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Restore autumn colours

Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
This commit is contained in:
Vivian Meazza 2013-02-18 00:16:22 +00:00
parent e7b5d47b0b
commit 69d23bc972

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@ -775,15 +775,23 @@
</material>
<!-- REGIONAL DEFINITIONS - HAWAII ISLANDS -->
<!-- REGIONAL DEFINITIONS - INDONESIA -->
<material include="Materials/regions/hawaii.xml">
<material include="Materials/regions/indonesia.xml">
<effect>Effects/forest</effect>
<name>MixedForestCover</name>
<name>MixedForest</name>
<name>RainForest</name>
<name>EvergreenBroadCover</name>
<texture-set>
<texture>Terrain/rainforest-hawaii.png</texture>
<texture n="11">Terrain/rainforest-hawaii.png</texture>
<texture n="12">Terrain/shrub-hawaii.png</texture>
<texture n="13">Terrain/shrub-hawaii.png</texture>
</texture-set>
<parameters>
<transition_model>0.8</transition_model>
</parameters>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>5000000.0</light-coverage>
@ -797,6 +805,202 @@
<bumpiness>0.95</bumpiness>
</material>
<material include="Materials/regions/indonesia.xml">
<name>GrassCover</name>
<name>BareTundraCover</name>
<name>MixedTundraCover</name>
<name>Cemetery</name>
<effect>Effects/landmass-nowood</effect>
<texture-set>
<texture>Terrain/tundra-hawaii-green.png</texture>
<texture n="11">Terrain/rainforest-hawaii.png</texture>
<texture n="12">Terrain/shrub-hawaii.png</texture>
<texture n="13">Terrain/shrub-hawaii.png</texture>
<texture n="15">Terrain/airport_grass2.png</texture>
</texture-set>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>4000000.0</light-coverage>
<wood-coverage>25000.0</wood-coverage>
<tree-texture>Trees/tropical-summer.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>25.0</tree-height-m>
<tree-width-m>15.0</tree-width-m>
<diffuse>
<r>0.93</r>
<g>0.95</g>
<b>0.93</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.1</r>
<g>0.12</g>
<b>0.1</b>
<a>1.0</a>
</specular>
<shininess>1.2</shininess>
<solid>1</solid>
<friction-factor>0.7</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.15</bumpiness>
<load-resistance>1e30</load-resistance>
</material>
<material include="Materials/regions/indonesia.xml">
<name>IrrCropPastureCover</name>
<name>IrrCrop</name>
<name>Orchard</name>
<name>Olives</name>
<name>Vineyard</name>
<name>Rice</name>
<texture-set>
<texture>Terrain/rice1.png</texture>
<texture n="11">Terrain/rainforest-hawaii.png</texture>
<texture n="12">Terrain/shrub-hawaii.png</texture>
<texture n="13">Terrain/shrub-hawaii.png</texture>
</texture-set>
<parameters>
<hires_overlay_bias>-0.1</hires_overlay_bias>
<transition_model>1.0</transition_model>
</parameters>
<!--<object-mask>Terrain/rice1.mask.png</object-mask>-->
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>2000000.0</light-coverage>
<solid>1</solid>
<friction-factor>0.9</friction-factor>
<rolling-friction>0.3</rolling-friction>
<bumpiness>0.6</bumpiness>
<load-resistance>1e30</load-resistance>
<!--<object-group include="Materials/base/farm-buildings.xml"/>-->
<wood-coverage>120000.0</wood-coverage>
<tree-texture>Trees/tropical-summer.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>20.0</tree-height-m>
<tree-width-m>12.0</tree-width-m>
