- use cmdarg().getParent() to access own property root
- use kbd-ctrl combinations for weapon control (at least one js in cvs should demonstrate that :-)
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1 changed files with 36 additions and 4 deletions
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@ -38,6 +38,16 @@ When flying the Harrier, "F3/hat left" and "right" control the thrust vector.
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With the keyboard's Control key pressed, the following keys have a different meaning:
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Control + no modifier
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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button 0 (trigger): trigger selected weapon
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button 1 (left): switch to previous weapon system
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button 3 (right): switch to next weapobn system
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___________________________________ Customization ____________________________________
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___________________________________ Customization ____________________________________
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@ -102,11 +112,16 @@ ________________________________________________________________________________
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<nasal>
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<nasal>
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<script><![CDATA[
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<script><![CDATA[
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data = props.globals.getNode(this).getNode("data");
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data = cmdarg().getParent().getNode("data");
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mode = data.getNode("mode");
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mode = data.getNode("mode");
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modifier = data.getNode("modifier");
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modifier = data.getNode("modifier");
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f1 = f2 = 0;
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f1 = f2 = 0;
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left_brake = right_brake = 0;
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left_brake = right_brake = 0;
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trigger = 0;
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kbdshift = props.globals.getNode("/devices/status/keyboard/shift", 1);
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kbdctrl = props.globals.getNode("/devices/status/keyboard/ctrl", 1);
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kbdalt = props.globals.getNode("/devices/status/keyboard/alt", 1);
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get_mode = func { modifier.getValue() + mode.getValue() * 4 }
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get_mode = func { modifier.getValue() + mode.getValue() * 4 }
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@ -175,7 +190,11 @@ ________________________________________________________________________________
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<script>
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<script>
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m = get_mode();
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m = get_mode();
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if (m == 0) {
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if (m == 0) {
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if (kbdctrl.getBoolValue()) {
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controls.trigger(trigger = 1);
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} else {
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controls.applyBrakes(1);
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controls.applyBrakes(1);
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}
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} elsif (m == 1) {
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} elsif (m == 1) {
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controls.applyBrakes(1);
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controls.applyBrakes(1);
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} elsif (m == 2) {
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} elsif (m == 2) {
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@ -191,6 +210,11 @@ ________________________________________________________________________________
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<script>
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<script>
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m = get_mode();
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m = get_mode();
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if (m == 0) {
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if (m == 0) {
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if (trigger) {
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controls.trigger(trigger = 0);
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} else {
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controls.applyBrakes(0);
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}
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controls.applyBrakes(0);
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controls.applyBrakes(0);
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} elsif (m == 1) {
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} elsif (m == 1) {
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i = controls.applyParkingBrake(1);
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i = controls.applyParkingBrake(1);
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@ -218,7 +242,11 @@ ________________________________________________________________________________
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<script>
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<script>
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m = get_mode();
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m = get_mode();
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if (m == 0) {
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if (m == 0) {
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if (kbdctrl.getBoolValue()) {
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controls.weaponSelect(-1);
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} else {
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controls.flapsDown(-1);
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controls.flapsDown(-1);
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}
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} elsif (m == 1) {
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} elsif (m == 1) {
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controls.gearDown(-1);
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controls.gearDown(-1);
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} elsif (m == 2) {
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} elsif (m == 2) {
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@ -280,7 +308,11 @@ ________________________________________________________________________________
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<script>
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<script>
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m = get_mode();
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m = get_mode();
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if (m == 0) {
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if (m == 0) {
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if (kbdctrl.getBoolValue()) {
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controls.weaponSelect(1);
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} else {
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controls.flapsDown(1);
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controls.flapsDown(1);
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}
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} elsif (m == 1) {
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} elsif (m == 1) {
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controls.gearDown(1);
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controls.gearDown(1);
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} elsif (m == 2) {
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} elsif (m == 2) {
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