Quality slider overwrites custom shader settings. All effects now listen to the new sim/rendering/shaders/<foo> properties.
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commit
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22 changed files with 104 additions and 59 deletions
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@ -109,7 +109,7 @@
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<use>/environment/terminator-relative-position-m</use>
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<use>/environment/terminator-relative-position-m</use>
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</terminator>
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</terminator>
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<fogtype>
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<fogtype>
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<use>/sim/rendering/scattering-shader</use>
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<use>/sim/rendering/shaders/skydome</use>
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</fogtype>
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</fogtype>
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<!-- END fog include -->
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<!-- END fog include -->
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</parameters>
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</parameters>
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@ -117,10 +117,9 @@
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<predicate>
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<predicate>
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<and>
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<and>
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<property>/sim/rendering/shaders/water</property>
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<property>/sim/rendering/shaders/water</property>
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<!--<property>/sim/rendering/shader-effects</property>-->
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<less-equal>
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<less-equal>
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<value type="float">2.0</value>
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<value type="float">2.0</value>
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<float-property>/sim/rendering/shaders/quality-level</float-property>
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<float-property>/sim/rendering/shaders/water</float-property>
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</less-equal>
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</less-equal>
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<or>
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<or>
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<less-equal>
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<less-equal>
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@ -492,7 +491,6 @@
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<predicate>
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<predicate>
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<and>
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<and>
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<property>/sim/rendering/shaders/water</property>
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<property>/sim/rendering/shaders/water</property>
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<property>/sim/rendering/shaders/quality-level</property>
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<or>
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<or>
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<less-equal>
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<less-equal>
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<value type="float">2.0</value>
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<value type="float">2.0</value>
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@ -37,7 +37,7 @@ in Aircraft/A320/Models/Effects/a320_bumpspec.eff ( or whatever, private to the
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<technique n="10">
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<technique n="10">
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<predicate>
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<predicate>
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<and>
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<and>
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<property>/sim/rendering/shader-effects</property>
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<property>/sim/rendering/shaders/model</property>
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<or>
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<or>
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<less-equal>
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<less-equal>
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<value type="float">2.0</value>
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<value type="float">2.0</value>
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@ -41,7 +41,7 @@
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<use>/environment/terminator-relative-position-m</use>
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<use>/environment/terminator-relative-position-m</use>
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</terminator>
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</terminator>
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<fogtype>
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<fogtype>
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<use>/sim/rendering/scattering-shader</use>
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<use>/sim/rendering/shaders/skydome</use>
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</fogtype>
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</fogtype>
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<!-- END fog include -->
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<!-- END fog include -->
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@ -49,11 +49,7 @@
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<technique n="9">
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<technique n="9">
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<predicate>
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<predicate>
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<and>
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<and>
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<!--<property>/sim/rendering/shader-effects</property>-->
