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Added AI Aircraft Model ATR 42-500, Default Livery and Painkit

This commit is contained in:
Yves Tolosa-Joas 2018-04-14 14:18:02 +10:00 committed by James Turner
parent 3fdccb5760
commit 6ff262d7e7
9 changed files with 36767 additions and 0 deletions

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<?xml version="1.0"?>
<PropertyList include="AT5-main.xml">
<texture-path>Textures/Default</texture-path>
</PropertyList>

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<?xml version="1.0"?>
<PropertyList>
<description>ATR 42-500</description>
<author>Ian (Yves) Tolosa</author>
<path>Models/AT5.ac</path>
<!-- Pitch Forward so nosewheel on ground -->
<offsets>
<pitch-deg>-0.95</pitch-deg>
</offsets>
<!-- Gear Showed only < 1520 knotspeed -->
<animation>
<type>select</type>
<object-name>Gear_Open</object-name>
<condition>
<less-than>
<property>velocities/true-airspeed-kt</property>
<value>120</value>
</less-than>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>Gear_Closed</object-name>
<condition>
<greater-than-equals>
<property>velocities/true-airspeed-kt</property>
<value>120</value>
</greater-than-equals>
</condition>
</animation>
<!-- Propellers Rotate at 4 times Aircraft speed (0 when parked) Blur appears if Speed over 15 knots -->
<animation>
<type>select</type>
<object-name>Prop_Blur_L</object-name>
<condition>
<greater-than-equals>
<property>velocities/true-airspeed-kt</property>
<value>15</value>
</greater-than-equals>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>Prop_Blur_R</object-name>
<condition>
<greater-than-equals>
<property>velocities/true-airspeed-kt</property>
<value>15</value>
</greater-than-equals>
</condition>
</animation>
<animation>
<type>spin</type>
<object-name>Prop_L</object-name>
<property>velocities/true-airspeed-kt</property>
<factor>4</factor>
<center>
<x-m>-3.46898</x-m>
<y-m>-4.05145</y-m>
<z-m>3.08657</z-m>
</center>
<axis>
<x>1.000</x>
<y>0.000</y>
<z>0.000</z>
</axis>
</animation>
<animation>
<type>spin</type>
<object-name>Prop_R</object-name>
<property>velocities/true-airspeed-kt</property>
<factor>4</factor>
<center>
<x-m>-3.46898</x-m>
<y-m>4.05145</y-m>
<z-m>3.08657</z-m>
</center>
<axis>
<x>1.000</x>
<y>0.000</y>
<z>0.000</z>
</axis>
</animation>
<!-- Tail and Windows Lightmap Effect -->
<effect>
<inherits-from>AI/Aircraft/AT5/Effects/AT5-LightMap</inherits-from>
<object-name>AT5</object-name>
<object-name>Gear_Open</object-name>
<object-name>Gear_Closed</object-name>
</effect>
<!-- Add Navigation Lights Objects -->
<model>
<path>Lights/AT5-NavLights.xml</path>
</model>
<!-- Enable Beacons and Strobes Pulse Behaviour -->
<nasal>
<load><![CDATA[
aircraft.light.new("/sim/model/ATR/lighting/beacon", [0.7, 1.3]);
aircraft.light.new("/sim/model/ATR/lighting/strobes", [0.02, 1.98]);
setprop("/sim/model/ATR/lighting/beacon/enabled", 1);
setprop("/sim/model/ATR/lighting/strobes/enabled", 1);
]]></load>
<unload></unload>
</nasal>
</PropertyList>

