Merge branch 'master' of D:\Git_New\fgdata
This commit is contained in:
commit
5e253072ef
9 changed files with 572 additions and 307 deletions
|
@ -13,6 +13,13 @@
|
|||
<wrap-t>repeat</wrap-t>
|
||||
<internal-format>normalized</internal-format>
|
||||
</texture>
|
||||
<texture n="1">
|
||||
<image>Textures\film-dirt.png</image>
|
||||
<filter>linear-mipmap-linear</filter>
|
||||
<wrap-s>repeat</wrap-s>
|
||||
<wrap-t>repeat</wrap-t>
|
||||
<internal-format>normalized</internal-format>
|
||||
</texture>
|
||||
|
||||
<cinema>
|
||||
<vignette><use>/sim/rendering/rembrandt/cinema/vignette</use></vignette>
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||||
|
@ -22,6 +29,11 @@
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|||
<red-shift><use>/sim/rendering/rembrandt/cinema/red-shift</use></red-shift>
|
||||
<green-shift><use>/sim/rendering/rembrandt/cinema/green-shift</use></green-shift>
|
||||
<blue-shift><use>/sim/rendering/rembrandt/cinema/blue-shift</use></blue-shift>
|
||||
<distortion><use>/sim/rendering/rembrandt/cinema/distortion</use></distortion>
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||||
<distortion-factor><use>/sim/rendering/rembrandt/cinema/distortion-factor</use></distortion-factor>
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||||
<color-fringe><use>/sim/rendering/rembrandt/cinema/color-fringe</use></color-fringe>
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||||
<color-fringe-factor><use>/sim/rendering/rembrandt/cinema/color-fringe-factor</use></color-fringe-factor>
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||||
<film-wear><use>/sim/rendering/rembrandt/cinema/film-wear</use></film-wear>
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||||
</cinema>
|
||||
|
||||
<buffer-nw-enabled><use>/sim/rendering/rembrandt/debug-buffer[0]/enabled</use></buffer-nw-enabled>
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||||
|
@ -34,103 +46,6 @@
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|||
<buffer-se-name><use>/sim/rendering/rembrandt/debug-buffer[3]/name</use></buffer-se-name>
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||||
</parameters>
|
||||
<technique n="9">
|
||||
<predicate>
|
||||
<and>
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||||
<or>
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||||
<property>/sim/rendering/rembrandt/cinema/vignette</property>
|
||||
<property>/sim/rendering/rembrandt/cinema/color-shift</property>
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||||
</or>
|
||||
<equal>
|
||||
<value type="float">0.0</value>
|
||||
<float-property>/sim/rendering/rembrandt/show-buffers</float-property>
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||||
</equal>
|
||||
</and>
|
||||
</predicate>
|
||||
<pass>
|
||||
<render-bin>
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||||
<bin-number>99999</bin-number>
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||||
<bin-name>RenderBin</bin-name>
|
||||
</render-bin>
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||||
<texture-unit>
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||||
<unit>0</unit>
|
||||
<type>buffer</type>
|
||||
<name>lighting</name>
|
||||
</texture-unit>
|
||||
<texture-unit>
|
||||
<unit>1</unit>
|
||||
<type>buffer</type>
|
||||
<name>bloom-3</name>
|
||||
</texture-unit>
|
||||
|
||||
<program>
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||||
<vertex-shader>Shaders/fullscreen.vert</vertex-shader>
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||||
<fragment-shader>Shaders/cinema.frag</fragment-shader>
|
||||
</program>
|
||||
<uniform>
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||||
<name>lighting_tex</name>
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||||
<type>sampler-2d</type>
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||||
<value type="int">0</value>
|
||||
</uniform>
|
||||
<uniform>
|
||||
<name>bloom_tex</name>
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||||
<type>sampler-2d</type>
|
||||
<value type="int">1</value>
|
||||
</uniform>
|
||||
|
||||
<uniform>
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||||
<name>bloomEnabled</name>
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||||
<type>bool</type>
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||||
<value type="bool"><use>bloom</use></value>
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||||
</uniform>
|
||||
<uniform>
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||||
<name>bloomStrength</name>
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||||
<type>float</type>
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||||
<value><use>bloom-strength</use></value>
|
||||
</uniform>
|
||||
<uniform>
|
||||
<name>bloomBuffers</name>
|
||||
<type>bool</type>
|
||||
<value><use>bloom-buffers</use></value>
|
||||
</uniform>
|
||||
|
||||
<uniform>
|
||||
<name>vignette</name>
|
||||
<type>bool</type>
