MapStructure work & (partial) integration
In time for 3.0. The API is still not fully complete, and not fully cleaned up, but this is good enough for this release cycle (and it should offer benefit longer term, if not now -- hopefully performance as well). Many thanks to Hooray as well, who has helped prepare things while I could not, and often suggested ideas.
This commit is contained in:
parent
9af485ad93
commit
7ca8482b07
21 changed files with 1086 additions and 558 deletions
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@ -1,3 +1,123 @@
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var dump_obj = func(m) {
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var h = {};
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foreach (var k; keys(m))
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if (k != "parents")
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h[k] = m[k];
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debug.dump(h);
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};
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##
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# must be either of:
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# 1) draw* callback, 2) SVG filename, 3) Drawable class (with styling/LOD support)
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var SymbolDrawable = {
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new: func() {
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},
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};
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## wrapper for each element
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## i.e. keeps the canvas and texture map coordinates
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var CachedElement = {
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new: func(canvas_path, name, source, offset) {
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var m = {parents:[CachedElement] };
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m.canvas_src = canvas_path;
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m.name = name;
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m.source = source;
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m.offset = offset;
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return m;
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}, # new()
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render: func(group) {
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# create a raster image child in the render target/group
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return
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group.createChild("image", me.name)
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.setFile( me.canvas_src )
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# TODO: fix .setSourceRect() to accept a single vector for coordinates ...
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.setSourceRect(left:me.source[0],top:me.source[1],right:me.source[2],bottom:me.source[3] , normalized:0)
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.setTranslation(me.offset); # FIXME: make sure this stays like this and isn't overridden
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}, # render()
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}; # of CachedElement
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var SymbolCache = {
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# We can draw symbols either with left/top, centered,
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# or right/bottom alignment. Specify two in a vector
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# to mix and match, e.g. left/centered would be
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# [SymbolCache.DRAW_LEFT_TOP,SymbolCache.DRAW_CENTERED]
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DRAW_LEFT_TOP: 0.0,
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DRAW_CENTERED: 0.5,
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DRAW_RIGHT_BOTTOM: 1.0,
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new: func(dim...) {
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var m = { parents:[SymbolCache] };
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# to keep track of the next free caching spot (in px)
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m.next_free = [0, 0];
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# to store each type of symbol
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m.dict = {};
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if (size(dim) == 1 and typeof(dim[0]) == 'vector')
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dim = dim[0];
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# Two sizes: canvas and symbol
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if (size(dim) == 2) {
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var canvas_x = var canvas_y = dim[0];
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var image_x = var image_y = dim[1];
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# Two widths (canvas and symbol) and then height/width ratio
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} else if (size(dim) == 3) {
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var (canvas_x,image_x,ratio) = dim;
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var canvas_y = canvas_x * ratio;
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var image_y = image_x * ratio;
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# Explicit canvas and symbol widths/heights
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} else if (size(dim) == 4) {
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var (canvas_x,canvas_y,image_x,image_y) = dim;
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}
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m.canvas_sz = [canvas_x, canvas_y];
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m.image_sz = [image_x, image_y];
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# allocate a canvas
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m.canvas_texture = canvas.new( {
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"name": "SymbolCache"~canvas_x~'x'~canvas_y,
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"size": m.canvas_sz,
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"view": m.canvas_sz,
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"mipmapping": 1
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});
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# add a placement
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m.canvas_texture.addPlacement( {"type": "ref"} );
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return m;
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},
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add: func(name, callback, draw_mode=0) {
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if (typeof(draw_mode) == 'scalar')
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var draw_mode0 = var draw_mode1 = draw_mode;
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else var (draw_mode0,draw_mode1) = draw_mode;
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# get canvas texture that we use as cache
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# get next free spot in texture (column/row)
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# run the draw callback and render into a group
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var gr = me.canvas_texture.createGroup();
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gr.setTranslation( me.next_free[0] + me.image_sz[0]*draw_mode0,
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me.next_free[1] + me.image_sz[1]*draw_mode1);
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#settimer(func debug.dump ( gr.getTransformedBounds() ), 0); # XXX: these are only updated when rendered
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#debug.dump ( gr.getTransformedBounds() );
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gr.update(); # apparently this doesn't result in sane output from .getTransformedBounds() either
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#debug.dump ( gr.getTransformedBounds() );
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# draw the symbol
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callback(gr);
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# get the bounding box, i.e. coordinates for texture map, or use the .setTranslation() params
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var coords = me.next_free~me.next_free;
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foreach (var i; [0,1])
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coords[i+2] += me.image_sz[i];
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# get the offset we used to position correctly in the bounds of the canvas
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var offset = [me.image_sz[0]*draw_mode0, me.image_sz[1]*draw_mode1];
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# store texture map coordinates in lookup map using the name as identifier
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me.dict[name] = CachedElement.new(me.canvas_texture.getPath(), name, coords, offset );
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# update next free position in cache (column/row)
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me.next_free[0] += me.image_sz[0];
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if (me.next_free[0] >= me.canvas_sz[0])
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{ me.next_free[0] = 0; me.next_free[1] += me.image_sz[1] }
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if (me.next_free[1] >= me.canvas_sz[1])
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die("SymbolCache: ran out of space after adding '"~name~"'");
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}, # add()
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get: func(name) {
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if(!contains(me.dict,name)) die("No SymbolCache entry for key:"~ name);
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return me.dict[name];
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}, # get()
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};
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var Symbol = {
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# Static/singleton:
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registry: {},
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@ -29,7 +149,7 @@ Symbol.Controller = {
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# Static/singleton:
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registry: {},
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add: func(type, class)
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registry[type] = class,
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me.registry[type] = class,
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get: func(type)
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if ((var class = me.registry[type]) == nil)
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die("unknown type '"~type~"'");
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@ -58,13 +178,17 @@ var getpos_fromghost = func(positioned_g)
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# (geo.Coord and positioned ghost currently)
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Symbol.Controller.getpos = func(obj) {
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if (typeof(obj) == 'ghost')
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if (ghosttype(obj) == 'positioned' or ghosttype(obj) == 'Navaid')
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if (ghosttype(obj) == 'positioned' or ghosttype(obj) == 'Navaid' or ghosttype(obj)=='Fix' or ghosttype(obj)=='flightplan-leg')
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return getpos_fromghost(obj);
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else
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die("bad ghost of type '"~ghosttype(obj)~"'");
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if (typeof(obj) == 'hash')
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if (isa(obj, geo.Coord))
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return obj.latlon();
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if (contains(obj,'lat') and contains(obj,'lon'))
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return [obj.lat, obj.lon];
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debug.dump(obj);
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die("no suitable getpos() found! Of type: "~typeof(obj));
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};
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@ -82,38 +206,17 @@ var DotSym = {
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element_id: nil,
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# Static/singleton:
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makeinstance: func(name, hash) {
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assert_ms(hash,
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"element_type", # type of Canvas element
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#"element_id", # optional Canvas id
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#"init", # initialize routine
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"draw", # init/update routine
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#getpos", # get position from model in [x_units,y_units] (optional)
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);
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hash.parents = [DotSym];
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if (!isa(hash, DotSym))
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die("OOP error");
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#assert_ms(hash,
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# "element_type", # type of Canvas element
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# #"element_id", # optional Canvas id
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# #"init", # initialize routine
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# "draw", # init/update routine
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# #getpos", # get position from model in [x_units,y_units] (optional)
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#);
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return Symbol.add(name, hash);
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},
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readinstance: func(file, name=nil) {
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#print(file);
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if (name == nil)
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var name = split("/", file)[-1];
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if (substr(name, size(name)-4) == ".draw")
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name = substr(name, 0, size(name)-5);
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var code = io.readfile(file);
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var code = call(compile, [code], var err=[]);
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if (size(err)) {
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if (substr(err[0], 0, 12) == "Parse error:") { # hack around Nasal feature
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var e = split(" at line ", err[0]);
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if (size(e) == 2)
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err[0] = string.join("", [e[0], "\n at ", file, ", line ", e[1], "\n "]);
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}
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for (var i = 1; (var c = caller(i)) != nil; i += 1)
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err ~= subvec(c, 2, 2);
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debug.printerror(err);
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return;
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}
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call(code, nil, nil, var hash = { parents:[DotSym] });
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me.makeinstance(name, hash);
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},
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# For the instances returned from makeinstance:
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# @param group The Canvas group to add this to.