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<property>/sim/rendering/shaders/generic</property>
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<less-equal>
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<value type="float">3.0</value>
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<float-property>/sim/rendering/shaders/quality-level</float-property>
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</less-equal>
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<or>
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<or>
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<less-equal>
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<less-equal>
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<value type="float">2.0</value>
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<value type="float">2.0</value>
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@ -16,7 +16,7 @@
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<depth-factor type="float">0.01</depth-factor>
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<depth-factor type="float">0.01</depth-factor>
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<canopy-height type="float">15.0</canopy-height>
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<canopy-height type="float">15.0</canopy-height>
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<quality-level>
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<quality-level>
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<use>/sim/rendering/shaders/quality-level</use>
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<use>/sim/rendering/shaders/landmass</use>
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</quality-level>
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</quality-level>
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</parameters>
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</parameters>
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@ -37,7 +37,7 @@
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<use>/environment/terminator-relative-position-m</use>
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<use>/environment/terminator-relative-position-m</use>
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</terminator>
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</terminator>
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<fogtype>
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<fogtype>
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<use>/sim/rendering/scattering-shader</use>
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<use>/sim/rendering/shaders/skydome</use>
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</fogtype>
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</fogtype>
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<!-- END fog include -->
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<!-- END fog include -->
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@ -50,8 +50,8 @@
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<and>
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<and>
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<property>/sim/rendering/shaders/landmass</property>
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<property>/sim/rendering/shaders/landmass</property>
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<less-equal>
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<less-equal>
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<value type="float">4.5</value>
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<value type="float">4.0</value>
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<float-property>/sim/rendering/shaders/quality-level</float-property>
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<float-property>/sim/rendering/shaders/landmass</float-property>
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</less-equal>
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</less-equal>
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<or>
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<or>
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<less-equal>
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<less-equal>
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@ -9,13 +9,13 @@
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<material>
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<material>
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<color-mode-uniform>1</color-mode-uniform> <!-- DIFFUSE -->
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<color-mode-uniform>1</color-mode-uniform> <!-- DIFFUSE -->
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</material>
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</material>
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<condition><use>/sim/rendering/shader-effects</use></condition>
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<condition><use>/sim/rendering/shader/generic</use></condition>
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<factor>1</factor>
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<factor>1</factor>
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</parameters>
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</parameters>
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<technique n="10">
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<technique n="10">
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<predicate>
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<predicate>
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<and>
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<and>
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<property>/sim/rendering/shader-effects</property>
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<property>/sim/rendering/shaders/generic</property>
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<or>
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<or>
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<less-equal>
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<less-equal>
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<value type="float">2.0</value>
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<value type="float">2.0</value>
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@ -133,7 +133,7 @@ please see Docs/README.model-combined.eff for documentation
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<use>/environment/terminator-relative-position-m</use>
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<use>/environment/terminator-relative-position-m</use>
