From 5f5440be81c6d70e3ee2b8ba57e5a63c0ed7c785 Mon Sep 17 00:00:00 2001
From: Thorsten Renk <thorsten@science-and-fiction.org>
Date: Fri, 24 Feb 2017 08:51:28 +0200
Subject: [PATCH] Correction to the reflection behavior of the ALS model shader
 suggested by Heiko Schulz

---
 Shaders/model-ALS-ultra.frag | 3 ++-
 1 file changed, 2 insertions(+), 1 deletion(-)

diff --git a/Shaders/model-ALS-ultra.frag b/Shaders/model-ALS-ultra.frag
index 5728c3a8b..22c550f5f 100644
--- a/Shaders/model-ALS-ultra.frag
+++ b/Shaders/model-ALS-ultra.frag
@@ -357,7 +357,8 @@ void main (void)
             //vec4 reflcolor = reflection;
             vec4 reflfrescolor = mix(reflcolor, fresnel, refl_fresnel  * v);
             vec4 noisecolor = mix(reflfrescolor, noisevec, refl_noise);
-            vec4 raincolor = vec4(noisecolor.rgb * reflFactor, 1.0);
+            //vec4 raincolor = vec4(noisecolor.rgb * reflFactor, 1.0);
+	    vec4 raincolor = vec4(noisecolor.rgb, 1.0);
             raincolor += Specular;
             raincolor *= light_diffuse;