|
||||
<value><use>cinema/vignette</use></value>
|
||||
</uniform>
|
||||
<uniform>
|
||||
<name>innerCircle</name>
|
||||
<type>float</type>
|
||||
<value><use>cinema/inner-circle</use></value>
|
||||
</uniform>
|
||||
<uniform>
|
||||
<name>outerCircle</name>
|
||||
<type>float</type>
|
||||
<value><use>cinema/outer-circle</use></value>
|
||||
</uniform>
|
||||
<uniform>
|
||||
<name>colorShift</name>
|
||||
<type>bool</type>
|
||||
<value><use>cinema/color-shift</use></value>
|
||||
</uniform>
|
||||
<uniform>
|
||||
<name>redShift</name>
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||||
<type>float-vec3</type>
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||||
<value><use>cinema/red-shift</use></value>
|
||||
</uniform>
|
||||
<uniform>
|
||||
<name>greenShift</name>
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||||
<type>float-vec3</type>
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||||
<value><use>cinema/green-shift</use></value>
|
||||
</uniform>
|
||||
<uniform>
|
||||
<name>blueShift</name>
|
||||
<type>float-vec3</type>
|
||||
<value><use>cinema/blue-shift</use></value>
|
||||
</uniform>
|
||||
</pass>
|
||||
</technique>
|
||||
<technique n="10">
|
||||
<predicate>
|
||||
<and>
|
||||
<property>/sim/rendering/rembrandt/night-vision</property>
|
||||
|
@ -221,6 +136,145 @@
|
|||
</uniform>
|
||||
</pass>
|
||||
</technique>
|
||||
<technique n="10">
|
||||
<predicate>
|
||||
<and>
|
||||
<or>
|
||||
<property>/sim/rendering/rembrandt/cinema/vignette</property>
|
||||
<property>/sim/rendering/rembrandt/cinema/color-shift</property>
|
||||
<property>/sim/rendering/rembrandt/cinema/distortion</property>
|
||||
</or>
|
||||
<equal>
|
||||
<value type="float">0.0</value>
|
||||
<float-property>/sim/rendering/rembrandt/show-buffers</float-property>
|
||||
</equal>
|
||||
</and>
|
||||
</predicate>
|
||||
<pass>
|
||||
<render-bin>
|
||||
<bin-number>99999</bin-number>
|
||||
<bin-name>RenderBin</bin-name>
|
||||
</render-bin>
|
||||
<texture-unit>
|
||||
<unit>0</unit>
|
||||
<type>buffer</type>
|
||||
<name>lighting</name>
|
||||
</texture-unit>
|
||||
<texture-unit>
|
||||
<unit>1</unit>
|
||||
<type>buffer</type>
|
||||
<name>bloom-3</name>
|
||||
</texture-unit>
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||||
<texture-unit>
|
||||
<unit>2</unit>
|
||||
<image><use>texture[1]/image</use></image>
|
||||
<filter><use>texture[1]/filter</use></filter>
|
||||
<wrap-s><use>texture[1]/wrap-s</use></wrap-s>
|
||||
<wrap-t><use>texture[1]/wrap-t</use></wrap-t>
|
||||
<internal-format><use>texture[1]/internal-format</use></internal-format>
|
||||
</texture-unit>
|
||||
|
||||
<program>
|
||||
<vertex-shader>Shaders/fullscreen.vert</vertex-shader>
|
||||
<fragment-shader>Shaders/cinema.frag</fragment-shader>
|
||||
</program>
|
||||
<uniform>
|
||||
<name>lighting_tex</name>
|
||||
<type>sampler-2d</type>
|
||||
<value type="int">0</value>
|
||||
</uniform>
|
||||
<uniform>
|
||||
<name>bloom_tex</name>
|
||||
<type>sampler-2d</type>
|
||||
<value type="int">1</value>
|
||||
</uniform>
|
||||
<uniform>
|
||||
<name>film_tex</name>
|
||||
<type>sampler-2d</type>
|
||||
<value type="int">2</value>
|
||||
</uniform>
|
||||
|
||||
<uniform>
|
||||
<name>bloomEnabled</name>
|
||||
<type>bool</type>
|
||||
<value type="bool"><use>bloom</use></value>
|
||||
</uniform>
|
||||
<uniform>
|
||||
<name>bloomStrength</name>
|
||||
<type>float</type>
|
||||
<value><use>bloom-strength</use></value>
|
||||
</uniform>
|
||||
<uniform>
|
||||
<name>bloomBuffers</name>
|
||||
<type>bool</type>
|
||||
<value><use>bloom-buffers</use></value>
|
||||
</uniform>
|
||||
|
||||
<uniform>
|
||||
<name>vignette</name>
|
||||
<type>bool</type>
|
||||
<value><use>cinema/vignette</use></value>
|
||||
</uniform>
|
||||
<uniform>
|
||||
<name>innerCircle</name>
|
||||
<type>float</type>
|
||||
<value><use>cinema/inner-circle</use></value>
|
||||
</uniform>
|
||||
<uniform>
|
||||
<name>outerCircle</name>
|
||||
<type>float</type>
|
||||
<value><use>cinema/outer-circle</use></value>
|
||||
</uniform>
|
||||
<uniform>
|
||||
<name>colorShift</name>
|
||||
<type>bool</type>
|
||||
<value><use>cinema/color-shift</use></value>
|
||||
</uniform>
|
||||
<uniform>
|
||||
<name>redShift</name>
|
||||
<type>float-vec3</type>
|
||||
<value><use>cinema/red-shift</use></value>
|
||||
</uniform>
|
||||
<uniform>
|
||||
<name>greenShift</name>
|
||||
<type>float-vec3</type>
|
||||
<value><use>cinema/green-shift</use></value>
|
||||
</uniform>
|
||||
<uniform>
|
||||
<name>blueShift</name>
|
||||
<type>float-vec3</type>
|
||||
<value><use>cinema/blue-shift</use></value>
|
||||
</uniform>
|
||||
|
||||
<uniform>
|
||||
<name>distortion</name>
|
||||
<type>bool</type>
|
||||
<value><use>cinema/distortion</use></value>
|
||||
</uniform>
|
||||
<uniform>
|
||||
<name>distortionFactor</name>
|
||||
<type>float-vec3</type>
|
||||
<value><use>cinema/distortion-factor</use></value>