</material>
<material include="Materials/regions/indonesia.xml">
<name>DryCropPastureCover</name>
<name>MixedCropPastureCover</name>
<name>DryCrop</name>
<texture-set>
<texture>Terrain/dry_pasture4.png</texture>
<texture n="11">Terrain/rainforest-hawaii.png</texture>
<texture n="12">Terrain/shrub-hawaii.png</texture>
<texture n="13">Terrain/shrub-hawaii.png</texture>
<texture n="15">Terrain/airport_grass2.png</texture>
</texture-set>
<parameters>
<hires_overlay_bias>-0.1</hires_overlay_bias>
</parameters>
<xsize>2000</xsize>
<ysize>2000</ysize>
<solid>1</solid>
<friction-factor>0.9</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.6</bumpiness>
<load-resistance>1e30</load-resistance>
<light-coverage>2000000.0</light-coverage>
<wood-coverage>80000.0</wood-coverage>
<tree-texture>Trees/tropical-summer.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>20.0</tree-height-m>
<tree-width-m>12.0</tree-width-m>
</material>
<!-- REGIONAL DEFINITIONS - HAWAII ISLANDS -->
<material include="Materials/regions/hawaii.xml">
<effect>Effects/forest</effect>
<name>MixedForestCover</name>
<name>MixedForest</name>
<name>RainForest</name>
<name>EvergreenBroadCover</name>
<texture-set>
<texture>Terrain/rainforest-hawaii.png</texture>
<texture n="11">Terrain/rainforest-hawaii.png</texture>
<texture n="12">Terrain/shrub-hawaii.png</texture>
<texture n="13">Terrain/shrub-hawaii.png</texture>
</texture-set>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>5000000.0</light-coverage>
<wood-coverage>4000.0</wood-coverage>
<tree-texture>Trees/tropical-summer.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>25.0</tree-height-m>
<tree-width-m>15.0</tree-width-m>
<rolling-friction>1</rolling-friction>
<bumpiness>0.95</bumpiness>
</material>
<material include="Materials/regions/hawaii.xml">
<name>DryCropPastureCover</name>
<name>DryCrop</name>
<texture>Terrain/dry_pasture4.png</texture>
<xsize>2000</xsize>
<ysize>2000</ysize>
<solid>1</solid>
<friction-factor>0.9</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.6</bumpiness>
<load-resistance>1e30</load-resistance>
<light-coverage>2000000.0</light-coverage>
</material>
<material include="Materials/regions/hawaii.xml">
<name>BarrenCover</name>
<name>Dirt</name>
<name>OpenMining</name>
<name>Rock</name>
<name>Dump</name>
<texture-set>
<texture>Terrain/rocks-lava.png</texture>
<texture n="12">Terrain/rocks-desert.png</texture>
<texture n="14">Terrain/rock_grain01.png</texture>
<texture n="13">Terrain/void.png</texture>
</texture-set>
<parameters>
<grain_strength>0.7</grain_strength>
<transition_model>0.0</transition_model>
</parameters>
<xsize>1000</xsize>
<ysize>1000</ysize>
<solid>1</solid>
<friction-factor>0.9</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.3</bumpiness>
</material>
<material include="Materials/regions/hawaii.xml">
<name>DeciduousBroadCover</name>
<name>DeciduousForest</name>
<name>Bog</name>
<name>Heath</name>
<texture-set>
<texture>Terrain/deciduous-hires.png</texture>
<texture n="12">Terrain/shrub-hawaii.png</texture>
<texture n="13">Terrain/shrub-hawaii.png</texture>
</texture-set>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>10000000.0</light-coverage>
<wood-coverage>4000.0</wood-coverage>
