
|
||||
layer._view.setVisible( 1 ); #nd.get_switch('toggle_traffic')
|
||||
}, # end of layer update predicate
|
||||
}, # end of traffic layer
|
||||
|
||||
{ name:'runway-nd', update_on:['toggle_range','toggle_display_mode'], predicate: func(nd, layer) {
|
||||
var visible = (nd.rangeNm() <= 40 and getprop("autopilot/route-manager/active") and nd.in_mode('toggle_display_mode', ['MAP','PLAN'])) ;
|
||||
|
||||
{ name:'runway-nd', update_on:['toggle_range','toggle_display_mode'],
|
||||
predicate: func(nd, layer) {
|
||||
var visible = (nd.rangeNm() <= 40 and getprop("autopilot/route-manager/active") ) ;
|
||||
if (visible)
|
||||
trigger_update( layer ); # clear & redraw
|
||||
layer._view.setVisible( visible );
|
||||
}, # end of layer update predicate
|
||||
}, # end of airports-nd layer
|
||||
|
||||
{ name:'route', update_on:['toggle_display_mode',], predicate: func(nd, layer) {
|
||||
var visible= (nd.in_mode('toggle_display_mode', ['MAP','PLAN']));
|
||||
if (visible) {
|
||||
{ name:'route', update_on:['toggle_range','toggle_display_mode'],
|
||||
predicate: func(nd, layer) {
|
||||
trigger_update( layer ); # clear & redraw
|
||||
}
|
||||
layer._view.setVisible( visible );
|
||||
layer._view.setVisible( 1 ); #nd.get_switch('toggle_traffic')
|
||||
}, # end of layer update predicate
|
||||
}, # end of route layer
|
||||
|
||||
## add other layers here, layer names must match the registered names as used in *.layer files for now
|
||||
## this will all change once we're using Philosopher's MapStructure framework
|
||||
## add other layers here, layer names must match the registered names as used in *.layer files for now
|
||||
## this will all change once we're using Philosopher's MapStructure framework
|
||||
|
||||
], # end of vector with configured layers
|
||||
|
||||
|
@ -146,7 +180,8 @@ var NDStyles = {
|
|||
# SVG identifier, callback etc
|
||||
# TODO: update_on([]), update_mode (update() vs. timers/listeners)
|
||||
# TODO: support putting symbols on specific layers
|
||||
features: [ {
|
||||
features: [
|
||||
{
|
||||
# TODO: taOnly doesn't need to use getprop polling in update(), use a listener instead!
|
||||
id: 'taOnly', # the SVG ID
|
||||
impl: { # implementation hash
|
||||
|
@ -211,7 +246,8 @@ var NDStyles = {
|
|||
is_false: func(nd) nd.symbols.eta.hide(),
|
||||
}, # of eta.impl
|
||||
}, # of eta
|
||||
{ id:'hdg',
|
||||
{
|
||||
id:'hdg',
|
||||
impl: {
|
||||
init: func(nd,symbol),
|
||||
predicate: ALWAYS, # always true
|
||||
|
@ -219,8 +255,8 @@ var NDStyles = {
|
|||
is_false: NOTHING,
|
||||
}, # of hdg.impl
|
||||
}, # of hdg
|
||||
|
||||
{ id:'gs',
|
||||
{
|
||||
id:'gs',
|
||||
impl: {
|
||||
init: func(nd,symbol),
|
||||
common: func(nd) nd.symbols.gs.setText(sprintf("%3.0f",nd.aircraft_source.get_spd() )),
|
||||
|
@ -231,29 +267,29 @@ var NDStyles = {
|
|||
is_false: func(nd) nd.symbols.gs.setFontSize(52),
|
||||
}, # of gs.impl
|
||||
}, # of gs
|
||||
|
||||
{ id:'rangeArcs',
|
||||
{
|
||||
id:'rangeArcs',
|
||||
impl: {
|
||||
init: func(nd,symbol),
|
||||
predicate: func(nd) ((nd.in_mode('toggle_display_mode', ['APP','VOR']) and nd.get_switch('toggle_weather')) or (nd.get_switch('toggle_display_mode') == "MAP" and !nd.get_switch('toggle_centered'))),
|
||||
predicate: func(nd) (((nd.get_switch('toggle_display_mode') == "APP" or nd.get_switch('toggle_display_mode') == "VOR") and nd.get_switch('toggle_weather')) or nd.get_switch('toggle_display_mode') == "MAP"),
|
||||
is_true: func(nd) nd.symbols.rangeArcs.show(),
|
||||
is_false: func(nd) nd.symbols.rangeArcs.hide(),
|
||||
}, # of rangeArcs.impl
|
||||
}, # of rangeArcs
|
||||
|
||||
|
||||
], # end of vector with features
|
||||
|
||||
|
||||
}, # end of 744 ND style
|
||||
}, # end of Boeing style
|
||||
#####
|
||||
##
|
||||
## add support for other aircraft/ND types and styles here (737, 757, 777 etc)
|
||||
## add support for other aircraft/ND types and styles here (Airbus etc)
|
||||
##
|
||||
##
|
||||
|
||||
}; # end of NDStyles
|
||||
|
||||
|
||||
##
|
||||
# encapsulate hdg/lat/lon source, so that the ND may also display AI/MP aircraft in a pilot-view at some point (aka stress-testing)
|
||||
#
|
||||
|
@ -263,16 +299,36 @@ NDSourceDriver.new = func {
|
|||
var m = {parents:[NDSourceDriver]};
|
||||
m.get_hdg_mag= func getprop("/orientation/heading-magnetic-deg");
|
||||
m.get_hdg_tru= func getprop("/orientation/heading-deg");
|
||||
m.get_trk_mag= func getprop("/orientation/track-magnetic-deg");
|
||||
m.get_trk_tru= func getprop("/orientation/track-deg");
|
||||
m.get_hgg = func getprop("instrumentation/afds/settings/heading");
|
||||
m.get_trk_mag= func
|
||||
{
|
||||
if(getprop("/velocities/groundspeed-kt") > 80)
|
||||
{
|
||||
getprop("/orientation/track-magnetic-deg");
|
||||
}
|
||||
else
|
||||
{
|
||||
getprop("/orientation/heading-magnetic-deg");
|
||||
}
|
||||
};
|
||||
m.get_trk_tru = func
|
||||
{
|
||||
if(getprop("/velocities/groundspeed-kt") > 80)
|
||||
{
|
||||
getprop("/orientation/track-deg");
|
||||
}
|
||||
else
|
||||
{
|
||||
getprop("/orientation/heading-deg");
|
||||
}
|
||||
};
|
||||
m.get_lat= func getprop("/position/latitude-deg");
|
||||
m.get_lon= func getprop("/position/longitude-deg");
|
||||
m.get_spd= func getprop("/velocities/groundspeed-kt");
|
||||
m.get_vspd= func getprop("/velocities/vertical-speed-fps");
|
||||
return m;
|
||||
return m;
|
||||
}
|
||||
|
||||
|
||||
##
|
||||
# configure aircraft specific cockpit switches here
|
||||
# these are some defaults, can be overridden when calling NavDisplay.new() -
|
||||
|
@ -284,7 +340,7 @@ return m;
