diff --git a/Shaders/model-ALS-ultra.frag b/Shaders/model-ALS-ultra.frag index 5728c3a8b..22c550f5f 100644 --- a/Shaders/model-ALS-ultra.frag +++ b/Shaders/model-ALS-ultra.frag @@ -357,7 +357,8 @@ void main (void) //vec4 reflcolor = reflection; vec4 reflfrescolor = mix(reflcolor, fresnel, refl_fresnel * v); vec4 noisecolor = mix(reflfrescolor, noisevec, refl_noise); - vec4 raincolor = vec4(noisecolor.rgb * reflFactor, 1.0); + //vec4 raincolor = vec4(noisecolor.rgb * reflFactor, 1.0); + vec4 raincolor = vec4(noisecolor.rgb, 1.0); raincolor += Specular; raincolor *= light_diffuse;