Add abs() and interpolate() to globals. Move bo105 code to the -set.xml file
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2 changed files with 30 additions and 41 deletions
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@ -1,41 +0,0 @@
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# $Id$
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#print("Loading bo105.nas");
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if (streq(getprop("/sim/aero"), "bo105")) {
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print(
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"Additional key bindings for the bo105 helicopter:\n\n",
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"\tShift-C ... open/close rear door"
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);
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}
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rearpos = "/controls/doors/rear";
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rearstep = "/controls/doors/rear-state";
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setprop(rearstep, 0);
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reardoor = func {
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pos = getprop(rearpos);
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step = getprop(rearstep);
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if (pos == 0 or step < 0) {
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setprop(rearstep, 0.02);
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} elsif (pos == 1 or step > 0) {
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setprop(rearstep, -0.02);
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}
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settimer(MoveDoor, 0.05);
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}
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MoveDoor = func {
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pos = getprop(rearpos);
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step = getprop(rearstep);
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if (pos + step >= 0 and pos + step <= 1) {
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setprop(rearpos, pos + step);
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settimer(MoveDoor, 0.05);
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} else {
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if (step < 0) {
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setprop(rearpos, 0);
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} elsif (step > 0) {
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setprop(rearpos, 1);
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}
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setprop(rearstep, 0);
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}
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}
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#print("Finished loading bo105.nas");
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@ -31,3 +31,33 @@ fgcommand = func {
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# props.Node object.
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#
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cmdarg = func { props.wrapNode(_cmdarg()) }
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##
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# Utility. Does what it you think it does.
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#
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abs = func { if(arg[0] < 0) { -arg[0] } else { arg[0] } }
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##
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# Convenience wrapper for the _interpolate function. Takes a
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# single string or props.Node object in arg[0] indicating a target
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# property, and a variable-length list of time/value pairs. Example:
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#
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# interpolate("/animations/radar/angle",
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# 180, 1, 360, 1, 0, 0,
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# 180, 1, 360, 1, 0, 0,
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# 180, 1, 360, 1, 0, 0,
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# 180, 1, 360, 1, 0, 0,
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# 180, 1, 360, 1, 0, 0,
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# 180, 1, 360, 1, 0, 0,
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# 180, 1, 360, 1, 0, 0,
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# 180, 1, 360, 1, 0, 0);
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#
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# This will swing the "radar dish" smoothly through 8 revolutions over
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# 16 seconds. Note the use of zero-time interpolation between 360 and
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# 0 to wrap the interpolated value properly.
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#
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interpolate = func {
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if(isa(arg[0], props.Node)) { arg[0] = arg[0]._g; }
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elsif(typeof(arg[0]) != "scalar") { return; }
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_interpolate(arg[0], subvec(arg, 1));
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}
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