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+== README.tutorials ===========================================================
+
+FlightGear offers a flexible tutorial system, entirely written in the Nasal
+language. Tutorials can be started and stopped from the "Help" menu. They are
+defined in XML files. Each of them has to be loaded into /sim/tutorials/ under
+a separate tutorial[n]/ branch:
+
+
+
+
+
+
+
+
+Alternatively, all tutorials can be defined in one file, with tags
+around each tutorial. This is then included like so:
+
+
+
+
+
+
+
+
+
+
+
+
+== TUTORIAL STRUCTURE =========================================================
+
+
+A tutorial has this structure, where some of the elements are described
+in detail below:
+
+
+
+ ... mandatory; short identifier, also shown in the
+ tutorial selection dialog
+ ... mandatory; longer description for the dialog
+ ... optional; defines where to load sound samples
+ 5 optional; defines default loop interval in sec
+ noon optional; defines daytime; any of "dawn",
+ "morning", "noon", "afternoon",
+ "evening", "dusk", "midnight", "real"
+
+ ... optional; initial Nasal code; see below
+
+
+
+ ... optional; scenery objects; see below
+
+
+
+ ... optional; targets; see below
+
+
+
+ ... optional; initial simulator state; see below
+
+
+
+ optional; initial settings; see below
+
+ ... optional; property settings; allowed multiple
+ times
+
+ ... optional; view settings
+
+
+ ... optional; marker coordinates
+
+
+ ... optional; Nasal code
+
+ 10 optional; run loop next in this many seconds
+ (default: 5); doesn't change global
+ interval
+
+
+ mandatory; well, not really, but if there's not
+ at least one , then the whole tutorial
+ won't do anything; see below for details
+
+ ... optional; message to be displayed/spoken when
+ is entered; allowed multiple times, in
+ which case one is chosen at random
+
+ optional; file name of *.wav sample to be played;
+ may be used multiple times (random)
+
+ ... optional; allowed several times
+
+
+ ... optional
+
+
+ ... optional
+
+
+ ... optional; Nasal code that is executed when the
+ step is entered
+
+ 10 optional; run loop next in this many seconds
+
+ optional; allowed several times
+ .. optional; text displayed/spoken
+ optional; name of *.wav sample to be played
+
+
+ ... optional, but one should be there to make sense
+ see $FG_ROOT/Docs/README.conditions
+
+
+ ... optional; Nasal code that is executed when the
+ error condition was fulfilled
+
+ 10 optional; run loop next in this many seconds
+
+
+ optional; defines when to leave this
+ see $FG_ROOT/Docs/README.conditions
+ ...
+
+
+
+ ... optional; Nasal code that is executed when the
+ exit condition was met
+
+
+
+
+ optional; final settings & actions; see below
+ ... optional; multiple times (random)
+ optional; multiple times (random)
+
+ ... optional
+
+
+ ... optional
+
+
+ ... optional
+
+
+
+
+
+
+After the tutorial has finished initialization, it goes through all .
+For each it outputs the or