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# @param model A correct object (e.g. positioned ghost) as
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),
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};
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if (m.controller != nil) {
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#print("Creating controller");
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temp = m.controller.new(m.model,m);
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if (temp != nil)
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m.controller = temp;
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#print("Initializing controller");
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m.controller.init(model);
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}
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die("searchCmd() not implemented for this SymbolLayer.Controller type!"),
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}; # of SymbolLayer.Controller
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settimer(func {
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Map.Controller = {
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# Static/singleton:
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var AnimatedLayer = {
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};
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var CompassLayer = {
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};
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var AltitudeArcLayer = {
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};
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load_MapStructure = func {
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Map.Controller = {
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# Static/singleton:
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registry: {},
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add: func(type, class)
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me.registry[type] = class,
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# @param map The #SymbolMap this controller is responsible for.
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new: func(type, layer, arg...)
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return call((var class = me.get(type)).new, [map]~arg, class),
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};
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};
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####### LOAD FILES #######
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#print("loading files");
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(func {
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####### LOAD FILES #######
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#print("loading files");
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(func {
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var FG_ROOT = getprop("/sim/fg-root");
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var load = func(file, name) {
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#print(file);
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#debug.dump(keys(hash));
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return hash;
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};
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load(FG_ROOT~"/Nasal/canvas/map/VOR.lcontroller", "VOR");
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DotSym.readinstance(FG_ROOT~"/Nasal/canvas/map/VOR.symbol", "VOR");
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load(FG_ROOT~"/Nasal/canvas/map/VOR.scontroller", "VOR");
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load(FG_ROOT~"/Nasal/canvas/map/aircraftpos.controller", "VOR");
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})();
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#print("finished loading files");
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####### TEST SYMBOL #######
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if (0)
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settimer(func {
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if (caller(0)[0] != globals.canvas)
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return call(caller(0)[1], arg, nil, globals.canvas);
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var load_deps = func(name) {
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load(FG_ROOT~"/Nasal/canvas/map/"~name~".lcontroller", name);
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load(FG_ROOT~"/Nasal/canvas/map/"~name~".symbol", name);
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load(FG_ROOT~"/Nasal/canvas/map/"~name~".scontroller", name);
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}
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print("Running MapStructure test code");
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var TestCanvas = canvas.new({
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"name": "Map Test",
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"size": [1024, 1024],
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"view": [1024, 1024],
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"mipmapping": 1
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});
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var dlg = canvas.Window.new([400, 400], "dialog");
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dlg.setCanvas(TestCanvas);
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var TestMap = TestCanvas.createGroup().createChild("map"); # we should not directly use a canvas here, but instead a LayeredMap.new()
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TestMap.addLayer(factory: SymbolLayer, type_arg: "VOR"); # the ID should be also exposed in the property tree for each group (layer), i.e. better debugging
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# Center the map's origin:
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TestMap.setTranslation(512,512); # FIXME: don't hardcode these values, but read in canvas texture dimensions, otherwise it will break once someone uses non 1024x1024 textures ...
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# Initialize a range (TODO: LayeredMap.Controller):
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TestMap.set("range", 100);
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# Little cursor of current position:
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TestMap.createChild("path").rect(-5,-5,10,10).setColorFill(1,1,1).setColor(0,1,0);
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# And make it move with our aircraft:
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TestMap.setController("Aircraft position"); # from aircraftpos.controller
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dlg.del = func() {
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TestMap.del();
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# call inherited 'del'
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delete(me, "del");
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me.del();
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foreach( var name; ['VOR','FIX','NDB','DME','WPT'] )
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load_deps( name );
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load(FG_ROOT~"/Nasal/canvas/map/aircraftpos.controller", name);
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###
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# set up a cache for 32x32 symbols
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var SymbolCache32x32 = SymbolCache.new(1024,32);
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var drawVOR = func(color, width=3) return func(group) {
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# print("drawing vor");
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var bbox = group.createChild("path")
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.moveTo(-15,0)
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.lineTo(-7.5,12.5)
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.lineTo(7.5,12.5)
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.lineTo(15,0)
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.lineTo(7.5,-12.5)
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.lineTo(-7.5,-12.5)
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.close()
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.setStrokeLineWidth(width)
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.setColor( color );
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# debug.dump( bbox.getBoundingBox() );
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};
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}, 1);
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}, 0); # end ugly module init timer hack
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var cachedVOR1 = SymbolCache32x32.add( "VOR-BLUE", drawVOR( color:[0, 0.6, 0.85], width:3), SymbolCache.DRAW_CENTERED );
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var cachedVOR2 = SymbolCache32x32.add( "VOR-RED" , drawVOR( color:[1.0, 0, 0], width: 3), SymbolCache.DRAW_CENTERED );
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var cachedVOR3 = SymbolCache32x32.add( "VOR-GREEN" , drawVOR( color:[0, 1, 0], width: 3), SymbolCache.DRAW_CENTERED );
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var cachedVOR4 = SymbolCache32x32.add( "VOR-WHITE" , drawVOR( color:[1, 1, 1], width: 3), SymbolCache.DRAW_CENTERED );
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# STRESS TEST
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if (0) {
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for(var i=0;i <= 1024/32*4 - 4; i+=1)
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SymbolCache32x32.add( "VOR-YELLOW"~i , drawVOR( color:[1, 1, 0], width: 3) );
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var dlg = canvas.Window.new([640,320],"dialog");
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var my_canvas = dlg.createCanvas().setColorBackground(1,1,1,1);
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var root = my_canvas.createGroup();
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SymbolCache32x32.get(name:"VOR-BLUE").render( group: root ).setGeoPosition(getprop("/position/latitude-deg"),getprop("/position/longitude-deg"));
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}
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})();
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#print("finished loading files");
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####### TEST SYMBOL #######
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canvas.load_MapStructure = func;
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}; # load_MapStructure
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setlistener("/nasal/canvas/loaded", load_MapStructure); # end ugly module init listener hack
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@ -462,47 +462,45 @@ var Map = {
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addLayer: func(factory, type_arg=nil, priority=nil)
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{
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if (!contains(me, "layers"))
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me.layers = [];
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me.layers = {};
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if(contains(me.layers, type_arg))
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print("addLayer() warning: overwriting existing layer:", type_arg);
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# print("addLayer():", type_arg);
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# Argument handling
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if (type_arg != nil)
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var type = factory.get(type_arg);
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else var type = factory;
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me.layers[type_arg]= type.new(me);
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if (priority == nil)
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priority = type.df_priority;
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append(me.layers, [type.new(me), priority]);
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if (priority != nil)
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me._sort_priority();
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me.layers[type_arg].setInt("z-index", priority);
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return me;
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},
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setPos: func(lat,lon,hdg=nil)
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getLayer: func(type_arg) me.layers[type_arg],
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setPos: func(lat, lon, hdg=nil, range=nil)
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{
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me.set("ref-lat", lat);
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me.set("ref-lon", lon);
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if (hdg != nil)
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me.set("hdg", hdg);
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# me.map.set("range", 100);
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if (range != nil)
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me.set("range", range);
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},
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# Update each layer on this Map. Called by
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# me.controller.