|
||||
</uniform>
|
||||
|
||||
<uniform>
|
||||
<name>colorFringe</name>
|
||||
<type>bool</type>
|
||||
<value><use>cinema/color-fringe</use></value>
|
||||
</uniform>
|
||||
<uniform>
|
||||
<name>colorFringeFactor</name>
|
||||
<type>float</type>
|
||||
<value><use>cinema/color-fringe-factor</use></value>
|
||||
</uniform>
|
||||
|
||||
<uniform>
|
||||
<name>filmWear</name>
|
||||
<type>bool</type>
|
||||
<value><use>cinema/film-wear</use></value>
|
||||
</uniform>
|
||||
</pass>
|
||||
</technique>
|
||||
<technique n="11">
|
||||
<pass>
|
||||
<render-bin>
|
||||
|
|
|
@ -8,24 +8,7 @@
|
|||
<g_sample_rad type="float">0.03</g_sample_rad>
|
||||
<random_size type="float">800.0</random_size>
|
||||
</parameters>
|
||||
<technique n="10">
|
||||
<predicate>
|
||||
<and>
|
||||
<or>
|
||||
<less-equal>
|
||||
<value type="float">2.0</value>
|
||||
<glversion/>
|
||||
</less-equal>
|
||||
<and>
|
||||
<extension-supported>GL_ARB_shader_objects</extension-supported>
|
||||
<extension-supported>GL_ARB_shading_language_100</extension-supported>
|
||||
<extension-supported>GL_ARB_vertex_shader</extension-supported>
|
||||
<extension-supported>GL_ARB_fragment_shader</extension-supported>
|
||||
</and>
|
||||
</or>
|
||||
<extension-supported>GL_EXT_gpu_shader4</extension-supported>
|
||||
</and>
|
||||
</predicate>
|
||||
<technique n="11">
|
||||
<pass>
|
||||
<texture-unit>
|
||||
<unit>0</unit>
|
||||
|
@ -98,77 +81,4 @@
|
|||
</uniform>
|
||||
</pass>
|
||||
</technique>
|
||||
<technique n="11">
|
||||
<pass>
|
||||
<texture-unit>
|
||||
<unit>0</unit>
|
||||
<type>buffer</type>
|
||||
<name>depth</name>
|
||||
</texture-unit>
|
||||
<texture-unit>
|
||||
<unit>1</unit>
|
||||
<type>buffer</type>
|
||||
<name>normal</name>
|
||||
</texture-unit>
|
||||
<texture-unit>
|
||||
<unit>2</unit>
|
||||
<type>buffer</type>
|
||||
<name>spec-emis</name>
|
||||
</texture-unit>
|
||||
<texture-unit>
|
||||
<unit>3</unit>
|
||||
<type>noise</type>
|
||||
</texture-unit>
|
||||
<program>
|
||||
<vertex-shader>Shaders/ssao.vert</vertex-shader>
|
||||
<fragment-shader>Shaders/ssao-ati.frag</fragment-shader>
|
||||
<fragment-shader>Shaders/gbuffer-functions.frag</fragment-shader>
|
||||
</program>
|
||||
<uniform>
|
||||
<name>depth_tex</name>
|
||||
<type>sampler-2d</type>
|
||||
<value type="int">0</value>
|
||||
</uniform>
|
||||
<uniform>
|
||||
<name>normal_tex</name>
|
||||
<type>sampler-2d</type>
|
||||
<value type="int">1</value>
|
||||
</uniform>
|
||||
<uniform>
|
||||
<name>spec_emis_tex</name>
|
||||
<type>sampler-2d</type>
|
||||
<value type="int">2</value>
|
||||
</uniform>
|
||||
<uniform>
|
||||
<name>noise_tex</name>
|
||||
<type>sampler-2d</type>
|
||||
<value type="int">3</value>
|
||||
</uniform>
|
||||
<uniform>
|
||||
<name>g_scale</name>
|
||||
<type>float</type>
|
||||
<value><use>g_scale</use></value>
|
||||
</uniform>
|
||||
<uniform>
|
||||
<name>g_bias</name>
|
||||
<type>float</type>
|
||||
<value><use>g_bias</use></value>
|
||||
</uniform>
|
||||
<uniform>
|
||||
<name>g_intensity</name>
|
||||
<type>float</type>
|
||||
<value><use>g_intensity</use></value>
|
||||
</uniform>
|
||||
<uniform>
|
||||
<name>g_sample_rad</name>
|
||||
<type>float</type>
|
||||
<value><use>g_sample_rad</use></value>
|
||||
</uniform>
|
||||
<uniform>
|
||||
<name>random_size</name>
|
||||
<type>float</type>
|
||||
<value><use>random_size</use></value>
|
||||
</uniform>
|
||||
</pass>
|
||||
</technique>
|
||||
</PropertyList>
|
||||
|
|
|
@ -701,12 +701,34 @@ var Path = {
|
|||
}
|
||||
};
|
||||
|
||||
# Image
|
||||
# ==============================================================================
|
||||
# Class for an image element on a canvas
|
||||
#
|
||||
var Image = {
|
||||
new: func(parent, id)
|
||||
{
|
||||
var m = {
|
||||
parents: [Image, Element.new(parent, "image", id, arg)]
|
||||
};
|
||||
m.color = _createColorNodes(m._node, "color");
|
||||
m.sourceRect = m._node.getNode("source", 1);
|
||||
return m;
|
||||
},
|
||||
|
||||
setFile: func(file)
|
||||
{
|
||||
me.set("file", file);
|
||||
}
|
||||
};
|
||||
|
||||
# Element factories used by #Group elements to create children
|
||||
Group._element_factories = {
|
||||
"group": Group.new,
|
||||
"map": Map.new,
|
||||
"text": Text.new,
|
||||
"path": Path.new
|
||||
"path": Path.new,
|
||||
"image": Image.new
|
||||
};
|
||||
|
||||
# Canvas
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
uniform sampler2D lighting_tex;
|
||||
uniform sampler2D bloom_tex;
|
||||
uniform sampler2D film_tex;
|
||||
|
||||
uniform bool colorShift;
|
||||
uniform vec3 redShift;
|
||||
|
@ -10,8 +11,16 @@ uniform bool vignette;
|
|||
uniform float innerCircle;
|
||||
uniform float outerCircle;
|
||||
|
||||
uniform bool distortion;
|
||||
uniform vec3 distortionFactor;
|
||||
|
||||
uniform bool colorFringe;
|
||||
uniform float colorFringeFactor;
|
||||
|
||||
uniform bool filmWear;
|
||||
|
||||
