Syntax change for deferred buffers
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parent
ae32a82e18
commit
754339b264
6 changed files with 60 additions and 30 deletions
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@ -13,19 +13,23 @@
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</render-bin>
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</render-bin>
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<texture-unit>
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<texture-unit>
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<unit>0</unit>
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<unit>0</unit>
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<type>depth-buffer</type>
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<type>buffer</type>
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<name>depth</name>
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</texture-unit>
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</texture-unit>
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<texture-unit>
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<texture-unit>
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<unit>1</unit>
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<unit>1</unit>
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<type>normal-buffer</type>
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<type>buffer</type>
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<name>normal</name>
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</texture-unit>
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</texture-unit>
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<texture-unit>
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<texture-unit>
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<unit>2</unit>
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<unit>2</unit>
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<type>diffuse-buffer</type>
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<type>buffer</type>
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<name>diffuse</name>
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</texture-unit>
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</texture-unit>
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<texture-unit>
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<texture-unit>
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<unit>3</unit>
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<unit>3</unit>
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<type>spec-emis-buffer</type>
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<type>buffer</type>
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<name>spec-emis</name>
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</texture-unit>
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</texture-unit>
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<program>
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<program>
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<vertex-shader>Shaders/ambient.vert</vertex-shader>
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<vertex-shader>Shaders/ambient.vert</vertex-shader>
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@ -13,23 +13,28 @@
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</render-bin>
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</render-bin>
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<texture-unit>
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<texture-unit>
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<unit>0</unit>
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<unit>0</unit>
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<type>depth-buffer</type>
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<type>buffer</type>
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<name>depth</name>
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</texture-unit>
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</texture-unit>
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<texture-unit>
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<texture-unit>
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<unit>1</unit>
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<unit>1</unit>
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<type>normal-buffer</type>
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<type>buffer</type>
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<name>normal</name>
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</texture-unit>
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</texture-unit>
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<texture-unit>
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<texture-unit>
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<unit>2</unit>
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<unit>2</unit>
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<type>diffuse-buffer</type>
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<type>buffer</type>
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<name>diffuse</name>
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</texture-unit>
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</texture-unit>
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<texture-unit>
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<texture-unit>
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<unit>3</unit>
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<unit>3</unit>
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<type>spec-emis-buffer</type>
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<type>buffer</type>
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<name>spec-emis</name>
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</texture-unit>
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</texture-unit>
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<texture-unit>
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<texture-unit>
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<unit>4</unit>
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<unit>4</unit>
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<type>lighting-buffer</type>
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<type>buffer</type>
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<name>lighting</name>
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</texture-unit>
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</texture-unit>
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<program>
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<program>
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<vertex-shader>Shaders/display.vert</vertex-shader>
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<vertex-shader>Shaders/display.vert</vertex-shader>
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@ -17,19 +17,23 @@
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</render-bin>
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</render-bin>
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<texture-unit>
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<texture-unit>
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<unit>0</unit>
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<unit>0</unit>
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<type>depth-buffer</type>
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<type>buffer</type>
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<name>depth</name>
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</texture-unit>
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</texture-unit>
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<texture-unit>
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<texture-unit>
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<unit>1</unit>
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<unit>1</unit>
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<type>normal-buffer</type>
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<type>buffer</type>
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<name>normal</name>
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</texture-unit>
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</texture-unit>
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<texture-unit>
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<texture-unit>
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<unit>2</unit>
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<unit>2</unit>
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<type>diffuse-buffer</type>
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<type>buffer</type>
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<name>diffuse</name>
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</texture-unit>
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</texture-unit>
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<texture-unit>
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<texture-unit>
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<unit>3</unit>
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<unit>3</unit>
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<type>spec-emis-buffer</type>
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<type>buffer</type>
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<name>spec-emis</name>
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</texture-unit>
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</texture-unit>
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<program>
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<program>
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<vertex-shader>Shaders/fog.vert</vertex-shader>
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<vertex-shader>Shaders/fog.vert</vertex-shader>
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@ -19,19 +19,23 @@
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</blend>
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</blend>
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<texture-unit>
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<texture-unit>
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<unit>0</unit>
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<unit>0</unit>
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<type>depth-buffer</type>
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<type>buffer</type>
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<name>depth</name>
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</texture-unit>
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</texture-unit>
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<texture-unit>
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<texture-unit>
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<unit>1</unit>
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<unit>1</unit>
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<type>normal-buffer</type>
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<type>buffer</type>
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<name>normal</name>
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</texture-unit>
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</texture-unit>
