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MapStructure work & (partial) integration

In time for 3.0. The API is still not fully complete, and not fully
cleaned up, but this is good enough for this release cycle (and it
should offer benefit longer term, if not now -- hopefully performance as
well).

Many thanks to Hooray as well, who has helped prepare things while I
could not, and often suggested ideas.
This commit is contained in:
Philosopher 2014-01-09 21:04:36 -06:00
parent 9af485ad93
commit 7ca8482b07
21 changed files with 1086 additions and 558 deletions

View file

@ -1,3 +1,123 @@
var dump_obj = func(m) {
var h = {};
foreach (var k; keys(m))
if (k != "parents")
h[k] = m[k];
debug.dump(h);
};
##
# must be either of:
# 1) draw* callback, 2) SVG filename, 3) Drawable class (with styling/LOD support)
var SymbolDrawable = {
new: func() {
},
};
## wrapper for each element
## i.e. keeps the canvas and texture map coordinates
var CachedElement = {
new: func(canvas_path, name, source, offset) {
var m = {parents:[CachedElement] };
m.canvas_src = canvas_path;
m.name = name;
m.source = source;
m.offset = offset;
return m;
}, # new()
render: func(group) {
# create a raster image child in the render target/group
return
group.createChild("image", me.name)
.setFile( me.canvas_src )
# TODO: fix .setSourceRect() to accept a single vector for coordinates ...
.setSourceRect(left:me.source[0],top:me.source[1],right:me.source[2],bottom:me.source[3] , normalized:0)
.setTranslation(me.offset); # FIXME: make sure this stays like this and isn't overridden
}, # render()
}; # of CachedElement
var SymbolCache = {
# We can draw symbols either with left/top, centered,
# or right/bottom alignment. Specify two in a vector
# to mix and match, e.g. left/centered would be
# [SymbolCache.DRAW_LEFT_TOP,SymbolCache.DRAW_CENTERED]
DRAW_LEFT_TOP: 0.0,
DRAW_CENTERED: 0.5,
DRAW_RIGHT_BOTTOM: 1.0,
new: func(dim...) {
var m = { parents:[SymbolCache] };
# to keep track of the next free caching spot (in px)
m.next_free = [0, 0];
# to store each type of symbol
m.dict = {};
if (size(dim) == 1 and typeof(dim[0]) == 'vector')
dim = dim[0];
# Two sizes: canvas and symbol
if (size(dim) == 2) {
var canvas_x = var canvas_y = dim[0];
var image_x = var image_y = dim[1];
# Two widths (canvas and symbol) and then height/width ratio
} else if (size(dim) == 3) {
var (canvas_x,image_x,ratio) = dim;
var canvas_y = canvas_x * ratio;
var image_y = image_x * ratio;
# Explicit canvas and symbol widths/heights
} else if (size(dim) == 4) {
var (canvas_x,canvas_y,image_x,image_y) = dim;
}
m.canvas_sz = [canvas_x, canvas_y];
m.image_sz = [image_x, image_y];
# allocate a canvas
m.canvas_texture = canvas.new( {
"name": "SymbolCache"~canvas_x~'x'~canvas_y,
"size": m.canvas_sz,
"view": m.canvas_sz,
"mipmapping": 1
});
# add a placement
m.canvas_texture.addPlacement( {"type": "ref"} );
return m;
},
add: func(name, callback, draw_mode=0) {
if (typeof(draw_mode) == 'scalar')
var draw_mode0 = var draw_mode1 = draw_mode;
else var (draw_mode0,draw_mode1) = draw_mode;
# get canvas texture that we use as cache
# get next free spot in texture (column/row)
# run the draw callback and render into a group
var gr = me.canvas_texture.createGroup();
gr.setTranslation( me.next_free[0] + me.image_sz[0]*draw_mode0,
me.next_free[1] + me.image_sz[1]*draw_mode1);
#settimer(func debug.dump ( gr.getTransformedBounds() ), 0); # XXX: these are only updated when rendered
#debug.dump ( gr.getTransformedBounds() );
gr.update(); # apparently this doesn't result in sane output from .getTransformedBounds() either
#debug.dump ( gr.getTransformedBounds() );
# draw the symbol
callback(gr);
# get the bounding box, i.e. coordinates for texture map, or use the .setTranslation() params
var coords = me.next_free~me.next_free;
foreach (var i; [0,1])
coords[i+2] += me.image_sz[i];
# get the offset we used to position correctly in the bounds of the canvas
var offset = [me.image_sz[0]*draw_mode0, me.image_sz[1]*draw_mode1];
# store texture map coordinates in lookup map using the name as identifier
me.dict[name] = CachedElement.new(me.canvas_texture.getPath(), name, coords, offset );
# update next free position in cache (column/row)
me.next_free[0] += me.image_sz[0];
if (me.next_free[0] >= me.canvas_sz[0])
{ me.next_free[0] = 0; me.next_free[1] += me.image_sz[1] }
if (me.next_free[1] >= me.canvas_sz[1])
die("SymbolCache: ran out of space after adding '"~name~"'");
}, # add()
get: func(name) {
if(!contains(me.dict,name)) die("No SymbolCache entry for key:"~ name);
return me.dict[name];
}, # get()
};
var Symbol = {
# Static/singleton:
registry: {},
@ -29,7 +149,7 @@ Symbol.Controller = {
# Static/singleton:
registry: {},
add: func(type, class)
registry[type] = class,
me.registry[type] = class,
get: func(type)
if ((var class = me.registry[type]) == nil)
die("unknown type '"~type~"'");
@ -58,13 +178,17 @@ var getpos_fromghost = func(positioned_g)
# (geo.Coord and positioned ghost currently)
Symbol.Controller.getpos = func(obj) {
if (typeof(obj) == 'ghost')
if (ghosttype(obj) == 'positioned' or ghosttype(obj) == 'Navaid')
if (ghosttype(obj) == 'positioned' or ghosttype(obj) == 'Navaid' or ghosttype(obj)=='Fix' or ghosttype(obj)=='flightplan-leg')
return getpos_fromghost(obj);
else
die("bad ghost of type '"~ghosttype(obj)~"'");
if (typeof(obj) == 'hash')
if (isa(obj, geo.Coord))
return obj.latlon();
if (contains(obj,'lat') and contains(obj,'lon'))
return [obj.lat, obj.lon];
debug.dump(obj);
die("no suitable getpos() found! Of type: "~typeof(obj));
};
