Merge branch 'work' of D:\Git_New\fgdata
This commit is contained in:
commit
59e5c1c7f6
6 changed files with 71 additions and 52 deletions
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@ -2095,7 +2095,7 @@
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<object-name>navlight_right</object-name>
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<object-name>navlight_back</object-name>
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<condition>
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<property>controls/lighting/nav-lights</property>
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<property>systems/electrical/outputs/nav-lights</property>
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</condition>
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</animation>
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@ -2436,7 +2436,7 @@
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<condition>
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<and>
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<property>/sim/rendering/rembrandt/enabled</property>
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<property>controls/lighting/landing-lights</property>
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<property>systems/electrical/outputs/landing-lights</property>
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</and>
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</condition>
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</animation>
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@ -2447,7 +2447,7 @@
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<condition>
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<and>
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<property>/sim/rendering/rembrandt/enabled</property>
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<property>controls/lighting/taxi-light</property>
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<property>systems/electrical/outputs/taxi-light</property>
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</and>
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</condition>
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</animation>
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@ -2460,7 +2460,7 @@
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<object-name>landinglight2</object-name>
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<condition>
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<and>
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<property>controls/lighting/landing-lights</property>
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<property>systems/electrical/outputs/landing-lights</property>
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<not>
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<property>/sim/rendering/rembrandt/enabled</property>
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</not>
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@ -2523,7 +2523,7 @@
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<object-name>TaxiLightCone</object-name>
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<nopreview/>
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<condition>
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<property>controls/lighting/taxi-light</property>
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<property>systems/electrical/outputs/taxi-light</property>
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</condition>
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<position>
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<x>-0.078</x>
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@ -2570,7 +2570,7 @@
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<object-name>landinglightcover</object-name>
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<condition>
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<not>
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<property>controls/lighting/landing-lights</property>
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<property>systems/electrical/outputs/landing-lights</property>
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</not>
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</condition>
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</animation>
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@ -64,14 +64,21 @@ BatteryClass.new = func {
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BatteryClass.apply_load = func( amps, dt ) {
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var amphrs_used = amps * dt / 3600.0;
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var percent_used = amphrs_used / me.amp_hours;
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me.charge_percent -= percent_used;
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if ( me.charge_percent < 0.0 ) {
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me.charge_percent = 0.0;
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} elsif ( me.charge_percent > 1.0 ) {
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me.charge_percent = 1.0;
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var charge_percent = me.charge_percent;
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charge_percent -= percent_used;
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if ( charge_percent < 0.0 ) {
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charge_percent = 0.0;
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} elsif ( charge_percent > 1.0 ) {
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charge_percent = 1.0;
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}
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# print( "battery percent = ", me.charge_percent);
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return me.amp_hours * me.charge_percent;
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if ((charge_percent < 0.1)and(me.charge_percent >= 0.1))
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{
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print("Warning: Low battery! Enable alternator or apply external power to recharge battery.");
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}
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me.charge_percent = charge_percent;
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setprop("/systems/electrical/battery-charge-percent", charge_percent);
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# print( "battery percent = ", charge_percent);
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return me.amp_hours * charge_percent;
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}
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##
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@ -207,6 +214,10 @@ update_virtual_bus = func( dt ) {
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# switch state
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var master_bat = getprop("/controls/engines/engine[0]/master-bat");
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var master_alt = getprop("/controls/engines/engine[0]/master-alt");
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if (getprop("/controls/electric/external-power"))
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{
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external_volts = 28;
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}
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# determine power source
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var bus_volts = 0.0;
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@ -233,7 +244,7 @@ update_virtual_bus = func( dt ) {
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load += 12;
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}
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setprop("systems/electrical/outputs/starter[0]", starter_volts);
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if (starter_volts > 1) {
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if (starter_volts > 12) {
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setprop("controls/engines/engine[0]/starter",1);
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setprop("controls/engines/engine[0]/magnetos",3);
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} else {
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@ -251,9 +262,6 @@ update_virtual_bus = func( dt ) {
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# system loads and ammeter gauge
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var ammeter = 0.0;
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if ( bus_volts > 1.0 ) {
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# normal load
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load += 15.0;
