Added AI Aircraft Model ATR 42-500, Default Livery and Painkit
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9 changed files with 36767 additions and 0 deletions
9
AI/Aircraft/AT5/AT5-Default.xml
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9
AI/Aircraft/AT5/AT5-Default.xml
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<?xml version="1.0"?>
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<PropertyList include="AT5-main.xml">
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<texture-path>Textures/Default</texture-path>
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</PropertyList>
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105
AI/Aircraft/AT5/AT5-main.xml
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AI/Aircraft/AT5/AT5-main.xml
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<?xml version="1.0"?>
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<PropertyList>
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<description>ATR 42-500</description>
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<author>Ian (Yves) Tolosa</author>
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<path>Models/AT5.ac</path>
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<!-- Pitch Forward so nosewheel on ground -->
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<offsets>
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<pitch-deg>-0.95</pitch-deg>
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</offsets>
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<!-- Gear Showed only < 1520 knotspeed -->
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<animation>
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<type>select</type>
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<object-name>Gear_Open</object-name>
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<condition>
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<less-than>
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<property>velocities/true-airspeed-kt</property>
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<value>120</value>
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</less-than>
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</condition>
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</animation>
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<animation>
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<type>select</type>
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<object-name>Gear_Closed</object-name>
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<condition>
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<greater-than-equals>
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<property>velocities/true-airspeed-kt</property>
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<value>120</value>
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</greater-than-equals>
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</condition>
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</animation>
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<!-- Propellers Rotate at 4 times Aircraft speed (0 when parked) Blur appears if Speed over 15 knots -->
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<animation>
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<type>select</type>
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<object-name>Prop_Blur_L</object-name>
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<condition>
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<greater-than-equals>
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<property>velocities/true-airspeed-kt</property>
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<value>15</value>
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</greater-than-equals>
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</condition>
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</animation>
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<animation>
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<type>select</type>
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<object-name>Prop_Blur_R</object-name>
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<condition>
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<greater-than-equals>
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<property>velocities/true-airspeed-kt</property>
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<value>15</value>
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</greater-than-equals>
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</condition>
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</animation>
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<animation>
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<type>spin</type>
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<object-name>Prop_L</object-name>
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<property>velocities/true-airspeed-kt</property>
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<factor>4</factor>
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<center>
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<x-m>-3.46898</x-m>
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<y-m>-4.05145</y-m>
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<z-m>3.08657</z-m>
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</center>
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<axis>
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<x>1.000</x>
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<y>0.000</y>
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<z>0.000</z>
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</axis>
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</animation>
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<animation>
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<type>spin</type>
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<object-name>Prop_R</object-name>
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<property>velocities/true-airspeed-kt</property>
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<factor>4</factor>
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<center>
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<x-m>-3.46898</x-m>
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<y-m>4.05145</y-m>
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<z-m>3.08657</z-m>
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</center>
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<axis>
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<x>1.000</x>
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<y>0.000</y>
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<z>0.000</z>
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</axis>
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</animation>
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<!-- Tail and Windows Lightmap Effect -->
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<effect>
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<inherits-from>AI/Aircraft/AT5/Effects/AT5-LightMap</inherits-from>
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<object-name>AT5</object-name>
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<object-name>Gear_Open</object-name>
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<object-name>Gear_Closed</object-name>
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</effect>
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<!-- Add Navigation Lights Objects -->
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<model>
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<path>Lights/AT5-NavLights.xml</path>
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</model>
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<!-- Enable Beacons and Strobes Pulse Behaviour -->
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<nasal>
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<load><![CDATA[
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aircraft.light.new("/sim/model/ATR/lighting/beacon", [0.7, 1.3]);
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aircraft.light.new("/sim/model/ATR/lighting/strobes", [0.02, 1.98]);
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setprop("/sim/model/ATR/lighting/beacon/enabled", 1);
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setprop("/sim/model/ATR/lighting/strobes/enabled", 1);
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]]></load>
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<unload></unload>
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</nasal>
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</PropertyList>
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38
AI/Aircraft/AT5/Effects/AT5-LightMap.eff
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AI/Aircraft/AT5/Effects/AT5-LightMap.eff
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<?xml version="1.0" encoding="utf-8"?>
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<!-- Lighting of Tail, Flanks and Windows -->
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<PropertyList>
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<name>AT5-LightMap</name>
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<inherits-from>Effects/model-combined-deferred</inherits-from>
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<parameters>
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<normalmap-enabled type="int">0</normalmap-enabled>
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<reflection-enabled type="int">0</reflection-enabled>
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<reflection-dynamic type="int">0</reflection-dynamic>
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<reflect_map-enabled type="int">0</reflect_map-enabled>
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<reflection-correction type="float">0</reflection-correction>
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<!-- Enable 3 colors RGB LigntMap -->
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<lightmap-enabled type="int">
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<use>/environment/lightmap-factor</use>
