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Merge branch 'master' of gitorious.org:fg/fgdata into work

This commit is contained in:
Vivian Meazza 2012-09-03 22:32:43 +01:00
commit 61fac9c400
5 changed files with 65 additions and 5 deletions

View file

@ -43,7 +43,7 @@
<technique n="2">
<technique n="2">
<predicate>
<and>
<property>/sim/rendering/shaders/skydome</property>
@ -328,9 +328,10 @@
</technique>
<technique n="3">
<technique n="3">
<predicate>
<and>
<property>/sim/rendering/shaders/skydome</property>
<property>/sim/rendering/shaders/urban</property>
<less-equal>
<value type="float">1.0</value>

View file

@ -818,6 +818,7 @@ var get = func(name)
# support (Wrapped in anonymous function do not polute the canvas namespace)
(func {
var legacy_dir = getprop("/sim/fg-root") ~ "/Nasal/canvas";
var version_str = getprop("/sim/version/flightgear");
if( string.scanf(version_str, "%u.%u.%u", var fg_version = []) < 1 )
debug.warn("Canvas: Error parsing flightgear version (" ~ version_str ~ ")");
@ -834,6 +835,10 @@ else
{button: {legend: "Ok", binding: {command: "dialog-close"}}}
);
}
# Load support for older versions of FlightGear (TODO generalize :) )
if( fg_version[0] == 2 and fg_version[1] == 8 )
io.load_nasal(legacy_dir ~ "/api.nas.2.8", "canvas");
}
Canvas.property_root = props.globals.getNode("canvas/by-index", 1);

54
Nasal/canvas/api.nas.2.8 Normal file
View file

@ -0,0 +1,54 @@
# Canvas backward support for using 3.0 API with FlightGear 2.8
(func {
# 2.8 uses multiple properties for representing a color. Also different names
# are used for the colors and no CSS syntax like #rrggbb are supported.
var color_components = ["red", "green", "blue", "alpha"];
var setColorNodes = func(obj, name, color)
{
if( size(color) == 1 )
color = color[0];
if( typeof(color) != "vector" )
debug.warn("Wrong type for color");
else if( size(color) < 3 or size(color) > 4 )
debug.warn("Color needs 3 or 4 values (RGB or RGBA)");
else
{
var node = obj._node.getNode(name, 1);
for(var i = 0; i < size(color_components); i += 1)
node.getNode(color_components[i], 1)
.setDoubleValue( i < size(color) ? color[i]
: 1 ); # default alpha is 1
}
return obj;
};
Element.setColor = func setColorNodes(me, "color", arg);
Element.setColorFill = func {
setColorNodes(me, "color-fill", arg);
me.setBool("fill", 1);
};
Path.setColor = Element.setColor;
Path.setColorFill = Element.setColorFill;
Text.setColor = Element.setColor;
Text.setColorFill = Element.setColorFill;
# 2.8 uses multiple properties instead of a single string property
Canvas.setStrokeDashArray = func(pattern)
{
me._node.removeChildren('stroke-dasharray');
if( typeof(pattern) == 'vector' )
me._node.setValues({'stroke-dasharray': pattern});
else
debug.warn("setStrokeDashArray: vector expected!");
return me;
};
print("Canvas API: FlightGear 2.8 backward support loaded.");
})();

View file

@ -56,7 +56,7 @@ var assignButton = func(cmd) {
<text>
<halign>left</halign>
<label>Select the command you wish to assign to this button</label>
<label>Select the command you wish to assign to this button.</label>
</text>
<hrule/>

View file

@ -737,10 +737,10 @@
</item>
<item>
<name>joystick-info</name>
<name>joystick-config</name>
<binding>
<command>dialog-show</command>
<dialog-name>joystick-info</dialog-name>
<dialog-name>joystick-config</dialog-name>
</binding>
</item>