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Remove old shader properties, rename/move skydome and snow-level properties.

This commit is contained in:
Gijs de Rooy 2011-12-06 12:12:47 +01:00
parent 2ca355bc82
commit 6f724ed8fc
2 changed files with 11 additions and 27 deletions

View file

@ -318,6 +318,8 @@
<report-score type="bool" userarchive="y">false</report-score> <report-score type="bool" userarchive="y">false</report-score>
<data type="string"/> <data type="string"/>
</wildfire> </wildfire>
<snow-level-m type="double">2000.0</snow-level-m>
<!-- create on instance of the terrains-sampler but start disabled --> <!-- create on instance of the terrains-sampler but start disabled -->
<terrain> <terrain>

View file

@ -68,22 +68,15 @@ Started September 2000 by David Megginson, david@megginson.com
<realism type="int">5</realism> <realism type="int">5</realism>
<filtering type="int">8</filtering> <filtering type="int">8</filtering>
<shaders> <shaders>
<model type="float" <model type="float" userarchive="y">1.0</model>
userarchive="y">1.0</model> <crop type="float" userarchive="y">1.0</crop>
<crop type="float" <landmass type="float" userarchive="y">1.0</landmass>
userarchive="y">1.0</crop> <contrails type="float" userarchive="y">1.0</contrails>
<landmass type="float" <skydome type="bool" userarchive="y">false</skydome>
userarchive="y">1.0</landmass> <transition type="float" userarchive="y">1.0</transition>
<contrails type="float" <urban type="float" userarchive="y">1.0</urban>
userarchive="y">1.0</contrails> <water type="float" userarchive="y">1.0</water>
<transition type="float" <quality-level type="float" userarchive="y">3.0</quality-level>
userarchive="y">1.0</transition>
<urban type="float"
userarchive="y">1.0</urban>
<water type="float"
userarchive="y">1.0</water>
<quality-level type="float"
userarchive="y">3.0</quality-level>
</shaders> </shaders>
<mie type="float" <mie type="float"
userarchive="y">0.003</mie> userarchive="y">0.003</mie>
@ -91,8 +84,6 @@ Started September 2000 by David Megginson, david@megginson.com
userarchive="y">0.0003</rayleigh> userarchive="y">0.0003</rayleigh>
<dome-density type="float" <dome-density type="float"
userarchive="y">0.5</dome-density> userarchive="y">0.5</dome-density>
<scattering-shader type="bool"
userarchive="y">0</scattering-shader>
<!-- multithreading-mode>AutomaticSelection</multithreading-mode --> <!-- multithreading-mode>AutomaticSelection</multithreading-mode -->
<!-- <!--
Uncomment the above element to select OSG multi-threading mode. Uncomment the above element to select OSG multi-threading mode.
@ -213,15 +204,6 @@ Started September 2000 by David Megginson, david@megginson.com
userarchive="y">false</enabled> userarchive="y">false</enabled>
<rate-m-g type="double">0.005</rate-m-g> <rate-m-g type="double">0.005</rate-m-g>
</headshake> </headshake>
<crop-shader type="bool" userarchive="y">false</crop-shader>
<landmass-shader type="bool" userarchive="y">false</landmass-shader>
<transition-shader type="bool" userarchive="y">false</transition-shader>
<water-shader type="bool" userarchive="y">false</water-shader>
<urban-shader type="bool" userarchive="y">false</urban-shader>
<contrail-shader type="bool" userarchive="y">false</contrail-shader>
<snow-level-m type="double">2000.0</snow-level-m>
<quality-level type="double"
userarchive="y">0.0</quality-level>
<osg-displaysettings> <osg-displaysettings>
<eye-separation type="double" <eye-separation type="double"
userarchive="y">0.05</eye-separation> userarchive="y">0.05</eye-separation>