@ -82,38 +206,17 @@ var DotSym = {
element_id: nil,
# Static/singleton:
makeinstance: func(name, hash) {
assert_ms(hash,
"element_type", # type of Canvas element
#"element_id", # optional Canvas id
#"init", # initialize routine
"draw", # init/update routine
#getpos", # get position from model in [x_units,y_units] (optional)
);
hash.parents = [DotSym];
if (!isa(hash, DotSym))
die("OOP error");
#assert_ms(hash,
# "element_type", # type of Canvas element
# #"element_id", # optional Canvas id
# #"init", # initialize routine
# "draw", # init/update routine
# #getpos", # get position from model in [x_units,y_units] (optional)
#);
return Symbol.add(name, hash);
},
readinstance: func(file, name=nil) {
#print(file);
if (name == nil)
var name = split("/", file)[-1];
if (substr(name, size(name)-4) == ".draw")
name = substr(name, 0, size(name)-5);
var code = io.readfile(file);
var code = call(compile, [code], var err=[]);
if (size(err)) {
if (substr(err[0], 0, 12) == "Parse error:") { # hack around Nasal feature
var e = split(" at line ", err[0]);
if (size(e) == 2)
err[0] = string.join("", [e[0], "\n at ", file, ", line ", e[1], "\n "]);
}
for (var i = 1; (var c = caller(i)) != nil; i += 1)
err ~= subvec(c, 2, 2);
debug.printerror(err);
return;
}
call(code, nil, nil, var hash = { parents:[DotSym] });
me.makeinstance(name, hash);
},
# For the instances returned from makeinstance:
# @param group The Canvas group to add this to.
# @param model A correct object (e.g. positioned ghost) as
@ -132,6 +235,10 @@ var DotSym = {
),
};
if (m.controller != nil) {
#print("Creating controller");
temp = m.controller.new(m.model,m);
if (temp != nil)
m.controller = temp;
#print("Initializing controller");
m.controller.init(model);
}
@ -281,7 +388,16 @@ SymbolLayer.Controller = {
die("searchCmd() not implemented for this SymbolLayer.Controller type!"),
}; # of SymbolLayer.Controller
settimer(func {
var AnimatedLayer = {
};
var CompassLayer = {
};
var AltitudeArcLayer = {
};
load_MapStructure = func {
Map.Controller = {
# Static/singleton:
registry: {},
@ -330,44 +446,59 @@ Map.Controller = {
#debug.dump(keys(hash));
return hash;
};
load(FG_ROOT~"/Nasal/canvas/map/VOR.lcontroller", "VOR");
DotSym.readinstance(FG_ROOT~"/Nasal/canvas/map/VOR.symbol", "VOR");
load(FG_ROOT~"/Nasal/canvas/map/VOR.scontroller", "VOR");
load(FG_ROOT~"/Nasal/canvas/map/aircraftpos.controller", "VOR");
var load_deps = func(name) {
load(FG_ROOT~"/Nasal/canvas/map/"~name~".lcontroller", name);
load(FG_ROOT~"/Nasal/canvas/map/"~name~".symbol", name);
load(FG_ROOT~"/Nasal/canvas/map/"~name~".scontroller", name);
}
foreach( var name; ['VOR','FIX','NDB','DME','WPT'] )
load_deps( name );
load(FG_ROOT~"/Nasal/canvas/map/aircraftpos.controller", name);
###
# set up a cache for 32x32 symbols
var SymbolCache32x32 = SymbolCache.new(1024,32);
var drawVOR = func(color, width=3) return func(group) {
# print("drawing vor");
var bbox = group.createChild("path")
.moveTo(-15,0)
.lineTo(-7.5,12.5)
.lineTo(7.5,12.5)
.lineTo(15,0)
.lineTo(7.5,-12.5)
.lineTo(-7.5,-12.5)
.close()
.setStrokeLineWidth(width)
.setColor( color );
# debug.dump( bbox.getBoundingBox() );
};
var cachedVOR1 = SymbolCache32x32.add( "VOR-BLUE", drawVOR( color:[0, 0.6, 0.85], width:3), SymbolCache.DRAW_CENTERED );
var cachedVOR2 = SymbolCache32x32.add( "VOR-RED" , drawVOR( color:[1.0, 0, 0], width: 3), SymbolCache.DRAW_CENTERED );
var cachedVOR3 = SymbolCache32x32.add( "VOR-GREEN" , drawVOR( color:[0, 1, 0], width: 3), SymbolCache.DRAW_CENTERED );
var cachedVOR4 = SymbolCache32x32.add( "VOR-WHITE" , drawVOR( color:[1, 1, 1], width: 3), SymbolCache.DRAW_CENTERED );
# STRESS TEST
if (0) {
for(var i=0;i <= 1024/32*4 - 4; i+=1)
SymbolCache32x32.add( "VOR-YELLOW"~i , drawVOR( color:[1, 1, 0], width: 3) );
var dlg = canvas.Window.new([640,320],"dialog");
var my_canvas = dlg.createCanvas().setColorBackground(1,1,1,1);
var root = my_canvas.createGroup();
SymbolCache32x32.get(name:"VOR-BLUE").render( group: root ).setGeoPosition(getprop("/position/latitude-deg"),getprop("/position/longitude-deg"));
}
})();
#print("finished loading files");
####### TEST SYMBOL #######
if (0)
settimer(func {
if (caller(0)[0] != globals.canvas)
return call(caller(0)[1], arg, nil, globals.canvas);
canvas.load_MapStructure = func;
print("Running MapStructure test code");
var TestCanvas = canvas.new({
"name": "Map Test",
"size": [1024, 1024],
"view": [1024, 1024],
"mipmapping": 1
});
var dlg = canvas.Window.new([400, 400], "dialog");
dlg.setCanvas(TestCanvas);
var TestMap = TestCanvas.createGroup().createChild("map"); # we should not directly use a canvas here, but instead a LayeredMap.new()
TestMap.addLayer(factory: SymbolLayer, type_arg: "VOR"); # the ID should be also exposed in the property tree for each group (layer), i.e. better debugging
# Center the map's origin:
TestMap.setTranslation(512,512); # FIXME: don't hardcode these values, but read in canvas texture dimensions, otherwise it will break once someone uses non 1024x1024 textures ...
# Initialize a range (TODO: LayeredMap.Controller):
TestMap.set("range", 100);
# Little cursor of current position:
TestMap.createChild("path").rect(-5,-5,10,10).setColorFill(1,1,1).setColor(0,1,0);
# And make it move with our aircraft:
TestMap.setController("Aircraft position"); # from aircraftpos.controller
dlg.del = func() {
TestMap.del();
# call inherited 'del'
delete(me, "del");
me.del();
};
}, 1);
}, 0); # end ugly module init timer hack
}; # load_MapStructure
setlistener("/nasal/canvas/loaded", load_MapStructure); # end ugly module init listener hack

