diff --git a/Shaders/model-ALS-ultra.frag b/Shaders/model-ALS-ultra.frag
index 5728c3a8b..22c550f5f 100644
--- a/Shaders/model-ALS-ultra.frag
+++ b/Shaders/model-ALS-ultra.frag
@@ -357,7 +357,8 @@ void main (void)
             //vec4 reflcolor = reflection;
             vec4 reflfrescolor = mix(reflcolor, fresnel, refl_fresnel  * v);
             vec4 noisecolor = mix(reflfrescolor, noisevec, refl_noise);
-            vec4 raincolor = vec4(noisecolor.rgb * reflFactor, 1.0);
+            //vec4 raincolor = vec4(noisecolor.rgb * reflFactor, 1.0);
+	    vec4 raincolor = vec4(noisecolor.rgb, 1.0);
             raincolor += Specular;
             raincolor *= light_diffuse;