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ubershader: reenable ambient-correction under Rembrandt

Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
This commit is contained in:
Emilian Huminiuc 2012-08-19 23:35:25 +03:00
parent 5609a7b66a
commit 7d883b3db1

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@ -154,8 +154,8 @@ void main (void)
ambient_Correction = clamp(ambient_Correction, -1.0, 1.0);
color.a = texel.a * alpha;
//vec4 fragColor = vec4(color.rgb * mixedcolor.rgb + ambient_Correction.rgb, color.a);
vec4 fragColor = vec4(color.rgb * mixedcolor, color.a);
vec4 fragColor = vec4(color.rgb * mixedcolor.rgb + ambient_Correction.rgb, color.a);
//vec4 fragColor = vec4(color.rgb * mixedcolor, color.a);
//////////////////////////////////////////////////////////////////////
// BEGIN lightmap