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update: func
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{
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foreach (var l; me.layers)
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call(l[0].update, arg, l[0]);
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foreach (var l; keys(me.layers)) {
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var layer = me.layers[l];
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call(layer.update, arg, layer);
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}
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return me;
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},
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# private:
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_sort_priority: func()
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{
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me.layers = sort(me.layers, me._sort_cmp);
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forindex (var i; me.layers)
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me.layers[i].set("z-index", i);
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},
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_sort_cmp: func(a,b) {
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a[1] != b[1] and a[1] != nil and b[1] != nil and (a[1] < b[1] ? -1 : 1)
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},
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};
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# Text
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@ -429,10 +429,16 @@ var files_with = func(ext) {
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}
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return results;
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}
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foreach(var ext; var extensions = ['.draw','.model','.layer'])
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setlistener("/nasal/canvas/loaded", func {
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foreach(var ext; var extensions = ['.draw','.model','.layer'])
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load_modules(files_with(ext));
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if (contains(canvas,"load_MapStructure"))
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load_MapStructure();
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|
||||
# canvas.MFD = {EFIS:}; # where we'll be storing all MFDs
|
||||
# TODO: should be inside a separate subfolder, i.e. canvas/map/mfd
|
||||
load_modules( files_with('.mfd'), 'canvas' );
|
||||
});
|
||||
|
||||
# canvas.MFD = {EFIS:}; # where we'll be storing all MFDs
|
||||
# TODO: should be inside a separate subfolder, i.e. canvas/map/mfd
|
||||
load_modules( files_with('.mfd'), 'canvas' );
|
||||
|
|
32
Nasal/canvas/map/DME.lcontroller
Normal file
32
Nasal/canvas/map/DME.lcontroller
Normal file
|
@ -0,0 +1,32 @@
|
|||
# Class things:
|
||||
var name = 'DME';
|
||||
var parents = [SymbolLayer.Controller];
|
||||
var __self__ = caller(0)[0];
|
||||
SymbolLayer.Controller.add(name, __self__);
|
||||
SymbolLayer.add(name, {
|
||||
parents: [SymbolLayer],
|
||||
type: name, # Symbol type
|
||||
df_controller: __self__, # controller to use by default -- this one
|
||||
});
|
||||
var a_instance = nil;
|
||||
var new = func(layer) {
|
||||
var m = {
|
||||
parents: [__self__],
|
||||
layer: layer,
|
||||
listeners: [],
|
||||
query_range_nm: 25,
|
||||
query_type:'dme',
|
||||
};
|
||||
__self__.a_instance = m;
|
||||
return m;
|
||||
};
|
||||
var del = func() {
|
||||
foreach (var l; me.listeners)
|
||||
removelistener(l);
|
||||
};
|
||||
|
||||
var searchCmd = func {
|
||||
#print("Running query:", me.query_type);
|
||||
return positioned.findWithinRange(me.query_range_nm, me.query_type); # the range should also be exposed, it will typically be controlled via a GUI widget or NavDisplay switch
|
||||
};
|
||||
|
12
Nasal/canvas/map/DME.scontroller
Normal file
12
Nasal/canvas/map/DME.scontroller
Normal file
|
@ -0,0 +1,12 @@
|
|||
# Class things:
|
||||
var name = 'DME';
|
||||
var parents = [Symbol.Controller];
|
||||
var __self__ = caller(0)[0];
|
||||
Symbol.Controller.add(name, __self__);
|
||||
Symbol.registry[ name ].df_controller = __self__;
|
||||
var new = func(model) ; # this controller doesn't need an instance
|
||||
var LayerController = SymbolLayer.Controller.registry[ name ];
|
||||
var isActive = func(model) LayerController.a_instance.isActive(model);
|
||||
var is_tuned = func()
|
||||
die( name~".scontroller.is_tuned /MUST/ be provided by implementation" );
|
||||
|
35
Nasal/canvas/map/DME.symbol
Normal file
35
Nasal/canvas/map/DME.symbol
Normal file
|
@ -0,0 +1,35 @@
|
|||
# Class things:
|
||||
var name = 'DME';
|
||||
var parents = [DotSym];
|
||||
var __self__ = caller(0)[0];
|
||||
DotSym.makeinstance( name, __self__ );
|
||||
|
||||
var element_type = "group"; # we want a group, becomes "me.element"
|
||||
var icon_dme = nil;
|
||||
|
||||
var draw = func {
|
||||
# Init
|
||||
if (me.icon_dme == nil) {
|
||||
me.icon_dme = me.element.createChild("path")
|
||||
.moveTo(-15,0)
|
||||
.line(-12.5,-7.5)
|
||||
.line(7.5,-12.5)
|
||||
.line(12.5,7.5)
|
||||
.lineTo(7.5,-12.5)
|
||||
.line(12.5,-7.5)
|
||||
.line(7.5,12.5)
|
||||
.line(-12.5,7.5)
|
||||
.lineTo(15,0)
|
||||
.lineTo(7.5,12.5)
|
||||
.vert(14.5)
|
||||
.horiz(-14.5)
|
||||
.vert(-14.5)
|
||||
.close()
|
||||
.setStrokeLineWidth(3);
|
||||
}
|
||||
if (me.controller != nil and me.controller.is_tuned(me.model.frequency/100))
|
||||
me.icon_dme.setColor(0,1,0);
|
||||
else
|
||||
me.icon_dme.setColor(0,0.6,0.85);
|
||||
};
|
||||
|
33
Nasal/canvas/map/FIX.lcontroller
Normal file
33
Nasal/canvas/map/FIX.lcontroller
Normal file
|
@ -0,0 +1,33 @@
|
|||
# Class things:
|
||||
var name = 'FIX';
|
||||
var parents = [SymbolLayer.Controller];
|
||||
var __self__ = caller(0)[0];
|
||||
SymbolLayer.Controller.add(name, __self__);
|
||||
SymbolLayer.add(name, {
|
||||
parents: [SymbolLayer],
|
||||
type: name, # Symbol type
|
||||
df_controller: __self__, # controller to use by default -- this one
|
||||
});
|
||||
var a_instance = nil;
|
||||
var new = func(layer) {
|
||||
var m = {
|
||||
parents: [__self__],
|
||||
layer: layer,
|
||||
listeners: [],
|
||||
query_range_nm: 25,
|
||||
query_type:'fix',
|
||||
};
|
||||
__self__.a_instance = m;
|
||||
return m;
|
||||
};
|
||||
var del = func() {
|
||||
#print("VOR.lcontroller.del()");
|
||||
foreach (var l; me.listeners)
|
||||
removelistener(l);
|
||||
};
|
||||
|
||||
var searchCmd = func {
|
||||
#print("Running query:", me.query_type);
|
||||
return positioned.findWithinRange(me.query_range_nm, me.query_type); # the range should also be exposed, it will typically be controlled via a GUI widget or NavDisplay switch
|
||||
};
|
||||
|
12
Nasal/canvas/map/FIX.scontroller
Normal file
12
Nasal/canvas/map/FIX.scontroller
Normal file
|
@ -0,0 +1,12 @@
|
|||
# Class things:
|
||||
var name = 'FIX';
|
||||
var parents = [Symbol.Controller];
|
||||
var __self__ = caller(0)[0];
|
||||
Symbol.Controller.add(name, __self__);
|
||||
Symbol.registry[ name ].df_controller = __self__;
|
||||
var new = func(model) ; # this controller doesn't need an instance
|
||||
var LayerController = SymbolLayer.Controller.registry[ name ];
|
||||
var isActive = func(model) LayerController.a_instance.isActive(model);