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# ammeter gauge
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if ( power_source == "battery" ) {
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ammeter = -load;
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@ -271,12 +279,15 @@ update_virtual_bus = func( dt ) {
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}
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# filter ammeter needle pos
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var ammeter_ave = 0.8 * ammeter_ave + 0.2 * ammeter;
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ammeter_ave = 0.8 * ammeter_ave + 0.2 * ammeter;
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# outputs
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setprop("/systems/electrical/amps", ammeter_ave);
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setprop("/systems/electrical/volts", bus_volts);
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vbus_volts = bus_volts;
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if (bus_volts > 12)
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vbus_volts = bus_volts;
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else
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vbus_volts = 0.0;
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return load;
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}
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@ -290,6 +301,7 @@ electrical_bus_1 = func() {
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# Cabin Lights Power
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if ( getprop("/controls/circuit-breakers/cabin-lights-pwr") ) {
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setprop("/systems/electrical/outputs/cabin-lights", bus_volts);
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load += bus_volts / 57;
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} else {
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setprop("/systems/electrical/outputs/cabin-lights", 0.0);
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}
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@ -300,21 +312,23 @@ electrical_bus_1 = func() {
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# Fuel Pump Power
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if ( getprop("/controls/engines/engine[0]/fuel-pump") ) {
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setprop("/systems/electrical/outputs/fuel-pump", bus_volts);
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load += bus_volts / 28;
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} else {
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setprop("/systems/electrical/outputs/fuel-pump", 0.0);
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}
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# Landing Light Power
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if ( getprop("/controls/switches/landing-light") ) {
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setprop("/systems/electrical/outputs/landing-light", bus_volts);
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if ( getprop("/controls/lighting/landing-lights") ) {
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setprop("/systems/electrical/outputs/landing-lights", bus_volts);
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load += bus_volts / 5;
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} else {
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setprop("/systems/electrical/outputs/landing-light", 0.0 );
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setprop("/systems/electrical/outputs/landing-lights", 0.0 );
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}
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# Beacon Power
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if ( getprop("/controls/switches/flashing-beacon" ) ) {
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if ( getprop("/controls/lighting/beacon" ) ) {
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setprop("/systems/electrical/outputs/beacon", bus_volts);
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if ( bus_volts > 1.0 ) { load += 7.5; }
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load += bus_volts / 28;
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} else {
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setprop("/systems/electrical/outputs/beacon", 0.0);
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}
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@ -335,34 +349,37 @@ electrical_bus_2 = func() {
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var bus_volts = vbus_volts;
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var load = 0.0;
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# Map Lights Power
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if ( getprop("/controls/switches/nav-lights" ) ) {
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setprop("/systems/electrical/outputs/map-lights", bus_volts);
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if ( bus_volts > 1.0 ) { load += 7.0; }
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# Nav Lights Power
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if ( getprop("/controls/lighting/nav-lights" ) ) {
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setprop("/systems/electrical/outputs/nav-lights", bus_volts);
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load += bus_volts / 14;
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} else {
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setprop("/systems/electrical/outputs/map-lights", 0.0);
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setprop("/systems/electrical/outputs/nav-lights", 0.0);
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}
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# Instrument Lights Power
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setprop("/systems/electrical/outputs/instrument-lights", bus_volts);
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# Strobe Lights Power
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if ( getprop("/controls/switches/strobe-lights" ) ) {
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setprop("/systems/electrical/outputs/strobe-lights", bus_volts);
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if ( getprop("/controls/lighting/strobe" ) ) {
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setprop("/systems/electrical/outputs/strobe", bus_volts);
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load += bus_volts / 14;
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} else {
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setprop("/systems/electrical/outputs/strobe-lights", 0.0);
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setprop("/systems/electrical/outputs/strobe", 0.0);
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}
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# Taxi Lights Power
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if ( getprop("/controls/switches/taxi-lights" ) ) {
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setprop("/systems/electrical/outputs/taxi-lights", bus_volts);
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if ( getprop("/controls/lighting/taxi-light" ) ) {
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setprop("/systems/electrical/outputs/taxi-light", bus_volts);
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load += bus_volts / 10;
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} else {
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setprop("/systems/electrical/outputs/taxi-lights", 0.0);
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setprop("/systems/electrical/outputs/taxi-light", 0.0);
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}
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# Pitot Heat Power
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if ( getprop("/controls/switches/pitot-heat" ) ) {
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if ( getprop("/controls/anti-ice/pitot-heat" ) ) {
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setprop("/systems/electrical/outputs/pitot-heat", bus_volts);
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load += bus_volts / 28;
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} else {
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setprop("/systems/electrical/outputs/pitot-heat", 0.0);
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}
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@ -401,6 +418,8 @@ avionics_bus_1 = func() {
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bus_volts = ebus1_volts;
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}
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load += bus_volts / 20.0;
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# Turn Coordinator Power