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</lightmap-enabled>
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<lightmap-multi type="int">1</lightmap-multi>
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<!-- Red Channel (Tail) - Night Activation and Color -->
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<lightmap-factor type="float" n="0">1</lightmap-factor>
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<lightmap-color type="vec3d" n="0">1.0 1.0 1.0</lightmap-color>
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<!-- Green Channel (Windows) Multiplying Factor and Color -->
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<lightmap-factor type="float" n="1">1.5</lightmap-factor>
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<lightmap-color type="vec3d" n="1">1.0 1.0 1.0</lightmap-color>
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<!-- Blue Channel (OFF) Multiplying Factor and Color -->
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<lightmap-factor type="float" n="2">0</lightmap-factor>
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<lightmap-color type="vec3d" n="2">1.0 1.0 1.0</lightmap-color>
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<!-- Alpha Channel (OFF) Multiplying Factor and Color -->
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<lightmap-factor type="float" n="3">0.0</lightmap-factor>
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<lightmap-color type="vec3d" n="3">1.0 1.0 1.0</lightmap-color>
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<!-- LightMap Image Location -->
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<texture n="3">
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<image>AI/Aircraft/AT5/Effects/AT5-LightMap.png</image>
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<filter>linear-mipmap-linear</filter>
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<wrap-s>clamp</wrap-s>
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<wrap-t>clamp</wrap-t>
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<internal-format>normalized</internal-format>
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</texture>
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</parameters>
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</PropertyList>
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AI/Aircraft/AT5/Effects/AT5-LightMap.png
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AI/Aircraft/AT5/Effects/AT5-LightMap.png
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224
AI/Aircraft/AT5/Lights/AT5-NavLights.xml
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AI/Aircraft/AT5/Lights/AT5-NavLights.xml
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<?xml version="1.0"?>
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<PropertyList>
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<!-- Load Lights Models -->
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<path>../../../Lights/NavLights.xml</path>
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<!-- Re-Position Static Light from 0,0,0 onto their final Position -->
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<animation>
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<type>translate</type>
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<object-name>Left_Wing_Static_Red</object-name>
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<offset-m>12.85</offset-m>
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<axis>
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<x>-0.4322</x>
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<y>-12.2028</y>
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<z>3.84551</z>
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</axis>
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</animation>
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<animation>
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<type>translate</type>
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<object-name>Right_Wing_Static_Green</object-name>
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<offset-m>12.85</offset-m>
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<axis>
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<x>-0.4322</x>
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<y>12.2028</y>
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<z>3.84551</z>
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</axis>
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</animation>
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<animation>
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<type>translate</type>
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<object-name>Tail_Static_White</object-name>
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<offset-m>12.80</offset-m>
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<axis>
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<x>12.5202</x>
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<y> 0</y>
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<z>2.61542</z>
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</axis>
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</animation>
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<!-- Re-Position Strobe Light from 0,0,0 onto their final Position -->
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<animation>
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<type>translate</type>
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<object-name>Left_Wing_Strobe</object-name>
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<offset-m>12.55</offset-m>
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<axis>
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<x>-0.80016</x>
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<y>-11.9058</y>
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<z>3.83404</z>
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</axis>
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</animation>
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<animation>
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<type>translate</type>
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<object-name>Right_Wing_Strobe</object-name>
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<offset-m>12.55</offset-m>
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<axis>
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<x>-0.80016</x>
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<y>11.9058</y>
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<z>3.83404</z>
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</axis>
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</animation>
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<animation>
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<type>translate</type>
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<object-name>Tail_Strobe</object-name>
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<offset-m>12.85</offset-m>
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<axis>
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<x>12.5202</x>
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<y> 0</y>
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<z>2.61542</z>
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</axis>
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</animation>
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<!-- Re-Position Beacons from 0,0,0 onto their final Position -->
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<animation>
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<type>translate</type>
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<object-name>Top_Beacon_Red</object-name>
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<offset-m>13.30</offset-m>
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<axis>
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<x>10.9969</x>
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<y> 0</y>
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<z>7.38903</z>
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</axis>
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</animation>
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<animation>
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<type>translate</type>
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<object-name>Bottom_Beacon_Red</object-name>
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<offset-m>0.4</offset-m>
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<axis>
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<x>-0.09764</x>
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<y> 0</y>
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<z>0.41179</z>
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</axis>
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</animation>
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<!-- Group Lights for Shared Animations -->
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<animation>
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<name>StaticGrouped</name>
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<object-name>Left_Wing_Static_Red</object-name>
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<object-name>Right_Wing_Static_Green</object-name>
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<object-name>Tail_Static_White</object-name>
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</animation>
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<animation>
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<name>StrobeGrouped</name>
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<object-name>Left_Wing_Strobe</object-name>
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<object-name>Right_Wing_Strobe</object-name>
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<object-name>Tail_Strobe</object-name>
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</animation>
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<animation>
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<name>BeaconGrouped</name>
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<object-name>Top_Beacon_Red</object-name>