|
||||
var query_range = func()
|
||||
die( name~".scontroller.query_range /MUST/ be provided by implementation" );
|
||||
|
30
Nasal/canvas/map/FIX.symbol
Normal file
30
Nasal/canvas/map/FIX.symbol
Normal file
|
@ -0,0 +1,30 @@
|
|||
# Class things:
|
||||
var name = 'FIX';
|
||||
var parents = [DotSym];
|
||||
var __self__ = caller(0)[0];
|
||||
DotSym.makeinstance( name, __self__ );
|
||||
|
||||
var element_type = "group"; # we want a group, becomes "me.element"
|
||||
var icon_fix = nil;
|
||||
var text_fix = nil;
|
||||
|
||||
var draw = func {
|
||||
if (me.icon_fix != nil) return;
|
||||
# the fix symbol
|
||||
me.icon_fix = me.element.createChild("path")
|
||||
.moveTo(-15,15)
|
||||
.lineTo(0,-15)
|
||||
.lineTo(15,15)
|
||||
.close()
|
||||
.setStrokeLineWidth(3)
|
||||
.setColor(0,0.6,0.85)
|
||||
.setScale(0.5,0.5); # FIXME: do proper LOD handling here - we need to scale according to current texture dimensions vs. original/design dimensions
|
||||
# the fix label
|
||||
me.text_fix = me.element.createChild("text")
|
||||
.setDrawMode( canvas.Text.TEXT )
|
||||
.setText(me.model.id)
|
||||
.setFont("LiberationFonts/LiberationSans-Regular.ttf")
|
||||
.setFontSize(28)
|
||||
.setTranslation(5,25);
|
||||
};
|
||||
|
30
Nasal/canvas/map/NDB.lcontroller
Normal file
30
Nasal/canvas/map/NDB.lcontroller
Normal file
|
@ -0,0 +1,30 @@
|
|||
# Class things:
|
||||
var name = 'NDB';
|
||||
var parents = [SymbolLayer.Controller];
|
||||
var __self__ = caller(0)[0];
|
||||
SymbolLayer.Controller.add(name, __self__);
|
||||
SymbolLayer.add(name, {
|
||||
parents: [SymbolLayer],
|
||||
type: name, # Symbol type
|
||||
df_controller: __self__, # controller to use by default -- this one
|
||||
});
|
||||
var new = func(layer) {
|
||||
var m = {
|
||||
parents: [__self__],
|
||||
layer: layer,
|
||||
listeners: [],
|
||||
query_range_nm: 25,
|
||||
query_type:'ndb',
|
||||
};
|
||||
return m;
|
||||
};
|
||||
var del = func() {
|
||||
foreach (var l; me.listeners)
|
||||
removelistener(l);
|
||||
};
|
||||
|
||||
var searchCmd = func {
|
||||
#print("Running query:", me.query_type);
|
||||
return positioned.findWithinRange(me.query_range_nm, me.query_type); # the range should also be exposed, it will typically be controlled via a GUI widget or NavDisplay switch
|
||||
};
|
||||
|
12
Nasal/canvas/map/NDB.scontroller
Normal file
12
Nasal/canvas/map/NDB.scontroller
Normal file
|
@ -0,0 +1,12 @@
|
|||
# Class things:
|
||||
var name = 'NDB';
|
||||
var parents = [Symbol.Controller];
|
||||
var __self__ = caller(0)[0];
|
||||
Symbol.Controller.add(name, __self__);
|
||||
Symbol.registry[ name ].df_controller = __self__;
|
||||
var new = func(model) ; # this controller doesn't need an instance
|
||||
var LayerController = SymbolLayer.Controller.registry[ name ];
|
||||
var isActive = func(model) LayerController.a_instance.isActive(model);
|
||||
var query_range = func()
|
||||
die( name~".scontroller.query_range /MUST/ be provided by implementation" );
|
||||
|
18
Nasal/canvas/map/NDB.symbol
Normal file
18
Nasal/canvas/map/NDB.symbol
Normal file
|
@ -0,0 +1,18 @@
|
|||
# Class things:
|
||||
var name = 'NDB';
|
||||
var parents = [DotSym];
|
||||
var __self__ = caller(0)[0];
|
||||
DotSym.makeinstance( name, __self__ );
|
||||
|
||||
var element_type = "group"; # we want a group, becomes "me.element", which we parse a SVG onto
|
||||
var svg_path = "/gui/dialogs/images/ndb_symbol.svg"; # speaking of path, this is our path to use
|
||||
var local_svg_path = nil; # track changes in the SVG's path
|
||||
|
||||
var draw = func {
|
||||
if (me.svg_path == me.local_svg_path) return;
|
||||
me.element.removeAllChildren();
|
||||
me.local_svg_path = me.svg_path;
|
||||
canvas.parsesvg(me.element, me.svg_path);
|
||||
me.inited = 1;
|
||||
};
|
||||
|
|
@ -7,6 +7,7 @@ SymbolLayer.add("VOR", {
|
|||
type: "VOR", # Symbol type
|
||||
df_controller: __self__, # controller to use by default -- this one
|
||||
});
|
||||
var a_instance = nil;
|
||||
var new = func(layer) {
|
||||
var m = {
|
||||
parents: [__self__],
|
||||
|
@ -14,6 +15,7 @@ var new = func(layer) {
|
|||
active_vors: [],
|
||||
navNs: props.globals.getNode("instrumentation").getChildren("nav"),
|
||||
listeners: [],
|
||||
query_type:'vor',
|
||||
};
|
||||
setsize(m.active_vors, size(m.navNs));
|
||||
foreach (var navN; m.navNs) {
|
||||
|
@ -24,6 +26,7 @@ var new = func(layer) {
|
|||
}
|
||||
#call(debug.dump, keys(layer));
|
||||
m.changed_freq(update:0);
|
||||
__self__.a_instance = m;
|
||||
return m;
|
||||
};
|
||||
var del = func() {
|
||||
|
@ -46,7 +49,7 @@ var changed_freq = func(update=1) {
|
|||
if (update) me.layer.update();
|
||||
};
|
||||
var searchCmd = func {
|
||||
#print("Run query");
|
||||
return positioned.findWithinRange(100, 'vor'); # the range should also be exposed, it will typically be controlled via a GUI widget or NavDisplay switch
|
||||
#print("Running query:", me.query_type);
|
||||
return positioned.findWithinRange(100, me.query_type); # the range should also be exposed, it will typically be controlled via a GUI widget or NavDisplay switch
|
||||
};
|
||||
|
||||
|
|
|
@ -1,10 +1,11 @@
|
|||
# Class things:
|
||||
var parents = [Symbol.Controller];
|
||||
var __self__ = caller(0)[0];
|
||||
Symbol.Controller.add("VOR", __self__);
|
||||
Symbol.registry["VOR"].df_controller = __self__;
|
||||
var new = func(model) ; # this controller doesn't need an instance
|
||||
var LayerController = SymbolLayer.registry["VOR"];
|
||||
var isActive = func(model) LayerController.isActive(model);
|
||||
var LayerController = SymbolLayer.Controller.registry["VOR"];
|
||||
var isActive = func(model) LayerController.a_instance.isActive(model);
|
||||
var query_range = func()
|
||||
die("VOR.scontroller.query_range /MUST/ be provided by implementation");
|
||||
|
||||
|
|
|
@ -1,12 +1,28 @@
|
|||
# Read by the DotSym.readinstance; each variable becomes a derived class's member/method
|
||||
# Class things:
|
||||
var name = 'VOR';
|
||||
var parents = [DotSym];
|
||||
var __self__ = caller(0)[0];
|
||||
DotSym.makeinstance( name, __self__ );
|
||||
|
||||
var element_type = "group"; # we want a group, becomes "me.element"
|
||||
var inited = 0; # this allows us to track whether draw() is an init() or an update()
|
||||
var icon_vor = nil;
|
||||
var range_vor = nil; # two elements that get drawn when needed
|
||||
var radial_vor = nil; # if one is nil, the other has to be nil
|
||||
|
||||
var draw = func {
|
||||
if (me.inited) {
|
||||
# Init
|
||||
if (me.icon_vor == nil) {
|
||||
me.icon_vor = me.element.createChild("path")
|
||||
.moveTo(-15,0)
|
||||
.lineTo(-7.5,12.5)
|
||||
.lineTo(7.5,12.5)
|
||||
.lineTo(15,0)
|
||||
.lineTo(7.5,-12.5)
|
||||
.lineTo(-7.5,-12.5)
|
||||
.close()
|
||||
.setStrokeLineWidth(3)
|
||||
.setColor(0,0.6,0.85);
|
||||
}
|
||||
# Update
|
||||
if (me.controller.isActive(me.model)) {
|
||||
if (me.range_vor == nil) {
|
||||
|
@ -21,32 +37,21 @@ var draw = func {
|
|||
.setStrokeDashArray([5, 15, 5, 15, 5])
|
||||
.setColor(0,1,0);
|
||||
|
||||
var course = controller.get_tuned_course(me.model.frequency/100);
|
||||
vor_grp.createChild("path")
|
||||
var course = me.controller.get_tuned_course(me.model.frequency/100);
|
||||
me.radial_vor = me.element.createChild("path")
|
||||
.moveTo(0,-radius)
|
||||
.vert(2*radius)
|
||||
.setStrokeLineWidth(3)
|
||||
.setStrokeDashArray([15, 5, 15, 5, 15])
|
||||
.setColor(0,1,0)
|
||||
.setRotation(course*D2R);