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</terminator>
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</terminator>
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<fogtype>
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<fogtype>
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<use>/sim/rendering/scattering-shader</use>
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<use>/sim/rendering/shaders/skydome</use>
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</fogtype>
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</fogtype>
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<!-- END fog include -->
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<!-- END fog include -->
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</parameters>
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</parameters>
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@ -147,7 +147,6 @@ please see Docs/README.model-combined.eff for documentation
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<predicate>
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<predicate>
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<and>
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<and>
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<property>/sim/rendering/shaders/model</property>
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<property>/sim/rendering/shaders/model</property>
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<property>/sim/rendering/shaders/quality-level</property>
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<or>
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<or>
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<less-equal>
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<less-equal>
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<value type="float">2.0</value>
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<value type="float">2.0</value>
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@ -28,14 +28,14 @@
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<use>/environment/terminator-relative-position-m</use>
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<use>/environment/terminator-relative-position-m</use>
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</terminator>
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</terminator>
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<fogtype>
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<fogtype>
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<use>/sim/rendering/scattering-shader</use>
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<use>/sim/rendering/shaders/skydome</use>
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</fogtype>
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</fogtype>
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<!-- END fog include -->
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<!-- END fog include -->
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</parameters>
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</parameters>
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<technique n="10">
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<technique n="10">
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<predicate>
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<predicate>
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<and>
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<and>
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<property>/sim/rendering/shader-effects</property>
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<property>/sim/rendering/shaders/generic</property>
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<or>
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<or>
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<less-equal>
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<less-equal>
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<value type="float">2.0</value>
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<value type="float">2.0</value>
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<technique n="10">
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<technique n="10">
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<predicate>
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<predicate>
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<and>
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<and>
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<property>/sim/rendering/shader-effects</property>
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<property>/sim/rendering/clouds3d-enable</property>
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<less-equal>
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<less-equal>
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<value type="float">1.0</value>
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<value type="float">1.0</value>
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<shader-language/>
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<shader-language/>
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@ -123,7 +123,7 @@ EXAMPLES: You can find examples of both usages in the Hunter and Lightning model
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<use>/environment/terminator-relative-position-m</use>
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<use>/environment/terminator-relative-position-m</use>
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</terminator>
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</terminator>
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<fogtype>
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<fogtype>
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<use>/sim/rendering/scattering-shader</use>
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<use>/sim/rendering/shaders/skydome</use>
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</fogtype>
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</fogtype>
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</parameters>
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</parameters>
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<technique n="9">
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<technique n="9">
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<predicate>
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<predicate>
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<and>
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<and>
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<property>/sim/rendering/shader-effects</property>