<tree-texture>Trees/deciduous-summer.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>25.0</tree-height-m>
<tree-width-m>15.0</tree-width-m>
<rolling-friction>1</rolling-friction>
<bumpiness>0.85</bumpiness>
</material>
<material include="Materials/regions/hawaii.xml">
<name>Sand</name>
<texture>Terrain/sand-hawaii4.png</texture>
@ -843,7 +1047,16 @@
<name>ScrubCover</name>
<name>Scrub</name>
<name>Sclerophyllous</name>
<texture-set>
<texture>Terrain/shrub-hawaii-green.png</texture>
<texture n="11">Terrain/rainforest-hawaii.png</texture>
<texture n="12">Terrain/shrub-hawaii-green.png</texture>
<texture n="13">Terrain/shrub-hawaii.png</texture>
<texture n="15">Terrain/rainforest-hawaii.png</texture>
</texture-set>
<parameters>
<transition_model>1.0</transition_model>
</parameters>
<xsize>2000</xsize>
<ysize>2000</ysize>
<diffuse>
@ -878,7 +1091,15 @@
<name>ScrubCover</name>
<name>Scrub</name>
<name>Sclerophyllous</name>
<texture-set>
<texture>Terrain/shrub-hawaii.png</texture>
<texture n="12">Terrain/shrub-hawaii.png</texture>
<texture n="13">Terrain/shrub-hawaii.png</texture>
<texture n="15">Terrain/rainforest-hawaii.png</texture>
</texture-set>
<parameters>
<dot_size>10.0</dot_size>
</parameters>
<xsize>2000</xsize>
<ysize>2000</ysize>
<diffuse>
@ -965,7 +1186,13 @@
<name>MixedTundraCover</name>
<name>Cemetery</name>
<effect>Effects/landmass-nowood</effect>
<texture-set>
<texture>Terrain/tundra-hawaii-green.png</texture>
<texture n="11">Terrain/rainforest-hawaii.png</texture>
<texture n="12">Terrain/shrub-hawaii-green.png</texture>
<texture n="13">Terrain/shrub-hawaii.png</texture>
<texture n="15">Terrain/rainforest-hawaii.png</texture>
</texture-set>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>4000000.0</light-coverage>
@ -997,7 +1224,16 @@
<name>MixedTundraCover</name>
<name>Cemetery</name>
<effect>Effects/landmass-nowood</effect>
<texture-set>
<texture>Terrain/tundra-hawaii.png</texture>
<texture n="11">Terrain/rainforest-hawaii.png</texture>
<texture n="12">Terrain/shrub-hawaii.png</texture>
<texture n="13">Terrain/shrub-hawaii.png</texture>
<texture n="15">Terrain/airport_grass2.png</texture>
</texture-set>
<parameters>
<hires_overlay_bias>-0.07</hires_overlay_bias>
</parameters>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>4000000.0</light-coverage>
@ -1045,6 +1281,201 @@
<tree-width-m>12.0</tree-width-m>
</material>
<!-- REGIONAL DEFINITIONS - MIDDLE EAST -->
<material include="Materials/regions/middle_east.xml">
<name>Landmass</name>
<name>SomeSort</name>
<name>Island</name>
<name>Default</name>
<texture-set>
<texture>Terrain/dirtrock_dark.png</texture>
<texture n="11">Terrain/sand_hires_ochre.png</texture>
<texture n="12">Terrain/rocks-desert.png</texture>
<texture n="15">Terrain/sand_hires_ochre.png</texture>
</texture-set>
<parameters>
<hires_overlay_bias>0.1</hires_overlay_bias>
<dot_density>0.4</dot_density>
</parameters>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>10000000.0</light-coverage>
<shininess>2.5</shininess>
<rolling-friction>0.1</rolling-friction>
<friction-factor>0.7</friction-factor>
<bumpiness>0.1</bumpiness>
</material>
<material include="Materials/regions/middle_east.xml">
<effect>Effects/landmass-scrub</effect>
<name>ShrubCover</name>
<name>ShrubGrassCover</name>
<name>ScrubCover</name>
<name>Scrub</name>
