ubershader: reenable ambient-correction under Rembrandt
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
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1 changed files with 2 additions and 2 deletions
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@ -154,8 +154,8 @@ void main (void)
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ambient_Correction = clamp(ambient_Correction, -1.0, 1.0);
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color.a = texel.a * alpha;
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//vec4 fragColor = vec4(color.rgb * mixedcolor.rgb + ambient_Correction.rgb, color.a);
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vec4 fragColor = vec4(color.rgb * mixedcolor, color.a);
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vec4 fragColor = vec4(color.rgb * mixedcolor.rgb + ambient_Correction.rgb, color.a);
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//vec4 fragColor = vec4(color.rgb * mixedcolor, color.a);
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//////////////////////////////////////////////////////////////////////
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// BEGIN lightmap
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