|
|||
# TODO: switches are ND specific, so move to the NDStyle hash!
|
||||
|
||||
var default_switches = {
|
||||
'toggle_range': {path: '/inputs/range-nm', value:10, type:'INT'},
|
||||
'toggle_range': {path: '/inputs/range-nm', value:40, type:'INT'},
|
||||
'toggle_weather': {path: '/inputs/wxr', value:0, type:'BOOL'},
|
||||
'toggle_airports': {path: '/inputs/arpt', value:0, type:'BOOL'},
|
||||
'toggle_stations': {path: '/inputs/sta', value:0, type:'BOOL'},
|
||||
|
@ -292,9 +348,12 @@ var default_switches = {
|
|||
'toggle_position': {path: '/inputs/pos', value:0, type:'BOOL'},
|
||||
'toggle_data': {path: '/inputs/data',value:0, type:'BOOL'},
|
||||
'toggle_terrain': {path: '/inputs/terr',value:0, type:'BOOL'},
|
||||
'toggle_traffic': {path: '/inputs/tfc',value:0, type:'BOOL'},
|
||||
'toggle_traffic': {path: '/inputs/tcas',value:0, type:'BOOL'},
|
||||
'toggle_centered': {path: '/inputs/nd-centered',value:0, type:'BOOL'},
|
||||
'toggle_display_mode': {path: '/mfd/display-mode', value:'MAP', type:'STRING'},
|
||||
'toggle_lh_vor_adf': {path: '/inputs/lh-vor-adf',value:0, type:'INT'},
|
||||
'toggle_rh_vor_adf': {path: '/inputs/rh-vor-adf',value:0, type:'INT'},
|
||||
'toggle_display_mode': {path: '/mfd/display-mode', value:'MAP', type:'STRING'}, # valid values are: APP, MAP, PLAN or VOR
|
||||
'toggle_display_type': {path: '/mfd/display-type', value:'CRT', type:'STRING'}, # valid values are: CRT or LCD
|
||||
'toggle_true_north': {path: '/mfd/true-north', value:0, type:'BOOL'},
|
||||
};
|
||||
|
||||
|
@ -341,7 +400,6 @@ var NavDisplay = {
|
|||
# print("listen_switch triggered:", s, " callback id:", id(c) );
|
||||
c();
|
||||
});
|
||||
|
||||
},
|
||||
|
||||
# get the full property path for a given switch
|
||||
|
@ -363,19 +421,16 @@ var NavDisplay = {
|
|||
connectAI: func(source=nil) {
|
||||
me.aircraft_source = {
|
||||
get_hdg_mag: func source.getNode('orientation/heading-magnetic-deg').getValue(),
|
||||
get_hdg_tru: func source.getNode('orientation/heading-deg').getValue(),
|
||||
get_trk_mag: func source.getNode('orientation/track-magnetic-deg').getValue(),
|
||||
get_trk_tru: func source.getNode('orientation/track-deg').getValue(),
|
||||
get_lat: func source.getNode('position/latitude-deg').getValue(),
|
||||
get_lon: func source.getNode('position/longitude-deg').getValue(),
|
||||
get_spd: func source.getNode('velocities/true-airspeed-kt').getValue(),
|
||||
get_vspd: func source.getNode('velocities/vertical-speed-fps').getValue(),
|
||||
};
|
||||
}, # of connectAI
|
||||
|
||||
# TODO: the ctor should allow customization, for different aircraft
|
||||
# especially properties and SVG files/handles (747, 757, 777 etc)
|
||||
new : func(prop1, switches=default_switches, style='B747-400') {
|
||||
new : func(prop1, switches=default_switches, style='Boeing') {
|
||||
var m = { parents : [NavDisplay]};
|
||||
|
||||
m.listeners=[]; # for cleanup handling
|
||||
|
@ -384,11 +439,11 @@ var NavDisplay = {
|
|||
m.nd_style = NDStyles[style]; # look up ND specific stuff (file names etc)
|
||||
|
||||
m.radio_list=["instrumentation/comm/frequencies","instrumentation/comm[1]/frequencies",
|
||||
"instrumentation/nav/frequencies","instrumentation/nav[1]/frequencies"];
|
||||
"instrumentation/nav/frequencies", "instrumentation/nav[1]/frequencies"];
|
||||
m.mfd_mode_list=["APP","VOR","MAP","PLAN"];
|
||||
|
||||
m.efis_path = prop1;
|
||||
m.efis_switches = switches ;
|
||||
m.efis_switches = switches;
|
||||
|
||||
# just an alias, to avoid having to rewrite the old code for now
|
||||
m.rangeNm = func m.get_switch('toggle_range');
|
||||
|
@ -397,17 +452,15 @@ var NavDisplay = {
|
|||
m.mfd = m.efis.initNode("mfd");
|
||||
|
||||
# TODO: unify this with switch handling
|
||||
m.mfd_mode_num = m.mfd.initNode("mode-num",2,"INT");
|
||||
m.mfd_display_mode = m.mfd.initNode("display-mode",m.mfd_mode_list[2],"STRING");
|
||||
m.mfd_mode_num = m.mfd .initNode("mode-num",2,"INT");
|
||||
m.std_mode = m.efis.initNode("inputs/setting-std",0,"BOOL");
|
||||
m.previous_set = m.efis.initNode("inhg-previos",29.92); # watch out typo here, check other files before fixing !