View file

@ -462,47 +462,45 @@ var Map = {
addLayer: func(factory, type_arg=nil, priority=nil)
{
if (!contains(me, "layers"))
me.layers = [];
me.layers = {};
if(contains(me.layers, type_arg))
print("addLayer() warning: overwriting existing layer:", type_arg);
# print("addLayer():", type_arg);
# Argument handling
if (type_arg != nil)
var type = factory.get(type_arg);
else var type = factory;
me.layers[type_arg]= type.new(me);
if (priority == nil)
priority = type.df_priority;
append(me.layers, [type.new(me), priority]);
if (priority != nil)
me._sort_priority();
me.layers[type_arg].setInt("z-index", priority);
return me;
},
setPos: func(lat,lon,hdg=nil)
getLayer: func(type_arg) me.layers[type_arg],
setPos: func(lat, lon, hdg=nil, range=nil)
{
me.set("ref-lat", lat);
me.set("ref-lon", lon);
if (hdg != nil)
me.set("hdg", hdg);
# me.map.set("range", 100);
if (range != nil)
me.set("range", range);
},
# Update each layer on this Map. Called by
# me.controller.
update: func
{
foreach (var l; me.layers)
call(l[0].update, arg, l[0]);
foreach (var l; keys(me.layers)) {
var layer = me.layers[l];
call(layer.update, arg, layer);
}
return me;
},
# private:
_sort_priority: func()
{
me.layers = sort(me.layers, me._sort_cmp);
forindex (var i; me.layers)
me.layers[i].set("z-index", i);
},
_sort_cmp: func(a,b) {
a[1] != b[1] and a[1] != nil and b[1] != nil and (a[1] < b[1] ? -1 : 1)
},
};
# Text

View file

@ -429,10 +429,16 @@ var files_with = func(ext) {
}
return results;
}
setlistener("/nasal/canvas/loaded", func {
foreach(var ext; var extensions = ['.draw','.model','.layer'])
load_modules(files_with(ext));
if (contains(canvas,"load_MapStructure"))
load_MapStructure();
# canvas.MFD = {EFIS:}; # where we'll be storing all MFDs
# TODO: should be inside a separate subfolder, i.e. canvas/map/mfd
load_modules( files_with('.mfd'), 'canvas' );
});

View file

@ -0,0 +1,32 @@
# Class things:
var name = 'DME';
var parents = [SymbolLayer.Controller];
var __self__ = caller(0)[0];
SymbolLayer.Controller.add(name, __self__);
SymbolLayer.add(name, {
parents: [SymbolLayer],
type: name, # Symbol type
df_controller: __self__, # controller to use by default -- this one
});
var a_instance = nil;
var new = func(layer) {
var m = {
parents: [__self__],
layer: layer,
listeners: [],
query_range_nm: 25,
query_type:'dme',
};
__self__.a_instance = m;
return m;
};
var del = func() {
foreach (var l; me.listeners)
removelistener(l);
};
var searchCmd = func {
#print("Running query:", me.query_type);
return positioned.findWithinRange(me.query_range_nm, me.query_type); # the range should also be exposed, it will typically be controlled via a GUI widget or NavDisplay switch
};

View file

@ -0,0 +1,12 @@
# Class things:
var name = 'DME';
var parents = [Symbol.Controller];
var __self__ = caller(0)[0];
Symbol.Controller.add(name, __self__);
Symbol.registry[ name ].df_controller = __self__;
var new = func(model) ; # this controller doesn't need an instance
var LayerController = SymbolLayer.Controller.registry[ name ];
var isActive = func(model) LayerController.a_instance.isActive(model);
var is_tuned = func()
die( name~".scontroller.is_tuned /MUST/ be provided by implementation" );

View file

@ -0,0 +1,35 @@
# Class things:
var name = 'DME';
var parents = [DotSym];
var __self__ = caller(0)[0];
DotSym.makeinstance( name, __self__ );
var element_type = "group"; # we want a group, becomes "me.element"
var icon_dme = nil;
var draw = func {
# Init
if (me.icon_dme == nil) {
me.icon_dme = me.element.createChild("path")
.moveTo(-15,0)
.line(-12.5,-7.5)
.line(7.5,-12.5)
.line(12.5,7.5)
.lineTo(7.5,-12.5)
.line(12.5,-7.5)
.line(7.5,12.5)
.line(-12.5,7.5)
.lineTo(15,0)
.lineTo(7.5,12.5)
.vert(14.5)
.horiz(-14.5)
.vert(-14.5)
.close()
.setStrokeLineWidth(3);
}
if (me.controller != nil and me.controller.is_tuned(me.model.frequency/100))
me.icon_dme.setColor(0,1,0);
else
me.icon_dme.setColor(0,0.6,0.85);
};

View file

@ -0,0 +1,33 @@
# Class things:
var name = 'FIX';
var parents = [SymbolLayer.Controller];
var __self__ = caller(0)[0];
SymbolLayer.Controller.add(name, __self__);
SymbolLayer.add(name, {
parents: [SymbolLayer],
type: name, # Symbol type
df_controller: __self__, # controller to use by default -- this one
});
var a_instance = nil;
var new = func(layer) {
var m = {
parents: [__self__],
layer: layer,
listeners: [],
query_range_nm: 25,
query_type:'fix',
};
__self__.a_instance = m;
return m;
};
var del = func() {
#print("VOR.lcontroller.del()");
foreach (var l; me.listeners)
removelistener(l);
};
var searchCmd = func {
#print("Running query:", me.query_type);
return positioned.findWithinRange(me.query_range_nm, me.query_type); # the range should also be exposed, it will typically be controlled via a GUI widget or NavDisplay switch
};

View file

@ -0,0 +1,12 @@
# Class things:
var name = 'FIX';
var parents = [Symbol.Controller];
var __self__ = caller(0)[0];
Symbol.Controller.add(name, __self__);
Symbol.registry[ name ].df_controller = __self__;
var new = func(model) ; # this controller doesn't need an instance
var LayerController = SymbolLayer.Controller.registry[ name ];
var isActive = func(model) LayerController.a_instance.isActive(model);
var query_range = func()
die( name~".scontroller.query_range /MUST/ be provided by implementation" );