<name>Sclerophyllous</name>
<texture-set>
<texture>Terrain/shrub1_dark.png</texture>
<texture n="11">Terrain/sand_hires_ochre.png</texture>
<texture n="12">Terrain/dirtrock_dark.png</texture>
<texture n="15">Terrain/airport_grass2.png</texture>
</texture-set>
<parameters>
<hires_overlay_bias>-0.1</hires_overlay_bias>
</parameters>
<xsize>2000</xsize>
<ysize>2000</ysize>
<diffuse>
<r>0.0</r>
<g>0.86</g>
<b>0.86</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.1</r>
<g>0.1</g>
<b>0.1</b>
<a>1.0</a>
</specular>
<shininess>1.2</shininess>
<light-coverage>20000000.0</light-coverage>
<wood-coverage>12000.0</wood-coverage>
<tree-texture>Trees/mixed-shrub.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>2.0</tree-height-m>
<tree-width-m>2.0</tree-width-m>
<rolling-friction>0.6</rolling-friction>
<bumpiness>0.4</bumpiness>
</material>
<material include="Materials/regions/middle_east.xml">
<name>DryCropPastureCover</name>
<name>DryCrop</name>
<texture-set>
<texture>Terrain/dry_pasture4.png</texture>
<texture n="11">Terrain/sand_hires_ochre.png</texture>
<texture n="12">Terrain/dry_pasture4.png</texture>
</texture-set>
<parameters>
<hires_overlay_bias>-0.1</hires_overlay_bias>
</parameters>
<xsize>2000</xsize>
<ysize>2000</ysize>
<solid>1</solid>
<friction-factor>0.9</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.6</bumpiness>
<load-resistance>1e30</load-resistance>
<light-coverage>2000000.0</light-coverage>
</material>
<material include="Materials/regions/middle_east.xml">
<name>MixedCropPastureCover</name>
<name>MixedCrop</name>
<name>ComplexCrop</name>
<texture-set>
<texture>Terrain/irrcrop.png</texture>
<texture n="11">Terrain/dry_pasture4.png</texture>
<texture n="12">Terrain/town-europe.png</texture>
</texture-set>
<texture-set>
<texture>Terrain/drycrop.png</texture>
<texture n="11">Terrain/dry_pasture4.png</texture>
<texture n="12">Terrain/town-europe.png</texture>
</texture-set>
<parameters>
<hires_overlay_bias>-0.05</hires_overlay_bias>
<dust_resistance>0.7</dust_resistance>
<transition_model>0.7</transition_model>
</parameters>
<object-mask>Terrain/irrcrop.mask.png</object-mask>
<object-mask>Terrain/irrcrop.mask.png</object-mask>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>2000000.0</light-coverage>
<solid>1</solid>
<friction-factor>0.9</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.7</bumpiness>
<load-resistance>1e30</load-resistance>
<object-group include="Materials/base/farm-buildings.xml"/>
<wood-coverage>5000.0</wood-coverage>
<tree-texture>Trees/mixed-summer.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>20.0</tree-height-m>
<tree-width-m>12.0</tree-width-m>
</material>
<material include="Materials/regions/middle_east.xml">
<name>IrrCropPastureCover</name>
<name>IrrCrop</name>
<name>Orchard</name>
<name>Olives</name>
<name>Vineyard</name>
<name>Rice</name>
<texture-set>
<texture>Terrain/mixedcrop.png</texture>
<texture n="11">Terrain/mixedforest-hires.png</texture>
<texture n="12">Terrain/drycrop.png</texture>
</texture-set>
<object-mask>Terrain/irrcrop.mask.png</object-mask>
<parameters>
<hires_overlay_bias>-0.12</hires_overlay_bias>
<transition_model>0.0</transition_model>
<dust_resistance>0.1</dust_resistance>
</parameters>
<!--<object-mask>Terrain/rice1.mask.png</object-mask>-->
