Remove old shader properties, rename/move skydome and snow-level properties.
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2 changed files with 11 additions and 27 deletions
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@ -319,6 +319,8 @@
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<data type="string"/>
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</wildfire>
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<snow-level-m type="double">2000.0</snow-level-m>
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<!-- create on instance of the terrains-sampler but start disabled -->
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<terrain>
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<area>
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@ -68,22 +68,15 @@ Started September 2000 by David Megginson, david@megginson.com
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<realism type="int">5</realism>
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<filtering type="int">8</filtering>
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<shaders>
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<model type="float"
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userarchive="y">1.0</model>
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<crop type="float"
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userarchive="y">1.0</crop>
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<landmass type="float"
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userarchive="y">1.0</landmass>
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<contrails type="float"
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userarchive="y">1.0</contrails>
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<transition type="float"
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userarchive="y">1.0</transition>
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<urban type="float"
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userarchive="y">1.0</urban>
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<water type="float"
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userarchive="y">1.0</water>
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<quality-level type="float"
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userarchive="y">3.0</quality-level>
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<model type="float" userarchive="y">1.0</model>
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<crop type="float" userarchive="y">1.0</crop>
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<landmass type="float" userarchive="y">1.0</landmass>
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<contrails type="float" userarchive="y">1.0</contrails>
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<skydome type="bool" userarchive="y">false</skydome>
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<transition type="float" userarchive="y">1.0</transition>
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<urban type="float" userarchive="y">1.0</urban>
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<water type="float" userarchive="y">1.0</water>
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<quality-level type="float" userarchive="y">3.0</quality-level>
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</shaders>
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<mie type="float"
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userarchive="y">0.003</mie>
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@ -91,8 +84,6 @@ Started September 2000 by David Megginson, david@megginson.com
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userarchive="y">0.0003</rayleigh>
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<dome-density type="float"
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userarchive="y">0.5</dome-density>
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<scattering-shader type="bool"
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userarchive="y">0</scattering-shader>
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<!-- multithreading-mode>AutomaticSelection</multithreading-mode -->
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<!--
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Uncomment the above element to select OSG multi-threading mode.
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@ -213,15 +204,6 @@ Started September 2000 by David Megginson, david@megginson.com
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userarchive="y">false</enabled>
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<rate-m-g type="double">0.005</rate-m-g>
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</headshake>
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<crop-shader type="bool" userarchive="y">false</crop-shader>
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<landmass-shader type="bool" userarchive="y">false</landmass-shader>
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<transition-shader type="bool" userarchive="y">false</transition-shader>
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<water-shader type="bool" userarchive="y">false</water-shader>
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<urban-shader type="bool" userarchive="y">false</urban-shader>
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<contrail-shader type="bool" userarchive="y">false</contrail-shader>
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<snow-level-m type="double">2000.0</snow-level-m>
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<quality-level type="double"
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userarchive="y">0.0</quality-level>
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<osg-displaysettings>
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<eye-separation type="double"
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userarchive="y">0.05</eye-separation>
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