Bugfix for ALS effect indexing errors
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93e314a02a
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3 changed files with 9 additions and 10 deletions
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@ -103,10 +103,10 @@
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<use>vertex-program-two-side</use>
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<use>vertex-program-two-side</use>
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</vertex-program-two-side>
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</vertex-program-two-side>
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<program>
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<program>
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<vertex-shader n="1">Shaders/generic-ALS-base.vert</vertex-shader>
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<vertex-shader>Shaders/generic-ALS-base.vert</vertex-shader>
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<fragment-shader n="1">Shaders/model-ALS-base.frag</fragment-shader>
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<fragment-shader>Shaders/model-ALS-base.frag</fragment-shader>
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<fragment-shader n="2">Shaders/hazes.frag</fragment-shader>
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<fragment-shader>Shaders/hazes.frag</fragment-shader>
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<fragment-shader n="3">Shaders/secondary_lights.frag</fragment-shader>
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<fragment-shader>Shaders/secondary_lights.frag</fragment-shader>
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</program>
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</program>
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<uniform>
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<uniform>
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<name>visibility</name>
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<name>visibility</name>
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@ -7,10 +7,8 @@
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<technique n="5">
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<technique n="5">
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<pass>
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<pass>
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<program>
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<program>
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<vertex-shader n="1">Shaders/space-ALS-base.vert</vertex-shader>
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<vertex-shader n="0">Shaders/space-ALS-base.vert</vertex-shader>
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<fragment-shader n="1">Shaders/space-ALS-base.frag</fragment-shader>
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<fragment-shader n="0">Shaders/space-ALS-base.frag</fragment-shader>
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<fragment-shader n="2">Shaders/hazes.frag</fragment-shader>
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<fragment-shader n="3">Shaders/secondary_lights.frag</fragment-shader>
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</program>
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</program>
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</pass>
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</pass>
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@ -207,7 +207,7 @@
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<binormal type="int">7</binormal>
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<binormal type="int">7</binormal>
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</generate>
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</generate>
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<technique n="2">
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<technique n="1">
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<predicate>
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<predicate>
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<and>
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<and>
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<property>/sim/rendering/shaders/skydome</property>
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<property>/sim/rendering/shaders/skydome</property>
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@ -876,7 +876,7 @@
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</technique>
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</technique>
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<technique n="3">
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<technique n="2">
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<predicate>
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<predicate>
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<and>
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<and>
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<property>/sim/rendering/shaders/skydome</property>
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<property>/sim/rendering/shaders/skydome</property>
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@ -1059,6 +1059,7 @@
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<program>
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<program>
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<vertex-shader>Shaders/water-ALS.vert</vertex-shader>
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<vertex-shader>Shaders/water-ALS.vert</vertex-shader>
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<fragment-shader>Shaders/water-ALS-base.frag</fragment-shader>
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<fragment-shader>Shaders/water-ALS-base.frag</fragment-shader>
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<fragment-shader>Shaders/hazes.frag</fragment-shader>
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</program>
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</program>
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<!--<uniform>
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<!--<uniform>
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<name>water_reflection</name>
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<name>water_reflection</name>
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