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>2000000.0</light-coverage>
<solid>1</solid>
<friction-factor>0.9</friction-factor>
<rolling-friction>0.3</rolling-friction>
<bumpiness>0.6</bumpiness>
<load-resistance>1e30</load-resistance>
<!--<object-group include="Materials/base/farm-buildings.xml"/>-->
<wood-coverage>120000.0</wood-coverage>
<tree-texture>Trees/deciduous-summer.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>20.0</tree-height-m>
<tree-width-m>12.0</tree-width-m>
</material>
<material include="Materials/regions/middle_east.xml">
<name>GrassCover</name>
<name>BareTundraCover</name>
<name>MixedTundraCover</name>
<name>Cemetery</name>
<effect>Effects/landmass-nowood</effect>
<texture-set>
<texture>Terrain/tundra2.png</texture>
<texture n="11">Terrain/grass_hires.png</texture>
<texture n="12">Terrain/dirtrock_dark.png</texture>
</texture-set>
<parameters>
<transition_model>0.8</transition_model>
<hires_overlay_bias>-0.1</hires_overlay_bias>
</parameters>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>4000000.0</light-coverage>
<shininess>1.2</shininess>
<solid>1</solid>
<friction-factor>0.7</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.15</bumpiness>
<load-resistance>1e30</load-resistance>
</material>
<!-- REGIONAL DEFINITIONS - EUROPE -->
<material include="Materials/regions/european.xml">
@ -1052,7 +1483,7 @@
<name>CropGrassCover</name>
<name>CropGrass</name>
<name>Grassland</name>
<texture>Terrain/cropgrass-hires.png</texture>
<texture>Terrain/cropgrass-hires-autumn.png</texture>
<object-mask>Terrain/cropgrass-hires.mask.png</object-mask>
<xsize>2000</xsize>
<ysize>2000</ysize>
@ -1118,7 +1549,7 @@
<material include="Materials/regions/european.xml">
<name>Town</name>
<name>SubUrban</name>
<texture>Terrain/town-europe.png</texture>
<texture>Terrain/town-europe-autumn.png</texture>
<object-mask>Terrain/town-europe.mask.png</object-mask>
<xsize>1024</xsize>
<ysize>1024</ysize>
@ -1180,7 +1611,7 @@
<name>MixedCropPastureCover</name>
<name>MixedCrop</name>
<name>ComplexCrop</name>
<texture>Terrain/irrcrop-europe.png</texture>
<texture>Terrain/irrcrop-europe-autumn.png</texture>
<object-mask>Terrain/irrcrop-europe.mask.png</object-mask>
<xsize>2000</xsize>
<ysize>2000</ysize>
@ -1228,6 +1659,102 @@
<!-- REGIONAL DEFINITIONS - UNITED KINGDOM -->
<material include="Materials/regions/united-kingdom.xml">
<condition>
<equals>
<property>sim/startup/season</property>
<value>summer</value>
</equals>
</condition>
<name>ShrubCover</name>
<name>ShrubGrassCover</name>
<name>ScrubCover</name>
<name>Scrub</name>
<name>Sclerophyllous</name>
<name>Heath</name>
<texture>Terrain/shrub1.png</texture>
<texture>Terrain/shrub2.png</texture>
<texture>Terrain/shrub3.png</texture>
<!--<texture>Terrain/shrub1.dds</texture>
<texture>Terrain/shrub2.dds</texture>
<texture>Terrain/shrub3.dds</texture>-->
<xsize>2000</xsize>
<ysize>2000</ysize>
<diffuse>
<r>0.86</r>
<g>0.86</g>
<b>0.86</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.1</r>
<g>0.1</g>
<b>0.1</b>
<a>1.0</a>
</specular>
<shininess>1.2</shininess>
<light-coverage>20000000.0</light-coverage>
<wood-coverage>12000.0</wood-coverage>
<tree-texture>Trees/mixed-shrub.dds</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>2.0</tree-height-m>