|
||||
m.previous_set = m.efis.initNode("inhg-previous",29.92);
|
||||
m.kpa_mode = m.efis.initNode("inputs/kpa-mode",0,"BOOL");
|
||||
m.kpa_output = m.efis.initNode("inhg-kpa",29.92);
|
||||
m.kpa_prevoutput = m.efis.initNode("inhg-kpa-previous",29.92);
|
||||
m.temp = m.efis.initNode("fixed-temp",0);
|
||||
m.alt_meters = m.efis.initNode("inputs/alt-meters",0,"BOOL");
|
||||
m.fpv = m.efis.initNode("inputs/fpv",0,"BOOL");
|
||||
m.nd_centered = m.efis.initNode("inputs/nd-centered",0,"BOOL");
|
||||
|
||||
m.mins_mode = m.efis.initNode("inputs/minimums-mode",0,"BOOL");
|
||||
m.mins_mode_txt = m.efis.initNode("minimums-mode-text","RADIO","STRING");
|
||||
|
@ -415,10 +468,7 @@ var NavDisplay = {
|
|||
m.mk_minimums = props.globals.getNode("instrumentation/mk-viii/inputs/arinc429/decision-height");
|
||||
|
||||
# TODO: these are switches, can be unified with switch handling hash above (eventually):
|
||||
|
||||
m.rh_vor_adf = m.efis.initNode("inputs/rh-vor-adf",0,"INT"); # not yet in switches hash
|
||||
m.lh_vor_adf = m.efis.initNode("inputs/lh-vor-adf",0,"INT"); # not yet in switches hash
|
||||
m.nd_plan_wpt = m.efis.initNode("inputs/plan-wpt-index", 0, "INT"); # ditto
|
||||
m.nd_plan_wpt = m.efis.initNode("inputs/plan-wpt-index", 0, "INT"); # not yet in switches hash
|
||||
|
||||
###
|
||||
# initialize all switches based on the defaults specified in the switch hash
|
||||
|
@ -435,17 +485,13 @@ var NavDisplay = {
|
|||
},
|
||||
newMFD: func(canvas_group)
|
||||
{
|
||||
|
||||
me.listen("/sim/signals/reinit", func me.handle_reinit() );
|
||||
|
||||
me.update_timer = maketimer(0.05, func me.update() ); # TODO: make interval configurable via ctor
|
||||
me.nd = canvas_group;
|
||||
|
||||
|
||||
# load the specified SVG file into the me.nd group and populate all sub groups
|
||||
|
||||
canvas.parsesvg(me.nd, me.nd_style.svg_filename, {'font-mapper': me.nd_style.font_mapper});
|
||||
|
||||
me.symbols = {}; # storage for SVG elements, to avoid namespace pollution (all SVG elements end up here)
|
||||
|
||||
foreach(var feature; me.nd_style.features ) {
|
||||
|
@ -457,27 +503,28 @@ var NavDisplay = {
|
|||
### this is the "old" method that's less flexible, we want to use the style hash instead (see above)
|
||||
# because things are much better configurable that way
|
||||
# now look up all required SVG elements and initialize member fields using the same name to have a convenient handle
|
||||
foreach(var element; ["wind",
|
||||
"dmeLDist","dmeRDist","vorLId","vorRId",
|
||||
"range","status.wxr","status.wpt",
|
||||
"status.sta","status.arpt"])
|
||||
foreach(var element; ["wind","dmeLDist","dmeRDist","dmeL","dmeR","vorL","vorR","vorLId","vorRId",
|
||||
"range","status.wxr","status.wpt","hdgGroup","status.sta","status.arpt"])
|
||||
me.symbols[element] = me.nd.getElementById(element);
|
||||
|
||||
# load elements from vector image, and create instance variables using identical names, and call updateCenter() on each
|
||||
# anything that needs updatecenter called, should be added to the vector here
|
||||
#
|
||||
foreach(var element; ["rotateComp","rotateComp2","windArrow","selHdg","selHdg2","hdgGroup","northUp",
|
||||
"aplSymMap","aplSymMapCtr","aplSymVor","curHdgPtr","curHdgPtr2",
|
||||
"staFromL","staToL","staFromR","staToR","staFromL2","staToL2","staFromR2","staToR2",
|
||||
"trkInd","vorCrsPtr2","locPtr","compass","compassApp","hdgTrk","truMag","altArc","planArcs"] )
|
||||
foreach(var element; ["windArrow","compassApp","northUp","aplSymMap","aplSymMapCtr","aplSymVor",
|
||||
"staFromL2","staToL2","staFromR2","staToR2",
|
||||
"locPtr","hdgTrk","truMag","altArc","planArcs",
|
||||
"trkInd","compass","HdgBugCRT","TrkBugLCD","HdgBugLCD","selHdgLine","curHdgPtr",
|
||||
"staFromL","staToL","staFromR","staToR"] )
|
||||
me.symbols[element] = me.nd.getElementById(element).updateCenter();
|
||||
|
||||
foreach(var element; ["HdgBugCRT2","TrkBugLCD2","HdgBugLCD2","selHdgLine2","curHdgPtr2","vorCrsPtr2"] )
|
||||
me.symbols[element] = me.nd.getElementById(element).setCenter(512,565);
|
||||
|
||||
# this should probably be using Philosopher's new SymbolLayer ?
|
||||
me.map = me.nd.createChild("map","map")
|
||||
.set("clip", "rect(124, 1024, 1024, 0)");
|
||||
|
||||
# this callback will be passed onto the model via the controller hash, and used for the positioned queries, to specify max query range:
|
||||
|
||||
var get_range = func me.get_switch('toggle_range');
|
||||
|
||||
# predicate for the draw controller
|
||||
|
@ -507,12 +554,18 @@ var NavDisplay = {
|
|||
# so we need some simple way to communicate between frontend<->backend until we have real controllers
|
||||
# for now, a single controller hash is shared by most layers - unsupported callbacks are simply ignored by the draw files
|
||||
#
|
||||
var controller = { query_range: func get_range(),
|
||||
var controller = {
|
||||
query_range: func get_range(),
|
||||
is_tuned:is_tuned,
|
||||
get_tuned_course:get_course_by_freq,
|
||||
get_position: get_current_position,
|
||||
};
|
||||
|
||||
# FIXME: MapStructure: big hack
|
||||
canvas.Symbol.Controller.get("VOR").query_range = controller.query_range;
|
||||
canvas.Symbol.Controller.get("VOR").get_tuned_course = controller.get_tuned_course;
|
||||
canvas.Symbol.Controller.get("DME").is_tuned = controller.is_tuned;
|
||||
|
||||
###
|
||||
# set up various layers, controlled via callbacks in the controller hash
|
||||
# revisit this code once Philosopher's "Smart MVC Symbols/Layers" work is committed and integrated
|
||||
|
@ -522,27 +575,34 @@ var NavDisplay = {