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setprop("/systems/electrical/outputs/turn-coordinator", bus_volts);
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@ -440,7 +459,8 @@ avionics_bus_2 = func() {
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if ( master_av ) {
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bus_volts = ebus2_volts;
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}
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var load = 0.0;
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var load = bus_volts / 20.0;
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# NavCom 2 Power
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setprop("/systems/electrical/outputs/nav[1]", bus_volts);
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@ -1,10 +1,10 @@
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# strobes ===========================================================
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var strobe_switch = props.globals.getNode("controls/lighting/strobe", 1);
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var strobe_switch = props.globals.getNode("/systems/electrical/outputs/strobe", 1);
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aircraft.light.new("sim/model/c172p/lighting/strobes", [0.015, 1.985], strobe_switch);
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# beacons ===========================================================
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var beacon_switch = props.globals.getNode("controls/lighting/beacon", 1);
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var beacon_switch = props.globals.getNode("/systems/electrical/outputs/beacon", 1);
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aircraft.light.new("sim/model/c172p/lighting/beacon-top", [0.10, 0.90], beacon_switch);
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@ -89,7 +89,7 @@
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<output>
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<name>Landing Light Power</name>
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<prop>/systems/electrical/outputs/landing-light</prop>
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<prop>/systems/electrical/outputs/landing-lights</prop>
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</output>
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<output>
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@ -115,8 +115,8 @@
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</output>
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<output>
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<name>Map Lights Power</name>
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<prop>/systems/electrical/outputs/map-lights</prop>
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<name>Nav Lights Power</name>
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<prop>/systems/electrical/outputs/nav-lights</prop>
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</output>
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<output>
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@ -126,12 +126,12 @@
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<output>
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<name>Strobe Lights Power</name>
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<prop>/systems/electrical/outputs/strobe-lights</prop>
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<prop>/systems/electrical/outputs/strobe</prop>
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</output>
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<output>
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<name>Taxi Lights Power</name>
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<prop>/systems/electrical/outputs/taxi-lights</prop>
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<prop>/systems/electrical/outputs/taxi-light</prop>
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</output>
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<output>
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@ -324,7 +324,7 @@
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<input>Electrical Bus 1</input>
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<output>Landing Light Power</output>
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<switch>
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<prop>/controls/switches/landing-light</prop>
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<prop>/controls/lighting/landing-lights</prop>
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</switch>
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</connector>
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@ -332,7 +332,7 @@
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<input>Electrical Bus 1</input>
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<output>Beacon Power</output>
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<switch>
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<prop>/controls/switches/flashing-beacon</prop>
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<prop>/controls/lighting/beacon</prop>
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</switch>
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</connector>
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@ -366,7 +366,7 @@
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<input>Electrical Bus 2</input>
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<output>Map Lights Power</output>
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<switch>
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<prop>/controls/switches/nav-lights</prop>
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<prop>/controls/lighting/nav-lights</prop>
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</switch>
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</connector>
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@ -382,7 +382,7 @@
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<input>Electrical Bus 2</input>
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<output>Strobe Lights Power</output>
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<switch>
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<prop>/controls/switches/strobe-lights</prop>
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<prop>/controls/lighting/strobe</prop>
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</switch>
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</connector>
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@ -390,7 +390,7 @@
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<input>Electrical Bus 2</input>
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<output>Taxi Lights Power</output>
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<switch>
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<prop>/controls/switches/taxi-lights</prop>
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<prop>/controls/lighting/taxi-light</prop>
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</switch>
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</connector>
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@ -398,7 +398,7 @@
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<input>Electrical Bus 2</input>
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<output>Pitot Heat Power</output>
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<switch>
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<prop>/controls/switches/pitot-heat</prop>
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<prop>/controls/anti-ice/pitot-heat</prop>
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</switch>
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</connector>
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@ -412,9 +412,8 @@ var model = {
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me.callsign = {};
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foreach (var n; props.globals.getNode("ai/models", 1).getChildren("multiplayer")) {
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if (!n.getNode("valid").getValue())
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if ((var valid = n.getNode("valid")) == nil or (!valid.getValue()))
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continue;
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if ((var callsign = n.getNode("callsign")) == nil or !(callsign = callsign.getValue()))
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continue;
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if (!(callsign = string.trim(callsign)))
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BIN
Sounds/rattleroll.wav
Normal file
BIN
Sounds/rattleroll.wav
Normal file
Binary file not shown.
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