From 5f5440be81c6d70e3ee2b8ba57e5a63c0ed7c785 Mon Sep 17 00:00:00 2001 From: Thorsten Renk <thorsten@science-and-fiction.org> Date: Fri, 24 Feb 2017 08:51:28 +0200 Subject: [PATCH] Correction to the reflection behavior of the ALS model shader suggested by Heiko Schulz --- Shaders/model-ALS-ultra.frag | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/Shaders/model-ALS-ultra.frag b/Shaders/model-ALS-ultra.frag index 5728c3a8b..22c550f5f 100644 --- a/Shaders/model-ALS-ultra.frag +++ b/Shaders/model-ALS-ultra.frag @@ -357,7 +357,8 @@ void main (void) //vec4 reflcolor = reflection; vec4 reflfrescolor = mix(reflcolor, fresnel, refl_fresnel * v); vec4 noisecolor = mix(reflfrescolor, noisevec, refl_noise); - vec4 raincolor = vec4(noisecolor.rgb * reflFactor, 1.0); + //vec4 raincolor = vec4(noisecolor.rgb * reflFactor, 1.0); + vec4 raincolor = vec4(noisecolor.rgb, 1.0); raincolor += Specular; raincolor *= light_diffuse;