|
||||
icon_vor.setColor(0,1,0);
|
||||
me.icon_vor.setColor(0,1,0);
|
||||
}
|
||||
me.range_vor.show();
|
||||
me.radial_vor.show();
|
||||
} else {
|
||||
} elsif (me.range_vor != nil) {
|
||||
me.range_vor.hide();
|
||||
me.radial_vor.hide();
|
||||
}
|
||||
} else # Init
|
||||
me.element.createChild("path")
|
||||
.moveTo(-15,0)
|
||||
.lineTo(-7.5,12.5)
|
||||
.lineTo(7.5,12.5)
|
||||
.lineTo(15,0)
|
||||
.lineTo(7.5,-12.5)
|
||||
.lineTo(-7.5,-12.5)
|
||||
.close()
|
||||
.setStrokeLineWidth(3)
|
||||
.setColor(0,0.6,0.85);
|
||||
};
|
||||
|
||||
|
|
39
Nasal/canvas/map/WPT.lcontroller
Normal file
39
Nasal/canvas/map/WPT.lcontroller
Normal file
|
@ -0,0 +1,39 @@
|
|||
# Class things:
|
||||
var name = 'WPT'; # for waypoints
|
||||
var parents = [SymbolLayer.Controller];
|
||||
var __self__ = caller(0)[0];
|
||||
SymbolLayer.Controller.add(name, __self__);
|
||||
SymbolLayer.add(name, {
|
||||
parents: [SymbolLayer],
|
||||
type: name, # Symbol type
|
||||
df_controller: __self__, # controller to use by default -- this one
|
||||
});
|
||||
var new = func(layer) {
|
||||
var m = {
|
||||
parents: [__self__],
|
||||
layer: layer,
|
||||
listeners: [],
|
||||
query_range_nm: 25,
|
||||
query_type:'vor',
|
||||
};
|
||||
return m;
|
||||
};
|
||||
var del = func() {
|
||||
#print("VOR.lcontroller.del()");
|
||||
foreach (var l; me.listeners)
|
||||
removelistener(l);
|
||||
};
|
||||
|
||||
var searchCmd = func {
|
||||
#print("Running query: WPT");
|
||||
|
||||
var fp = flightplan();
|
||||
var fpSize = fp.getPlanSize();
|
||||
var result = [];
|
||||
for (var i = 1; i <fpSize; i+=1)
|
||||
append(result, fp.getWP(i).path()[0] );
|
||||
|
||||
return result;
|
||||
# return positioned.findWithinRange(me.query_range_nm, me.query_type); # the range should also be exposed, it will typically be controlled via a GUI widget or NavDisplay switch
|
||||
};
|
||||
|
12
Nasal/canvas/map/WPT.scontroller
Normal file
12
Nasal/canvas/map/WPT.scontroller
Normal file
|
@ -0,0 +1,12 @@
|
|||
# Class things:
|
||||
var name = 'WPT';
|
||||
var parents = [Symbol.Controller];
|
||||
var __self__ = caller(0)[0];
|
||||
Symbol.Controller.add(name, __self__);
|
||||
Symbol.registry[ name ].df_controller = __self__;
|
||||
var new = func(model) ; # this controller doesn't need an instance
|
||||
var LayerController = SymbolLayer.Controller.registry[ name ];
|
||||
var isActive = func(model) LayerController.a_instance.isActive(model);
|
||||
var query_range = func()
|
||||
die( name~".scontroller.query_range /MUST/ be provided by implementation" );
|
||||
|
34
Nasal/canvas/map/WPT.symbol
Normal file
34
Nasal/canvas/map/WPT.symbol
Normal file
|
@ -0,0 +1,34 @@
|
|||
# Class things:
|
||||
var name = 'WPT';
|
||||
var parents = [DotSym];
|
||||
var __self__ = caller(0)[0];
|
||||
DotSym.makeinstance( name, __self__ );
|
||||
|
||||
var element_type = "group"; # we want a group, becomes "me.element"
|
||||
var base = nil;
|
||||
var text_wps = nil;
|
||||
|
||||
var draw = func {
|
||||
if (me.base != nil) return;
|
||||
me.base = me.element.createChild("path")
|
||||
.setStrokeLineWidth(3)
|
||||
.moveTo(0,-25)
|
||||
.lineTo(-5,-5)
|
||||
.lineTo(-25,0)
|
||||
.lineTo(-5,5)
|
||||
.lineTo(0,25)
|
||||
.lineTo(5,5)
|
||||
.lineTo(25,0)
|
||||
.lineTo(5,-5)
|
||||
.setColor(1,1,1)
|
||||
.close();
|
||||
|
||||
me.text_wps = wpt_grp.createChild("text")
|
||||
.setDrawMode( canvas.Text.TEXT )
|
||||
.setText(name)
|
||||
.setFont("LiberationFonts/LiberationSans-Regular.ttf")
|
||||
.setFontSize(28)
|
||||
.setTranslation(25,35)
|
||||
.setColor(1,0,1);
|
||||
};
|
||||
|
|
@ -25,10 +25,9 @@ var trigger_update = func(layer) layer._model.init();
|
|||
#
|
||||
# TODO: move this to an XML config file
|
||||
#
|
||||
var NDStyles =
|
||||
{
|
||||
var NDStyles = {
|
||||
##
|
||||
# this configures the Boeing ND to help generalize the NavDisplay class itself
|
||||
# this configures the 744 ND to help generalize the NavDisplay class itself
|
||||
'Boeing': {
|
||||
font_mapper: func(family, weight) {
|
||||
if( family == "Liberation Sans" and weight == "normal" )
|
||||
|
@ -40,87 +39,138 @@ var NDStyles =
|
|||
# aircraft developers should all be editing the same ND.svg image
|
||||
# the code can deal with the differences now
|
||||
svg_filename: "Nasal/canvas/map/boeingND.svg",
|
||||
|
||||
##
|
||||
## this loads and configures existing layers (currently, *.layer files in Nasal/canvas/map)
|
||||
##
|
||||
##
|
||||
## this loads and configures existing layers (currently, *.layer files in Nasal/canvas/map)
|
||||
##
|
||||
|
||||
layers: [
|
||||
{ name:'fixes', update_on:['toggle_range','toggle_waypoints','toggle_display_mode'], predicate: func(nd, layer) {
|
||||
{ name:'fixes', disabled:1, update_on:['toggle_range','toggle_waypoints'],
|
||||
predicate: func(nd, layer) {
|
||||
# print("Running fixes predicate");
|
||||
var visible=nd.get_switch('toggle_waypoints') and nd.in_mode('toggle_display_mode', ['MAP']) and (nd.rangeNm() <= 40);
|
||||
if(visible)
|
||||
if (visible) {
|
||||
# print("fixes update requested!");
|
||||
trigger_update( layer );
|
||||
}
|
||||
layer._view.setVisible(visible);
|
||||
}, # end of layer update predicate
|
||||
}, # end of fixes layer
|
||||
|
||||
{ name:'FIX', isMapStructure:1, update_on:['toggle_range','toggle_waypoints'],
|
||||
# FIXME: this is a really ugly place for controller code
|
||||
predicate: func(nd, layer) {
|
||||
# print("Running vor layer predicate");
|
||||
# toggle visibility here
|
||||
var visible=nd.get_switch('toggle_waypoints') and nd.in_mode('toggle_display_mode', ['MAP']) and (nd.rangeNm() <= 40);
|
||||
layer.group.setVisible( nd.get_switch('toggle_waypoints') );
|
||||
if (visible) {
|
||||
#print("Updating MapStructure ND layer: FIX");
|
||||
# (Hopefully) smart update
|
||||
layer.update();
|
||||
}
|
||||
}, # end of layer update predicate
|
||||
}, # end of FIX layer
|
||||
# Should redraw every 10 seconds
|
||||
{ name:'storms', update_on:['toggle_range','toggle_weather','toggle_display_mode'], predicate: func(nd, layer) {
|
||||
{ name:'storms', update_on:['toggle_range','toggle_weather','toggle_display_mode'],
|
||||
predicate: func(nd, layer) {
|
||||
# print("Running fixes predicate");
|
||||
var visible=nd.get_switch('toggle_weather') and nd.get_switch('toggle_display_mode') != "PLAN";
|
||||
if (visible)
|
||||
if (visible) {
|
||||
#print("storms update requested!");
|
||||
trigger_update( layer );
|
||||
}
|
||||
layer._view.setVisible(visible);
|
||||
}, # end of layer update predicate
|
||||
}, # end of storms layer
|
||||
|
||||
{ name:'airplaneSymbol', update_on:['toggle_range','toggle_display_mode'], predicate: func(nd, layer) {
|
||||
var visible=nd.get_switch('toggle_display_mode') == "PLAN";
|
||||
if (visible)
|
||||
trigger_update( layer );
|
||||
layer._view.setVisible(visible);
|
||||
},
|
||||
},
|
||||
|
||||
{ name:'airports-nd', update_on:['toggle_range','toggle_airports','toggle_display_mode'], predicate: func(nd, layer) {
|
||||
{ name:'airports-nd', update_on:['toggle_range','toggle_airports','toggle_display_mode'],
|
||||
predicate: func(nd, layer) {
|
||||
# print("Running airports-nd predicate");
|
||||
var visible = nd.get_switch('toggle_airports') and nd.in_mode('toggle_display_mode', ['MAP']);
|
||||
if (visible)
|
||||
if (visible) {
|
||||
trigger_update( layer ); # clear & redraw
|
||||
layer._view.setVisible( visible);
|
||||
}
|
||||
layer._view.setVisible( visible );