|
|||
|
||||
me.layers={}; # storage container for all ND specific layers
|
||||
# look up all required layers as specified per the NDStyle hash and do the initial setup for event handling
|
||||
|
||||
foreach(var layer; me.nd_style.layers) {
|
||||
print("newMFD(): Setting up ND layer:", layer.name);
|
||||
if(layer['disabled']) continue; # skip this layer
|
||||
#print("newMFD(): Setting up ND layer:", layer.name);
|
||||
# huge hack for the alt-arc, which is not rendered as a map group, but directly as part of the toplevel ND group
|
||||
var render_target = (!contains(layer,'not_a_map') or !layer.not_a_map) ? me.map : me.nd;
|
||||
var the_layer = me.layers[layer.name] = canvas.MAP_LAYERS[layer.name].new( render_target, layer.name, controller );
|
||||
|
||||
var the_layer = nil;
|
||||
if(!layer['isMapStructure'])
|
||||
the_layer = me.layers[layer.name] = canvas.MAP_LAYERS[layer.name].new( render_target, layer.name, controller );
|
||||
else {
|
||||
#print("Setting up MapStructure-based layer for ND, name:", layer.name);
|
||||
render_target.addLayer(factory: canvas.SymbolLayer, type_arg: layer.name);
|
||||
the_layer = me.layers[layer.name] = render_target.getLayer(layer.name);
|
||||
}
|
||||
|
||||
# now register all layer specific notification listeners and their corresponding update predicate/callback
|
||||
# pass the ND instance and the layer handle to the predicate when it is called
|
||||
# so that it can directly access the ND instance and its own layer (without having to know the layer's name)
|
||||
|
||||
var event_handler = make_event_handler(layer.predicate, the_layer);
|
||||
foreach(var event; layer.update_on) {
|
||||
# print("Setting up subscription:", event, " for ", layer.name, " handler id:", id(event_handler) );
|
||||
me.listen_switch(event, event_handler ) ;
|
||||
me.listen_switch(event, event_handler);
|
||||
} # foreach event subscription
|
||||
# and now update/init each layer once by calling its update predicate for initialization
|
||||
event_handler();
|
||||
} # foreach layer
|
||||
|
||||
print("navdisplay.mfd:ND layer setup completed");
|
||||
#print("navdisplay.mfd:ND layer setup completed");
|
||||
|
||||
# start the update timer, which makes sure that the update() will be called
|
||||
me.update_timer.start();
|
||||
|
@ -550,19 +610,21 @@ var NavDisplay = {
|
|||
|
||||
# next, radio & autopilot & listeners
|
||||
# TODO: move this to .init field in layers hash or to model files
|
||||
foreach(var n; var radios = [ "instrumentation/nav/frequencies/selected-mhz",
|
||||
foreach(var n; var radios = [
|
||||
"instrumentation/nav/frequencies/selected-mhz",
|
||||
"instrumentation/nav[1]/frequencies/selected-mhz"])
|
||||
me.listen(n, func() {
|
||||
me.drawvor();
|
||||
me.drawdme();
|
||||
# me.drawvor();
|
||||
# me.drawdme();
|
||||
});
|
||||
# TODO: move this to the route.model
|
||||
# Hack to draw the route on rm activation
|
||||
me.listen("/autopilot/route-manager/active", func(active) {
|
||||
if(active.getValue()) {
|
||||
setprop(me.get_full_switch_path('toggle_display_mode'),getprop(me.get_full_switch_path('toggle_display_mode')));
|
||||
me.drawroute();
|
||||
me.drawrunways();
|
||||
} else {
|
||||
print("TODO: navdisplay.mfd: implement route-manager/layer clearing!");
|
||||
#print("TODO: navdisplay.mfd: implement route-manager/layer clearing!");
|
||||
#me.route_group.removeAllChildren(); # HACK!
|
||||
}
|
||||
});
|
||||
|
@ -574,18 +636,16 @@ var NavDisplay = {
|
|||
drawroute: func print("drawroute no longer used!"),
|
||||
drawrunways: func print("drawrunways no longer used!"),
|
||||
|
||||
in_mode:func(switch, modes) {
|
||||
foreach(var m; modes)
|
||||
if (me.get_switch(switch)==m) return 1;
|
||||
in_mode:func(switch, modes)
|
||||
{
|
||||
foreach(var m; modes) if(me.get_switch(switch)==m) return 1;
|
||||
return 0;
|
||||
},
|
||||
|
||||
# each model should keep track of when it last got updated, using current lat/lon
|
||||
# in update(), we can then check if the aircraft has traveled more than 0.5-1 nm (depending on selected range)
|
||||
# and update each model accordingly
|
||||
update: func() # FIXME: This stuff is still too aircraft specific, cannot easily be reused by other aircraft
|
||||
{
|
||||
|
||||
##
|
||||
# important constants
|
||||
var m1 = 111132.92;
|
||||
|
@ -599,13 +659,12 @@ var NavDisplay = {
|
|||
var lonNm = 60;
|
||||
|
||||
# fgcommand('profiler-start');
|
||||
|
||||
# Heading update
|
||||
var userHdgMag = me.aircraft_source.get_hdg_mag();
|
||||
var userHdgTru = me.aircraft_source.get_hdg_tru();
|
||||
var userTrkMag = me.aircraft_source.get_trk_mag();
|
||||
var userTrkTru = me.aircraft_source.get_trk_tru();
|
||||
if (me.get_switch('toggle_true_north')) {
|
||||
if(me.get_switch('toggle_true_north')) {
|
||||
me.symbols.truMag.setText("TRU");
|
||||
var userHdg=userHdgTru;
|
||||
var userTrk=userTrkTru;
|
||||
|
@ -616,11 +675,11 @@ var NavDisplay = {
|
|||
}
|
||||
if (me.aircraft_source.get_spd() < 80)
|
||||
userTrk = userHdg;
|
||||
|
||||
var userLat = me.aircraft_source.get_lat();
|
||||
var userLon = me.aircraft_source.get_lon();
|
||||
var userSpd = me.aircraft_source.get_spd();
|
||||
var userVSpd = me.aircraft_source.get_vspd();
|
||||
var dispLCD = me.get_switch('toggle_display_type') == "LCD";
|
||||
|
||||
# this should only ever happen when testing the experimental AI/MP ND driver hash (not critical)
|
||||
if (!userHdg or !userTrk or !userLat or !userLon) {
|
||||
|
@ -628,11 +687,12 @@ var NavDisplay = {
|
|||
return;
|
||||
}
|
||||
|
||||