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<?xml version="1.0" encoding="utf-8"?>
<!-- Lighting of Tail, Flanks and Windows -->
<PropertyList>
<name>AT5-LightMap</name>
<inherits-from>Effects/model-combined-deferred</inherits-from>
<parameters>
<normalmap-enabled type="int">0</normalmap-enabled>
<reflection-enabled type="int">0</reflection-enabled>
<reflection-dynamic type="int">0</reflection-dynamic>
<reflect_map-enabled type="int">0</reflect_map-enabled>
<reflection-correction type="float">0</reflection-correction>
<!-- Enable 3 colors RGB LigntMap -->
<lightmap-enabled type="int">
<use>/environment/lightmap-factor</use>
</lightmap-enabled>
<lightmap-multi type="int">1</lightmap-multi>
<!-- Red Channel (Tail) - Night Activation and Color -->
<lightmap-factor type="float" n="0">1</lightmap-factor>
<lightmap-color type="vec3d" n="0">1.0 1.0 1.0</lightmap-color>
<!-- Green Channel (Windows) Multiplying Factor and Color -->
<lightmap-factor type="float" n="1">1.5</lightmap-factor>
<lightmap-color type="vec3d" n="1">1.0 1.0 1.0</lightmap-color>
<!-- Blue Channel (OFF) Multiplying Factor and Color -->
<lightmap-factor type="float" n="2">0</lightmap-factor>
<lightmap-color type="vec3d" n="2">1.0 1.0 1.0</lightmap-color>
<!-- Alpha Channel (OFF) Multiplying Factor and Color -->
<lightmap-factor type="float" n="3">0.0</lightmap-factor>
<lightmap-color type="vec3d" n="3">1.0 1.0 1.0</lightmap-color>
<!-- LightMap Image Location -->
<texture n="3">
<image>AI/Aircraft/AT5/Effects/AT5-LightMap.png</image>
<filter>linear-mipmap-linear</filter>
<wrap-s>clamp</wrap-s>
<wrap-t>clamp</wrap-t>
<internal-format>normalized</internal-format>
</texture>
</parameters>
</PropertyList>