View file

@ -0,0 +1,30 @@
# Class things:
var name = 'FIX';
var parents = [DotSym];
var __self__ = caller(0)[0];
DotSym.makeinstance( name, __self__ );
var element_type = "group"; # we want a group, becomes "me.element"
var icon_fix = nil;
var text_fix = nil;
var draw = func {
if (me.icon_fix != nil) return;
# the fix symbol
me.icon_fix = me.element.createChild("path")
.moveTo(-15,15)
.lineTo(0,-15)
.lineTo(15,15)
.close()
.setStrokeLineWidth(3)
.setColor(0,0.6,0.85)
.setScale(0.5,0.5); # FIXME: do proper LOD handling here - we need to scale according to current texture dimensions vs. original/design dimensions
# the fix label
me.text_fix = me.element.createChild("text")
.setDrawMode( canvas.Text.TEXT )
.setText(me.model.id)
.setFont("LiberationFonts/LiberationSans-Regular.ttf")
.setFontSize(28)
.setTranslation(5,25);
};

View file

@ -0,0 +1,30 @@
# Class things:
var name = 'NDB';
var parents = [SymbolLayer.Controller];
var __self__ = caller(0)[0];
SymbolLayer.Controller.add(name, __self__);
SymbolLayer.add(name, {
parents: [SymbolLayer],
type: name, # Symbol type
df_controller: __self__, # controller to use by default -- this one
});
var new = func(layer) {
var m = {
parents: [__self__],
layer: layer,
listeners: [],
query_range_nm: 25,
query_type:'ndb',
};
return m;
};
var del = func() {
foreach (var l; me.listeners)
removelistener(l);
};
var searchCmd = func {
#print("Running query:", me.query_type);
return positioned.findWithinRange(me.query_range_nm, me.query_type); # the range should also be exposed, it will typically be controlled via a GUI widget or NavDisplay switch
};

View file

@ -0,0 +1,12 @@
# Class things:
var name = 'NDB';
var parents = [Symbol.Controller];
var __self__ = caller(0)[0];
Symbol.Controller.add(name, __self__);
Symbol.registry[ name ].df_controller = __self__;
var new = func(model) ; # this controller doesn't need an instance
var LayerController = SymbolLayer.Controller.registry[ name ];
var isActive = func(model) LayerController.a_instance.isActive(model);
var query_range = func()
die( name~".scontroller.query_range /MUST/ be provided by implementation" );

View file

@ -0,0 +1,18 @@
# Class things:
var name = 'NDB';
var parents = [DotSym];
var __self__ = caller(0)[0];
DotSym.makeinstance( name, __self__ );
var element_type = "group"; # we want a group, becomes "me.element", which we parse a SVG onto
var svg_path = "/gui/dialogs/images/ndb_symbol.svg"; # speaking of path, this is our path to use
var local_svg_path = nil; # track changes in the SVG's path
var draw = func {
if (me.svg_path == me.local_svg_path) return;
me.element.removeAllChildren();
me.local_svg_path = me.svg_path;
canvas.parsesvg(me.element, me.svg_path);
me.inited = 1;
};

View file

@ -7,6 +7,7 @@ SymbolLayer.add("VOR", {
type: "VOR", # Symbol type
df_controller: __self__, # controller to use by default -- this one
});
var a_instance = nil;
var new = func(layer) {
var m = {
parents: [__self__],
@ -14,6 +15,7 @@ var new = func(layer) {
active_vors: [],
navNs: props.globals.getNode("instrumentation").getChildren("nav"),
listeners: [],
query_type:'vor',
};
setsize(m.active_vors, size(m.navNs));
foreach (var navN; m.navNs) {
@ -24,6 +26,7 @@ var new = func(layer) {
}
#call(debug.dump, keys(layer));
m.changed_freq(update:0);
__self__.a_instance = m;
return m;
};
var del = func() {
@ -46,7 +49,7 @@ var changed_freq = func(update=1) {
if (update) me.layer.update();
};
var searchCmd = func {
#print("Run query");
return positioned.findWithinRange(100, 'vor'); # the range should also be exposed, it will typically be controlled via a GUI widget or NavDisplay switch
#print("Running query:", me.query_type);
return positioned.findWithinRange(100, me.query_type); # the range should also be exposed, it will typically be controlled via a GUI widget or NavDisplay switch
};

View file

@ -1,10 +1,11 @@
# Class things:
var parents = [Symbol.Controller];
var __self__ = caller(0)[0];
Symbol.Controller.add("VOR", __self__);
Symbol.registry["VOR"].df_controller = __self__;
var new = func(model) ; # this controller doesn't need an instance
var LayerController = SymbolLayer.registry["VOR"];
var isActive = func(model) LayerController.isActive(model);
var LayerController = SymbolLayer.Controller.registry["VOR"];
var isActive = func(model) LayerController.a_instance.isActive(model);
var query_range = func()
die("VOR.scontroller.query_range /MUST/ be provided by implementation");

View file

@ -1,12 +1,28 @@
# Read by the DotSym.readinstance; each variable becomes a derived class's member/method
# Class things:
var name = 'VOR';
var parents = [DotSym];
var __self__ = caller(0)[0];
DotSym.makeinstance( name, __self__ );
var element_type = "group"; # we want a group, becomes "me.element"
var inited = 0; # this allows us to track whether draw() is an init() or an update()
var icon_vor = nil;
var range_vor = nil; # two elements that get drawn when needed
var radial_vor = nil; # if one is nil, the other has to be nil
var draw = func {
if (me.inited) {
# Init
if (me.icon_vor == nil) {
me.icon_vor = me.element.createChild("path")
.moveTo(-15,0)
.lineTo(-7.5,12.5)
.lineTo(7.5,12.5)
.lineTo(15,0)
.lineTo(7.5,-12.5)
.lineTo(-7.5,-12.5)
.close()
.setStrokeLineWidth(3)
.setColor(0,0.6,0.85);
}
# Update
if (me.controller.isActive(me.model)) {
if (me.range_vor == nil) {
@ -21,32 +37,21 @@ var draw = func {
.setStrokeDashArray([5, 15, 5, 15, 5])
.setColor(0,1,0);
var course = controller.get_tuned_course(me.model.frequency/100);
vor_grp.createChild("path")
var course = me.controller.get_tuned_course(me.model.frequency/100);
me.radial_vor = me.element.createChild("path")
.moveTo(0,-radius)
.vert(2*radius)
.setStrokeLineWidth(3)
.setStrokeDashArray([15, 5, 15, 5, 15])
.setColor(0,1,0)
.setRotation(course*D2R);
icon_vor.setColor(0,1,0);
me.icon_vor.setColor(0,1,0);
}
me.range_vor.show();
me.radial_vor.show();
} else {
} elsif (me.range_vor != nil) {
me.range_vor.hide();
me.radial_vor.hide();
}
} else # Init
me.element.createChild("path")
.moveTo(-15,0)
.lineTo(-7.5,12.5)
.lineTo(7.5,12.5)
.lineTo(15,0)
.lineTo(7.5,-12.5)
.lineTo(-7.5,-12.5)
.close()
.setStrokeLineWidth(3)
.setColor(0,0.6,0.85);
};

