This patch add modified (under the surface) reflections to the water
areas, and changes the water-lake.rgb texture (again). The latter is because the photo's I used to refference the water surface apearence were all take in the direction of the sun, causing the colour to be much to bright.
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2 changed files with 17 additions and 17 deletions
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@ -2629,9 +2629,9 @@ Shared parameters for various materials.
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<a>1.0</a>
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<a>1.0</a>
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</diffuse>
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</diffuse>
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<specular>
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<specular>
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<r>0.15</r>
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<r>0.30</r>
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<g>0.15</g>
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<g>0.30</g>
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<b>0.2</b>
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<b>0.40</b>
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<a>1.0</a>
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<a>1.0</a>
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</specular>
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</specular>
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<emissive>
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<emissive>
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@ -2640,7 +2640,7 @@ Shared parameters for various materials.
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<b>0.0</b>
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<b>0.0</b>
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<a>1.0</a>
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<a>1.0</a>
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</emissive>
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</emissive>
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<shininess>1.0</shininess>
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<shininess>2.5</shininess>
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</material>
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</material>
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<material>
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<material>
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@ -2868,9 +2868,9 @@ Shared parameters for various materials.
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<a>1.0</a>
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<a>1.0</a>
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</diffuse>
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</diffuse>
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<specular>
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<specular>
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<r>0.2</r>
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<r>0.3</r>
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<g>0.2</g>
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<g>0.3</g>
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<b>0.3</b>
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<b>0.5</b>
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<a>1.0</a>
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<a>1.0</a>
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</specular>
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</specular>
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<emissive>
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<emissive>
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@ -2900,9 +2900,9 @@ Shared parameters for various materials.
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<a>1.0</a>
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<a>1.0</a>
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</diffuse>
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</diffuse>
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<specular>
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<specular>
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<r>0.2</r>
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<r>0.3</r>
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<g>0.2</g>
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<g>0.3</g>
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<b>0.2</b>
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<b>0.3</b>
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<a>1.0</a>
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<a>1.0</a>
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</specular>
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</specular>
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<emissive>
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<emissive>
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@ -2932,9 +2932,9 @@ Shared parameters for various materials.
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<a>1.0</a>
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<a>1.0</a>
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</diffuse>
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</diffuse>
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<specular>
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<specular>
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<r>0.15</r>
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<r>0.30</r>
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<g>0.15</g>
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<g>0.30</g>
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<b>0.2</b>
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<b>0.40</b>
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<a>1.0</a>
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<a>1.0</a>
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</specular>
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</specular>
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<emissive>
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<emissive>
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@ -2943,7 +2943,7 @@ Shared parameters for various materials.
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<b>0.0</b>
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<b>0.0</b>
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<a>1.0</a>
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<a>1.0</a>
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</emissive>
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</emissive>
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<shininess>1.0</shininess>
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<shininess>2.5</shininess>
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</material>
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</material>
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<material>
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<material>
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@ -2970,9 +2970,9 @@ Shared parameters for various materials.
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<a>1.0</a>
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<a>1.0</a>
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</diffuse>
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</diffuse>
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<specular>
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<specular>
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<r>0.1</r>
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<r>0.30</r>
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<g>0.1</g>
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<g>0.30</g>
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<b>0.3</b>
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<b>0.40</b>
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<a>1.0</a>
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<a>1.0</a>
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</specular>
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</specular>
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<emissive>
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<emissive>
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