<tree-width-m>2.0</tree-width-m>
<rolling-friction>0.6</rolling-friction>
<bumpiness>0.4</bumpiness>
</material>
<material include="Materials/regions/united-kingdom.xml">
<condition>
<equals>
<property>sim/startup/season</property>
<value>summer</value>
</equals>
</condition>
<effect>Effects/forest</effect>
<name>DeciduousBroadCover</name>
<name>DeciduousForest</name>
<texture>Terrain/deciduous-hires.png</texture>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>10000000.0</light-coverage>
<wood-coverage>4000.0</wood-coverage>
<tree-texture>Trees/deciduous-summer.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>25.0</tree-height-m>
<tree-width-m>15.0</tree-width-m>
<rolling-friction>1</rolling-friction>
<bumpiness>0.85</bumpiness>
</material>
<material include="Materials/regions/united-kingdom.xml">
<condition>
<equals>
<property>sim/startup/season</property>
<value>summer</value>
</equals>
</condition>
<effect>Effects/forest</effect>
<name>Marsh</name>
<name>Littoral</name>
<name>FloodLand</name>
<name>SaltMarsh</name>
<name>HerbWetlandCover</name>
<name>WoodedWetlandCover</name>
<name>Bog</name>
<texture>Terrain/marsh2a.png</texture>
<texture>Terrain/marsh3a.png</texture>
<texture>Terrain/marsh4a.png</texture>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>10000000.0</light-coverage>
<friction-factor>0.8</friction-factor>
<rolling-friction>0.3</rolling-friction>
<bumpiness>0.2</bumpiness>
<load-resistance>1e30</load-resistance>
</material>
<material include="Materials/regions/united-kingdom.xml">
<condition>
<equals>
@ -1763,7 +2290,7 @@
<name>Scrub</name>
<name>Sclerophyllous</name>
<texture-set>
<texture>Terrain/shrub1.png</texture>
<texture>Terrain/shrub1-autumn.png</texture>
<texture n="11">Terrain/grass_green_hires.png</texture>
<texture n="12">Terrain/herbtundra_iceland.png</texture>
</texture-set>
@ -1906,7 +2433,7 @@
<name>DeciduousForest</name>
<name>Bog</name>
<name>Heath</name>
<texture>Terrain/deciduous-hires.png</texture>
<texture>Terrain/deciduous-hires-autumn.png</texture>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>10000000.0</light-coverage>
@ -1920,8 +2447,6 @@
<bumpiness>0.85</bumpiness>
</material>
<material>
<condition>
<equals>
@ -1933,7 +2458,7 @@
<name>MixedForestCover</name>
<name>MixedForest</name>
<name>RainForest</name>
<texture>Terrain/mixedforest-hires.png</texture>
<texture>Terrain/mixedforest-hires-autumn.png</texture>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>5000000.0</light-coverage>
@ -2069,15 +2594,13 @@
<name>Scrub</name>
<name>Sclerophyllous</name>
<texture-set>
<texture>Terrain/shrub1.png</texture>
<texture>Terrain/shrub1-autumn.png</texture>
<texture n="11">Terrain/grass_hires.png</texture>
<texture n="12">Terrain/dirtrock.png</texture>
<texture n="12">Terrain/dirtrock.png</texture>
<texture n="14">Terrain/grain_texture.png</texture>
<texture n="15">Terrain/airport_grass2.png</texture>
</texture-set>
<!-- <texture>Terrain/shrub1.png</texture>
<texture>Terrain/shrub.png</texture>
<texture>Terrain/shrub2.png</texture>
<texture>Terrain/shrub3.png</texture>
-->
<xsize>2000</xsize>
<ysize>2000</ysize>
<diffuse>
@ -2370,7 +2893,7 @@
<name>Cemetery</name>
<effect>Effects/landmass-nowood</effect>
<texture-set>