if (me.get_switch('toggle_centered') or me.in_mode('toggle_display_mode', ['PLAN']))
|
||||
if(me.in_mode('toggle_display_mode', ['PLAN']))
|
||||
me.map.setTranslation(512,512);
|
||||
elsif(me.get_switch('toggle_centered'))
|
||||
me.map.setTranslation(512,565);
|
||||
else
|
||||
me.map.setTranslation(512,824);
|
||||
|
||||
# Calculate length in NM of one degree at current location TODO: expose as methods, for external callbacks
|
||||
var userLatR = userLat*D2R;
|
||||
var userLonR = userLon*D2R;
|
||||
|
@ -641,23 +701,78 @@ var NavDisplay = {
|
|||
latNm = latlen*M2NM; #60 at equator
|
||||
lonNm = lonlen*M2NM; #60 at equator
|
||||
|
||||
me.symbols.windArrow.setRotation((getprop("/environment/wind-from-heading-deg")-userHdgMag)*D2R);
|
||||
me.symbols.windArrow.setRotation((getprop("/environment/wind-from-heading-deg")-userHdg)*D2R);
|
||||
me.symbols.wind.setText(sprintf("%3.0f / %2.0f",getprop("/environment/wind-from-heading-deg"),getprop("/environment/wind-speed-kt")));
|
||||
|
||||
if ((var navid0=getprop("instrumentation/nav/nav-id"))!=nil )
|
||||
me.symbols.vorLId.setText(navid0);
|
||||
if ((var navid1=getprop("instrumentation/nav[1]/nav-id"))!=nil )
|
||||
me.symbols.vorRId.setText(navid1);
|
||||
if((var nav0dist=getprop("instrumentation/nav/nav-distance"))!=nil )
|
||||
me.symbols.dmeLDist.setText(sprintf("%3.1f",nav0dist*0.000539));
|
||||
if((var nav1dist=getprop("instrumentation/nav[1]/nav-distance"))!=nil )
|
||||
me.symbols.dmeRDist.setText(sprintf("%3.1f",nav1dist*0.000539));
|
||||
if(me.get_switch('toggle_lh_vor_adf') == 1)
|
||||
{
|
||||
me.symbols.vorL.setText("VOR L");
|
||||
me.symbols.vorL.setColor(0.195,0.96,0.097);
|
||||
me.symbols.dmeL.setText("DME");
|
||||
me.symbols.dmeL.setColor(0.195,0.96,0.097);
|
||||
if(getprop("instrumentation/nav/in-range"))
|
||||
me.symbols.vorLId.setText(getprop("instrumentation/nav/nav-id"));
|
||||
else
|
||||
me.symbols.vorLId.setText(getprop("instrumentation/nav/frequencies/selected-mhz-fmt"));
|
||||
me.symbols.vorLId.setColor(0.195,0.96,0.097);
|
||||
if(getprop("instrumentation/nav/dme-in-range"))
|
||||
me.symbols.dmeLDist.setText(sprintf("%3.1f",getprop("instrumentation/nav/nav-distance")*0.000539));
|
||||
else me.symbols.dmeLDist.setText(" ---");
|
||||
me.symbols.dmeLDist.setColor(0.195,0.96,0.097);
|
||||
} elsif(me.get_switch('toggle_lh_vor_adf') == -1) {
|
||||
me.symbols.vorL.setText("ADF L");
|
||||
me.symbols.vorL.setColor(0,0.6,0.85);
|
||||
me.symbols.dmeL.setText("");
|
||||
me.symbols.dmeL.setColor(0,0.6,0.85);
|
||||
if((var navident=getprop("instrumentation/adf/ident")) != "")
|
||||
me.symbols.vorLId.setText(navident);
|
||||
else me.symbols.vorLId.setText(sprintf("%3d",getprop("instrumentation/adf/frequencies/selected-khz")));
|
||||
me.symbols.vorLId.setColor(0,0.6,0.85);
|
||||
me.symbols.dmeLDist.setText("");
|
||||
me.symbols.dmeLDist.setColor(0,0.6,0.85);
|
||||
} else {
|
||||
me.symbols.vorL.setText("");
|
||||
me.symbols.dmeL.setText("");
|
||||
me.symbols.vorLId.setText("");
|
||||
me.symbols.dmeLDist.setText("");
|
||||
}
|
||||
if(me.get_switch('toggle_rh_vor_adf') == 1) {
|
||||
me.symbols.vorR.setText("VOR R");
|
||||
me.symbols.vorR.setColor(0.195,0.96,0.097);
|
||||
me.symbols.dmeR.setText("DME");
|
||||
me.symbols.dmeR.setColor(0.195,0.96,0.097);
|
||||
if(getprop("instrumentation/nav[1]/in-range"))
|
||||
me.symbols.vorRId.setText(getprop("instrumentation/nav[1]/nav-id"));
|
||||
else
|
||||
me.symbols.vorRId.setText(getprop("instrumentation/nav[1]/frequencies/selected-mhz-fmt"));
|
||||
me.symbols.vorRId.setColor(0.195,0.96,0.097);
|
||||
if(getprop("instrumentation/nav[1]/dme-in-range"))
|
||||
me.symbols.dmeRDist.setText(sprintf("%3.1f",getprop("instrumentation/nav[1]/nav-distance")*0.000539));
|
||||
else me.symbols.dmeRDist.setText(" ---");
|
||||
me.symbols.dmeRDist.setColor(0.195,0.96,0.097);
|
||||
} elsif(me.get_switch('toggle_rh_vor_adf') == -1) {
|
||||
me.symbols.vorR.setText("ADF R");
|
||||
me.symbols.vorR.setColor(0,0.6,0.85);
|
||||
me.symbols.dmeR.setText("");
|
||||
me.symbols.dmeR.setColor(0,0.6,0.85);
|
||||
if((var navident=getprop("instrumentation/adf[1]/ident")) != "")
|
||||
me.symbols.vorRId.setText(navident);
|
||||
else me.symbols.vorRId.setText(sprintf("%3d",getprop("instrumentation/adf[1]/frequencies/selected-khz")));
|
||||
me.symbols.vorRId.setColor(0,0.6,0.85);
|
||||
me.symbols.dmeRDist.setText("");
|
||||
me.symbols.dmeRDist.setColor(0,0.6,0.85);
|
||||
} else {
|
||||
me.symbols.vorR.setText("");
|
||||
me.symbols.dmeR.setText("");
|
||||
me.symbols.vorRId.setText("");
|
||||
me.symbols.dmeRDist.setText("");
|
||||
}
|
||||
|
||||
me.symbols.range.setText(sprintf("%3.0f",me.rangeNm() ));
|
||||
me.symbols.range.setText(sprintf("%3.0f",me.rangeNm()/2));
|
||||
|
||||
# reposition the map, change heading & range:
|
||||
if(me.in_mode('toggle_display_mode', ['PLAN'])) {
|
||||
me.symbols.windArrow.hide();
|
||||
me.symbols.windArrow.setVisible(!dispLCD);
|
||||
me.map._node.getNode("hdg",1).setDoubleValue(0);
|
||||
if (getprop(me.efis_path ~ "/inputs/plan-wpt-index") >= 0) {
|
||||
me.map._node.getNode("ref-lat",1).setDoubleValue(getprop("/autopilot/route-manager/route/wp["~getprop(me.efis_path ~ "/inputs/plan-wpt-index")~"]/latitude-deg"));
|
||||
|
@ -668,26 +783,37 @@ var NavDisplay = {
|
|||
me.map._node.getNode("ref-lat",1).setDoubleValue(userLat);
|
||||
me.map._node.getNode("ref-lon",1).setDoubleValue(userLon);
|
||||
}
|
||||
me.map._node.getNode("range",1).setDoubleValue(me.rangeNm()/2); # avoid this here, use a listener instead