uniform vec2 fg_BufferSize;
|
||||
// uniform float osg_SimulationTime;
|
||||
uniform float osg_SimulationTime;
|
||||
// uniform float shutterFreq;
|
||||
// uniform float shutterDuration;
|
||||
|
||||
|
@ -20,28 +29,66 @@ uniform float bloomStrength;
|
|||
uniform bool bloomBuffers;
|
||||
|
||||
void main() {
|
||||
vec2 coords = gl_TexCoord[0].xy;
|
||||
vec4 color = texture2D( lighting_tex, coords );
|
||||
vec2 c1 = gl_TexCoord[0].xy;
|
||||
vec2 initialCoords = c1;
|
||||
vec2 c2;
|
||||
|
||||
if (distortion) {
|
||||
c1 = 2.0 * initialCoords - vec2(1.,1.);
|
||||
c1 *= vec2( 1.0, fg_BufferSize.y / fg_BufferSize.x );
|
||||
float r = length(c1);
|
||||
|
||||
c1 += c1 * dot(distortionFactor.xy, vec2(r*r, r*r*r*r));
|
||||
c1 /= distortionFactor.z;
|
||||
|
||||
c1 *= vec2( 1.0, fg_BufferSize.x / fg_BufferSize.y );
|
||||
c1 = c1 * .5 + .5;
|
||||
|
||||
if (colorFringe) {
|
||||
c2 = 2.0 * initialCoords - vec2(1.,1.);
|
||||
c2 *= vec2( 1.0, fg_BufferSize.y / fg_BufferSize.x );
|
||||
r = length(c2);
|
||||
|
||||
c2 += c2 * dot(distortionFactor.xy*colorFringeFactor, vec2(r*r, r*r*r*r));
|
||||
c2 /= distortionFactor.z;
|
||||
|
||||
c2 *= vec2( 1.0, fg_BufferSize.x / fg_BufferSize.y );
|
||||
c2 = c2 * .5 + .5;
|
||||
}
|
||||
}
|
||||
|
||||
vec3 dirt = vec3(1.0);
|
||||
if (filmWear) {
|
||||
dirt = texture2D(film_tex, initialCoords*vec2( 1.0, fg_BufferSize.y / fg_BufferSize.x ) + vec2(0.0, osg_SimulationTime * 7.7)).rgb;
|
||||
}
|
||||
|
||||
vec4 color = texture2D( lighting_tex, c1 );
|
||||
if (bloomEnabled && bloomBuffers)
|
||||
color = color + bloomStrength * texture2D( bloom_tex, coords );
|
||||
color += bloomStrength * texture2D( bloom_tex, c1 );
|
||||
|
||||
if (distortion && colorFringe) {
|
||||
color.g = texture2D( lighting_tex, c2 ).g;
|
||||
if (bloomEnabled && bloomBuffers)
|
||||
color.g += bloomStrength * texture2D( bloom_tex, c2 ).g;
|
||||
}
|
||||
|
||||
if (colorShift) {
|
||||
vec3 c2;
|
||||
c2.r = dot(color, redShift);
|
||||
c2.g = dot(color, greenShift);
|
||||
c2.b = dot(color, blueShift);
|
||||
color.rgb = c2;
|
||||
vec3 col2;
|
||||
col2.r = dot(color.rgb, redShift);
|
||||
col2.g = dot(color.rgb, greenShift);
|
||||
col2.b = dot(color.rgb, blueShift);
|
||||
color.rgb = col2;
|
||||
}
|
||||
|
||||
if (vignette) {
|
||||
vec2 c = 2.0 * coords - vec2(1.,1.);
|
||||
vec2 c = 2.0 * initialCoords - vec2(1.,1.);
|
||||
c = c * vec2( 1.0, fg_BufferSize.y / fg_BufferSize.x );
|
||||
float l = length(c);
|
||||
float f = smoothstep( innerCircle, innerCircle * outerCircle, l );
|
||||
color.rgb = (1 - f) * color.rgb;
|
||||
color.rgb = (1.0 - f) * color.rgb;
|
||||
}
|
||||
// if ((osg_FrameNumber % 6) == 0)
|
||||
// f = 1.0;
|
||||
|
||||
gl_FragColor = color;
|
||||
gl_FragColor = color * vec4(dirt, 1.0);
|
||||
}
|
||||
|
|
|
@ -1,63 +0,0 @@
|
|||
#version 120
|
||||
uniform sampler2D normal_tex;
|
||||
uniform sampler2D depth_tex;
|
||||
uniform sampler2D spec_emis_tex;
|
||||
uniform sampler3D noise_tex;
|
||||
uniform vec2 fg_BufferSize;
|
||||
uniform vec3 fg_Planes;
|
||||
uniform vec4 fg_du;
|
||||
uniform vec4 fg_dv;
|
||||
uniform float g_scale;
|
||||
uniform float g_bias;
|
||||
uniform float g_intensity;
|
||||
uniform float g_sample_rad;
|
||||
uniform float random_size;
|
||||
uniform int osg_FrameNumber;
|
||||
|
||||
varying vec4 ray;
|
||||
|
||||
const vec2 v[4] = vec2[](vec2(1.0,0.0),vec2(-1.0,0.0),vec2(0.0,1.0),vec2(0.0,-1.0));
|
||||
|
||||
vec3 position( vec3 viewDir, vec2 coords, sampler2D depth_tex );
|
||||
vec3 normal_decode(vec2 enc);
|
||||
|
||||
vec2 getRandom( in vec2 uv ) {
|
||||
int level = osg_FrameNumber - ((osg_FrameNumber / 64) * 64);
|
||||
return normalize( texture3D( noise_tex, vec3(uv*50.0, float(level) / 64.0) ).xy * 0.14 - 0.07 );
|
||||
}
|
||||
vec3 getPosition(in vec2 uv, in vec2 uv0, in vec4 ray0) {
|
||||
vec2 duv = uv - uv0;
|
||||
vec4 ray = ray0 + fg_du * duv.x + fg_dv * duv.y;
|
||||
vec3 viewDir = normalize( ray.xyz );
|
||||
return position(viewDir, uv, depth_tex);
|
||||
}
|
||||
float doAmbientOcclusion(in vec2 tcoord, in vec2 uv, in vec3 p, in vec3 cnorm, in vec4 ray) {
|
||||
vec3 diff = getPosition(tcoord+uv,tcoord,ray)-p;
|
||||
float d = length(diff);
|
||||
vec3 v = diff / d;
|
||||
d *= g_scale;
|
||||
return max(0.0, dot( cnorm,v ) - g_bias) * (1.0/(1.0+d)) * g_intensity;
|
||||
}
|
||||
void main() {
|
||||
vec2 coords = gl_TexCoord[0].xy;
|
||||
float initialized = texture2D( spec_emis_tex, coords ).a;
|
||||
if ( initialized < 0.1 )
|
||||
discard;
|
||||
vec3 normal = normal_decode(texture2D( normal_tex, coords ).rg);
|
||||
vec3 viewDir = normalize(ray.xyz);
|
||||
vec3 pos = position(viewDir, coords, depth_tex);
|
||||
vec2 rand = getRandom(coords);
|
||||
float ao = 0.0;
|
||||
float rad = g_sample_rad;
|
||||
int iterations = 4;
|
||||
for (int j = 0; j < 1; ++j ) {
|
||||
vec2 coord1 = reflect( v[j], rand ) * rad;
|
||||