View file

@ -0,0 +1,39 @@
# Class things:
var name = 'WPT'; # for waypoints
var parents = [SymbolLayer.Controller];
var __self__ = caller(0)[0];
SymbolLayer.Controller.add(name, __self__);
SymbolLayer.add(name, {
parents: [SymbolLayer],
type: name, # Symbol type
df_controller: __self__, # controller to use by default -- this one
});
var new = func(layer) {
var m = {
parents: [__self__],
layer: layer,
listeners: [],
query_range_nm: 25,
query_type:'vor',
};
return m;
};
var del = func() {
#print("VOR.lcontroller.del()");
foreach (var l; me.listeners)
removelistener(l);
};
var searchCmd = func {
#print("Running query: WPT");
var fp = flightplan();
var fpSize = fp.getPlanSize();
var result = [];
for (var i = 1; i <fpSize; i+=1)
append(result, fp.getWP(i).path()[0] );
return result;
# return positioned.findWithinRange(me.query_range_nm, me.query_type); # the range should also be exposed, it will typically be controlled via a GUI widget or NavDisplay switch
};

View file

@ -0,0 +1,12 @@
# Class things:
var name = 'WPT';
var parents = [Symbol.Controller];
var __self__ = caller(0)[0];
Symbol.Controller.add(name, __self__);
Symbol.registry[ name ].df_controller = __self__;
var new = func(model) ; # this controller doesn't need an instance
var LayerController = SymbolLayer.Controller.registry[ name ];
var isActive = func(model) LayerController.a_instance.isActive(model);
var query_range = func()
die( name~".scontroller.query_range /MUST/ be provided by implementation" );

View file

@ -0,0 +1,34 @@
# Class things:
var name = 'WPT';
var parents = [DotSym];
var __self__ = caller(0)[0];
DotSym.makeinstance( name, __self__ );
var element_type = "group"; # we want a group, becomes "me.element"
var base = nil;
var text_wps = nil;
var draw = func {
if (me.base != nil) return;
me.base = me.element.createChild("path")
.setStrokeLineWidth(3)
.moveTo(0,-25)
.lineTo(-5,-5)
.lineTo(-25,0)
.lineTo(-5,5)
.lineTo(0,25)
.lineTo(5,5)
.lineTo(25,0)
.lineTo(5,-5)
.setColor(1,1,1)
.close();
me.text_wps = wpt_grp.createChild("text")
.setDrawMode( canvas.Text.TEXT )
.setText(name)
.setFont("LiberationFonts/LiberationSans-Regular.ttf")
.setFontSize(28)
.setTranslation(25,35)
.setColor(1,0,1);
};