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<property>/sim/rendering/shaders/model</property>
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<or>
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<or>
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<less-equal>
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<less-equal>
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<value type="float">2.0</value>
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<value type="float">2.0</value>
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@ -114,7 +114,7 @@
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<predicate>
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<predicate>
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<and>
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<and>
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<property>/sim/rendering/shader-effects</property>
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<property>/sim/rendering/shaders/model</property>
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<or>
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<or>
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<less-equal>
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<less-equal>
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<value type="float">2.0</value>
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<value type="float">2.0</value>
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@ -78,7 +78,7 @@
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<use>/environment/terminator-relative-position-m</use>
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<use>/environment/terminator-relative-position-m</use>
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</terminator>
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</terminator>
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<fogtype>
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<fogtype>
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<use>/sim/rendering/scattering-shader</use>
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<use>/sim/rendering/shaders/skydome</use>
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</fogtype>
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</fogtype>
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<!-- END fog include -->
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<!-- END fog include -->
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</parameters>
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</parameters>
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<technique n="9">
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<technique n="9">
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<predicate>
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<predicate>
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<and>
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<and>
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<property>/sim/rendering/shader-effects</property>
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<property>/sim/rendering/shaders/generic</property>
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<or>
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<or>
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<less-equal>
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<less-equal>
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<value type="float">2.0</value>
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<value type="float">2.0</value>
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@ -36,7 +36,6 @@
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<technique n="8">
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<technique n="8">
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<predicate>
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<predicate>
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<and>
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<and>
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<property>/sim/rendering/shaders/quality-level</property>
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<property>/sim/rendering/shaders/skydome</property>
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<property>/sim/rendering/shaders/skydome</property>
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<or>
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<or>
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<less-equal>
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<less-equal>
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@ -51,7 +51,7 @@
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<use>/environment/terminator-relative-position-m</use>
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<use>/environment/terminator-relative-position-m</use>
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</terminator>
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</terminator>
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<fogtype>
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<fogtype>
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<use>/sim/rendering/scattering-shader</use>
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<use>/sim/rendering/shaders/skydome</use>
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</fogtype>
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</fogtype>
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</parameters>
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</parameters>
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<!-- put techniques at a "high" index to allow derived effects to
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<!-- put techniques at a "high" index to allow derived effects to
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<technique n="10">
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<technique n="10">
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<predicate>
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<predicate>
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<and>
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<and>
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<property>/sim/rendering/shader-effects</property>
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<property>/sim/rendering/shaders/generic</property>
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<or>
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<or>
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<less-equal>
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<less-equal>