vec2 coord2 = vec2( coord1.x*0.707 - coord1.y*0.707, coord1.x*0.707 + coord1.y*0.707 );
|
||||
ao += doAmbientOcclusion(coords,coord1*0.25,pos,normal,ray);
|
||||
ao += doAmbientOcclusion(coords,coord2*0.5,pos,normal,ray);
|
||||
ao += doAmbientOcclusion(coords,coord1*0.75,pos,normal,ray);
|
||||
ao += doAmbientOcclusion(coords,coord2,pos,normal,ray);
|
||||
}
|
||||
ao /= 16.0;
|
||||
gl_FragColor = vec4( vec3(1.0 - ao), 1.0 );
|
||||
}
|
|
@ -13,7 +13,7 @@ uniform float g_bias;
|
|||
uniform float g_intensity;
|
||||
uniform float g_sample_rad;
|
||||
uniform float random_size;
|
||||
uniform unsigned int osg_FrameNumber;
|
||||
uniform float osg_SimulationTime;
|
||||
|
||||
varying vec4 ray;
|
||||
|
||||
|
@ -23,8 +23,8 @@ vec3 position( vec3 viewDir, vec2 coords, sampler2D depth_tex );
|
|||
vec3 normal_decode(vec2 enc);
|
||||
|
||||
vec2 getRandom( in vec2 uv ) {
|
||||
unsigned int level = osg_FrameNumber - ((osg_FrameNumber / 64U) * 64U);
|
||||
return normalize( texture3D( noise_tex, vec3(uv*50.0, float(level) / 64.0) ).xy * 0.14 - 0.07 );
|
||||
float level = osg_SimulationTime - float(int(osg_SimulationTime));
|
||||
return normalize( texture3D( noise_tex, vec3(uv*50.0, level) ).xy * 0.14 - 0.07 );
|
||||
}
|
||||
vec3 getPosition(in vec2 uv, in vec2 uv0, in vec4 ray0) {
|
||||
vec2 duv = uv - uv0;
|
||||
|
|
BIN
Textures/film-dirt.png
Normal file
BIN
Textures/film-dirt.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 57 KiB |
|
@ -376,6 +376,24 @@
|
|||
|
||||
<hrule/>
|
||||
|
||||
<group>
|
||||
<layout>hbox</layout>
|
||||
<halign>left</halign>
|
||||
|
||||
<checkbox>
|
||||
<halign>left</halign>
|
||||
<label>Night vision</label>
|
||||
<name>night-vision</name>
|
||||
<property>/sim/rendering/rembrandt/night-vision</property>
|
||||
<binding>
|
||||
<command>dialog-apply</command>
|
||||
<object-name>night-vision</object-name>
|
||||
</binding>
|
||||
</checkbox>
|
||||
</group>
|
||||
|
||||
<hrule/>
|
||||
|
||||
<group>
|
||||
<layout>hbox</layout>
|
||||
<halign>left</halign>
|
||||
|
@ -389,6 +407,9 @@
|
|||
<command>dialog-apply</command>
|
||||
<object-name>vignette</object-name>
|
||||
</binding>
|
||||
<enable>
|
||||
<not><property>/sim/rendering/rembrandt/night-vision</property></not>
|
||||
</enable>
|
||||
</checkbox>
|
||||
<empty>
|
||||
<pref-width>34</pref-width>
|
||||
|
@ -396,7 +417,10 @@
|
|||
<text>
|
||||
<label>Inner circle</label>
|
||||
<enable>
|
||||
<and>
|
||||
<not><property>/sim/rendering/rembrandt/night-vision</property></not>
|
||||
<property>/sim/rendering/rembrandt/cinema/vignette</property>
|
||||
</and>
|
||||
</enable>
|
||||
</text>
|
||||
<slider>
|
||||
|
@ -410,7 +434,10 @@
|
|||
<object-name>inner-circle</object-name>
|
||||
</binding>
|
||||
<enable>
|
||||
<and>
|
||||
<not><property>/sim/rendering/rembrandt/night-vision</property></not>
|
||||
<property>/sim/rendering/rembrandt/cinema/vignette</property>
|
||||
</and>
|
||||
</enable>
|
||||
</slider>
|
||||
<text>
|
||||
|
@ -419,7 +446,10 @@
|
|||
<live>true</live>
|
||||
<property>/sim/rendering/rembrandt/cinema/inner-circle</property>
|
||||
<enable>
|
||||
<and>
|
||||
<not><property>/sim/rendering/rembrandt/night-vision</property></not>
|
||||
<property>/sim/rendering/rembrandt/cinema/vignette</property>
|
||||
</and>
|
||||
</enable>
|
||||
</text>
|
||||
</group>
|
||||
|
@ -431,7 +461,10 @@
|
|||
<text>
|
||||
<label>Outer circle</label>
|
||||
<enable>
|
||||
<and>
|
||||
<not><property>/sim/rendering/rembrandt/night-vision</property></not>
|
||||
<property>/sim/rendering/rembrandt/cinema/vignette</property>
|
||||
</and>
|
||||
</enable>
|
||||
</text>
|
||||
<slider>
|
||||
|
@ -445,7 +478,10 @@
|
|||
<object-name>outer-circle</object-name>
|
||||
</binding>
|
||||
<enable>
|
||||
<and>
|
||||
<not><property>/sim/rendering/rembrandt/night-vision</property></not>
|
||||
<property>/sim/rendering/rembrandt/cinema/vignette</property>
|
||||
</and>
|
||||
</enable>
|
||||
</slider>
|
||||
<text>
|
||||
|
@ -454,7 +490,10 @@
|
|||
<live>true</live>
|
||||
<property>/sim/rendering/rembrandt/cinema/outer-circle</property>
|
||||
<enable>
|
||||
<and>
|
||||
<not><property>/sim/rendering/rembrandt/night-vision</property></not>
|
||||
<property>/sim/rendering/rembrandt/cinema/vignette</property>
|
||||
</and>
|
||||
</enable>
|
||||
</text>
|
||||
<empty>
|
||||
|
@ -462,8 +501,6 @@
|
|||
</empty>
|
||||
</group>
|
||||
|
||||
<hrule/>
|
||||
|
||||
<group>
|
||||
<layout>hbox</layout>
|
||||
<halign>left</halign>
|
||||
|
@ -477,6 +514,9 @@
|
|||
<command>dialog-apply</command>
|
||||
<object-name>color-shift</object-name>
|
||||
</binding>
|
||||
<enable>
|
||||
<not><property>/sim/rendering/rembrandt/night-vision</property></not>
|
||||
</enable>
|
||||
</checkbox>
|
||||
<empty>
|
||||
<pref-width>37</pref-width>
|
||||
|
@ -484,7 +524,10 @@
|
|||
<text>
|
||||
<label>Red shift</label>
|
||||
<enable>
|
||||
<and>
|
||||
<not><property>/sim/rendering/rembrandt/night-vision</property></not>