View file

@ -25,10 +25,9 @@ var trigger_update = func(layer) layer._model.init();
#
# TODO: move this to an XML config file
#
var NDStyles =
{
var NDStyles = {
##
# this configures the Boeing ND to help generalize the NavDisplay class itself
# this configures the 744 ND to help generalize the NavDisplay class itself
'Boeing': {
font_mapper: func(family, weight) {
if( family == "Liberation Sans" and weight == "normal" )
@ -40,82 +39,133 @@ var NDStyles =
# aircraft developers should all be editing the same ND.svg image
# the code can deal with the differences now
svg_filename: "Nasal/canvas/map/boeingND.svg",
##
## this loads and configures existing layers (currently, *.layer files in Nasal/canvas/map)
##
layers: [
{ name:'fixes', update_on:['toggle_range','toggle_waypoints','toggle_display_mode'], predicate: func(nd, layer) {
{ name:'fixes', disabled:1, update_on:['toggle_range','toggle_waypoints'],
predicate: func(nd, layer) {
# print("Running fixes predicate");
var visible=nd.get_switch('toggle_waypoints') and nd.in_mode('toggle_display_mode', ['MAP']) and (nd.rangeNm() <= 40);
if(visible)
if (visible) {
# print("fixes update requested!");
trigger_update( layer );
}
layer._view.setVisible(visible);
}, # end of layer update predicate
}, # end of fixes layer
{ name:'FIX', isMapStructure:1, update_on:['toggle_range','toggle_waypoints'],
# FIXME: this is a really ugly place for controller code
predicate: func(nd, layer) {
# print("Running vor layer predicate");
# toggle visibility here
var visible=nd.get_switch('toggle_waypoints') and nd.in_mode('toggle_display_mode', ['MAP']) and (nd.rangeNm() <= 40);
layer.group.setVisible( nd.get_switch('toggle_waypoints') );
if (visible) {
#print("Updating MapStructure ND layer: FIX");
# (Hopefully) smart update
layer.update();
}
}, # end of layer update predicate
}, # end of FIX layer
# Should redraw every 10 seconds
{ name:'storms', update_on:['toggle_range','toggle_weather','toggle_display_mode'], predicate: func(nd, layer) {
{ name:'storms', update_on:['toggle_range','toggle_weather','toggle_display_mode'],
predicate: func(nd, layer) {
# print("Running fixes predicate");
var visible=nd.get_switch('toggle_weather') and nd.get_switch('toggle_display_mode') != "PLAN";
if (visible)
if (visible) {
#print("storms update requested!");
trigger_update( layer );
}
layer._view.setVisible(visible);
}, # end of layer update predicate
}, # end of storms layer
{ name:'airplaneSymbol', update_on:['toggle_range','toggle_display_mode'], predicate: func(nd, layer) {
var visible=nd.get_switch('toggle_display_mode') == "PLAN";
if (visible)
trigger_update( layer );
layer._view.setVisible(visible);
},
},
{ name:'airports-nd', update_on:['toggle_range','toggle_airports','toggle_display_mode'], predicate: func(nd, layer) {
{ name:'airports-nd', update_on:['toggle_range','toggle_airports','toggle_display_mode'],
predicate: func(nd, layer) {
# print("Running airports-nd predicate");
var visible = nd.get_switch('toggle_airports') and nd.in_mode('toggle_display_mode', ['MAP']);
if (visible)
if (visible) {
trigger_update( layer ); # clear & redraw
}
layer._view.setVisible( visible );
}, # end of layer update predicate
}, # end of airports layer
# Should distinct between low and high altitude navaids. Hiding above 40 NM for now, to prevent clutter/lag.
{ name:'vor', update_on:['toggle_range','toggle_stations','toggle_display_mode'], predicate: func(nd, layer) {
{ name:'vor', disabled:1, update_on:['toggle_range','toggle_stations','toggle_display_mode'],
predicate: func(nd, layer) {
# print("Running vor layer predicate");
var visible = nd.get_switch('toggle_stations') and nd.in_mode('toggle_display_mode', ['MAP']) and (nd.rangeNm() <= 40);
if(visible)
if(visible) {
trigger_update( layer ); # clear & redraw
layer._view.setVisible( visible );
}
layer._view.setVisible( nd.get_switch('toggle_stations') );
}, # end of layer update predicate
}, # end of VOR layer
{ name:'VOR', isMapStructure:1, update_on:['toggle_range','toggle_stations','toggle_display_mode'],
# FIXME: this is a really ugly place for controller code
predicate: func(nd, layer) {
# print("Running vor layer predicate");
# toggle visibility here
var visible = nd.get_switch('toggle_stations') and nd.in_mode('toggle_display_mode', ['MAP']) and (nd.rangeNm() <= 40);
layer.group.setVisible( visible );
if (visible) {
#print("Updating MapStructure ND layer: VOR");
# (Hopefully) smart update
layer.update();
}
}, # end of layer update predicate
}, # end of VOR layer
# Should distinct between low and high altitude navaids. Hiding above 40 NM for now, to prevent clutter/lag.
{ name:'dme', update_on:['toggle_range','toggle_stations','toggle_display_mode'], predicate: func(nd, layer) {
{ name:'dme', disabled:1, update_on:['toggle_range','toggle_stations'],
predicate: func(nd, layer) {
var visible = nd.get_switch('toggle_stations') and nd.in_mode('toggle_display_mode', ['MAP']) and (nd.rangeNm() <= 40);
if(visible)
if(visible) {
trigger_update( layer ); # clear & redraw
layer._view.setVisible( visible );
}
layer._view.setVisible( nd.get_switch('toggle_stations') );
}, # end of layer update predicate
}, # end of DME layers
{ name:'DME', isMapStructure:1, update_on:['toggle_range','toggle_stations'],
# FIXME: this is a really ugly place for controller code
predicate: func(nd, layer) {
# print("Running vor layer predicate");
# toggle visibility here
layer.group.setVisible( nd.get_switch('toggle_stations') );
if (nd.rangeNm() <= 40 and
nd.get_switch('toggle_stations') and
nd.get_switch('toggle_display_mode') == "MAP") {
#print("Updating MapStructure ND layer: DME");
# (Hopefully) smart update
layer.update();
}
}, # end of layer update predicate
}, # end of DME layer
{ name:'mp-traffic', update_on:['toggle_range','toggle_traffic'], predicate: func(nd, layer) {
{ name:'mp-traffic', update_on:['toggle_range','toggle_traffic'],
predicate: func(nd, layer) {
trigger_update( layer ); # clear & redraw
layer._view.setVisible( nd.get_switch('toggle_traffic') );
layer._view.setVisible( 1 ); #nd.get_switch('toggle_traffic')
}, # end of layer update predicate
}, # end of traffic layer
{ name:'runway-nd', update_on:['toggle_range','toggle_display_mode'], predicate: func(nd, layer) {
var visible = (nd.rangeNm() <= 40) and getprop("autopilot/route-manager/active") and nd.in_mode('toggle_display_mode', ['MAP','PLAN']) ;
{ name:'runway-nd', update_on:['toggle_range','toggle_display_mode'],
predicate: func(nd, layer) {
var visible = (nd.rangeNm() <= 40 and getprop("autopilot/route-manager/active") ) ;
if (visible)
trigger_update( layer ); # clear & redraw
layer._view.setVisible( visible );
}, # end of layer update predicate
}, # end of airports-nd layer
{ name:'route', update_on:['toggle_display_mode',], predicate: func(nd, layer) {
var visible= (nd.in_mode('toggle_display_mode', ['MAP','PLAN']));
if (visible)
{ name:'route', update_on:['toggle_range','toggle_display_mode'],
