From 746b38ca9c2eafec724465f2d5aa38d5c56af216 Mon Sep 17 00:00:00 2001 From: Vivian Meazza Date: Thu, 1 Dec 2011 21:44:10 +0000 Subject: [PATCH] Adapt to new rendering gui Signed-off-by: Vivian Meazza --- Effects/flutter.eff | 111 ++++++- Effects/model-default.eff | 368 ++++++++++++++++------- Effects/runway.eff | 350 +++++++++++----------- Effects/skydome.eff | 210 +++++++++---- Effects/transition.eff | 608 +++++++++++++++++++++----------------- Effects/tree.eff | 284 ++++++++++++------ Effects/water.eff | 508 +++++++++++++++++++++++++++++-- 7 files changed, 1711 insertions(+), 728 deletions(-) diff --git a/Effects/flutter.eff b/Effects/flutter.eff index 404eda994..8a4c6574c 100644 --- a/Effects/flutter.eff +++ b/Effects/flutter.eff @@ -15,11 +15,45 @@ 0.0 0.08 + + /environment/sea/surface/wind-from-east-fps + + + /environment/sea/surface/wind-from-north-fps + + 0.0 + 0.0 + + + + /environment/ground-visibility-m + + + /environment/visibility-m + + + /environment/ground-haze-thickness-m + + + /rendering/scene/scattering + + + /environment/terminator-relative-position-m + + + /sim/rendering/scattering-shader + + + - /sim/rendering/shader-effects + + + 3.0 + /sim/rendering/shaders/quality-level + 2.0 @@ -114,7 +148,9 @@ vertex-program-two-side + Shaders/include_fog.vert Shaders/flutter.vert + Shaders/include_fog.frag Shaders/default.frag + + visibility + float + + visibility + + + + avisibility + float + + avisibility + + + + hazeLayerAltitude + float + + lthickness + + + + scattering + float + + scattering + + + + terminator + float + + terminator + + + + fogType + int + + fogtype + + + diff --git a/Effects/model-default.eff b/Effects/model-default.eff index 2a9adf0b7..cfde14342 100644 --- a/Effects/model-default.eff +++ b/Effects/model-default.eff @@ -1,128 +1,272 @@ - Effects/model-default - - - white - - false - - 1 - - - - - - /sim/rendering/shader-effects - - - 2.0 - - - - GL_ARB_shader_objects - GL_ARB_shading_language_100 - GL_ARB_vertex_shader - GL_ARB_fragment_shader - - - - - - true - - material/active - material/ambient - material/diffuse - material/specular - material/emissive - material/shininess - material/color-mode - - - blend/active - blend/source - blend/destination - - shade-model - cull-face - rendering-hint - - + + + white + + false + + 1 + + + + + /environment/ground-visibility-m + + + /environment/visibility-m + + + /environment/ground-haze-thickness-m + + + /rendering/scene/scattering + + + /environment/terminator-relative-position-m + + + /sim/rendering/scattering-shader + + + + + + + /sim/rendering/shader-effects + + + 2.0 + + + + GL_ARB_shader_objects + GL_ARB_shading_language_100 + GL_ARB_vertex_shader + GL_ARB_fragment_shader + + + + + + true + + + material/active + + + material/ambient + + + material/diffuse + + + material/specular + + + material/emissive + + + material/shininess + + + material/color-mode + + + + + blend/active + + + blend/source + + + blend/destination + + + + shade-model + + + cull-face + + + rendering-hint + + + - 0 - - texture[0]/type - texture[0]/image - texture[0]/filter - texture[0]/wrap-s - texture[0]/wrap-t - - - - vertex-program-two-side - - - Shaders/default.vert - Shaders/default.frag - - - texture - sampler-2d - 0 - - - colorMode - int - material/color-mode-uniform - - - - - - true - - material/active - material/ambient - material/diffuse - material/specular - material/emissive - material/shininess - material/color-mode - - - blend/active - blend/source - blend/destination - - shade-model - cull-face - rendering-hint - - texture[0]/active - 0 - texture[0]/image - texture[0]/filter - texture[0]/wrap-s - texture[0]/wrap-t - + Shaders/default.vert + Shaders/include_fog.frag + + Shaders/default.frag + + + + visibility + float + + visibility + + + + avisibility + float + + avisibility + + + + hazeLayerAltitude + float + + lthickness + + + + scattering + float + + scattering + + + + terminator + float + + terminator + + + + fogType + int + + fogtype + + + + + texture + sampler-2d + 0 + + + colorMode + int + + material/color-mode-uniform + + + + + + + true + + + material/active + + + material/ambient + + + material/diffuse + + + material/specular + + + material/emissive + + + material/shininess + + + material/color-mode + + + + + blend/active + + + blend/source + + + blend/destination + + + + shade-model + + + cull-face + + + rendering-hint + + + + texture[0]/active + + 0 + + texture[0]/image + + + texture[0]/filter + + + texture[0]/wrap-s + + + texture[0]/wrap-t + + - - modulate - - - - - + + diff --git a/Effects/runway.eff b/Effects/runway.eff index e027a5c02..8d8ca491e 100644 --- a/Effects/runway.eff +++ b/Effects/runway.eff @@ -1,21 +1,21 @@ - Effects/runway - Effects/terrain-default - - - Textures.high/Runway/rwy-normalmap.dds - linear-mipmap-linear - repeat - repeat - normalized - + Effects/runway + Effects/terrain-default + + + Textures.high/Runway/rwy-normalmap.dds + linear-mipmap-linear + repeat + repeat + normalized + cubemap - + Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_px.png Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_nx.png @@ -25,41 +25,43 @@ Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_nz.png - - - Aircraft/Generic/Effects/Rainbow.png - linear-mipmap-linear - repeat - repeat - normalized - - - Aircraft/Generic/Effects/FresnelLookUp.png - linear-mipmap-linear - repeat - repeat - normalized - - - Textures.high/Runway/rwy-reflect.png - linear-mipmap-linear - repeat - repeat - normalized - - transparent - smooth - 0.01 - 0.01 - 0.01 - - 0.01 - 1 - 1 - false + + + Aircraft/Generic/Effects/Rainbow.png + linear-mipmap-linear + repeat + repeat + normalized + + + Aircraft/Generic/Effects/FresnelLookUp.png + linear-mipmap-linear + repeat + repeat + normalized + + + Textures.high/Runway/rwy-reflect.png + linear-mipmap-linear + repeat + repeat + normalized + + transparent + smooth + 0.01 + 0.01 + 0.01 + + 0.01 + 1 + 1 + false + back - /environment/rain-norm - + /environment/rain-norm + + /environment/ground-visibility-m @@ -80,38 +82,48 @@ /sim/rendering/scattering-shader - - - 6 - 7 - - - - - /sim/rendering/shader-effects - - - 2.0 - - - - GL_ARB_shader_objects - GL_ARB_shading_language_100 - GL_ARB_vertex_shader - GL_ARB_fragment_shader - - - - - - - 0 - texture[0]/image - texture[0]/filter - texture[0]/wrap-s - texture[0]/wrap-t - texture[1]/internal-format - + + + 6 + 7 + + + + + /sim/rendering/shader-effects + + + 2.0 + + + + GL_ARB_shader_objects + GL_ARB_shading_language_100 + GL_ARB_vertex_shader + GL_ARB_fragment_shader + + + + + + + 0 + + texture[0]/image + + + texture[0]/filter + + + texture[0]/wrap-s + + + texture[0]/wrap-t + + + texture[1]/internal-format + + 4 @@ -209,23 +221,27 @@ 9 noise - - vertex-program-two-side - - + + vertex-program-two-side + + + cull-face + + + Shaders/include_fog.vert - Shaders/reflect-bump-spec.vert + Shaders/reflect-bump-spec.vert Shaders/include_fog.frag - Shaders/runway-reflect-bump-spec.frag - - tangent - 6 - - - binormal - 7 - - + Shaders/runway-reflect-bump-spec.frag + + tangent + 6 + + + binormal + 7 + + BaseTex @@ -299,83 +315,83 @@ - - spec_adjust - float - - wetness - - + + spec_adjust + float + + wetness + + - - - ambient_correction - float - - ambient_correction - - + + + ambient_correction + float + + ambient_correction + + - - - reflect_map - float - - reflect_map - - + + + reflect_map + float + + reflect_map + + - - - normalmap_dds - float - - normalmap_dds - - + + + normalmap_dds + float + + normalmap_dds + + - - visibility - float - - visibility - - - - avisibility - float - - avisibility - - - - hazeLayerAltitude - float - - lthickness - - - - scattering - float - - scattering - - - - terminator - float - - terminator - - - - fogType - int - - fogtype - - - - + + visibility + float + + visibility + + + + avisibility + float + + avisibility + + + + hazeLayerAltitude + float + + lthickness + + + + scattering + float + + scattering + + + + terminator + float + + terminator + + + + fogType + int + + fogtype + + + + diff --git a/Effects/skydome.eff b/Effects/skydome.eff index 5bfcc713b..fb19e2698 100644 --- a/Effects/skydome.eff +++ b/Effects/skydome.eff @@ -1,64 +1,146 @@ - - - Effects/skydome - - /sim/rendering/mie - /sim/rendering/rayleigh - /sim/rendering/dome-density - - - - - /sim/rendering/shader-effects - /sim/rendering/scattering-shader - - - 2.0 - - - - GL_ARB_shader_objects - GL_ARB_shading_language_100 - GL_ARB_vertex_shader - GL_ARB_fragment_shader - - - - - - - true - smooth - back - - Shaders/skydome.vert - Shaders/skydome.frag - - - mK - float - mie - - - rK - float - rayleigh - - - density - float - density - - - - - - - - false - smooth - back - - - - + + + Effects/skydome + + + /sim/rendering/mie + + + /sim/rendering/rayleigh + + + /sim/rendering/dome-density + + + /rendering/scene/overcast + + + /rendering/scene/saturation + + + /rendering/scene/scattering + + + /environment/ground-visibility-m + + + /environment/visibility-m + + + /environment/ground-haze-thickness-m + + + /environment/terminator-relative-position-m + + + + + + /sim/rendering/shaders/quality-level + /sim/rendering/shaders/skydome + + + 2.0 + + + + GL_ARB_shader_objects + GL_ARB_shading_language_100 + GL_ARB_vertex_shader + GL_ARB_fragment_shader + + + + + + + true + smooth + back + + Shaders/skydome.vert + Shaders/skydome.frag + + + mK + float + + mie + + + + rK + float + + rayleigh + + + + density + float + + density + + + + overcast + float + + overcast + + + + saturation + float + + saturation + + + + scattering + float + + scattering + + + + visibility + float + + visibility + + + + hazeLayerAltitude + float + + lthickness + + + + terminator + float + + terminator + + + + avisibility + float + + avisibility + + + + + + + + + false + smooth + back + + + + \ No newline at end of file diff --git a/Effects/transition.eff b/Effects/transition.eff index 62b2e075c..5cb283ddd 100644 --- a/Effects/transition.eff +++ b/Effects/transition.eff @@ -8,312 +8,380 @@ parameters : texture[4] -> snow texture you want applied above snow-limit (I recommend using the corespondent winter texture for the base texture that you can find in terrain.winter) transitions -> transitions number can be set to 1 or 2 (if set to 2 will allow for an intermediate step) - inverse -> if this is se to 1 will keep the base texture on steep slopes and transition to the texture you want (useful to add some grass patches in rocky areas) + inverse -> if this is set to 1 will keep the base texture on steep slopes and transition to the texture you want (useful to add some grass patches in rocky areas) --> - Effects/transition - Effects/terrain-default - - - Textures.high/Terrain/transition1.dds - linear-mipmap-linear - repeat - repeat - normalized - - - Textures.high/Terrain/transition2.dds - linear-mipmap-linear - repeat - repeat - normalized - - - Textures.high/Terrain/snow3.dds - linear-mipmap-linear - repeat - repeat - normalized - + Effects/transition + Effects/terrain-default + + + Textures.high/Terrain/transition1.dds + linear-mipmap-linear + repeat + repeat + normalized + + + Textures.high/Terrain/transition2.dds + linear-mipmap-linear + repeat + repeat + normalized + + + Textures.high/Terrain/snow3.dds + linear-mipmap-linear + repeat + repeat + normalized + - - /environment/rain-norm - - - /sim/rendering/snow-level-m - + + /environment/rain-norm + + + /sim/rendering/snow-level-m + - - /environment/clouds/layer[0]/coverage-type - - - /environment/clouds/layer[1]/coverage-type - - - /environment/clouds/layer[2]/coverage-type - - - /environment/clouds/layer[3]/coverage-type - - - /environment/clouds/layer[4]/coverage-type - + + /environment/clouds/layer[0]/coverage-type + + + /environment/clouds/layer[1]/coverage-type + + + /environment/clouds/layer[2]/coverage-type + + + /environment/clouds/layer[3]/coverage-type + + + /environment/clouds/layer[4]/coverage-type + - 2.0 - 0.0 - + 2.0 + 0.0 - + + /environment/ground-visibility-m + + + /environment/visibility-m + + + /environment/ground-haze-thickness-m + + + /rendering/scene/scattering + + + /environment/terminator-relative-position-m + + + /sim/rendering/scattering-shader + + + + + - - - - /sim/rendering/transition-shader - /sim/rendering/shader-effects - - - 2.0 - - - - GL_ARB_shader_objects - GL_ARB_shading_language_100 - GL_ARB_vertex_shader - GL_ARB_fragment_shader - - - - + + + + /sim/rendering/shaders/transition + /sim/rendering/shaders/quality-level + + + 2.0 + + + + GL_ARB_shader_objects + GL_ARB_shading_language_100 + GL_ARB_vertex_shader + GL_ARB_fragment_shader + + + + - - true - - - - material/ambient - - - material/diffuse - - - material/specular - - ambient-and-diffuse - + + + material/ambient + + + material/diffuse + + + material/specular + + ambient-and-diffuse + - - transparent - + + transparent + - - transparent - + + transparent + - smooth - back + smooth + back - - - render-bin/bin-number - - - render-bin/bin-name - - + + + render-bin/bin-number + + + render-bin/bin-name + + - - 0 - - texture[0]/image - - - texture[0]/filter - - - texture[0]/wrap-s - - - texture[0]/wrap-t - - - texture[0]/internal-format - - + + 0 + + texture[0]/image + + + texture[0]/filter + + + texture[0]/wrap-s + + + texture[0]/wrap-t + + + texture[0]/internal-format + + - - 1 - - texture[2]/image - - - texture[2]/filter - - - texture[2]/wrap-s - - - texture[2]/wrap-t - - - texture[2]/internal-format - - + + 1 + + texture[2]/image + + + texture[2]/filter + + + texture[2]/wrap-s + + + texture[2]/wrap-t + + + texture[2]/internal-format + + - - 2 - - texture[3]/image - - - texture[3]/filter - - - texture[3]/wrap-s - - - texture[3]/wrap-t - - - texture[3]/internal-format - - + + 2 + + texture[3]/image + + + texture[3]/filter + + + texture[3]/wrap-s + + + texture[3]/wrap-t + + + texture[3]/internal-format + + - - 3 - - texture[4]/image - - - texture[4]/filter - - - texture[4]/wrap-s - - - texture[4]/wrap-t - - - texture[4]/internal-format - - + + 3 + + texture[4]/image + + + texture[4]/filter + + + texture[4]/wrap-s + + + texture[4]/wrap-t + + + texture[4]/internal-format + + - - 4 - noise - + + 4 + noise + - - Shaders/transition.vert - Shaders/transition.frag - + + Shaders/include_fog.vert + Shaders/transition.vert + Shaders/include_fog.frag + Shaders/transition.frag + - - BaseTex - sampler-2d - 0 - + + BaseTex + sampler-2d + 0 + - - SecondTex - sampler-2d - 1 - + + SecondTex + sampler-2d + 1 + - - ThirdTex - sampler-2d - 2 - + + ThirdTex + sampler-2d + 2 + - - SnowTex - sampler-2d - 3 - + + SnowTex + sampler-2d + 3 + - - NoiseTex - sampler-3d - 4 - + + NoiseTex + sampler-3d + 4 + - - RainNorm - float - - rain-norm - - + + RainNorm + float + + rain-norm + + - - SnowLevel - float - - snow-level - - + + SnowLevel + float + + snow-level + + - - Transitions - float - - transitions - - + + Transitions + float + + transitions + + - - InverseSlope - float - - inverse - - + + InverseSlope + float + + inverse + + - - CloudCover0 - float - - cloud-cover0 - - + + CloudCover0 + float + + cloud-cover0 + + - - CloudCover1 - float - - cloud-cover1 - - + + CloudCover1 + float + + cloud-cover1 + + - - CloudCover2 - float - - cloud-cover2 - - + + CloudCover2 + float + + cloud-cover2 + + - - CloudCover3 - float - - cloud-cover3 - - + + CloudCover3 + float + + cloud-cover3 + + - - CloudCover4 - float - - cloud-cover4 - - - - + + CloudCover4 + float + + cloud-cover4 + + + + + + visibility + float + + visibility + + + + avisibility + float + + avisibility + + + + hazeLayerAltitude + float + + lthickness + + + + scattering + float + + scattering + + + + terminator + float + + terminator + + + + fogType + int + + fogtype + + + + + diff --git a/Effects/tree.eff b/Effects/tree.eff index 9acc2a19a..e06c5e908 100644 --- a/Effects/tree.eff +++ b/Effects/tree.eff @@ -12,87 +12,205 @@ Note: no sorting needed! --> - Effects/tree - - - - - - - - /sim/rendering/random-vegetation - - 1.0 - - - - - - true - - 1.0 1.0 1.0 1.0 - 1.0 1.0 1.0 1.0 - off - - - gequal - 0.33 - - - 0 - 2d - texture[0]/image - clamp - clamp - - - Shaders/tree.vert - Shaders/tree.frag - - - baseTexture - sampler-2d - 0 - - - - true - - 1.0 1.0 1.0 1.0 - 1.0 1.0 1.0 1.0 - off - - - 2 - RenderBin - - - less - 0.33 - - - src-alpha - one-minus-src-alpha - - - false - - - 0 - 2d - texture[0]/image - clamp - clamp - - - Shaders/tree.vert - Shaders/tree.frag - - - baseTexture - sampler-2d - 0 - - - + Effects/tree + + + + + + /environment/ground-visibility-m + + + /environment/visibility-m + + + /environment/ground-haze-thickness-m + + + /rendering/scene/scattering + + + /environment/terminator-relative-position-m + + + /sim/rendering/scattering-shader + + + + + + + + /sim/rendering/random-vegetation + + 1.0 + + + + + + true + + 1.0 1.0 1.0 1.0 + 1.0 1.0 1.0 1.0 + off + + + gequal + 0.33 + + + 0 + 2d + + texture[0]/image + + clamp + clamp + + + + Shaders/tree.vert + Shaders/include_fog.frag + Shaders/tree.frag + + + baseTexture + sampler-2d + 0 + + + + visibility + float + + visibility + + + + avisibility + float + + avisibility + + + + hazeLayerAltitude + float + + lthickness + + + + scattering + float + + scattering + + + + terminator + float + + terminator + + + + fogType + int + + fogtype + + + + + + true + + 1.0 1.0 1.0 1.0 + 1.0 1.0 1.0 1.0 + off + + + 2 + + RenderBin + + + less + 0.33 + + + src-alpha + one-minus-src-alpha + + + false + + + 0 + 2d + + texture[0]/image + + clamp + clamp + + + Shaders/include_fog.vert + Shaders/tree.vert + Shaders/include_fog.frag + Shaders/tree.frag + + + baseTexture + sampler-2d + 0 + + + + visibility + float + + visibility + + + + avisibility + float + + avisibility + + + + hazeLayerAltitude + float + + lthickness + + + + scattering + float + + scattering + + + + terminator + float + + terminator + + + + fogType + int + + fogtype + + + + + diff --git a/Effects/water.eff b/Effects/water.eff index 4a6b3d289..64b0628f0 100644 --- a/Effects/water.eff +++ b/Effects/water.eff @@ -13,8 +13,8 @@ + Textures/Water/waves-ver10-nm.dds - linear-mipmap-linear repeat repeat @@ -23,8 +23,9 @@ - Textures/Water/waves-ver10-dudv.dds + + Textures/Water/water_sine_nmap.dds linear-mipmap-linear repeat repeat @@ -46,6 +47,7 @@ Textures/Water/perlin-noise-nm.dds + linear-mipmap-linear repeat repeat @@ -60,44 +62,80 @@ /rendering/scene/overcast - + /environment/clouds/layer[0]/coverage-type - - + + /environment/clouds/layer[1]/coverage-type - - + + /environment/clouds/layer[2]/coverage-type - - + + /environment/clouds/layer[3]/coverage-type - - + + /environment/clouds/layer[4]/coverage-type - + - /environment/config/boundary/entry[0]/wind-from-east-fps + /environment/sea/surface/wind-from-east-fps - /environment/config/boundary/entry[0]/wind-from-north-fps + /environment/sea/surface/wind-from-north-fps /environment/config/boundary/entry[0]/wind-from-heading-deg + + /environment/wave/freq + + + /environment/wave/amp + + + /environment/wave/sharp + + + /environment/wave/angle + + + /environment/wave/factor + + + /environment/wave/dangle + - + + + /environment/ground-visibility-m + + + /environment/visibility-m + + + /environment/ground-haze-thickness-m + + + /rendering/scene/scattering + + + /environment/terminator-relative-position-m + + + /sim/rendering/scattering-shader + + - /sim/rendering/water-shader - /sim/rendering/shader-effects + /sim/rendering/shaders/water - 2.0 - /sim/rendering/quality-level + 4.0 + /sim/rendering/shaders/water @@ -251,9 +289,15 @@ texture[6]/internal-format + + 9 + noise + + Shaders/include_fog.vert Shaders/water.vert - Shaders/water.frag + Shaders/include_fog.frag + Shaders/water_sine.frag water_reflection @@ -295,35 +339,35 @@ CloudCover0 float - cloud-cover0 + cloud-cover[0] CloudCover1 float - cloud-cover1 + cloud-cover[1] CloudCover2 float - cloud-cover2 + cloud-cover[2] CloudCover3 float - cloud-cover3 + cloud-cover[3] CloudCover4 float - cloud-cover4 + cloud-cover[4] @@ -362,13 +406,109 @@ wind-from + + WaveFreq + float + + WaveFreq + + + + WaveAmp + float + + WaveAmp + + + + WaveSharp + float + + WaveSharp + + + + WaveAngle + float + + WaveAngle + + + + WaveFactor + float + + WaveFactor + + + + WaveDAngle + float + + WaveDAngle + + + + + Noise + sampler-3d + 9 + + + + + visibility + float + + visibility + + + + avisibility + float + + avisibility + + + + hazeLayerAltitude + float + + lthickness + + + + scattering + float + + scattering + + + + terminator + float + + terminator + + + + fogType + int + + fogtype + + + - /sim/rendering/water-shader - /sim/rendering/shader-effects + /sim/rendering/shaders/water + + 2.0 + /sim/rendering/shaders/water + 2.0 @@ -415,17 +555,323 @@ 0 + + texture[0]/image + + + texture[0]/filter + + + texture[0]/wrap-s + + + texture[0]/wrap-t + + + texture[0]/internal-format + + + + 2 + + texture[2]/image + + + texture[2]/filter + + + texture[2]/wrap-s + + + texture[2]/wrap-t + + + texture[2]/internal-format + + + + 3 + + texture[3]/image + + + texture[3]/filter + + + texture[3]/wrap-s + + + texture[3]/wrap-t + + + texture[3]/internal-format + + + + 4 + + texture[4]/image + + + texture[4]/filter + + + texture[4]/wrap-s + + + texture[4]/wrap-t + + + texture[4]/internal-format + + + + 5 + + texture[5]/image + + + texture[5]/filter + + + texture[5]/wrap-s + + + texture[5]/wrap-t + + + texture[5]/internal-format + + + + 6 + + texture[6]/image + + + texture[6]/filter + + + texture[6]/wrap-s + + + texture[6]/wrap-t + + + texture[6]/internal-format + + + + 9 noise - Shaders/water-orig.vert - Shaders/water-orig.frag + Shaders/include_fog.vert + Shaders/water.vert + Shaders/include_fog.frag + Shaders/water.frag - texture - sampler-3d + water_reflection + sampler-2d 0 + + water_normalmap + sampler-2d + 2 + + + water_dudvmap + sampler-2d + 3 + + + water_reflection_grey + sampler-2d + 4 + + + sea_foam + sampler-2d + 5 + + + perlin_normalmap + sampler-2d + 6 + + + saturation + float + + + saturation + + + + CloudCover0 + float + + cloud-cover[0] + + + + CloudCover1 + float + + cloud-cover[1] + + + + CloudCover2 + float + + cloud-cover[2] + + + + CloudCover3 + float + + cloud-cover[3] + + + + CloudCover4 + float + + cloud-cover[4] + + + + Status + int + + status + + + + + Overcast + float + + overcast + + + + WindE + float + + windE + + + + WindN + float + + windN + + + + WindFrom + float + + wind-from + + + + WaveFreq + float + + WaveFreq + + + + WaveAmp + float + + WaveAmp + + + + WaveSharp + float + + WaveSharp + + + + WaveAngle + float + + WaveAngle + + + + WaveFactor + float + + WaveFactor + + + + WaveDAngle + float + + WaveDAngle + + + + + Noise + sampler-3d + 9 + + + + visibility + float + + visibility + + + + avisibility + float + + avisibility + + + + hazeLayerAltitude + float + + lthickness + + + + scattering + float + + scattering + + + + terminator + float + + terminator + + + + fogType + int + + fogtype + + +