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<technique n="10">
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<technique n="10">
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<predicate>
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<predicate>
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<and>
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<and>
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<property>/sim/rendering/shader-effects</property>
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<property>/sim/rendering/shaders/generic</property>
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<less-equal>
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<less-equal>
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<value type="float">1.0</value>
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<value type="float">1.0</value>
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<shader-language/>
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<shader-language/>
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<use>/environment/terminator-relative-position-m</use>
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<use>/environment/terminator-relative-position-m</use>
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</terminator>
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</terminator>
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<fogtype>
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<fogtype>
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<use>/sim/rendering/scattering-shader</use>
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<use>/sim/rendering/shaders/skydome</use>
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</fogtype>
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</fogtype>
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<!-- END fog include -->
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<!-- END fog include -->
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</parameters>
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</parameters>
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<predicate>
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<predicate>
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<and>
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<and>
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<property>/sim/rendering/shaders/transition</property>
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<property>/sim/rendering/shaders/transition</property>
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<property>/sim/rendering/shaders/quality-level</property>
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<or>
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<or>
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<less-equal>
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<less-equal>
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<value type="float">2.0</value>
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<value type="float">2.0</value>
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<use>/environment/terminator-relative-position-m</use>
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<use>/environment/terminator-relative-position-m</use>
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</terminator>
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</terminator>
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<fogtype>
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<fogtype>
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<use>/sim/rendering/scattering-shader</use>
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<use>/sim/rendering/shaders/skydome</use>
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</fogtype>
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</fogtype>
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<!-- END fog include -->
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<!-- END fog include -->
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</parameters>
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</parameters>
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<technique n="10">
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<technique n="10">
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<predicate>
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<predicate>
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<and>
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<and>
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<!--<property>/sim/rendering/shader-effects</property>-->
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<property>/sim/rendering/random-vegetation</property>
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<property>/sim/rendering/random-vegetation</property>
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<less-equal>
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<less-equal>
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<value type="float">1.0</value>
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<value type="float">1.0</value>
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<use>/environment/terminator-relative-position-m</use>
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<use>/environment/terminator-relative-position-m</use>
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</terminator>
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</terminator>
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<fogtype>
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<fogtype>
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<use>/sim/rendering/scattering-shader</use>
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<use>/sim/rendering/shaders/skydome</use>
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</fogtype>
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</fogtype>
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<!-- END fog include -->
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<!-- END fog include -->
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<predicate>
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<predicate>
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<and>
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<and>
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<property>/sim/rendering/shaders/urban</property>
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<property>/sim/rendering/shaders/urban</property>
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<property>/sim/rendering/shaders/quality-level</property>
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<less-equal>