predicate: func(nd, layer) {
trigger_update( layer ); # clear & redraw
layer._view.setVisible( visible );
layer._view.setVisible( 1 ); #nd.get_switch('toggle_traffic')
}, # end of layer update predicate
}, # end of route layer
@ -130,7 +180,8 @@ var NDStyles =
# SVG identifier, callback etc
# TODO: update_on([]), update_mode (update() vs. timers/listeners)
# TODO: support putting symbols on specific layers
features: [ {
features: [
{
# TODO: taOnly doesn't need to use getprop polling in update(), use a listener instead!
id: 'taOnly', # the SVG ID
impl: { # implementation hash
@ -195,7 +246,8 @@ var NDStyles =
is_false: func(nd) nd.symbols.eta.hide(),
}, # of eta.impl
}, # of eta
{ id:'hdg',
{
id:'hdg',
impl: {
init: func(nd,symbol),
predicate: ALWAYS, # always true
@ -203,8 +255,8 @@ var NDStyles =
is_false: NOTHING,
}, # of hdg.impl
}, # of hdg
{ id:'gs',
{
id:'gs',
impl: {
init: func(nd,symbol),
common: func(nd) nd.symbols.gs.setText(sprintf("%3.0f",nd.aircraft_source.get_spd() )),
@ -215,29 +267,35 @@ var NDStyles =
is_false: func(nd) nd.symbols.gs.setFontSize(52),
}, # of gs.impl
}, # of gs
{ id:'rangeArcs',
{
id:'rangeArcs',
impl: {
init: func(nd,symbol),
predicate: func(nd) ((nd.in_mode('toggle_display_mode', ['APP','VOR']) and nd.get_switch('toggle_weather')) or (nd.get_switch('toggle_display_mode') == "MAP" and !nd.get_switch('toggle_centered'))),
predicate: func(nd) (((nd.get_switch('toggle_display_mode') == "APP" or nd.get_switch('toggle_display_mode') == "VOR") and nd.get_switch('toggle_weather')) or nd.get_switch('toggle_display_mode') == "MAP"),
is_true: func(nd) nd.symbols.rangeArcs.show(),
is_false: func(nd) nd.symbols.rangeArcs.hide(),
}, # of rangeArcs.impl
}, # of rangeArcs
], # end of vector with features
}, # end of Boeing ND style
};
}, # end of Boeing style
#####
##
## add support for other aircraft/ND types and styles here (Airbus etc)
##
##
}; # end of NDStyles
##
# encapsulate hdg/lat/lon source, so that the ND may also display AI/MP aircraft in a pilot-view at some point (aka stress-testing)
#
var NDSourceDriver = {};
NDSourceDriver.new = func
{
NDSourceDriver.new = func {
var m = {parents:[NDSourceDriver]};
m.get_hdg_mag= func getprop("/orientation/heading-magnetic-deg");
m.get_hdg_tru= func getprop("/orientation/heading-deg");
@ -282,7 +340,7 @@ NDSourceDriver.new = func
# TODO: switches are ND specific, so move to the NDStyle hash!
var default_switches = {
'toggle_range': {path: '/inputs/range-nm', value:10, type:'INT'},
'toggle_range': {path: '/inputs/range-nm', value:40, type:'INT'},
'toggle_weather': {path: '/inputs/wxr', value:0, type:'BOOL'},
'toggle_airports': {path: '/inputs/arpt', value:0, type:'BOOL'},
'toggle_stations': {path: '/inputs/sta', value:0, type:'BOOL'},
@ -290,7 +348,7 @@ var default_switches = {
'toggle_position': {path: '/inputs/pos', value:0, type:'BOOL'},
'toggle_data': {path: '/inputs/data',value:0, type:'BOOL'},
'toggle_terrain': {path: '/inputs/terr',value:0, type:'BOOL'},
'toggle_traffic': {path: '/inputs/tfc',value:0, type:'BOOL'},
'toggle_traffic': {path: '/inputs/tcas',value:0, type:'BOOL'},
'toggle_centered': {path: '/inputs/nd-centered',value:0, type:'BOOL'},
'toggle_lh_vor_adf': {path: '/inputs/lh-vor-adf',value:0, type:'INT'},
'toggle_rh_vor_adf': {path: '/inputs/rh-vor-adf',value:0, type:'INT'},
@ -320,25 +378,26 @@ update_apl_sym();
# - introduce a MFD class (use it also for PFD/EICAS)
# - introduce a SGSubsystem class and use it here
# - introduce a Boeing NavDisplay class
var NavDisplay =
{
var NavDisplay = {
# reset handler
handle_reinit: func
{
handle_reinit: func {
print("Cleaning up NavDisplay listeners");
# shut down all timers and other loops here
me.update_timer.stop();
foreach(var l; me.listeners)
removelistener(l);
},
listen: func(p,c)
{
listen: func(p,c) {
append(me.listeners, setlistener(p,c));
},
# listeners for cockpit switches
listen_switch: func(s,c)
{
me.listen( me.get_full_switch_path(s), func
{
listen_switch: func(s,c) {
# print("event setup for: ", id(c));
me.listen( me.get_full_switch_path(s), func {
# print("listen_switch triggered:", s, " callback id:", id(c) );
c();
});
},
@ -350,47 +409,48 @@ var NavDisplay =
},
# helper method for getting configurable cockpit switches (which are usually different in each aircraft)
get_switch: func(s)
{
get_switch: func(s) {
var switch = me.efis_switches[s];
var path = me.efis_path ~ switch.path ;
#print(s,":Getting switch prop:", path);
return getprop( path );
},
# for creating NDs that are driven by AI traffic instead of the main aircraft (generalization rocks!)
connectAI: func(source=nil)
{
me.aircraft_source =
{
connectAI: func(source=nil) {
me.aircraft_source = {
get_hdg_mag: func source.getNode('orientation/heading-magnetic-deg').getValue(),
get_hdg_tru: func source.getNode('orientation/heading-deg').getValue(),
get_trk_mag: func source.getNode('orientation/track-magnetic-deg').getValue(),
get_trk_tru: func source.getNode('orientation/track-deg').getValue(),
get_lat: func source.getNode('position/latitude-deg').getValue(),
get_lon: func source.getNode('position/longitude-deg').getValue(),
get_spd: func source.getNode('velocities/true-airspeed-kt').getValue(),
get_vspd: func source.getNode('velocities/vertical-speed-fps').getValue(),
};
}, # of connectAI
# TODO: the ctor should allow customization, for different aircraft
# especially properties and SVG files/handles (747, 757, 777 etc)
new : func(prop1, switches=default_switches, style='Boeing')
{
new : func(prop1, switches=default_switches, style='Boeing') {
var m = { parents : [NavDisplay]};
m.listeners=[]; # for cleanup handling
m.aircraft_source = NDSourceDriver.new(); # uses the main aircraft as the driver/source (speeds, position, heading)
m.nd_style = NDStyles[style]; # look up ND specific stuff (file names etc)
m.radio_list=["instrumentation/comm/frequencies","instrumentation/comm[1]/frequencies",
"instrumentation/nav/frequencies", "instrumentation/nav[1]/frequencies"];
m.mfd_mode_list=["APP","VOR","MAP","PLAN"];
m.efis_path = prop1;
m.efis_switches = switches;
# just an alias, to avoid having to rewrite the old code for now
m.rangeNm = func m.get_switch('toggle_range');
m.efis = props.globals.initNode(prop1);
m.mfd = m.efis.initNode("mfd");
# TODO: unify this with switch handling
m.mfd_mode_num = m.mfd .initNode("mode-num",2,"INT");
m.std_mode = m.efis.initNode("inputs/setting-std",0,"BOOL");
@ -406,9 +466,21 @@ var NavDisplay =
m.mins_mode_txt = m.efis.initNode("minimums-mode-text","RADIO","STRING");
m.minimums = m.efis.initNode("minimums",250,"INT");
m.mk_minimums = props.globals.getNode("instrumentation/mk-viii/inputs/arinc429/decision-height");
# TODO: these are switches, can be unified with switch handling hash above (eventually):
m.nd_plan_wpt = m.efis.initNode("inputs/plan-wpt-index", 0, "INT"); # ditto
# TODO: these are switches, can be unified with switch handling hash above (eventually):
m.nd_plan_wpt = m.efis.initNode("inputs/plan-wpt-index", 0, "INT"); # not yet in switches hash