|
||||
}, # end of layer update predicate
|
||||
}, # end of airports layer
|
||||
|
||||
# Should distinct between low and high altitude navaids. Hiding above 40 NM for now, to prevent clutter/lag.
|
||||
{ name:'vor', update_on:['toggle_range','toggle_stations','toggle_display_mode'], predicate: func(nd, layer) {
|
||||
{ name:'vor', disabled:1, update_on:['toggle_range','toggle_stations','toggle_display_mode'],
|
||||
predicate: func(nd, layer) {
|
||||
# print("Running vor layer predicate");
|
||||
var visible = nd.get_switch('toggle_stations') and nd.in_mode('toggle_display_mode', ['MAP']) and (nd.rangeNm() <= 40);
|
||||
if(visible)
|
||||
if(visible) {
|
||||
trigger_update( layer ); # clear & redraw
|
||||
layer._view.setVisible( visible );
|
||||
}
|
||||
layer._view.setVisible( nd.get_switch('toggle_stations') );
|
||||
}, # end of layer update predicate
|
||||
}, # end of VOR layer
|
||||
{ name:'VOR', isMapStructure:1, update_on:['toggle_range','toggle_stations','toggle_display_mode'],
|
||||
# FIXME: this is a really ugly place for controller code
|
||||
predicate: func(nd, layer) {
|
||||
# print("Running vor layer predicate");
|
||||
# toggle visibility here
|
||||
var visible = nd.get_switch('toggle_stations') and nd.in_mode('toggle_display_mode', ['MAP']) and (nd.rangeNm() <= 40);
|
||||
layer.group.setVisible( visible );
|
||||
if (visible) {
|
||||
#print("Updating MapStructure ND layer: VOR");
|
||||
# (Hopefully) smart update
|
||||
layer.update();
|
||||
}
|
||||
}, # end of layer update predicate
|
||||
}, # end of VOR layer
|
||||
|
||||
# Should distinct between low and high altitude navaids. Hiding above 40 NM for now, to prevent clutter/lag.
|
||||
{ name:'dme', update_on:['toggle_range','toggle_stations','toggle_display_mode'], predicate: func(nd, layer) {
|
||||
{ name:'dme', disabled:1, update_on:['toggle_range','toggle_stations'],
|
||||
predicate: func(nd, layer) {
|
||||
var visible = nd.get_switch('toggle_stations') and nd.in_mode('toggle_display_mode', ['MAP']) and (nd.rangeNm() <= 40);
|
||||
if(visible)
|
||||
if(visible) {
|
||||
trigger_update( layer ); # clear & redraw
|
||||
layer._view.setVisible( visible );
|
||||
}
|
||||
layer._view.setVisible( nd.get_switch('toggle_stations') );
|
||||
}, # end of layer update predicate
|
||||
}, # end of DME layers
|
||||
{ name:'DME', isMapStructure:1, update_on:['toggle_range','toggle_stations'],
|
||||
# FIXME: this is a really ugly place for controller code
|
||||
predicate: func(nd, layer) {
|
||||
# print("Running vor layer predicate");
|
||||
# toggle visibility here
|
||||
layer.group.setVisible( nd.get_switch('toggle_stations') );
|
||||
if (nd.rangeNm() <= 40 and
|
||||
nd.get_switch('toggle_stations') and
|
||||
nd.get_switch('toggle_display_mode') == "MAP") {
|
||||
#print("Updating MapStructure ND layer: DME");
|
||||
# (Hopefully) smart update
|
||||
layer.update();
|
||||
}
|
||||
}, # end of layer update predicate
|
||||
}, # end of DME layer
|
||||
|
||||
{ name:'mp-traffic', update_on:['toggle_range','toggle_traffic'], predicate: func(nd, layer) {
|
||||
{ name:'mp-traffic', update_on:['toggle_range','toggle_traffic'],
|
||||
predicate: func(nd, layer) {
|
||||
trigger_update( layer ); # clear & redraw
|
||||
layer._view.setVisible( nd.get_switch('toggle_traffic') );
|
||||
layer._view.setVisible( 1 ); #nd.get_switch('toggle_traffic')
|
||||
}, # end of layer update predicate
|
||||
}, # end of traffic layer
|
||||
|
||||
{ name:'runway-nd', update_on:['toggle_range','toggle_display_mode'], predicate: func(nd, layer) {
|
||||
var visible = (nd.rangeNm() <= 40) and getprop("autopilot/route-manager/active") and nd.in_mode('toggle_display_mode', ['MAP','PLAN']) ;
|
||||
|
||||
{ name:'runway-nd', update_on:['toggle_range','toggle_display_mode'],
|
||||
predicate: func(nd, layer) {
|
||||
var visible = (nd.rangeNm() <= 40 and getprop("autopilot/route-manager/active") ) ;
|
||||
if (visible)
|
||||
trigger_update( layer ); # clear & redraw
|
||||
layer._view.setVisible( visible );
|
||||
}, # end of layer update predicate
|
||||
}, # end of airports-nd layer
|
||||
|
||||
{ name:'route', update_on:['toggle_display_mode',], predicate: func(nd, layer) {
|
||||
var visible= (nd.in_mode('toggle_display_mode', ['MAP','PLAN']));
|
||||
if (visible)
|
||||
{ name:'route', update_on:['toggle_range','toggle_display_mode'],
|
||||
predicate: func(nd, layer) {
|
||||
trigger_update( layer ); # clear & redraw
|
||||
layer._view.setVisible( visible );
|
||||
layer._view.setVisible( 1 ); #nd.get_switch('toggle_traffic')
|
||||
}, # end of layer update predicate
|
||||
}, # end of route layer
|
||||
|
||||
## add other layers here, layer names must match the registered names as used in *.layer files for now
|
||||
## this will all change once we're using Philosopher's MapStructure framework
|
||||
## add other layers here, layer names must match the registered names as used in *.layer files for now
|
||||
## this will all change once we're using Philosopher's MapStructure framework
|
||||
|
||||
], # end of vector with configured layers
|
||||
|
||||
|
@ -130,7 +180,8 @@ var NDStyles =
|
|||
# SVG identifier, callback etc
|
||||
# TODO: update_on([]), update_mode (update() vs. timers/listeners)
|
||||
# TODO: support putting symbols on specific layers
|
||||
features: [ {
|
||||
features: [
|
||||
{
|
||||
# TODO: taOnly doesn't need to use getprop polling in update(), use a listener instead!
|
||||
id: 'taOnly', # the SVG ID
|
||||
impl: { # implementation hash
|
||||
|
@ -195,7 +246,8 @@ var NDStyles =
|
|||
is_false: func(nd) nd.symbols.eta.hide(),
|
||||
}, # of eta.impl
|
||||
}, # of eta
|
||||
{ id:'hdg',
|
||||
{
|
||||
id:'hdg',
|
||||
impl: {
|
||||
init: func(nd,symbol),
|
||||
predicate: ALWAYS, # always true
|
||||
|
@ -203,8 +255,8 @@ var NDStyles =
|
|||
is_false: NOTHING,
|
||||
}, # of hdg.impl
|
||||
}, # of hdg
|
||||
|
||||
{ id:'gs',
|
||||
{
|
||||
id:'gs',
|
||||
impl: {
|
||||
init: func(nd,symbol),
|
||||
common: func(nd) nd.symbols.gs.setText(sprintf("%3.0f",nd.aircraft_source.get_spd() )),
|
||||
|
@ -215,29 +267,35 @@ var NDStyles =
|
|||
is_false: func(nd) nd.symbols.gs.setFontSize(52),
|
||||
}, # of gs.impl
|
||||
}, # of gs
|
||||
|
||||
{ id:'rangeArcs',
|
||||
{
|
||||
id:'rangeArcs',
|
||||
impl: {
|
||||
init: func(nd,symbol),
|
||||
predicate: func(nd) ((nd.in_mode('toggle_display_mode', ['APP','VOR']) and nd.get_switch('toggle_weather')) or (nd.get_switch('toggle_display_mode') == "MAP" and !nd.get_switch('toggle_centered'))),
|
||||
predicate: func(nd) (((nd.get_switch('toggle_display_mode') == "APP" or nd.get_switch('toggle_display_mode') == "VOR") and nd.get_switch('toggle_weather')) or nd.get_switch('toggle_display_mode') == "MAP"),
|
||||
is_true: func(nd) nd.symbols.rangeArcs.show(),
|
||||
is_false: func(nd) nd.symbols.rangeArcs.hide(),
|
||||
}, # of rangeArcs.impl
|
||||
}, # of rangeArcs
|
||||
|
||||
|
||||
], # end of vector with features
|
||||
|
||||
|
||||
}, # end of Boeing ND style
|
||||
};
|
||||
}, # end of Boeing style
|
||||
#####
|
||||
##
|
||||
## add support for other aircraft/ND types and styles here (Airbus etc)
|
||||
##
|
||||
##
|
||||
|
||||
}; # end of NDStyles
|
||||
|
||||
##
|
||||
# encapsulate hdg/lat/lon source, so that the ND may also display AI/MP aircraft in a pilot-view at some point (aka stress-testing)
|
||||
#
|
||||
|
||||
var NDSourceDriver = {};
|
||||
NDSourceDriver.new = func
|
||||
{
|
||||
NDSourceDriver.new = func {
|
||||
var m = {parents:[NDSourceDriver]};
|
||||
m.get_hdg_mag= func getprop("/orientation/heading-magnetic-deg");
|
||||
m.get_hdg_tru= func getprop("/orientation/heading-deg");
