From 713f5943bb5af15a35822fd961235896e08704e5 Mon Sep 17 00:00:00 2001 From: "gral@who.net" Date: Sun, 5 Sep 2010 22:11:29 +0200 Subject: [PATCH] better reflection --- Shaders/water.frag | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Shaders/water.frag b/Shaders/water.frag index f4f63c9a1..9e8a514d3 100644 --- a/Shaders/water.frag +++ b/Shaders/water.frag @@ -70,7 +70,7 @@ vec4 invdepth = 1.0 - wdepth; //calculate specular highlight vec4 vRef = normalize(reflect(lightTS, vNorm)); -float stemp =max(0.0, dot(viewt, vRef)*tan(0.79)); +float stemp =max(0.0, dot(viewt, vRef)*tan(0.788)); stemp = pow(stemp, exponent); vec4 specular = vec4(stemp);