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Urban shader doesn't need GL_ARB_shader_texture_lod for quality level below 4.0. If needed, the shader should be split to have different requirements between levels.

This commit is contained in:
Frederic Bouvier 2011-12-11 12:42:48 +01:00
parent d530df428d
commit 6b6b5484c0

View file

@ -48,7 +48,6 @@
<value type="float">4.0</value>
<float-property>/sim/rendering/shaders/urban</float-property>
</less-equal>
<and>
<or>
<less-equal>
<value type="float">2.0</value>
@ -66,7 +65,6 @@
<extension-supported>GL_ARB_shader_texture_lod</extension-supported>
</or>
</and>
</and>
</predicate>
<pass>
<lighting>true</lighting>
@ -295,7 +293,6 @@
<value type="float">2.0</value>
<float-property>/sim/rendering/shaders/quality-level</float-property>
</less-equal>
<and>
<or>
<less-equal>
<value type="float">2.0</value>
@ -308,11 +305,7 @@
<extension-supported>GL_ARB_fragment_shader</extension-supported>
</and>
</or>
<or>
<extension-supported>GL_ATI_shader_texture_lod</extension-supported>
<extension-supported>GL_ARB_shader_texture_lod</extension-supported>
</or>
</and>
<!-- quality level below 4.0 doesn't require GL_ATI_shader_texture_lod or GL_ARB_shader_texture_lod -->
</and>
</predicate>
<pass>