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<less-equal>
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<value type="float">4.0</value>
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<value type="float">4.0</value>
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<float-property>/sim/rendering/shaders/urban</float-property>
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<float-property>/sim/rendering/shaders/urban</float-property>
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<predicate>
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<predicate>
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<and>
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<and>
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<property>/sim/rendering/shaders/urban</property>
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<property>/sim/rendering/shaders/urban</property>
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<!--<property>/sim/rendering/shader-effects</property>-->
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<less-equal>
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<less-equal>
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<value type="float">2.0</value>
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<value type="float">2.0</value>
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<float-property>/sim/rendering/shaders/quality-level</float-property>
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<float-property>/sim/rendering/shaders/urban</float-property>
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</less-equal>
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</less-equal>
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<or>
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<or>
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<less-equal>
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<less-equal>
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@ -66,18 +66,17 @@
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<use>/environment/terminator-relative-position-m</use>
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<use>/environment/terminator-relative-position-m</use>
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</terminator>
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</terminator>
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<fogtype>
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<fogtype>
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<use>/sim/rendering/scattering-shader</use>
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<use>/sim/rendering/shaders/skydome</use>
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</fogtype>
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</fogtype>
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<!-- END fog include -->
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<!-- END fog include -->
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</parameters>
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</parameters>
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<technique n="8">
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<technique n="8">
|
||||||
<predicate>
|
<predicate>
|
||||||
<and>
|
<and>
|
||||||
<property>/sim/rendering/water-shader</property>
|
<property>/sim/rendering/shaders/water</property>
|
||||||
<property>/sim/rendering/shader-effects</property>
|
|
||||||
<less-equal>
|
<less-equal>
|
||||||
<value type="float">2.0</value>
|
<value type="float">2.0</value>
|
||||||
<float-property>/sim/rendering/quality-level</float-property>
|
<float-property>/sim/rendering/shaders/water</float-property>
|
||||||
</less-equal>
|
</less-equal>
|
||||||
<or>
|
<or>
|
||||||
<less-equal>
|
<less-equal>
|
||||||
|
@ -310,8 +309,7 @@
|
||||||
<technique n="9">
|
<technique n="9">
|
||||||
<predicate>
|
<predicate>
|
||||||
<and>
|
<and>
|
||||||
<property>/sim/rendering/water-shader</property>
|
<property>/sim/rendering/shaders/water</property>
|
||||||
<property>/sim/rendering/shader-effects</property>
|
|
||||||
<or>
|
<or>
|
||||||
<less-equal>
|
<less-equal>
|
||||||
<value type="float">2.0</value>
|
<value type="float">2.0</value>
|
||||||
|
|
|
@ -125,7 +125,7 @@
|
||||||
<use>/environment/terminator-relative-position-m</use>
|
<use>/environment/terminator-relative-position-m</use>
|
||||||
</terminator>
|
</terminator>
|
||||||
<fogtype>
|
<fogtype>
|
||||||
<use>/sim/rendering/scattering-shader</use>
|
<use>/sim/rendering/shaders/skydome</use>
|
||||||
</fogtype>
|
</fogtype>
|
||||||
<!-- END fog include -->
|
<!-- END fog include -->
|
||||||
</parameters>
|
</parameters>
|
||||||
|
|
|
@ -171,7 +171,7 @@
|
||||||
|
|
||||||
<checkbox>
|
<checkbox>
|
||||||
<halign>left</halign>
|
<halign>left</halign>
|
||||||
<label>Random objects (triggers scenery reload)</label>
|
<label>Random objects</label>
|
||||||
<name>random-objects</name>
|
<name>random-objects</name>
|
||||||
<property>/sim/rendering/random-objects</property>
|
<property>/sim/rendering/random-objects</property>
|
||||||
<binding>
|
<binding>
|
||||||
|
@ -342,6 +342,21 @@
|
||||||
</hrule>
|
</hrule>
|
||||||
</group>
|
</group>
|
||||||
|
|
||||||
|
<group>
|
||||||
|
<layout>vbox</layout>
|
||||||
|
<padding>4</padding>
|
||||||
|
<text>
|
||||||
|
<padding>0</padding>
|
||||||
|
<label>This slider overrides custom settings as set in</label>
|
||||||
|
<halign>left</halign>
|
||||||
|
</text>
|
||||||
|
<text>
|
||||||
|
<padding>0</padding>
|
||||||
|
<label>the (advanced) Shader Options dialog.</label>
|
||||||
|
<halign>left</halign>
|
||||||
|
</text>
|
||||||
|
</group>
|
||||||
|
|
||||||
<group>
|
<group>
|
||||||
<layout>hbox</layout>
|
<layout>hbox</layout>
|
||||||
|
|
||||||
|
@ -375,9 +390,6 @@
|
||||||
<layout>hbox</layout>
|
<layout>hbox</layout>
|
||||||
<button>
|
<button>
|
||||||
<legend>Shader Options</legend>
|
<legend>Shader Options</legend>
|
||||||
<enable>
|
|
||||||
<property>/sim/rendering/shaders/quality-level</property>
|
|
||||||
</enable>
|
|
||||||
<binding>
|
<binding>
|
||||||
<command>dialog-show</command>
|
<command>dialog-show</command>
|
||||||
<dialog-name>shaders</dialog-name>
|
<dialog-name>shaders</dialog-name>
|
||||||
|
@ -399,7 +411,6 @@
|
||||||
<green>0.6</green>
|
<green>0.6</green>
|
||||||
<blue>0.6</blue>
|
<blue>0.6</blue>
|
||||||
</color>
|
</color>
|
||||||
|
|
||||||
</text>
|
</text>
|
||||||
<text>
|
<text>
|
||||||
<visible>
|
<visible>
|
||||||
|
@ -604,6 +615,25 @@
|
||||||
<nasal>
|
<nasal>
|
||||||
<open>
|
<open>
|
||||||
gui.enable_widgets(cmdarg(), "shadows-debug", getprop("/sim/gui/devel-widgets"));
|