|
||||
# The set range of the map does not correspond to what we see in-sim!!
|
||||
me.map._node.getNode("range",1).setDoubleValue(me.rangeNm()/3.2); # avoid this here, use a listener instead
|
||||
|
||||
var vhdg_bug = getprop("autopilot/settings/heading-bug-deg");
|
||||
if(me.in_mode('toggle_display_mode', ['MAP'])) {
|
||||
me.symbols.rotateComp.setRotation(-userTrk*D2R);
|
||||
me.symbols.rotateComp2.setRotation(-userTrk*D2R);
|
||||
me.symbols.HdgBugCRT.setRotation((vhdg_bug-userTrk)*D2R);
|
||||
me.symbols.HdgBugLCD.setRotation((vhdg_bug-userTrk)*D2R);
|
||||
me.symbols.TrkBugLCD.setRotation((vhdg_bug-userTrk)*D2R);
|
||||
me.symbols.selHdgLine.setRotation((vhdg_bug-userTrk)*D2R);
|
||||
me.symbols.HdgBugCRT2.setRotation((vhdg_bug-userTrk)*D2R);
|
||||
me.symbols.TrkBugLCD2.setRotation((vhdg_bug-userTrk)*D2R);
|
||||
me.symbols.selHdgLine2.setRotation((vhdg_bug-userTrk)*D2R);
|
||||
me.symbols.trkInd.setRotation(0);
|
||||
me.symbols.curHdgPtr.setRotation(userHdg*D2R);
|
||||
me.symbols.curHdgPtr2.setRotation(userHdg*D2R);
|
||||
me.map._node.getNode("hdg",1).setDoubleValue(userTrk);
|
||||
me.symbols.curHdgPtr.setRotation((userHdg-userTrk)*D2R);
|
||||
me.symbols.curHdgPtr2.setRotation((userHdg-userTrk)*D2R);
|
||||
me.map._node.getNode("hdg",1).setDoubleValue(userTrkTru);
|
||||
me.symbols.compass.setRotation(-userTrk*D2R);
|
||||
me.symbols.compassApp.setRotation(-userTrk*D2R);
|
||||
me.symbols.hdgTrk.setText("TRK");
|
||||
}
|
||||
if(me.in_mode('toggle_display_mode', ['APP','VOR'])) {
|
||||
me.symbols.rotateComp.setRotation(-userHdg*D2R);
|
||||
me.symbols.rotateComp2.setRotation(-userHdg*D2R);
|
||||
me.symbols.HdgBugCRT.setRotation((vhdg_bug-userHdg)*D2R);
|
||||
me.symbols.HdgBugLCD.setRotation((vhdg_bug-userHdg)*D2R);
|
||||
me.symbols.selHdgLine.setRotation((vhdg_bug-userHdg)*D2R);
|
||||
me.symbols.HdgBugCRT2.setRotation((vhdg_bug-userHdg)*D2R);
|
||||
me.symbols.HdgBugLCD2.setRotation((vhdg_bug-userHdg)*D2R);
|
||||
me.symbols.selHdgLine2.setRotation((vhdg_bug-userHdg)*D2R);
|
||||
me.symbols.trkInd.setRotation((userTrk-userHdg)*D2R);
|
||||
me.symbols.curHdgPtr.setRotation(userHdg*D2R);
|
||||
me.symbols.curHdgPtr2.setRotation(userHdg*D2R);
|
||||
me.map._node.getNode("hdg",1).setDoubleValue(userHdg);
|
||||
me.symbols.curHdgPtr.setRotation(0);
|
||||
me.symbols.curHdgPtr2.setRotation(0);
|
||||
me.map._node.getNode("hdg",1).setDoubleValue(userHdgTru);
|
||||
me.symbols.compass.setRotation(-userHdg*D2R);
|
||||
me.symbols.compassApp.setRotation(-userHdg*D2R);
|
||||
me.symbols.hdgTrk.setText("HDG");
|
||||
|
@ -727,31 +853,127 @@ var NavDisplay = {
|
|||
}
|
||||
|
||||
var staPtrVis = !me.in_mode('toggle_display_mode', ['APP','PLAN']);
|
||||
if (!me.get_switch('toggle_centered') and me.in_mode('toggle_display_mode', ['APP','MAP','VOR'])) {
|
||||
var magVar = getprop("environment/magnetic-variation-deg");
|
||||
if(me.in_mode('toggle_display_mode', ['APP','MAP','VOR','PLAN']))
|
||||
{
|
||||
if(getprop("instrumentation/nav/heading-deg") != nil)
|
||||
var nav0hdg=getprop("instrumentation/nav/heading-deg") - userHdg - magVar;
|
||||
if(getprop("instrumentation/nav[1]/heading-deg") != nil)
|
||||
var nav1hdg=getprop("instrumentation/nav[1]/heading-deg") - userHdg - magVar;
|
||||
var adf0hdg=getprop("instrumentation/adf/indicated-bearing-deg");
|
||||
var adf1hdg=getprop("instrumentation/adf[1]/indicated-bearing-deg");
|
||||
if(!me.get_switch('toggle_centered'))
|
||||
{
|
||||
if(me.in_mode('toggle_display_mode', ['PLAN']))
|
||||
me.symbols.trkInd.hide();
|
||||
else
|
||||
me.symbols.trkInd.show();
|
||||
if((getprop("instrumentation/nav/in-range") and me.get_switch('toggle_lh_vor_adf') == 1)) {
|
||||
me.symbols.staFromL.setVisible(staPtrVis);
|
||||
me.symbols.staFromL2.hide();
|
||||
me.symbols.staFromR.setVisible(staPtrVis);
|
||||
me.symbols.staFromR2.hide();
|
||||
me.symbols.staToL.setVisible(staPtrVis);
|
||||
me.symbols.staToL2.hide();
|
||||
me.symbols.staFromL.setColor(0.195,0.96,0.097);
|
||||
me.symbols.staToL.setColor(0.195,0.96,0.097);
|
||||
me.symbols.staFromL.setRotation((nav0hdg+180)*D2R);
|
||||
me.symbols.staToL.setRotation(nav0hdg*D2R);
|
||||
}
|
||||
elsif(getprop("instrumentation/adf/in-range") and (me.get_switch('toggle_lh_vor_adf') == -1)) {
|
||||
me.symbols.staFromL.setVisible(staPtrVis);
|
||||
me.symbols.staToL.setVisible(staPtrVis);
|
||||
me.symbols.staFromL.setColor(0,0.6,0.85);
|
||||
me.symbols.staToL.setColor(0,0.6,0.85);
|
||||
me.symbols.staFromL.setRotation((adf0hdg+180)*D2R);