###
# initialize all switches based on the defaults specified in the switch hash
#
foreach(var switch; keys( m.efis_switches ) )
props.globals.initNode
( m.get_full_switch_path (switch),
m.efis_switches[switch].value,
m.efis_switches[switch].type
);
return m;
},
newMFD: func(canvas_group)
@ -416,12 +488,14 @@ var NavDisplay =
me.listen("/sim/signals/reinit", func me.handle_reinit() );
me.update_timer = maketimer(0.05, func me.update() ); # TODO: make interval configurable via ctor
me.nd = canvas_group;
# load the specified SVG file into the me.nd group and populate all sub groups
canvas.parsesvg(me.nd, me.nd_style.svg_filename, {'font-mapper': me.nd_style.font_mapper});
me.symbols = {}; # storage for SVG elements, to avoid namespace pollution (all SVG elements end up here)
foreach(var feature; me.nd_style.features ) {
# print("Setting up SVG feature:", feature.id);
me.symbols[feature.id] = me.nd.getElementById(feature.id);
if(contains(feature.impl,'init')) feature.impl.init(me.nd, feature); # call The element's init code (i.e. updateCenter)
}
@ -454,8 +528,7 @@ var NavDisplay =
var get_range = func me.get_switch('toggle_range');
# predicate for the draw controller
var is_tuned = func(freq)
{
var is_tuned = func(freq) {
var nav1=getprop("instrumentation/nav[0]/frequencies/selected-mhz");
var nav2=getprop("instrumentation/nav[1]/frequencies/selected-mhz");
if (freq == nav1 or freq == nav2) return 1;
@ -463,17 +536,17 @@ var NavDisplay =
}
# another predicate for the draw controller
var get_course_by_freq = func(freq)
{
var get_course_by_freq = func(freq) {
if (freq == getprop("instrumentation/nav[0]/frequencies/selected-mhz"))
return getprop("instrumentation/nav[0]/radials/selected-deg");
else
return getprop("instrumentation/nav[1]/radials/selected-deg");
}
var get_current_position = func
{
return [me.aircraft_source.get_lat(), me.aircraft_source.get_lon()];
var get_current_position = func {
return [
me.aircraft_source.get_lat(), me.aircraft_source.get_lon()
];
}
# a hash with controller callbacks, will be passed onto draw routines to customize behavior/appearance
@ -481,14 +554,18 @@ var NavDisplay =
# so we need some simple way to communicate between frontend<->backend until we have real controllers
# for now, a single controller hash is shared by most layers - unsupported callbacks are simply ignored by the draw files
#
var controller =
{
var controller = {
query_range: func get_range(),
is_tuned:is_tuned,
get_tuned_course:get_course_by_freq,
get_position: get_current_position,
};
# FIXME: MapStructure: big hack
canvas.Symbol.Controller.get("VOR").query_range = controller.query_range;
canvas.Symbol.Controller.get("VOR").get_tuned_course = controller.get_tuned_course;
canvas.Symbol.Controller.get("DME").is_tuned = controller.is_tuned;
###
# set up various layers, controlled via callbacks in the controller hash
# revisit this code once Philosopher's "Smart MVC Symbols/Layers" work is committed and integrated
@ -498,56 +575,66 @@ var NavDisplay =
me.layers={}; # storage container for all ND specific layers
# look up all required layers as specified per the NDStyle hash and do the initial setup for event handling
foreach(var layer; me.nd_style.layers)
{
foreach(var layer; me.nd_style.layers) {
if(layer['disabled']) continue; # skip this layer
#print("newMFD(): Setting up ND layer:", layer.name);
# huge hack for the alt-arc, which is not rendered as a map group, but directly as part of the toplevel ND group
var render_target = (!contains(layer,'not_a_map') or !layer.not_a_map) ? me.map : me.nd;
var the_layer = me.layers[layer.name] = canvas.MAP_LAYERS[layer.name].new( render_target, layer.name, controller );
var the_layer = nil;
if(!layer['isMapStructure'])
the_layer = me.layers[layer.name] = canvas.MAP_LAYERS[layer.name].new( render_target, layer.name, controller );
else {
#print("Setting up MapStructure-based layer for ND, name:", layer.name);
render_target.addLayer(factory: canvas.SymbolLayer, type_arg: layer.name);
the_layer = me.layers[layer.name] = render_target.getLayer(layer.name);
}
# now register all layer specific notification listeners and their corresponding update predicate/callback
# pass the ND instance and the layer handle to the predicate when it is called
# so that it can directly access the ND instance and its own layer (without having to know the layer's name)
var event_handler = make_event_handler(layer.predicate, the_layer);
foreach(var event; layer.update_on)
{
foreach(var event; layer.update_on) {
# print("Setting up subscription:", event, " for ", layer.name, " handler id:", id(event_handler) );
me.listen_switch(event, event_handler);
} # foreach event subscription
# and now update/init each layer once by calling its update predicate for initialization
event_handler();
} # foreach layer
#print("navdisplay.mfd:ND layer setup completed");
# start the update timer, which makes sure that the update() will be called
me.update_timer.start();
# next, radio & autopilot & listeners
# TODO: move this to .init field in layers hash or to model files
foreach(var n; var radios = [ "instrumentation/nav/frequencies/selected-mhz",
foreach(var n; var radios = [
"instrumentation/nav/frequencies/selected-mhz",
"instrumentation/nav[1]/frequencies/selected-mhz"])
me.listen(n, func()
{
me.listen(n, func() {
# me.drawvor();
# me.drawdme();
});
# TODO: move this to the route.model
# Hack to draw the route on rm activation
me.listen("/autopilot/route-manager/active", func(active)
{
if(active.getValue())
{
setprop(me.get_full_switch_path('toggle_display_mode'),getprop(me.get_full_switch_path('toggle_display_mode')));
}
else
{
me.listen("/autopilot/route-manager/active", func(active) {
if(active.getValue()) {
me.drawroute();
me.drawrunways();
} else {
#print("TODO: navdisplay.mfd: implement route-manager/layer clearing!");
#me.route_group.removeAllChildren(); # HACK!
}
});
me.listen("/autopilot/route-manager/current-wp", func(activeWp)
{
me.listen("/autopilot/route-manager/current-wp", func(activeWp) {
canvas.updatewp( activeWp.getValue() );
});
},
drawroute: func print("drawroute no longer used!"),
drawrunways: func print("drawrunways no longer used!"),
in_mode:func(switch, modes)
{
@ -572,7 +659,6 @@ var NavDisplay =
var lonNm = 60;
# fgcommand('profiler-start');
# Heading update
var userHdgMag = me.aircraft_source.get_hdg_mag();
var userHdgTru = me.aircraft_source.get_hdg_tru();
@ -931,7 +1017,6 @@ var NavDisplay =
## update the status flags shown on the ND (wxr, wpt, arpt, sta)
# this could/should be using listeners instead ...
me.symbols['status.wxr'].setVisible( me.get_switch('toggle_weather') and me.in_mode('toggle_display_mode', ['MAP']));
me.symbols['status.wpt'].setVisible( me.get_switch('toggle_waypoints') and me.in_mode('toggle_display_mode', ['MAP']));
me.symbols['status.arpt'].setVisible( me.get_switch('toggle_airports') and me.in_mode('toggle_display_mode', ['MAP']));