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<?xml version="1.0"?>
<PropertyList>
<!-- Load Lights Models -->
<path>../../../Lights/NavLights.xml</path>
<!-- Re-Position Static Light from 0,0,0 onto their final Position -->
<animation>
<type>translate</type>
<object-name>Left_Wing_Static_Red</object-name>
<offset-m>12.85</offset-m>
<axis>
<x>-0.4322</x>
<y>-12.2028</y>
<z>3.84551</z>
</axis>
</animation>
<animation>
<type>translate</type>
<object-name>Right_Wing_Static_Green</object-name>
<offset-m>12.85</offset-m>
<axis>
<x>-0.4322</x>
<y>12.2028</y>
<z>3.84551</z>
</axis>
</animation>
<animation>
<type>translate</type>
<object-name>Tail_Static_White</object-name>
<offset-m>12.80</offset-m>
<axis>
<x>12.5202</x>
<y> 0</y>
<z>2.61542</z>
</axis>
</animation>
<!-- Re-Position Strobe Light from 0,0,0 onto their final Position -->
<animation>
<type>translate</type>
<object-name>Left_Wing_Strobe</object-name>
<offset-m>12.55</offset-m>
<axis>
<x>-0.80016</x>
<y>-11.9058</y>
<z>3.83404</z>
</axis>
</animation>
<animation>
<type>translate</type>
<object-name>Right_Wing_Strobe</object-name>
<offset-m>12.55</offset-m>
<axis>
<x>-0.80016</x>
<y>11.9058</y>
<z>3.83404</z>
</axis>
</animation>
<animation>
<type>translate</type>
<object-name>Tail_Strobe</object-name>
<offset-m>12.85</offset-m>
<axis>
<x>12.5202</x>
<y> 0</y>
<z>2.61542</z>
</axis>
</animation>
<!-- Re-Position Beacons from 0,0,0 onto their final Position -->
<animation>
<type>translate</type>
<object-name>Top_Beacon_Red</object-name>
<offset-m>13.30</offset-m>
<axis>
<x>10.9969</x>
<y> 0</y>
<z>7.38903</z>
</axis>
</animation>
<animation>
<type>translate</type>
<object-name>Bottom_Beacon_Red</object-name>
<offset-m>0.4</offset-m>
<axis>
<x>-0.09764</x>
<y> 0</y>
<z>0.41179</z>
</axis>
</animation>
<!-- Group Lights for Shared Animations -->
<animation>
<name>StaticGrouped</name>
<object-name>Left_Wing_Static_Red</object-name>
<object-name>Right_Wing_Static_Green</object-name>
<object-name>Tail_Static_White</object-name>
</animation>
<animation>
<name>StrobeGrouped</name>
<object-name>Left_Wing_Strobe</object-name>
<object-name>Right_Wing_Strobe</object-name>
<object-name>Tail_Strobe</object-name>
</animation>
<animation>
<name>BeaconGrouped</name>
<object-name>Top_Beacon_Red</object-name>
<object-name>Bottom_Beacon_Red</object-name>
</animation>
<!-- Do not compute or show transparent pixels when Rembrand is disabled -->
<animation>
<type>alpha-test</type>
<object-name>StaticGrouped</object-name>
<object-name>StrobeGrouped</object-name>
<object-name>BeaconGrouped</object-name>
<alpha-factor>0.4</alpha-factor>
</animation>
<!-- Make Navigation lights transparent when Rembrandt is enabled -->
<effect>
<inherits-from>Effects/model-transparent</inherits-from>
<condition>
<property>sim/rendering/rembrandt/enabled</property>
</condition>
<object-name>Left_Wing_Static_Red</object-name>
<object-name>Right_Wing_Static_Green</object-name>
<object-name>Tail_Static_White</object-name>
</effect>
<!-- Lights are Emissive -->
<animation>
<type>material</type>
<object-name>StaticGrouped</object-name>
<object-name>StrobeGrouped</object-name>
<object-name>BeaconGrouped</object-name>
<emission>
<red>1</red>
<green>1</green>
<blue>1</blue>
</emission>
</animation>
<!-- Lights always face viewer -->
<animation>
<type>billboard</type>
<object-name>StaticGrouped</object-name>
<object-name>StrobeGrouped</object-name>
<object-name>BeaconGrouped</object-name>
<spherical type="bool">true</spherical>
</animation>
<!-- Lights do not cast shadows -->
<animation>
<type>noshadow</type>
<object-name>StaticGrouped</object-name>
<object-name>StrobeGrouped</object-name>
<object-name>BeaconGrouped</object-name>
</animation>
<!-- Scale Static Lights based on Distance from Viewer -->
<animation>
<type>dist-scale</type>
<object-name>StaticGrouped</object-name>
<factor>0.0002</factor>
<offset>0.0</offset>
<min>0.1</min>
<max>40</max>
</animation>
<!-- Scale Beacon Lights based on Distance from Viewer -->
<animation>
<type>dist-scale</type>
<object-name>BeaconGrouped</object-name>
<factor>0.0002</factor>
<offset>0.0</offset>
<min>0.1</min>
<max>40</max>
</animation>
<!-- Scale Strobe Lights based on Distance from Viewer -->
<animation>
<type>dist-scale</type>
<object-name>StrobeGrouped</object-name>
<factor>0.0004</factor>
<offset>0.0</offset>
<min>0.1</min>
<max>40</max>
</animation>
<!-- Show Beacons when Aircraft is moving -->
<animation>
<type>select</type>
<object-name>BeaconGrouped</object-name>
<nopreview />
<condition>
<and>
<property>/sim/model/ATR/lighting/beacon/state</property>
<greater-than>
<property>transponder-id</property>
<value type="string">0</value>
</greater-than>
<equals>
<property>valid</property>
<value type="bool">true</value>
</equals>
</and>
</condition>
</animation>
<!-- Show Strobes when Aircraft on runway or airborne -->
<animation>
<type>select</type>
<object-name>StrobeGrouped</object-name>
<nopreview />
<condition>
<and>
<property>/sim/model/ATR/lighting/strobes/state</property>
<greater-than>
<property>velocities/true-airspeed-kt</property>
<value>40</value>
</greater-than>
</and>
</condition>
</animation>
<!-- Show Static Lights when aircraft is moving -->
<animation>
<type>select</type>
<object-name>StaticGrouped</object-name>
<nopreview />
<condition>
<greater-than>
<property>transponder-id</property>
<value type="string">0</value>
</greater-than>
</condition>
</animation>
</PropertyList>

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