|
||||
me.symbols.staToL.setRotation(adf0hdg*D2R);
|
||||
} else {
|
||||
me.symbols.staFromL.hide();
|
||||
me.symbols.staToL.hide();
|
||||
}
|
||||
if((getprop("instrumentation/nav[1]/in-range") and me.get_switch('toggle_rh_vor_adf') == 1)) {
|
||||
me.symbols.staFromR.setVisible(staPtrVis);
|
||||
me.symbols.staToR.setVisible(staPtrVis);
|
||||
me.symbols.staFromR.setColor(0.195,0.96,0.097);
|
||||
me.symbols.staToR.setColor(0.195,0.96,0.097);
|
||||
me.symbols.staFromR.setRotation((nav1hdg+180)*D2R);
|
||||
me.symbols.staToR.setRotation(nav1hdg*D2R);
|
||||
} elsif(getprop("instrumentation/adf[1]/in-range") and (me.get_switch('toggle_rh_vor_adf') == -1)) {
|
||||
me.symbols.staFromR.setVisible(staPtrVis);
|
||||
me.symbols.staToR.setVisible(staPtrVis);
|
||||
me.symbols.staFromR.setColor(0,0.6,0.85);
|
||||
me.symbols.staToR.setColor(0,0.6,0.85);
|
||||
me.symbols.staFromR.setRotation((adf1hdg+180)*D2R);
|
||||
me.symbols.staToR.setRotation(adf1hdg*D2R);
|
||||
} else {
|
||||
me.symbols.staFromR.hide();
|
||||
me.symbols.staToR.hide();
|
||||
}
|
||||
me.symbols.staFromL2.hide();
|
||||
me.symbols.staToL2.hide();
|
||||
me.symbols.staFromR2.hide();
|
||||
me.symbols.staToR2.hide();
|
||||
me.symbols.rotateComp.setVisible(staPtrVis);
|
||||
me.symbols.rotateComp2.hide();
|
||||
me.symbols.curHdgPtr2.hide();
|
||||
me.symbols.HdgBugCRT2.hide();
|
||||
me.symbols.TrkBugLCD2.hide();
|
||||
me.symbols.HdgBugLCD2.hide();
|
||||
me.symbols.selHdgLine2.hide();
|
||||
me.symbols.curHdgPtr.setVisible(staPtrVis);
|
||||
me.symbols.TrkBugLCD.hide();
|
||||
me.symbols.HdgBugCRT.setVisible(staPtrVis and !dispLCD);
|
||||
me.symbols.HdgBugLCD.setVisible(staPtrVis and dispLCD);
|
||||
me.symbols.selHdgLine.setVisible(staPtrVis);
|
||||
} else {
|
||||
me.symbols.trkInd.hide();
|
||||
me.symbols.staFromL.hide();
|
||||
if((getprop("instrumentation/nav/in-range") and me.get_switch('toggle_lh_vor_adf') == 1)) {
|
||||
me.symbols.staFromL2.setVisible(staPtrVis);
|
||||
me.symbols.staFromR.hide();
|
||||
me.symbols.staFromR2.setVisible(staPtrVis);
|
||||
me.symbols.staToL.hide();
|
||||
me.symbols.staToL2.setVisible(staPtrVis);
|
||||
me.symbols.staToR.hide();
|
||||
me.symbols.staToR2.setVisible(staPtrVis);
|
||||
me.symbols.rotateComp.hide();
|
||||
me.symbols.rotateComp2.setVisible(staPtrVis);
|
||||
me.symbols.staFromL2.setColor(0.195,0.96,0.097);
|
||||
me.symbols.staToL2.setColor(0.195,0.96,0.097);
|
||||
me.symbols.staFromL2.setRotation((nav0hdg+180)*D2R);
|
||||
me.symbols.staToL2.setRotation(nav0hdg*D2R);
|
||||
} elsif(getprop("instrumentation/adf/in-range") and (me.get_switch('toggle_lh_vor_adf') == -1)) {
|
||||
me.symbols.staFromL2.setVisible(staPtrVis);
|
||||
me.symbols.staToL2.setVisible(staPtrVis);
|
||||
me.symbols.staFromL2.setColor(0,0.6,0.85);
|
||||
me.symbols.staToL2.setColor(0,0.6,0.85);
|
||||
me.symbols.staFromL2.setRotation((adf0hdg+180)*D2R);
|
||||
me.symbols.staToL2.setRotation(adf0hdg*D2R);
|
||||
} else {
|
||||
me.symbols.staFromL2.hide();
|
||||
me.symbols.staToL2.hide();
|
||||
}
|
||||
if((getprop("instrumentation/nav[1]/in-range") and me.get_switch('toggle_rh_vor_adf') == 1)) {
|
||||
me.symbols.staFromR2.setVisible(staPtrVis);
|
||||
me.symbols.staToR2.setVisible(staPtrVis);
|
||||
me.symbols.staFromR2.setColor(0.195,0.96,0.097);
|
||||
me.symbols.staToR2.setColor(0.195,0.96,0.097);
|
||||
me.symbols.staFromR2.setRotation((nav1hdg+180)*D2R);
|
||||
me.symbols.staToR2.setRotation(nav1hdg*D2R);
|
||||
} elsif(getprop("instrumentation/adf[1]/in-range") and (me.get_switch('toggle_rh_vor_adf') == -1)) {
|
||||
me.symbols.staFromR2.setVisible(staPtrVis);
|
||||
me.symbols.staToR2.setVisible(staPtrVis);
|
||||
me.symbols.staFromR2.setColor(0,0.6,0.85);
|
||||
me.symbols.staToR2.setColor(0,0.6,0.85);
|
||||
me.symbols.staFromR2.setRotation((adf1hdg+180)*D2R);
|
||||
me.symbols.staToR2.setRotation(adf1hdg*D2R);
|
||||
} else {
|
||||
me.symbols.staFromR2.hide();
|
||||
me.symbols.staToR2.hide();
|
||||
}
|
||||
me.symbols.staFromL.hide();
|
||||
me.symbols.staToL.hide();
|
||||
me.symbols.staFromR.hide();
|
||||
me.symbols.staToR.hide();
|
||||
me.symbols.curHdgPtr.hide();
|
||||
me.symbols.HdgBugCRT.hide();
|
||||
me.symbols.TrkBugLCD.hide();
|
||||
me.symbols.HdgBugLCD.hide();
|
||||
me.symbols.selHdgLine.hide();
|
||||
me.symbols.curHdgPtr2.setVisible(staPtrVis);
|
||||
me.symbols.TrkBugLCD2.hide();
|
||||
me.symbols.HdgBugCRT2.setVisible(staPtrVis and !dispLCD);
|
||||
me.symbols.HdgBugLCD2.setVisible(staPtrVis and dispLCD);