|
||||
<property>/sim/rendering/rembrandt/cinema/color-shift</property>
|
||||
</and>
|
||||
</enable>
|
||||
</text>
|
||||
<slider>
|
||||
|
@ -498,7 +541,10 @@
|
|||
<object-name>red-shift-r</object-name>
|
||||
</binding>
|
||||
<enable>
|
||||
<and>
|
||||
<not><property>/sim/rendering/rembrandt/night-vision</property></not>
|
||||
<property>/sim/rendering/rembrandt/cinema/color-shift</property>
|
||||
</and>
|
||||
</enable>
|
||||
</slider>
|
||||
<text>
|
||||
|
@ -507,7 +553,10 @@
|
|||
<live>true</live>
|
||||
<property>/sim/rendering/rembrandt/cinema/red-shift/x</property>
|
||||
<enable>
|
||||
<and>
|
||||
<not><property>/sim/rendering/rembrandt/night-vision</property></not>
|
||||
<property>/sim/rendering/rembrandt/cinema/color-shift</property>
|
||||
</and>
|
||||
</enable>
|
||||
</text>
|
||||
<slider>
|
||||
|
@ -521,7 +570,10 @@
|
|||
<object-name>red-shift-g</object-name>
|
||||
</binding>
|
||||
<enable>
|
||||
<and>
|
||||
<not><property>/sim/rendering/rembrandt/night-vision</property></not>
|
||||
<property>/sim/rendering/rembrandt/cinema/color-shift</property>
|
||||
</and>
|
||||
</enable>
|
||||
</slider>
|
||||
<text>
|
||||
|
@ -530,7 +582,10 @@
|
|||
<live>true</live>
|
||||
<property>/sim/rendering/rembrandt/cinema/red-shift/y</property>
|
||||
<enable>
|
||||
<and>
|
||||
<not><property>/sim/rendering/rembrandt/night-vision</property></not>
|
||||
<property>/sim/rendering/rembrandt/cinema/color-shift</property>
|
||||
</and>
|
||||
</enable>
|
||||
</text>
|
||||
<slider>
|
||||
|
@ -544,7 +599,10 @@
|
|||
<object-name>red-shift-b</object-name>
|
||||
</binding>
|
||||
<enable>
|
||||
<and>
|
||||
<not><property>/sim/rendering/rembrandt/night-vision</property></not>
|
||||
<property>/sim/rendering/rembrandt/cinema/color-shift</property>
|
||||
</and>
|
||||
</enable>
|
||||
</slider>
|
||||
<text>
|
||||
|
@ -553,7 +611,10 @@
|
|||
<live>true</live>
|
||||
<property>/sim/rendering/rembrandt/cinema/red-shift/z</property>
|
||||
<enable>
|
||||
<and>
|
||||
<not><property>/sim/rendering/rembrandt/night-vision</property></not>
|
||||
<property>/sim/rendering/rembrandt/cinema/color-shift</property>
|
||||
</and>
|
||||
</enable>
|
||||
</text>
|
||||
</group>
|
||||
|
@ -565,7 +626,10 @@
|
|||
<text>
|
||||
<label>Green shift</label>
|
||||
<enable>
|
||||
<and>
|
||||
<not><property>/sim/rendering/rembrandt/night-vision</property></not>
|
||||
<property>/sim/rendering/rembrandt/cinema/color-shift</property>
|
||||
</and>
|
||||
</enable>
|
||||
</text>
|
||||
<slider>
|
||||
|
@ -579,7 +643,10 @@
|
|||
<object-name>green-shift-r</object-name>
|
||||
</binding>
|
||||
<enable>
|
||||
<and>
|
||||
<not><property>/sim/rendering/rembrandt/night-vision</property></not>
|
||||
<property>/sim/rendering/rembrandt/cinema/color-shift</property>
|
||||
</and>
|
||||
</enable>
|
||||
</slider>
|
||||
<text>
|
||||
|
@ -588,7 +655,10 @@
|
|||
<live>true</live>
|
||||
<property>/sim/rendering/rembrandt/cinema/green-shift/x</property>
|
||||
<enable>
|
||||
<and>
|
||||
<not><property>/sim/rendering/rembrandt/night-vision</property></not>
|
||||
<property>/sim/rendering/rembrandt/cinema/color-shift</property>
|
||||
</and>
|
||||
</enable>
|
||||
</text>
|
||||
<slider>
|
||||
|
@ -602,7 +672,10 @@
|
|||
<object-name>green-shift-g</object-name>
|
||||
</binding>
|
||||
<enable>
|
||||
<and>
|
||||
<not><property>/sim/rendering/rembrandt/night-vision</property></not>
|
||||
<property>/sim/rendering/rembrandt/cinema/color-shift</property>
|
||||
</and>
|
||||
</enable>
|
||||
</slider>
|
||||
<text>
|
||||
|
@ -611,7 +684,10 @@
|
|||
<live>true</live>
|
||||
<property>/sim/rendering/rembrandt/cinema/green-shift/y</property>
|
||||
<enable>
|
||||
<and>
|
||||
<not><property>/sim/rendering/rembrandt/night-vision</property></not>
|
||||
<property>/sim/rendering/rembrandt/cinema/color-shift</property>
|
||||
</and>
|
||||
</enable>
|
||||
</text>
|
||||
<slider>
|
||||
|
@ -625,7 +701,10 @@
|
|||
<object-name>green-shift-b</object-name>
|
||||
</binding>
|
||||
<enable>
|
||||
<and>
|
||||
<not><property>/sim/rendering/rembrandt/night-vision</property></not>
|
||||
<property>/sim/rendering/rembrandt/cinema/color-shift</property>
|
||||
</and>
|
||||
</enable>
|
||||
</slider>
|
||||
<text>
|
||||
|
@ -634,7 +713,10 @@
|
|||
<live>true</live>
|
||||
<property>/sim/rendering/rembrandt/cinema/green-shift/z</property>
|
||||
<enable>
|
||||
<and>
|
||||
<not><property>/sim/rendering/rembrandt/night-vision</property></not>
|
||||
<property>/sim/rendering/rembrandt/cinema/color-shift</property>
|
||||
</and>
|
||||
</enable>
|
||||
</text>
|
||||
</group>
|
||||
|
@ -646,7 +728,10 @@
|
|||
<text>
|
||||
<label>Blue shift</label>
|
||||
<enable>
|
||||
<and>
|
||||
<not><property>/sim/rendering/rembrandt/night-vision</property></not>
|
||||
<property>/sim/rendering/rembrandt/cinema/color-shift</property>
|
||||
</and>
|
||||