|
||||
|
@ -282,7 +340,7 @@ NDSourceDriver.new = func
|
|||
# TODO: switches are ND specific, so move to the NDStyle hash!
|
||||
|
||||
var default_switches = {
|
||||
'toggle_range': {path: '/inputs/range-nm', value:10, type:'INT'},
|
||||
'toggle_range': {path: '/inputs/range-nm', value:40, type:'INT'},
|
||||
'toggle_weather': {path: '/inputs/wxr', value:0, type:'BOOL'},
|
||||
'toggle_airports': {path: '/inputs/arpt', value:0, type:'BOOL'},
|
||||
'toggle_stations': {path: '/inputs/sta', value:0, type:'BOOL'},
|
||||
|
@ -290,7 +348,7 @@ var default_switches = {
|
|||
'toggle_position': {path: '/inputs/pos', value:0, type:'BOOL'},
|
||||
'toggle_data': {path: '/inputs/data',value:0, type:'BOOL'},
|
||||
'toggle_terrain': {path: '/inputs/terr',value:0, type:'BOOL'},
|
||||
'toggle_traffic': {path: '/inputs/tfc',value:0, type:'BOOL'},
|
||||
'toggle_traffic': {path: '/inputs/tcas',value:0, type:'BOOL'},
|
||||
'toggle_centered': {path: '/inputs/nd-centered',value:0, type:'BOOL'},
|
||||
'toggle_lh_vor_adf': {path: '/inputs/lh-vor-adf',value:0, type:'INT'},
|
||||
'toggle_rh_vor_adf': {path: '/inputs/rh-vor-adf',value:0, type:'INT'},
|
||||
|
@ -320,25 +378,26 @@ update_apl_sym();
|
|||
# - introduce a MFD class (use it also for PFD/EICAS)
|
||||
# - introduce a SGSubsystem class and use it here
|
||||
# - introduce a Boeing NavDisplay class
|
||||
var NavDisplay =
|
||||
{
|
||||
var NavDisplay = {
|
||||
|
||||
# reset handler
|
||||
handle_reinit: func
|
||||
{
|
||||
handle_reinit: func {
|
||||
print("Cleaning up NavDisplay listeners");
|
||||
# shut down all timers and other loops here
|
||||
me.update_timer.stop();
|
||||
foreach(var l; me.listeners)
|
||||
removelistener(l);
|
||||
},
|
||||
listen: func(p,c)
|
||||
{
|
||||
|
||||
listen: func(p,c) {
|
||||
append(me.listeners, setlistener(p,c));
|
||||
},
|
||||
|
||||
# listeners for cockpit switches
|
||||
listen_switch: func(s,c)
|
||||
{
|
||||
me.listen( me.get_full_switch_path(s), func
|
||||
{
|
||||
listen_switch: func(s,c) {
|
||||
# print("event setup for: ", id(c));
|
||||
me.listen( me.get_full_switch_path(s), func {
|
||||
# print("listen_switch triggered:", s, " callback id:", id(c) );
|
||||
c();
|
||||
});
|
||||
},
|
||||
|
@ -350,49 +409,50 @@ var NavDisplay =
|
|||
},
|
||||
|
||||
# helper method for getting configurable cockpit switches (which are usually different in each aircraft)
|
||||
get_switch: func(s)
|
||||
{
|
||||
get_switch: func(s) {
|
||||
var switch = me.efis_switches[s];
|
||||
var path = me.efis_path ~ switch.path ;
|
||||
#print(s,":Getting switch prop:", path);
|
||||
|
||||
return getprop( path );
|
||||
},
|
||||
|
||||
# for creating NDs that are driven by AI traffic instead of the main aircraft (generalization rocks!)
|
||||
connectAI: func(source=nil)
|
||||
{
|
||||
me.aircraft_source =
|
||||
{
|
||||
connectAI: func(source=nil) {
|
||||
me.aircraft_source = {
|
||||
get_hdg_mag: func source.getNode('orientation/heading-magnetic-deg').getValue(),
|
||||
get_hdg_tru: func source.getNode('orientation/heading-deg').getValue(),
|
||||
get_trk_mag: func source.getNode('orientation/track-magnetic-deg').getValue(),
|
||||
get_trk_tru: func source.getNode('orientation/track-deg').getValue(),
|
||||
get_lat: func source.getNode('position/latitude-deg').getValue(),
|
||||
get_lon: func source.getNode('position/longitude-deg').getValue(),
|
||||
get_spd: func source.getNode('velocities/true-airspeed-kt').getValue(),
|
||||
get_vspd: func source.getNode('velocities/vertical-speed-fps').getValue(),
|
||||
};
|
||||
}, # of connectAI
|
||||
|
||||
# TODO: the ctor should allow customization, for different aircraft
|
||||
# especially properties and SVG files/handles (747, 757, 777 etc)
|
||||
new : func(prop1, switches=default_switches, style='Boeing')
|
||||
{
|
||||
new : func(prop1, switches=default_switches, style='Boeing') {
|
||||
var m = { parents : [NavDisplay]};
|
||||
|
||||
m.listeners=[]; # for cleanup handling
|
||||
m.aircraft_source = NDSourceDriver.new(); # uses the main aircraft as the driver/source (speeds, position, heading)
|
||||
|
||||
m.nd_style = NDStyles[style]; # look up ND specific stuff (file names etc)
|
||||
|
||||
m.radio_list=["instrumentation/comm/frequencies","instrumentation/comm[1]/frequencies",
|
||||
"instrumentation/nav/frequencies","instrumentation/nav[1]/frequencies"];
|
||||
"instrumentation/nav/frequencies", "instrumentation/nav[1]/frequencies"];
|
||||
m.mfd_mode_list=["APP","VOR","MAP","PLAN"];
|
||||
|
||||
m.efis_path = prop1;
|
||||
m.efis_switches = switches;
|
||||
|
||||
# just an alias, to avoid having to rewrite the old code for now
|
||||
m.rangeNm = func m.get_switch('toggle_range');
|
||||
|
||||
m.efis = props.globals.initNode(prop1);
|
||||
m.mfd = m.efis.initNode("mfd");
|
||||
|
||||
# TODO: unify this with switch handling
|
||||
m.mfd_mode_num = m.mfd.initNode("mode-num",2,"INT");
|
||||
m.mfd_mode_num = m.mfd .initNode("mode-num",2,"INT");
|
||||
m.std_mode = m.efis.initNode("inputs/setting-std",0,"BOOL");
|
||||
m.previous_set = m.efis.initNode("inhg-previous",29.92);
|
||||
m.kpa_mode = m.efis.initNode("inputs/kpa-mode",0,"BOOL");
|
||||
|
@ -406,9 +466,21 @@ var NavDisplay =
|
|||
m.mins_mode_txt = m.efis.initNode("minimums-mode-text","RADIO","STRING");
|
||||
m.minimums = m.efis.initNode("minimums",250,"INT");
|
||||
m.mk_minimums = props.globals.getNode("instrumentation/mk-viii/inputs/arinc429/decision-height");
|
||||
# TODO: these are switches, can be unified with switch handling hash above (eventually):
|
||||
|
||||
m.nd_plan_wpt = m.efis.initNode("inputs/plan-wpt-index", 0, "INT"); # ditto
|
||||
# TODO: these are switches, can be unified with switch handling hash above (eventually):
|
||||
m.nd_plan_wpt = m.efis.initNode("inputs/plan-wpt-index", 0, "INT"); # not yet in switches hash
|
||||
|
||||
###
|
||||
# initialize all switches based on the defaults specified in the switch hash
|
||||
#
|
||||
foreach(var switch; keys( m.efis_switches ) )
|
||||
props.globals.initNode
|
||||
( m.get_full_switch_path (switch),
|
||||
m.efis_switches[switch].value,
|
||||
m.efis_switches[switch].type
|
||||
);
|
||||
|
||||
|
||||
return m;
|
||||
},
|
||||
newMFD: func(canvas_group)
|
||||
|
@ -416,12 +488,14 @@ var NavDisplay =
|
|||
me.listen("/sim/signals/reinit", func me.handle_reinit() );
|
||||
me.update_timer = maketimer(0.05, func me.update() ); # TODO: make interval configurable via ctor
|
||||
me.nd = canvas_group;
|
||||
|
||||
# load the specified SVG file into the me.nd group and populate all sub groups
|
||||
|
||||
canvas.parsesvg(me.nd, me.nd_style.svg_filename, {'font-mapper': me.nd_style.font_mapper});
|
||||
me.symbols = {}; # storage for SVG elements, to avoid namespace pollution (all SVG elements end up here)
|
||||
|
||||
foreach(var feature; me.nd_style.features ) {
|
||||
# print("Setting up SVG feature:", feature.id);
|
||||
me.symbols[feature.id] = me.nd.getElementById(feature.id);
|
||||
if(contains(feature.impl,'init')) feature.impl.init(me.nd, feature); # call The element's init code (i.e. updateCenter)
|
||||
}
|
||||
|
@ -454,26 +528,25 @@ var NavDisplay =