gui.enable_widgets(cmdarg(), "shadows-debug", getprop("/sim/gui/devel-widgets"));
|
||||||
|
|
||||||
|
# overwrite custom shader settings on quality-slider input
|
||||||
|
_setlistener("/sim/rendering/shaders/quality-level", func {
|
||||||
|
var qualityLevel = getprop("/sim/rendering/shaders/quality-level");
|
||||||
|
setprop("/sim/rendering/shaders/landmass",qualityLevel);
|
||||||
|
setprop("/sim/rendering/shaders/urban",qualityLevel);
|
||||||
|
setprop("/sim/rendering/shaders/water",qualityLevel);
|
||||||
|
if (qualityLevel >= 1.0){
|
||||||
|
qualityLevel = 1.0;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
qualityLevel = 0.0;
|
||||||
|
}
|
||||||
|
setprop("/sim/rendering/shaders/contrails",qualityLevel);
|
||||||
|
setprop("/sim/rendering/shaders/crop",qualityLevel);
|
||||||
|
setprop("/sim/rendering/shaders/generic",qualityLevel);
|
||||||
|
setprop("/sim/rendering/shaders/model",qualityLevel);
|
||||||
|
setprop("/sim/rendering/shaders/transition",qualityLevel);
|
||||||
|
});
|
||||||
</open>
|
</open>
|
||||||
</nasal>
|
</nasal>
|
||||||
</PropertyList>
|
</PropertyList>
|
||||||
|
|
|
@ -52,6 +52,14 @@
|
||||||
<layout>vbox</layout>
|
<layout>vbox</layout>
|
||||||
<halign>left</halign>
|
<halign>left</halign>
|
||||||
|
|
||||||
|
<text>
|
||||||
|
<halign>left</halign>
|
||||||
|
<label>Generic</label>
|
||||||
|
<enable>
|
||||||
|
<property>/sim/rendering/shaders/generic</property>
|
||||||
|
</enable>
|
||||||
|
</text>
|
||||||
|
|
||||||
<text>
|
<text>
|
||||||
<halign>left</halign>
|
<halign>left</halign>
|
||||||
<label>Crop</label>
|
<label>Crop</label>
|
||||||
|
@ -108,18 +116,32 @@
|
||||||
</enable>
|
</enable>
|
||||||
</text>
|
</text>
|
||||||
|
|
||||||
|
|
||||||
</group>
|
</group>
|
||||||
|
|
||||||
<group>
|
<group>
|
||||||
<layout>vbox</layout>
|
<layout>vbox</layout>
|
||||||
|
|
||||||
|
<slider>
|
||||||
|
<name>generic</name>
|
||||||
|
<min>0.0</min>
|
||||||
|
<max>1.0</max>
|
||||||
|
<step>1.0</step>
|
||||||
|
<fraction>0.5</fraction>
|
||||||
|
<live>true</live>
|
||||||
|
<property>/sim/rendering/shaders/generic</property>
|
||||||
|
<binding>
|
||||||
|
<command>dialog-apply</command>
|
||||||
|
<object-name>generic</object-name>
|
||||||
|
</binding>
|
||||||
|
</slider>
|
||||||
|
|
||||||
<slider>
|
<slider>
|
||||||
<name>crop</name>
|
<name>crop</name>
|
||||||
<min>0.0</min>
|
<min>0.0</min>
|
||||||
<max>1.0</max>
|
<max>1.0</max>
|
||||||
<step>1.0</step>
|
<step>1.0</step>
|
||||||
<fraction>0.5</fraction>
|
<fraction>0.5</fraction>
|
||||||
|
<live>true</live>
|
||||||
<property>/sim/rendering/shaders/crop</property>
|
<property>/sim/rendering/shaders/crop</property>
|
||||||
<binding>
|
<binding>
|
||||||
<command>dialog-apply</command>
|
<command>dialog-apply</command>
|
||||||
|
@ -130,9 +152,10 @@
|
||||||
<slider>
|
<slider>
|
||||||
<name>landmass</name>
|
<name>landmass</name>
|
||||||
<min>0.0</min>
|
<min>0.0</min>
|
||||||
<max>1.0</max>
|
<max>5.0</max>
|
||||||
<step>1.0</step>
|
<step>1.0</step>
|
||||||
<fraction>0.5</fraction>
|
<fraction>0.17</fraction>
|
||||||
|
<live>true</live>
|
||||||
<property>/sim/rendering/shaders/landmass</property>
|
<property>/sim/rendering/shaders/landmass</property>
|
||||||
<binding>
|
<binding>
|
||||||
<command>dialog-apply</command>
|
<command>dialog-apply</command>
|
||||||
|
@ -146,6 +169,7 @@
|
||||||
<max>1.0</max>
|
<max>1.0</max>
|
||||||
<step>1.0</step>
|
<step>1.0</step>
|
||||||
<fraction>0.5</fraction>
|
<fraction>0.5</fraction>
|
||||||
|
<live>true</live>
|
||||||
<property>/sim/rendering/shaders/contrails</property>
|
<property>/sim/rendering/shaders/contrails</property>
|
||||||
<binding>
|
<binding>
|
||||||
<command>dialog-apply</command>
|
<command>dialog-apply</command>
|
||||||
|
@ -159,6 +183,7 @@
|
||||||
<max>1.0</max>
|
<max>1.0</max>
|
||||||
<step>1.0</step>
|
<step>1.0</step>
|
||||||
<fraction>0.5</fraction>
|
<fraction>0.5</fraction>
|
||||||
|
<live>true</live>
|
||||||
<property>/sim/rendering/shaders/transition</property>
|
<property>/sim/rendering/shaders/transition</property>
|
||||||
<binding>
|
<binding>
|
||||||
<command>dialog-apply</command>
|
<command>dialog-apply</command>
|
||||||
|
@ -169,9 +194,10 @@
|
||||||
<slider>
|
<slider>
|
||||||
<name>model</name>
|
<name>model</name>
|
||||||
<min>0.0</min>
|
<min>0.0</min>
|
||||||
<max>1.0</max>
|
<max>3.0</max>
|
||||||
<step>1.0</step>
|
<step>1.0</step>
|
||||||
<fraction>0.5</fraction>
|
<fraction>0.25</fraction>
|
||||||
|
<live>true</live>
|
||||||
<property>/sim/rendering/shaders/model</property>
|
<property>/sim/rendering/shaders/model</property>
|
||||||
<binding>
|
<binding>
|
||||||
<command>dialog-apply</command>
|
<command>dialog-apply</command>
|
||||||
|
@ -185,6 +211,7 @@
|
||||||
<max>5.0</max>
|
<max>5.0</max>
|
||||||
<step>1.0</step>
|
<step>1.0</step>
|
||||||
<fraction>0.17</fraction>
|
<fraction>0.17</fraction>
|
||||||
|
<live>true</live>
|
||||||
<property>/sim/rendering/shaders/urban</property>
|
<property>/sim/rendering/shaders/urban</property>
|
||||||
<binding>
|
<binding>
|
||||||
<command>dialog-apply</command>
|
<command>dialog-apply</command>
|
||||||
|
@ -198,6 +225,7 @@
|
||||||
<max>5.0</max>
|
<max>5.0</max>
|
||||||
<step>1.0</step>
|
<step>1.0</step>
|
||||||
<fraction>0.17</fraction>
|
<fraction>0.17</fraction>
|
||||||
|
<live>true</live>
|
||||||
<property>/sim/rendering/shaders/water</property>
|
<property>/sim/rendering/shaders/water</property>
|
||||||
<binding>
|
<binding>
|
||||||
<command>dialog-apply</command>
|
<command>dialog-apply</command>
|
||||||
|
|
|
@ -68,10 +68,11 @@ Started September 2000 by David Megginson, david@megginson.com
|
||||||
<realism type="int">5</realism>
|
<realism type="int">5</realism>
|
||||||
<filtering type="int">8</filtering>
|
<filtering type="int">8</filtering>
|
||||||
<shaders>
|
<shaders>
|
||||||
<model type="float" userarchive="y">1.0</model>
|
<generic type="float" userarchive="y">1.0</generic>
|
||||||
<crop type="float" userarchive="y">1.0</crop>
|
|
||||||
<landmass type="float" userarchive="y">1.0</landmass>
|
<landmass type="float" userarchive="y">1.0</landmass>
|
||||||
|
<model type="float" userarchive="y">1.0</model>
|
||||||
<contrails type="float" userarchive="y">1.0</contrails>
|
<contrails type="float" userarchive="y">1.0</contrails>
|
||||||
|
<crop type="float" userarchive="y">1.0</crop>
|
||||||
<skydome type="bool" userarchive="y">false</skydome>
|
<skydome type="bool" userarchive="y">false</skydome>
|
||||||
<transition type="float" userarchive="y">1.0</transition>
|
<transition type="float" userarchive="y">1.0</transition>
|
||||||
<urban type="float" userarchive="y">1.0</urban>
|
<urban type="float" userarchive="y">1.0</urban>
|
||||||
|
|
Loading…
Reference in a new issue