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Improve SVG/Inkscape text parsing/interpretation

This commit is contained in:
Thomas Geymayer 2013-02-23 18:27:22 +01:00
parent 95109b7b0c
commit 5d54d3c504

View file

@ -7,10 +7,10 @@ var parsesvg = func(group, path, options = nil)
{
if( !isa(group, Group) )
die("Invalid argument group (type != Group)");
if( options == nil )
options = {};
if( typeof(options) != "hash" )
die("Options need to be of type hash!");
@ -23,7 +23,7 @@ var parsesvg = func(group, path, options = nil)
if( font != nil )
return font;
}
return "LiberationFonts/LiberationMono-Bold.ttf";
};
@ -31,10 +31,13 @@ var parsesvg = func(group, path, options = nil)
var skip = 0;
var stack = [group];
var close_stack = []; # helper for check tag closing
var text = nil;
var tspans = nil;
# lookup table for element ids (for <use> element)
var id_dict = {};
# ----------------------------------------------------------------------------
# Create a new child an push it onto the stack
var pushElement = func(type, id = nil)
@ -44,8 +47,16 @@ var parsesvg = func(group, path, options = nil)
if( typeof(id) == 'scalar' and size(id) )
id_dict[ id ] = stack[-1];
};
}
# ----------------------------------------------------------------------------
# Remove the topmost element from the stack
var popElement = func
{
pop(stack);
pop(close_stack);
}
# ----------------------------------------------------------------------------
# Parse a transformation (matrix)
# http://www.w3.org/TR/SVG/coords.html#TransformAttribute
@ -87,7 +98,7 @@ var parsesvg = func(group, path, options = nil)
if( end > 0 )
end += 1;
var type = substr(tf, start_type, end_type - start_type);
# TODO should we warn if to much/wrong number of arguments given?
@ -122,11 +133,11 @@ var parsesvg = func(group, path, options = nil)
debug.dump(['unknown transform', type, values]);
}
};
# ----------------------------------------------------------------------------
# Parse a path
# http://www.w3.org/TR/SVG/paths.html#PathData
# map svg commands OpenVG commands
var cmd_map = {
z: Path.VG_CLOSE_PATH,
@ -139,7 +150,7 @@ var parsesvg = func(group, path, options = nil)
t: Path.VG_SQUAD_TO,
s: Path.VG_SCUBIC_TO
};
var parsePath = func(path_data)
{
if( path_data == nil )
@ -175,7 +186,7 @@ var parsesvg = func(group, path, options = nil)
append(args, substr(path_data, start_num, pos > 0 ? pos - start_num : nil));
}
# now execute the command
var rel = string.islower(cmd[0]);
var cmd = string.lc(cmd);
@ -196,7 +207,7 @@ var parsesvg = func(group, path, options = nil)
args[i + 5],
args[i + 6] );
}
if( math.mod(size(args), 7) > 0 )
debug.dump('too much coords for cmd', cmd, args);
}
@ -221,27 +232,60 @@ var parsesvg = func(group, path, options = nil)
append(coords, args[j]);
# If a moveto is followed by multiple pairs of coordinates, the
# subsequent pairs are treated as implicit lineto commands.
# subsequent pairs are treated as implicit lineto commands.
if( cmd == 'm' )
cmd_vg = cmd_map['l'];
}
if( math.mod(size(args), num_coords) > 0 )
debug.warn('too much coords for cmd: ' ~ cmd);
}
}
}
stack[-1].setData(cmds, coords);
};
# ----------------------------------------------------------------------------
# Parse text styles (and apply them to the topmost element)
var parseTextStyles = func(style)
{
# http://www.w3.org/TR/SVG/text.html#TextAnchorProperty
var h_align = style["text-anchor"];
if( h_align != nil )
{
if( h_align == "end" )
h_align = "right";
else if( h_align == "middle" )
h_align = "center";
else # "start"
h_align = "left";
stack[-1].set("alignment", h_align ~ "-baseline");
}
# TODO vertical align
var fill = style['fill'];
if( fill != nil )
stack[-1].set("fill", fill);
var font_family = style["font-family"];
var font_weight = style["font-weight"];
if( font_family != nil or font_weight != nil )
stack[-1].set("font", font_mapper(font_family, font_weight));
var font_size = style["font-size"];
if( font_size != nil )
# eg. font-size: 123px
stack[-1].setDouble("character-size", substr(font_size, 0, size(font_size) - 2));
}
# ----------------------------------------------------------------------------
# Parse a css style attribute
var parseStyle = func(style)
{
if( style == nil )
return {};
var styles = {};
foreach(var part; split(';', style))
{
@ -253,17 +297,17 @@ var parsesvg = func(group, path, options = nil)
var key = string.trim(part[0]);
if( !size(key) )
continue;
var value = string.trim(part[1]);
if( !size(value) )
continue;
styles[key] = value;
}
return styles;
}
# ----------------------------------------------------------------------------
# Parse a css color
var parseColor = func(s)
@ -278,7 +322,7 @@ var parsesvg = func(group, path, options = nil)
std.stoul(substr(s, 3, 2), 16) / 255,
std.stoul(substr(s, 5, 2), 16) / 255 ];
}
return color;
};
