Tentative changes to volume shadow passes
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1 changed files with 2 additions and 15 deletions
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@ -86,7 +86,7 @@
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</texture-unit>
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<program>
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<vertex-shader>Shaders/shadow-vol-ALS.vert</vertex-shader>
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<fragment-shader>Shaders/trivial.frag</fragment-shader>
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<fragment-shader>Shaders/shadow-ALS.frag</fragment-shader>
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</program>
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<uniform>
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<name>hazeLayerAltitude</name>
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@ -179,26 +179,13 @@
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</render-bin>
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<rendering-hint><use>rendering-hint</use></rendering-hint>
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<texture-unit>
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<!-- The texture unit is always active because the shaders expect
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that. -->
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<unit>0</unit>
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<!-- If there is a texture, the type in the derived effect
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will be "2d". -->
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<type><use>texture[0]/type</use></type>
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<image><use>texture[0]/image</use></image>
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<filter><use>texture[0]/filter</use></filter>
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<wrap-s><use>texture[0]/wrap-s</use></wrap-s>
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<wrap-t><use>texture[0]/wrap-t</use></wrap-t>
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<!--
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<internal-format>
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<use>texture[0]/internal-format</use>
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</internal-format>
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-->
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</texture-unit>
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<!--<alpha-to-coverage>true</alpha-to-coverage>-->
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<!--<vertex-program-two-side>
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<use>vertex-program-two-side</use>
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</vertex-program-two-side>-->
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<program>
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<vertex-shader>Shaders/shadow-vol-ALS.vert</vertex-shader>
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<fragment-shader>Shaders/shadow-ALS.frag</fragment-shader>
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@ -279,7 +266,7 @@
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<value><use>gear_clearance</use></value>
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</uniform>
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<depth>
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<function>equal</function>
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<function>lequal</function>
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<write-mask type="bool">true</write-mask>
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</depth>
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</pass>
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