Merge branch 'master' of gitorious.org:fg/fgdata
This commit is contained in:
commit
7b6252e49c
4 changed files with 36 additions and 9 deletions
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@ -632,12 +632,20 @@ var readConfig = func(dialog_root="/sim/gui/dialogs/joystick-config") {
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}
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}
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var writeConfig = func(dialog_root="/sim/gui/dialogs/joystick-config") {
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var writeConfig = func(dialog_root="/sim/gui/dialogs/joystick-config", reset=0) {
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# Write out the joystick file.
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var config = props.Node.new();
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var id = getprop(dialog_root ~ "/selected-joystick");
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config.getNode("name", 1).setValue(id);
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if (reset == 1) {
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# We've been asked to reset the joystick config to the default. As we can't
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# delete the configuration file, we achieve this by setting an invalid name
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# tag that won't match.
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config.getNode("name", 1).setValue("UNUSED INVALID CONFIG");
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} else {
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config.getNode("name", 1).setValue(id);
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}
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var axes = props.globals.getNode(dialog_root).getChildren("axis");
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forindex (var axis; axes) {
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@ -690,4 +698,6 @@ var writeConfig = func(dialog_root="/sim/gui/dialogs/joystick-config") {
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io.write_properties(getprop("/sim/fg-home") ~ "/Input/Joysticks/" ~ filename ~ ".xml", config);
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}
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var resetConfig = func(dialog_root="/sim/gui/dialogs/joystick-config") {
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writeConfig(dialog_root, 1);
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}
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@ -16,6 +16,7 @@
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<finishing-subsystems>finalizing subsystems</finishing-subsystems>
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<init-graphics>initializing graphics engine</init-graphics>
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<loading-scenery>loading scenery</loading-scenery>
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<finalize-position>finalizing position</finalize-position>
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</splash>
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</PropertyList>
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@ -188,12 +188,12 @@ var updateConfig = func() {
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<text>
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<halign>left</halign>
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<label>To configure your joystick(s):</label>
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<label>To configure your joystick/yoke/pedals:</label>
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</text>
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<text>
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<halign>left</halign>
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<label> 1) Select the joystick your wish to configure below.</label>
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<label> 1) Select the device your wish to configure from the drop-down.</label>
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</text>
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<text>
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@ -203,7 +203,7 @@ var updateConfig = func() {
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<text>
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<halign>left</halign>
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<label> 3) Using the drop down or dialog button, select what you want the control to do. "Custom" indicates a manually configured command.</label>
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<label> 3) Using the drop-down or dialog button, select what you want the control to do. "Custom" indicates a manually configured command.</label>
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</text>
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<text>
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@ -218,7 +218,7 @@ var updateConfig = func() {
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<text>
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<halign>left</halign>
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<label>Your modified joystick configuration is saved automatically to a new configuration file.</label>
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<label>Your modified joystick configuration is saved automatically. You can reset the configuration to the default by pressing Reset Configuration.</label>
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</text>
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<hrule/>
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@ -259,6 +259,22 @@ var updateConfig = func() {
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<row>0</row>
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<col>2</col>
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<halign>center</halign>
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<legend>Reset Configuration</legend>
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<binding>
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<command>nasal</command>
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<script>
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joystick.resetConfig();
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fgcommand("reinit", props.Node.new({"subsystem": "input"}));
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fgcommand("dialog-close", props.Node.new({"dialog-name": "joystick-config"}));
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fgcommand("dialog-show", props.Node.new({"dialog-name": "joystick-config"}));
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</script>
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</binding>
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</button>
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<button>
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<row>0</row>
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<col>3</col>
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<halign>center</halign>
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<legend>Refresh Joysticks</legend>
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<binding>
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<command>nasal</command>
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@ -281,7 +297,7 @@ var updateConfig = func() {
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<text>
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<row>1</row>
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<col>1</col>
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<colspan>2</colspan>
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<colspan>3</colspan>
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<halign>left</halign>
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<label>Joystick Confgig</label>
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<property>/sim/gui/dialogs/joystick-config/selected-joystick-config</property>
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@ -270,7 +270,7 @@
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<nasal>
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<open>
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if (props.globals.getNode("/sim/rendering/shaders/aircraft") != nil) {
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var group = cmdarg().getChildren("group")[9];
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var group = cmdarg().getChildren("group")[11];
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group.removeChildren("slider");
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group.removeChildren("hrule");
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group.removeChildren("text");
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