@ -298,7 +342,7 @@ var parsesvg = func(group, path, options = nil)
else
return;
}
var style = parseStyle(attr['style']);
if( style['display'] == 'none' )
@ -312,30 +356,20 @@ var parsesvg = func(group, path, options = nil)
}
else if( name == "text" )
{
pushElement('text', attr['id']);
stack[-1].setTranslation(attr['x'], attr['y']);
# http://www.w3.org/TR/SVG/text.html#TextAnchorProperty
var h_align = style["text-anchor"];
if( h_align == "end" )
h_align = "right";
else if( h_align == "middle" )
h_align = "center";
else # "start"
h_align = "left";
stack[-1].setAlignment(h_align ~ "-baseline");
# TODO vertical align
stack[-1].setColor(parseColor(style['fill']));
stack[-1].setFont
(
font_mapper(style["font-family"], style["font-weight"])
);
var font_size = style["font-size"];
if( font_size != nil )
# eg. font-size: 123px
stack[-1].setFontSize(substr(font_size, 0, size(font_size) - 2));
text = {
"attr": attr,
"style": style
};
tspans = [];
return;
}
else if( name == "tspan" )
{
append(tspans, {
"attr": attr,
"style": style
});
return;
}
else if( name == "path" or name == "rect" )
{
@ -351,7 +385,7 @@ var parsesvg = func(group, path, options = nil)
d = sprintf("M%f,%f v%f h%f v%fz", x, y, height, width, -height);
}
parsePath(d);
stack[-1].set('fill', style['fill']);
@ -359,21 +393,17 @@ var parsesvg = func(group, path, options = nil)
var w = style['stroke-width'];
stack[-1].setStrokeLineWidth( w != nil ? w : 1 );
stack[-1].set('stroke', style['stroke'] or "none");
var linecap = style['stroke-linecap'];
if( linecap != nil )
stack[-1].setStrokeLineCap(style['stroke-linecap']);
# http://www.w3.org/TR/SVG/painting.html#StrokeDasharrayProperty
var dash = style['stroke-dasharray'];
if( dash and size(dash) > 3 )
# at least 2 comma separated values...
stack[-1].setStrokeDashArray(split(',', dash));
}
else if( name == "tspan" )
{
return;
}
else if( name == "use" )
{
var ref = attr["xlink:href"];
@ -383,7 +413,7 @@ var parsesvg = func(group, path, options = nil)
var el_src = id_dict[ substr(ref, 1) ];
if( el_src == nil )
return print("parsesvg: Reference to unknown element (" ~ ref ~ ")");
# Create new element and copy sub branch from source node
pushElement(el_src._node.getName(), attr['id']);
props.copy(el_src._node, stack[-1]._node);
@ -413,18 +443,86 @@ var parsesvg = func(group, path, options = nil)
var end = func(name)
{
level -= 1;
if( skip )
{
if( level <= skip )
skip = 0;
return;
}
if( size(close_stack) and (level + 1) == close_stack[-1] )
popElement();
if( name == "text" )
{
pop(stack);
pop(close_stack);
# Inkscape/SVG text is a bit complicated. If we only got a single tspan
# or text without tspan we create just a single canvas.Text, otherwise
# we create a canvas.Group with a canvas.Text as child for each tspan.
# We need to take care to apply the transform attribute of the text
# element to the correct canvas element, and also correctly inherit
# the style properties.
var character_size = 24;
if( size(tspans) > 1 )
{
pushElement('group', text.attr['id']);
parseTextStyles(text.style);
parseTransform(text.attr['transform']);
character_size = stack[-1].get("character-size", character_size);
}
# Helper for getting first number in space separated list of numbers.
var first_num = func(str)
{
if( str == nil )
return 0;
var end = str.find_first_of(" \n\t");
if( end < 0 )
return str;
else
return substr(str, 0, end);
}
var line = 0;
foreach(var tspan; tspans)
{
# Always take first number and ignore individual character placment
var x = first_num(tspan.attr['x'] or text.attr['x']);
var y = first_num(tspan.attr['y'] or text.attr['y']);
# Sometimes Inkscape forgets writing x and y coordinates and instead
# just indicates a multiline text with sodipodi:role="line".
if( tspan.attr['y'] == nil and tspan.attr['sodipodi:role'] == "line" )
# TODO should we combine multiple lines into a single text separated
# with newline characters?
y += line
* 1.25 # TODO read correct line spacing
* stack[-1].get("character-size", character_size);
pushElement('text', tspan.attr['id']);
stack[-1].set("text", tspan.text);
if( x != 0 or y != 0 )
stack[-1].setTranslation(x, y);
if( size(tspans) == 1 )
{
parseTextStyles(text.style);
parseTransform(text.attr['transform']);
}
parseTextStyles(tspan.style);
popElement();
line += 1;
}
if( size(tspans) > 1 )
popElement();
text = nil;
tspans = nil;
}
};
@ -433,9 +531,15 @@ var parsesvg = func(group, path, options = nil)
{
if( skip )
return;
if( size(data) and isa(stack[-1], Text) )
stack[-1].setText(data);
if( size(data) and tspans != nil )
{
if( size(tspans) == 0 )
# If no tspan is found add a dummy one
append(tspans, {});
tspans[-1]["text"] = data;
}
};
# check path relative to standard locations
@ -460,6 +564,6 @@ var parsesvg = func(group, path, options = nil)
debug.dump(err);
return 0;
}
return 1;
}