<texture>Terrain/tundra2.png</texture>
<texture>Terrain/tundra2-autumn.png</texture>
<texture n="11">Terrain/grass_hires.png</texture>
<texture n="12">Terrain/rock.png</texture>
</texture-set>
@ -2411,8 +2934,13 @@
<texture>Terrain/herbtundra.png</texture>
<texture n="11">Terrain/grass_hires.png</texture>
<texture n="12">Terrain/rock.png</texture>
<texture n="15">Terrain/rock.png</texture>
</texture-set>
<texture-set>
<parameters>
<grain_strength>1.0</grain_strength>
<dot_density>0.2</dot_density>
</parameters>
<!--<texture-set>
<texture>Terrain/herbtundra2.png</texture>
<texture n="11">Terrain/grass_hires.png</texture>
<texture n="12">Terrain/rock.png</texture>
@ -2421,7 +2949,7 @@
<texture>Terrain/herbtundra3.png</texture>
<texture n="11">Terrain/grass_hires.png</texture>
<texture n="12">Terrain/rock.png</texture>
</texture-set>
</texture-set>-->
<!--<texture>Terrain/herbtundra.png</texture>
<texture>Terrain/herbtundra2.png</texture>
<texture>Terrain/herbtundra3.png</texture>-->
@ -2586,14 +3114,14 @@
<effect>Effects/crop</effect>
<name>DryCropPastureCover</name>
<name>DryCrop</name>
<texture>Terrain/drycrop1.png</texture>
<texture>Terrain/drycrop2.png</texture>
<texture>Terrain/drycrop1-autumn.png</texture>
<!--<texture>Terrain/drycrop2.png</texture>
<texture>Terrain/drycrop3.png</texture>
<texture>Terrain/drycrop4.png</texture>
<texture>Terrain/drycrop4.png</texture>-->
<object-mask>Terrain/drycrop1.mask.png</object-mask>
<object-mask>Terrain/drycrop2.mask.png</object-mask>
<object-mask>Terrain/drycrop3.mask.png</object-mask>
<object-mask>Terrain/drycrop4.mask.png</object-mask>
<!--<object-mask>Terrain/drycrop4.mask.png</object-mask>-->
<xsize>2000</xsize>
<ysize>2000</ysize>
<solid>1</solid>
@ -2733,7 +3261,7 @@
<name>CropWood</name>
<name>AgroForest</name>
<effect>Effects/landmass-nowood</effect>
<texture>Terrain/cropwood.png</texture>
<texture>Terrain/cropwood-autumn.png</texture>
<object-mask>Terrain/cropwood.mask.png</object-mask>
<xsize>2000</xsize>
<ysize>2000</ysize>
@ -2751,29 +3279,6 @@
<tree-width-m>12.0</tree-width-m>
</material>
<!--<material n="2010">
<condition>
<equals>
<property>sim/startup/season</property>
<value>summer</value>
</equals>
</condition>
<name>Railroad</name>
<name>Transport</name>
-->
<!--<texture>Terrain/track-usage-high.png</texture>-->
<!--
<texture>Terrain/track-usage-high-3-rail.png</texture>
<xsize>1000</xsize>
<ysize>2000</ysize>
<light-coverage>1000000.0</light-coverage>
<solid>1</solid>
<friction-factor>0.5</friction-factor>
<rolling-friction>0.04</rolling-friction>
<bumpiness>0.5</bumpiness>
<load-resistance>1e10</load-resistance>
</material>-->
<!-- end summer-->
@ -3559,27 +4064,6 @@
<tree-width-m>12.0</tree-width-m>
</material>
<!--<material n="2012">
<condition>
<equals>
<property>sim/startup/season</property>
<value>winter</value>
</equals>
</condition>
<name>Railroad</name>
<name>Transport</name>
<texture>Terrain.winter/track-usage-low.png</texture>
<xsize>1000</xsize>
<ysize>500</ysize>
<light-coverage>1000000.0</light-coverage>
<solid>1</solid>
<friction-factor>0.5</friction-factor>
<rolling-friction>0.04</rolling-friction>
<bumpiness>0.5</bumpiness>
<load-resistance>1e10</load-resistance>
</material>-->
<!-- end winter-->
<material include="Materials/base/rock.xml">