</enable>
|
||||
</text>
|
||||
<slider>
|
||||
|
@ -660,7 +745,10 @@
|
|||
<object-name>blue-shift-r</object-name>
|
||||
</binding>
|
||||
<enable>
|
||||
<and>
|
||||
<not><property>/sim/rendering/rembrandt/night-vision</property></not>
|
||||
<property>/sim/rendering/rembrandt/cinema/color-shift</property>
|
||||
</and>
|
||||
</enable>
|
||||
</slider>
|
||||
<text>
|
||||
|
@ -669,7 +757,10 @@
|
|||
<live>true</live>
|
||||
<property>/sim/rendering/rembrandt/cinema/blue-shift/x</property>
|
||||
<enable>
|
||||
<and>
|
||||
<not><property>/sim/rendering/rembrandt/night-vision</property></not>
|
||||
<property>/sim/rendering/rembrandt/cinema/color-shift</property>
|
||||
</and>
|
||||
</enable>
|
||||
</text>
|
||||
<slider>
|
||||
|
@ -683,7 +774,10 @@
|
|||
<object-name>blue-shift-g</object-name>
|
||||
</binding>
|
||||
<enable>
|
||||
<and>
|
||||
<not><property>/sim/rendering/rembrandt/night-vision</property></not>
|
||||
<property>/sim/rendering/rembrandt/cinema/color-shift</property>
|
||||
</and>
|
||||
</enable>
|
||||
</slider>
|
||||
<text>
|
||||
|
@ -692,7 +786,10 @@
|
|||
<live>true</live>
|
||||
<property>/sim/rendering/rembrandt/cinema/blue-shift/y</property>
|
||||
<enable>
|
||||
<and>
|
||||
<not><property>/sim/rendering/rembrandt/night-vision</property></not>
|
||||
<property>/sim/rendering/rembrandt/cinema/color-shift</property>
|
||||
</and>
|
||||
</enable>
|
||||
</text>
|
||||
<slider>
|
||||
|
@ -706,7 +803,10 @@
|
|||
<object-name>blue-shift-b</object-name>
|
||||
</binding>
|
||||
<enable>
|
||||
<and>
|
||||
<not><property>/sim/rendering/rembrandt/night-vision</property></not>
|
||||
<property>/sim/rendering/rembrandt/cinema/color-shift</property>
|
||||
</and>
|
||||
</enable>
|
||||
</slider>
|
||||
<text>
|
||||
|
@ -715,33 +815,219 @@
|
|||
<live>true</live>
|
||||
<property>/sim/rendering/rembrandt/cinema/blue-shift/z</property>
|
||||
<enable>
|
||||
<and>
|
||||
<not><property>/sim/rendering/rembrandt/night-vision</property></not>
|
||||
<property>/sim/rendering/rembrandt/cinema/color-shift</property>
|
||||
</and>
|
||||
</enable>
|
||||
</text>
|
||||
</group>
|
||||
|
||||
<hrule/>
|
||||
|
||||
<group>
|
||||
<layout>hbox</layout>
|
||||
<halign>left</halign>
|
||||
|
||||
<checkbox>
|
||||
<halign>left</halign>
|
||||
<label>Night vision</label>
|
||||
<name>night-vision</name>
|
||||
<property>/sim/rendering/rembrandt/night-vision</property>
|
||||
<label>Distortion</label>
|
||||
<name>distortion</name>
|
||||
<property>/sim/rendering/rembrandt/cinema/distortion</property>
|
||||
<binding>
|
||||
<command>dialog-apply</command>
|
||||
<object-name>night-vision</object-name>
|
||||
<object-name>distortion</object-name>
|
||||
</binding>
|
||||
<enable>
|
||||
<not>
|
||||
<not><property>/sim/rendering/rembrandt/night-vision</property></not>
|
||||
</enable>
|
||||
</checkbox>
|
||||
<empty>
|
||||
<pref-width>48</pref-width>
|
||||
</empty>
|
||||
<text>
|
||||
<label>Factors</label>
|
||||
<enable>
|
||||
<and>
|
||||
<not><property>/sim/rendering/rembrandt/night-vision</property></not>
|
||||
<property>/sim/rendering/rembrandt/cinema/distortion</property>
|
||||
</and>
|
||||
</enable>
|
||||
</text>
|
||||
<slider>
|
||||
<name>distortion-factor-x</name>
|
||||
<min>-0.5</min>
|
||||
<max>0.5</max>
|
||||
<step>0.01</step>
|
||||
<property>/sim/rendering/rembrandt/cinema/distortion-factor/x</property>
|
||||
<binding>
|
||||
<command>dialog-apply</command>
|
||||
<object-name>distortion-factor-x</object-name>
|
||||
</binding>
|
||||
<enable>
|
||||
<and>
|
||||
<not><property>/sim/rendering/rembrandt/night-vision</property></not>
|
||||
<property>/sim/rendering/rembrandt/cinema/distortion</property>
|
||||
</and>
|
||||
</enable>
|
||||
</slider>
|
||||
<text>
|
||||
<label>1234</label>
|
||||
<format>%.2f</format>
|
||||
<live>true</live>
|
||||
<property>/sim/rendering/rembrandt/cinema/distortion-factor/x</property>
|
||||
<enable>
|
||||
<and>
|
||||
<not><property>/sim/rendering/rembrandt/night-vision</property></not>
|
||||
<property>/sim/rendering/rembrandt/cinema/distortion</property>
|
||||
</and>
|
||||
</enable>
|
||||
</text>
|
||||
<slider>
|
||||
<name>distortion-factor-y</name>
|
||||
<min>-0.5</min>
|
||||
<max>0.5</max>
|
||||
<step>0.01</step>
|
||||
<property>/sim/rendering/rembrandt/cinema/distortion-factor/y</property>
|
||||
<binding>
|
||||
<command>dialog-apply</command>
|
||||
<object-name>distortion-factor-y</object-name>
|
||||
</binding>
|
||||
<enable>
|
||||
<and>
|
||||
<not><property>/sim/rendering/rembrandt/night-vision</property></not>
|
||||
<property>/sim/rendering/rembrandt/cinema/distortion</property>
|
||||
</and>
|
||||
</enable>
|
||||
</slider>
|
||||
<text>
|
||||
<label>1234</label>
|
||||
<format>%.2f</format>
|
||||
<live>true</live>
|
||||
<property>/sim/rendering/rembrandt/cinema/distortion-factor/y</property>
|
||||
<enable>
|
||||
<and>
|
||||