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<texture-unit>
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<texture-unit>
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<unit>2</unit>
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<unit>2</unit>
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<type>diffuse-buffer</type>
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<type>buffer</type>
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<name>diffuse</name>
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</texture-unit>
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</texture-unit>
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<texture-unit>
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<texture-unit>
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<unit>3</unit>
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<unit>3</unit>
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<type>spec-emis-buffer</type>
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<type>buffer</type>
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<name>spec-emis</name>
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</texture-unit>
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</texture-unit>
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<program>
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<program>
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<vertex-shader>Shaders/light-spot.vert</vertex-shader>
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<vertex-shader>Shaders/light-spot.vert</vertex-shader>
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@ -19,19 +19,23 @@
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</blend>
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</blend>
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<texture-unit>
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<texture-unit>
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<unit>0</unit>
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<unit>0</unit>
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<type>depth-buffer</type>
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<type>buffer</type>
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<name>depth</name>
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</texture-unit>
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</texture-unit>
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<texture-unit>
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<texture-unit>
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<unit>1</unit>
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<unit>1</unit>
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<type>normal-buffer</type>
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<type>buffer</type>
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<name>normal</name>
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</texture-unit>
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</texture-unit>
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<texture-unit>
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<texture-unit>
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<unit>2</unit>
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<unit>2</unit>
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<type>diffuse-buffer</type>
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<type>buffer</type>
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<name>diffuse</name>
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</texture-unit>
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</texture-unit>
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<texture-unit>
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<texture-unit>
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<unit>3</unit>
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<unit>3</unit>
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<type>spec-emis-buffer</type>
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<type>buffer</type>
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<name>spec-emis</name>
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</texture-unit>
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</texture-unit>
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<program>
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<program>
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<vertex-shader>Shaders/light-spot.vert</vertex-shader>
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<vertex-shader>Shaders/light-spot.vert</vertex-shader>
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@ -41,23 +41,28 @@
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</render-bin>
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</render-bin>
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<texture-unit>
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<texture-unit>
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<unit>0</unit>
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<unit>0</unit>
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<type>depth-buffer</type>
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<type>buffer</type>
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<name>depth</name>
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</texture-unit>
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</texture-unit>
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<texture-unit>
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<texture-unit>
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<unit>1</unit>
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<unit>1</unit>
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<type>normal-buffer</type>
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<type>buffer</type>
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<name>normal</name>
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</texture-unit>
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</texture-unit>
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<texture-unit>
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<texture-unit>
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<unit>2</unit>
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<unit>2</unit>
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<type>diffuse-buffer</type>
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<type>buffer</type>
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<name>diffuse</name>
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</texture-unit>
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</texture-unit>
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<texture-unit>
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<texture-unit>
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<unit>3</unit>
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<unit>3</unit>
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<type>spec-emis-buffer</type>
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<type>buffer</type>
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<name>spec-emis</name>
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</texture-unit>
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</texture-unit>
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<texture-unit>
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<texture-unit>
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<unit>4</unit>
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<unit>4</unit>
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<type>shadow-buffer</type>
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<type>buffer</type>
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<name>shadow</name>
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</texture-unit>
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</texture-unit>
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<program>
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<program>
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<vertex-shader>Shaders/sunlight.vert</vertex-shader>
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<vertex-shader>Shaders/sunlight.vert</vertex-shader>
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@ -298,19 +303,23 @@
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</render-bin>
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</render-bin>
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<texture-unit>
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<texture-unit>
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<unit>0</unit>
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<unit>0</unit>
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<type>depth-buffer</type>
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<type>buffer</type>
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<name>depth</name>
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</texture-unit>
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</texture-unit>
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<texture-unit>
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<texture-unit>
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<unit>1</unit>
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<unit>1</unit>
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<type>normal-buffer</type>
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<type>buffer</type>
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<name>normal</name>
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</texture-unit>
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</texture-unit>
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<texture-unit>
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<texture-unit>
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<unit>2</unit>
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<unit>2</unit>
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<type>diffuse-buffer</type>
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<type>buffer</type>
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<name>diffuse</name>
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</texture-unit>
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</texture-unit>
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<texture-unit>
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<texture-unit>
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<unit>3</unit>
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<unit>3</unit>
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<type>spec-emis-buffer</type>
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<type>buffer</type>
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<name>spec-emis</name>
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</texture-unit>
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</texture-unit>
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<program>
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<program>
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<vertex-shader>Shaders/sunlight.vert</vertex-shader>
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<vertex-shader>Shaders/sunlight.vert</vertex-shader>
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