Alaska forest terrain as test case for ALS tree optimization shader
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@ -12,6 +12,7 @@
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<material>
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<material>
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<effect>Effects/forest</effect>
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<effect>Effects/forest</effect>
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<tree-effect>Effects/tree-forest</tree-effect>
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<name>MixedForestCover</name>
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<name>MixedForestCover</name>
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<name>MixedForest</name>
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<name>MixedForest</name>
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<name>RainForest</name>
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<name>RainForest</name>
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<material>
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<material>
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<effect>Effects/forest</effect>
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<effect>Effects/forest</effect>
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<tree-effect>Effects/tree-forest</tree-effect>
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<name>DeciduousBroadCover</name>
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<name>DeciduousBroadCover</name>
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<name>DeciduousForest</name>
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<name>DeciduousForest</name>
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<name>Bog</name>
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<name>Bog</name>
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@ -109,6 +111,7 @@
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<name>EvergreenBroadCover</name>
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<name>EvergreenBroadCover</name>
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<name>EvergreenForest</name>
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<name>EvergreenForest</name>
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<effect>Effects/forest</effect>
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<effect>Effects/forest</effect>
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<tree-effect>Effects/tree-forest</tree-effect>
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<texture-set>
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<texture-set>
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<texture>Terrain/forest1a.png</texture>
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<texture>Terrain/forest1a.png</texture>
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<texture n="11">Terrain/grass_hires.png</texture>
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<texture n="11">Terrain/grass_hires.png</texture>
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