<not><property>/sim/rendering/rembrandt/night-vision</property></not>
|
||||
<property>/sim/rendering/rembrandt/cinema/distortion</property>
|
||||
</and>
|
||||
</enable>
|
||||
</text>
|
||||
<slider>
|
||||
<name>distortion-factor-z</name>
|
||||
<min>0.5</min>
|
||||
<max>1.5</max>
|
||||
<step>0.001</step>
|
||||
<property>/sim/rendering/rembrandt/cinema/distortion-factor/z</property>
|
||||
<binding>
|
||||
<command>dialog-apply</command>
|
||||
<object-name>distortion-factor-z</object-name>
|
||||
</binding>
|
||||
<enable>
|
||||
<and>
|
||||
<not><property>/sim/rendering/rembrandt/night-vision</property></not>
|
||||
<property>/sim/rendering/rembrandt/cinema/distortion</property>
|
||||
</and>
|
||||
</enable>
|
||||
</slider>
|
||||
<text>
|
||||
<label>1234</label>
|
||||
<format>%.2f</format>
|
||||
<live>true</live>
|
||||
<property>/sim/rendering/rembrandt/cinema/distortion-factor/z</property>
|
||||
<enable>
|
||||
<and>
|
||||
<not><property>/sim/rendering/rembrandt/night-vision</property></not>
|
||||
<property>/sim/rendering/rembrandt/cinema/distortion</property>
|
||||
</and>
|
||||
</enable>
|
||||
</text>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<layout>hbox</layout>
|
||||
<halign>left</halign>
|
||||
|
||||
<checkbox>
|
||||
<halign>left</halign>
|
||||
<label>Color fringe</label>
|
||||
<name>color-fringe</name>
|
||||
<property>/sim/rendering/rembrandt/cinema/color-fringe</property>
|
||||
<binding>
|
||||
<command>dialog-apply</command>
|
||||
<object-name>color-fringe</object-name>
|
||||
</binding>
|
||||
<enable>
|
||||
<and>
|
||||
<not><property>/sim/rendering/rembrandt/night-vision</property></not>
|
||||
<property>/sim/rendering/rembrandt/cinema/distortion</property>
|
||||
</and>
|
||||
</enable>
|
||||
</checkbox>
|
||||
<empty>
|
||||
<pref-width>42</pref-width>
|
||||
</empty>
|
||||
<text>
|
||||
<label>Factor</label>
|
||||
<enable>
|
||||
<and>
|
||||
<not><property>/sim/rendering/rembrandt/night-vision</property></not>
|
||||
<property>/sim/rendering/rembrandt/cinema/distortion</property>
|
||||
<property>/sim/rendering/rembrandt/cinema/color-fringe</property>
|
||||
</and>
|
||||
</enable>
|
||||
</text>
|
||||
<slider>
|
||||
<name>color-fringe-factor</name>
|
||||
<min>0.96</min>
|
||||
<max>1.04</max>
|
||||
<step>0.001</step>
|
||||
<property>/sim/rendering/rembrandt/cinema/color-fringe-factor</property>
|
||||
<binding>
|
||||
<command>dialog-apply</command>
|
||||
<object-name>color-fringe-factor</object-name>
|
||||
</binding>
|
||||
<enable>
|
||||
<and>
|
||||
<not><property>/sim/rendering/rembrandt/night-vision</property></not>
|
||||
<property>/sim/rendering/rembrandt/cinema/distortion</property>
|
||||
<property>/sim/rendering/rembrandt/cinema/color-fringe</property>
|
||||
</and>
|
||||
</enable>
|
||||
</slider>
|
||||
<text>
|
||||
<label>12345678</label>
|
||||
<format>%.3f</format>
|
||||
<live>true</live>
|
||||
<property>/sim/rendering/rembrandt/cinema/color-fringe-factor</property>
|
||||
<enable>
|
||||
<and>
|
||||
<not><property>/sim/rendering/rembrandt/night-vision</property></not>
|
||||
<property>/sim/rendering/rembrandt/cinema/distortion</property>
|
||||
<property>/sim/rendering/rembrandt/cinema/color-fringe</property>
|
||||
</and>
|
||||
</enable>
|
||||
</text>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<layout>hbox</layout>
|
||||
<halign>left</halign>
|
||||
|
||||
<checkbox>
|
||||
<halign>left</halign>
|
||||
<label>Film wear</label>
|
||||
<name>film-wear</name>
|
||||
<property>/sim/rendering/rembrandt/cinema/film-wear</property>
|
||||
<binding>
|
||||
<command>dialog-apply</command>
|
||||
<object-name>film-wear</object-name>
|
||||
</binding>
|
||||
<enable>
|
||||
<and>
|
||||
<not><property>/sim/rendering/rembrandt/night-vision</property></not>
|
||||
<or>
|
||||
<property>/sim/rendering/rembrandt/cinema/color-shift</property>
|
||||
<property>/sim/rendering/rembrandt/cinema/vignette</property>
|
||||
<property>/sim/rendering/rembrandt/cinema/color-shift</property>
|
||||
</or>
|
||||
</not>
|
||||
</and>
|
||||
</enable>
|
||||
</checkbox>
|
||||
</group>
|
||||
|
|
|
@ -93,6 +93,15 @@ Started September 2000 by David Megginson, david@megginson.com
|
|||
<y type="float" userarchive="y">.534</y>
|
||||
<z type="float" userarchive="y">.131</z>
|
||||
</blue-shift>
|
||||
<distortion type="bool">false</distortion>
|
||||
<distortion-factor>
|
||||
<x type="float" userarchive="y">0.0</x>
|
||||
<y type="float" userarchive="y">0.0</y>
|
||||
<z type="float" userarchive="y">1.0</z>
|
||||
</distortion-factor>
|
||||
<color-fringe type="bool">false</color-fringe>
|
||||
<color-fringe-factor type="float" userarchive="y">1.0</color-fringe-factor>
|
||||
<film-wear type="bool">false</film-wear>
|
||||
</cinema>
|
||||
<exposure type="float" userarchive="y">1.0</exposure>
|
||||
<use-color-for-depth type="bool">false</use-color-for-depth>
|
||||
|
|
Loading…
Reference in a new issue