|
||||
me.symbols.selHdgLine2.setVisible(staPtrVis);
|
||||
}
|
||||
}
|
||||
|
||||
me.symbols.hdgGroup.setVisible(!me.in_mode('toggle_display_mode', ['PLAN']));
|
||||
me.symbols.northUp.setVisible(me.in_mode('toggle_display_mode', ['PLAN']));
|
||||
me.symbols.aplSymMap.setVisible(me.in_mode('toggle_display_mode', ['APP','MAP','VOR']) and !me.get_switch('toggle_centered'));
|
||||
|
@ -776,27 +998,6 @@ var NavDisplay = {
|
|||
me.symbols.altArc.hide();
|
||||
}
|
||||
|
||||
## these would require additional arguments to be moved to an external config hash currently
|
||||
|
||||
me.symbols.selHdg.setRotation(getprop("autopilot/settings/true-heading-deg")*D2R);
|
||||
me.symbols.selHdg2.setRotation(getprop("autopilot/settings/true-heading-deg")*D2R);
|
||||
if (var nav0hdg=getprop("instrumentation/nav/heading-deg") != nil) {
|
||||
me.symbols.staFromL.setRotation((nav0hdg-userHdgMag+180)*D2R);
|
||||
me.symbols.staFromL2.setRotation((nav0hdg-userHdgMag+180)*D2R);
|
||||
}
|
||||
if (var nav0hdg=getprop("instrumentation/nav/heading-deg") != nil) {
|
||||
me.symbols.staToL.setRotation((nav0hdg-userHdgMag)*D2R);
|
||||
me.symbols.staToL2.setRotation((nav0hdg-userHdgMag)*D2R);
|
||||
}
|
||||
if (var nav1hdg=getprop("instrumentation/nav[1]/heading-deg") != nil) {
|
||||
me.symbols.staFromR.setRotation((nav1hdg-userHdgMag+180)*D2R);
|
||||
me.symbols.staFromR2.setRotation((nav1hdg-userHdgMag+180)*D2R);
|
||||
}
|
||||
if (var nav1hdg=getprop("instrumentation/nav[1]/heading-deg") != nil) {
|
||||
me.symbols.staToR.setRotation((nav1hdg-userHdgMag)*D2R);
|
||||
me.symbols.staToR2.setRotation((nav1hdg-userHdgMag)*D2R);
|
||||
}
|
||||
|
||||
## run all predicates in the NDStyle hash and evaluate their true/false behavior callbacks
|
||||
## this is in line with the original design, but normally we don't need to getprop/poll here,
|
||||
## using listeners or timers would be more canvas-friendly whenever possible
|
||||
|
@ -804,28 +1005,21 @@ var NavDisplay = {
|
|||
## will be updated at frame rate too - wasteful ... (check the performance monitor!)
|
||||
|
||||
foreach(var feature; me.nd_style.features ) {
|
||||
|
||||
# for stuff that always needs to be updated
|
||||
if (contains(feature.impl, 'common')) feature.impl.common(me);
|
||||
# conditional stuff
|
||||
if(!contains(feature.impl, 'predicate')) continue; # no conditional stuff
|
||||
if ( var result=feature.impl.predicate(me) ) {
|
||||
# print("Update predicate true for ", feature.id);
|
||||
if ( var result=feature.impl.predicate(me) )
|
||||
feature.impl.is_true(me, result); # pass the result to the predicate
|
||||
}
|
||||
else {
|
||||
# print("Update predicate false for ", feature.id);
|
||||
else
|
||||
feature.impl.is_false( me, result ); # pass the result to the predicate
|
||||
}
|
||||
}
|
||||
|
||||
## update the status flags shown on the ND (wxr, wpt, arpt, sta)
|
||||
# this could/should be using listeners instead ...
|
||||
|
||||
me.symbols['status.wxr'].setVisible( me.get_switch('toggle_weather') and me.in_mode('toggle_display_mode', ['MAP']));
|
||||
me.symbols['status.wpt'].setVisible( me.get_switch('toggle_waypoints') and me.in_mode('toggle_display_mode', ['MAP']));
|
||||
me.symbols['status.arpt'].setVisible( me.get_switch('toggle_airports') and me.in_mode('toggle_display_mode', ['MAP']));
|
||||
me.symbols['status.sta'].setVisible( me.get_switch('toggle_stations') and me.in_mode('toggle_display_mode', ['MAP']));
|
||||
|
||||
}
|
||||
};
|
||||
|
|
|
@ -5,9 +5,7 @@ RouteModel.new = func make(LayerModel, RouteModel);
|
|||
RouteModel.init = func {
|
||||
me._view.reset();
|
||||
if (!getprop("/autopilot/route-manager/active"))
|
||||
print("Cannot draw route, route manager inactive!") and return;
|
||||
|
||||
print("TODO: route.model is still an empty stub, see route.draw instead");
|
||||
return;
|
||||
|
||||
## TODO: all the model stuff is still inside the draw file for now, this just ensures that it will be called once
|
||||
foreach(var t; [nil] )
|
||||
|
|
|
@ -130,7 +130,7 @@ void main (void)
|
|||
//////////////////////////////////////////////////////////////////////
|
||||
//begin DIRT
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
if (dirt_enabled > 0.0){
|
||||
if (dirt_enabled >= 1){
|
||||
vec3 dirtFactorIn = vec3 (dirt_r_factor, dirt_g_factor, dirt_b_factor);
|
||||
vec3 dirtFactor = reflmap.rgb * dirtFactorIn.rgb;
|
||||
//dirtFactor.r = smoothstep(0.0, 1.0, dirtFactor.r);
|
||||
|
|
Loading…
Add table
Reference in a new issue