|
|||
var get_range = func me.get_switch('toggle_range');
|
||||
|
||||
# predicate for the draw controller
|
||||
var is_tuned = func(freq)
|
||||
{
|
||||
var is_tuned = func(freq) {
|
||||
var nav1=getprop("instrumentation/nav[0]/frequencies/selected-mhz");
|
||||
var nav2=getprop("instrumentation/nav[1]/frequencies/selected-mhz");
|
||||
if(freq == nav1 or freq == nav2) return 1;
|
||||
if (freq == nav1 or freq == nav2) return 1;
|
||||
return 0;
|
||||
}
|
||||
|
||||
# another predicate for the draw controller
|
||||
var get_course_by_freq = func(freq)
|
||||
{
|
||||
if(freq == getprop("instrumentation/nav[0]/frequencies/selected-mhz"))
|
||||
var get_course_by_freq = func(freq) {
|
||||
if (freq == getprop("instrumentation/nav[0]/frequencies/selected-mhz"))
|
||||
return getprop("instrumentation/nav[0]/radials/selected-deg");
|
||||
else
|
||||
return getprop("instrumentation/nav[1]/radials/selected-deg");
|
||||
}
|
||||
|
||||
var get_current_position = func
|
||||
{
|
||||
return [me.aircraft_source.get_lat(), me.aircraft_source.get_lon()];
|
||||
var get_current_position = func {
|
||||
return [
|
||||
me.aircraft_source.get_lat(), me.aircraft_source.get_lon()
|
||||
];
|
||||
}
|
||||
|
||||
# a hash with controller callbacks, will be passed onto draw routines to customize behavior/appearance
|
||||
|
@ -481,14 +554,18 @@ var NavDisplay =
|
|||
# so we need some simple way to communicate between frontend<->backend until we have real controllers
|
||||
# for now, a single controller hash is shared by most layers - unsupported callbacks are simply ignored by the draw files
|
||||
#
|
||||
var controller =
|
||||
{
|
||||
var controller = {
|
||||
query_range: func get_range(),
|
||||
is_tuned:is_tuned,
|
||||
get_tuned_course:get_course_by_freq,
|
||||
get_position: get_current_position,
|
||||
};
|
||||
|
||||
# FIXME: MapStructure: big hack
|
||||
canvas.Symbol.Controller.get("VOR").query_range = controller.query_range;
|
||||
canvas.Symbol.Controller.get("VOR").get_tuned_course = controller.get_tuned_course;
|
||||
canvas.Symbol.Controller.get("DME").is_tuned = controller.is_tuned;
|
||||
|
||||
###
|
||||
# set up various layers, controlled via callbacks in the controller hash
|
||||
# revisit this code once Philosopher's "Smart MVC Symbols/Layers" work is committed and integrated
|
||||
|
@ -498,56 +575,66 @@ var NavDisplay =
|
|||
|
||||
me.layers={}; # storage container for all ND specific layers
|
||||
# look up all required layers as specified per the NDStyle hash and do the initial setup for event handling
|
||||
|
||||
foreach(var layer; me.nd_style.layers)
|
||||
{
|
||||
foreach(var layer; me.nd_style.layers) {
|
||||
if(layer['disabled']) continue; # skip this layer
|
||||
#print("newMFD(): Setting up ND layer:", layer.name);
|
||||
# huge hack for the alt-arc, which is not rendered as a map group, but directly as part of the toplevel ND group
|
||||
var render_target = (!contains(layer,'not_a_map') or !layer.not_a_map) ? me.map : me.nd;
|
||||
var the_layer = me.layers[layer.name] = canvas.MAP_LAYERS[layer.name].new( render_target, layer.name, controller );
|
||||
|
||||
var the_layer = nil;
|
||||
if(!layer['isMapStructure'])
|
||||
the_layer = me.layers[layer.name] = canvas.MAP_LAYERS[layer.name].new( render_target, layer.name, controller );
|
||||
else {
|
||||
#print("Setting up MapStructure-based layer for ND, name:", layer.name);
|
||||
render_target.addLayer(factory: canvas.SymbolLayer, type_arg: layer.name);
|
||||
the_layer = me.layers[layer.name] = render_target.getLayer(layer.name);
|
||||
}
|
||||
|
||||
# now register all layer specific notification listeners and their corresponding update predicate/callback
|
||||
# pass the ND instance and the layer handle to the predicate when it is called
|
||||
# so that it can directly access the ND instance and its own layer (without having to know the layer's name)
|
||||
|
||||
var event_handler = make_event_handler(layer.predicate, the_layer);
|
||||
foreach(var event; layer.update_on)
|
||||
{
|
||||
me.listen_switch(event, event_handler ) ;
|
||||
foreach(var event; layer.update_on) {
|
||||
# print("Setting up subscription:", event, " for ", layer.name, " handler id:", id(event_handler) );
|
||||
me.listen_switch(event, event_handler);
|
||||
} # foreach event subscription
|
||||
# and now update/init each layer once by calling its update predicate for initialization
|
||||
event_handler();
|
||||
} # foreach layer
|
||||
|
||||
#print("navdisplay.mfd:ND layer setup completed");
|
||||
|
||||
# start the update timer, which makes sure that the update() will be called
|
||||
me.update_timer.start();
|
||||
|
||||
|
||||
# next, radio & autopilot & listeners
|
||||
# TODO: move this to .init field in layers hash or to model files
|
||||
foreach(var n; var radios = [ "instrumentation/nav/frequencies/selected-mhz",
|
||||
foreach(var n; var radios = [
|
||||
"instrumentation/nav/frequencies/selected-mhz",
|
||||
"instrumentation/nav[1]/frequencies/selected-mhz"])
|
||||
me.listen(n, func()
|
||||
{
|
||||
# me.drawvor();
|
||||
# me.drawdme();
|
||||
me.listen(n, func() {
|
||||
# me.drawvor();
|
||||
# me.drawdme();
|
||||
});
|
||||
# TODO: move this to the route.model
|
||||
# Hack to draw the route on rm activation
|
||||
me.listen("/autopilot/route-manager/active", func(active)
|
||||
{
|
||||
if(active.getValue())
|
||||
{
|
||||
setprop(me.get_full_switch_path('toggle_display_mode'),getprop(me.get_full_switch_path('toggle_display_mode')));
|
||||
}
|
||||
else
|
||||
{
|
||||
me.listen("/autopilot/route-manager/active", func(active) {
|
||||
if(active.getValue()) {
|
||||
me.drawroute();
|
||||
me.drawrunways();
|
||||
} else {
|
||||
#print("TODO: navdisplay.mfd: implement route-manager/layer clearing!");
|
||||
#me.route_group.removeAllChildren(); # HACK!
|
||||
}
|
||||
});
|
||||
me.listen("/autopilot/route-manager/current-wp", func(activeWp)
|
||||
{
|
||||
me.listen("/autopilot/route-manager/current-wp", func(activeWp) {
|
||||
canvas.updatewp( activeWp.getValue() );
|
||||
});
|
||||
|
||||
},
|
||||
drawroute: func print("drawroute no longer used!"),
|
||||
drawrunways: func print("drawrunways no longer used!"),
|
||||
|
||||
in_mode:func(switch, modes)
|
||||
{
|
||||
|
@ -572,7 +659,6 @@ var NavDisplay =
|
|||
var lonNm = 60;
|
||||
|
||||
# fgcommand('profiler-start');
|
||||
|
||||
# Heading update
|
||||
var userHdgMag = me.aircraft_source.get_hdg_mag();
|
||||
var userHdgTru = me.aircraft_source.get_hdg_tru();
|
||||
|
@ -931,7 +1017,6 @@ var NavDisplay =
|
|||
|
||||
## update the status flags shown on the ND (wxr, wpt, arpt, sta)
|
||||
# this could/should be using listeners instead ...
|
||||
|
||||
me.symbols['status.wxr'].setVisible( me.get_switch('toggle_weather') and me.in_mode('toggle_display_mode', ['MAP']));
|
||||
me.symbols['status.wpt'].setVisible( me.get_switch('toggle_waypoints') and me.in_mode('toggle_display_mode', ['MAP']));
|
||||
me.symbols['status.arpt'].setVisible( me.get_switch('toggle_airports') and me.in_mode('toggle_display_mode', ['MAP']));
|
||||
|
|
Loading…
Reference in a new issue