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<object-name>Bottom_Beacon_Red</object-name>
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</animation>
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<!-- Do not compute or show transparent pixels when Rembrand is disabled -->
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<animation>
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<type>alpha-test</type>
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<object-name>StaticGrouped</object-name>
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<object-name>StrobeGrouped</object-name>
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<object-name>BeaconGrouped</object-name>
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<alpha-factor>0.4</alpha-factor>
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</animation>
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<!-- Make Navigation lights transparent when Rembrandt is enabled -->
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<effect>
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<inherits-from>Effects/model-transparent</inherits-from>
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<condition>
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<property>sim/rendering/rembrandt/enabled</property>
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</condition>
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<object-name>Left_Wing_Static_Red</object-name>
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<object-name>Right_Wing_Static_Green</object-name>
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<object-name>Tail_Static_White</object-name>
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</effect>
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<!-- Lights are Emissive -->
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<animation>
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<type>material</type>
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<object-name>StaticGrouped</object-name>
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<object-name>StrobeGrouped</object-name>
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<object-name>BeaconGrouped</object-name>
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<emission>
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<red>1</red>
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<green>1</green>
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<blue>1</blue>
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</emission>
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</animation>
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<!-- Lights always face viewer -->
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<animation>
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<type>billboard</type>
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<object-name>StaticGrouped</object-name>
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<object-name>StrobeGrouped</object-name>
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<object-name>BeaconGrouped</object-name>
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<spherical type="bool">true</spherical>
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</animation>
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<!-- Lights do not cast shadows -->
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<animation>
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<type>noshadow</type>
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<object-name>StaticGrouped</object-name>
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<object-name>StrobeGrouped</object-name>
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<object-name>BeaconGrouped</object-name>
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</animation>
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<!-- Scale Static Lights based on Distance from Viewer -->
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<animation>
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<type>dist-scale</type>
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<object-name>StaticGrouped</object-name>
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<factor>0.0002</factor>
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<offset>0.0</offset>
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<min>0.1</min>
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<max>40</max>
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</animation>
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<!-- Scale Beacon Lights based on Distance from Viewer -->
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<animation>
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<type>dist-scale</type>
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<object-name>BeaconGrouped</object-name>
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<factor>0.0002</factor>
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<offset>0.0</offset>
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<min>0.1</min>
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<max>40</max>
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</animation>
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<!-- Scale Strobe Lights based on Distance from Viewer -->
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<animation>
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<type>dist-scale</type>
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<object-name>StrobeGrouped</object-name>
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<factor>0.0004</factor>
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<offset>0.0</offset>
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<min>0.1</min>
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<max>40</max>
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</animation>
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<!-- Show Beacons when Aircraft is moving -->
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<animation>
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<type>select</type>
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<object-name>BeaconGrouped</object-name>
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<nopreview />
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<condition>
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<and>
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<property>/sim/model/ATR/lighting/beacon/state</property>
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<greater-than>
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<property>transponder-id</property>
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<value type="string">0</value>
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</greater-than>
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<equals>
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<property>valid</property>
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<value type="bool">true</value>
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</equals>
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</and>
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</condition>
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</animation>
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<!-- Show Strobes when Aircraft on runway or airborne -->
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<animation>
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<type>select</type>
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<object-name>StrobeGrouped</object-name>
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<nopreview />
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<condition>
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<and>
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<property>/sim/model/ATR/lighting/strobes/state</property>
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<greater-than>
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<property>velocities/true-airspeed-kt</property>
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<value>40</value>
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</greater-than>
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</and>
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</condition>
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</animation>
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<!-- Show Static Lights when aircraft is moving -->
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<animation>
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<type>select</type>
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<object-name>StaticGrouped</object-name>
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<nopreview />
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<condition>
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<greater-than>
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<property>transponder-id</property>
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<value type="string">0</value>
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</greater-than>
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</condition>
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</animation>
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</PropertyList>
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36391
AI/Aircraft/AT5/Models/AT5.ac
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36391
AI/Aircraft/AT5/Models/AT5.ac
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AI/Aircraft/AT5/Paintkit/AT5-Paintkit.png
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AI/Aircraft/AT5/Paintkit/AT5-Paintkit.png
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AI/Aircraft/AT5/Paintkit/AT5-UV_Map.png
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AI/Aircraft/AT5/Paintkit/AT5-UV_Map.png
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AI/Aircraft/AT5/Textures/Default/AT5-tex.png
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AI/Aircraft/AT5/Textures/Default/AT5-tex.png
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