1
0
Fork 0

warthog: simplify overlay handling, more bindings

This commit is contained in:
Melchior FRANZ 2011-09-10 14:18:37 +02:00
parent 820323e854
commit 587993138c
2 changed files with 180 additions and 48 deletions

View file

@ -12,31 +12,25 @@
<script>
var this = cmdarg().getParent();
var popup = func gui.popupTip(call(sprintf, arg));
var is_dir = func(path) {(var stat = io.stat(path)) != nil and stat[11] == "dir"};
var is_helicopter = (var _ = props.globals.getNode("rotors", 0)) != nil and _.getAttribute("children");
var dir = "/Input/Joysticks/ThrustMaster/Warthog/Joystick/";
var overlay = {};
foreach (var base; [getprop("/sim/fg-root"), getprop("/sim/fg-home")])
if (is_dir(base ~ dir))
foreach (var file; directory(base ~ dir))
overlay[file] = base ~ dir ~ file;
var load_overlay = func(name) {
var file = name ~ ".xml";
if (contains(overlay, file)) {
printlog("info", "WARTHOG: loading overlay " ~ overlay[file]);
foreach (var dir; [getprop("/sim/fg-home"), getprop("/sim/fg-root")]) {
var file = dir ~ "/Input/Joysticks/ThrustMaster/Warthog/Joystick/" ~ name;
if (io.stat(file) != nil) {
printlog("info", "WARTHOG: loading overlay " ~ file);
cmdarg().getNode("script").setValue("");
io.read_properties(overlay[file], this);
io.read_properties(file, this);
props.runBinding(cmdarg());
break;
}
}
}
load_overlay("generic");
load_overlay("generic.xml");
if (is_helicopter)
load_overlay("helicopter");
load_overlay(getprop("/sim/aircraft"));
overlay = nil;
load_overlay("helicopter.xml");
load_overlay(getprop("/sim/aircraft") ~ ".xml");
foreach (var b; this.getChildren("button")) {
if (b.getAttribute("children") == 1) {
@ -45,6 +39,10 @@
}
}
var mod = 0;
var _ = props.globals.initNode("/devices/status/joysticks/warthog/modifier", mod, "INT");
setlistener(_, func(n) mod = n.getValue());
var trimstep = 0.75;
</script>
</nasal>
@ -72,38 +70,58 @@
<axis n="2">
<name>Trim Coolie Left/Right</name>
<desc>aileron trim</desc>
<desc>adjust aileron trim, +mod: reset aileron trim</desc>
<low>
<repeatable>true</repeatable>
<binding>
<command>nasal</command>
<script>controls.aileronTrim(-trimstep)</script>
<script>
if (mod)
controls.aileronTrim(-trimstep);
else
setprop("/controls/flight/aileron-trim", 0);
</script>
</binding>
</low>
<high>
<repeatable>true</repeatable>
<binding>
<command>nasal</command>
<script>controls.aileronTrim(trimstep)</script>
<script>
if (mod)
controls.aileronTrim(trimstep);
else
setprop("/controls/flight/aileron-trim", 0);
</script>
</binding>
</high>
</axis>
<axis n="3">
<name>Trim Coolie Down/Up</name>
<desc>elevator trim</desc>
<desc>adjust elevator trim, +mod: reset elevator trim</desc>
<low>
<repeatable>true</repeatable>
<binding>
<command>nasal</command>
<script>controls.elevatorTrim(trimstep)</script>
<script>
if (mod)
controls.elevatorTrim(trimstep);
else
setprop("/controls/flight/elevator-trim", 0);
</script>
</binding>
</low>
<high>
<repeatable>true</repeatable>
<binding>
<command>nasal</command>
<script>controls.elevatorTrim(-trimstep)</script>
<script>
if (mod)
controls.elevatorTrim(-trimstep);
else
setprop("/controls/flight/elevator-trim", 0);
</script>
</binding>
</high>
</axis>
@ -133,6 +151,19 @@
<button n="3">
<name>Paddle Switch</name>
<desc>modifier button</desc>
<binding>
<command>property-assign</command>
<property>/devices/status/joysticks/warthog/modifier</property>
<value>1</value>
</binding>
<mod-up>
<binding>
<command>property-assign</command>
<property>/devices/status/joysticks/warthog/modifier</property>
<value>0</value>
</binding>
</mod-up>
</button>
<button n="4">

View file

@ -12,23 +12,18 @@
<script>
var this = cmdarg().getParent();
var popup = func gui.popupTip(call(sprintf, arg));
var is_dir = func(path) {(var stat = io.stat(path)) != nil and stat[11] == "dir"}
var is_helicopter = (var _ = props.globals.getNode("rotors", 0)) != nil and _.getAttribute("children");
var dir = "/Input/Joysticks/ThrustMaster/Warthog/Throttle/";
var overlay = {};
foreach (var base; [getprop("/sim/fg-root"), getprop("/sim/fg-home")])
if (is_dir(base ~ dir))
foreach (var file; directory(base ~ dir))
overlay[file] = base ~ dir ~ file;
var load_overlay = func(name) {
var file = name ~ ".xml";
if (contains(overlay, file)) {
printlog("info", "WARTHOG: loading overlay " ~ overlay[file]);
foreach (var dir; [getprop("/sim/fg-home"), getprop("/sim/fg-root")]) {
var file = dir ~ "/Input/Joysticks/ThrustMaster/Warthog/Throttle/" ~ name;
if (io.stat(file) != nil) {
printlog("info", "WARTHOG: loading overlay " ~ file);
cmdarg().getNode("script").setValue("");
io.read_properties(overlay[file], this);
io.read_properties(file, this);
props.runBinding(cmdarg());
break;
}
}
}
@ -36,7 +31,6 @@
if (is_helicopter)
load_overlay("helicopter");
load_overlay(getprop("/sim/aircraft"));
overlay = nil;
foreach (var b; this.getChildren("button")) {
if (b.getAttribute("children") == 1) {
@ -45,8 +39,12 @@
}
}
var even_engines = [0, 2, 4, 6, 8, 10];
var odd_engines = [1, 3, 5, 7, 9, 11];
var mod = 0;
var _ = props.globals.initNode("/devices/status/joysticks/warthog/modifier", mod, "INT");
setlistener(_, func(n) mod = n.getValue());
var left_engines = [0, 2, 4, 6, 8, 10];
var right_engines = [1, 3, 5, 7, 9, 11];
var viewstep = 0.5;
var viewdir = props.globals.getNode("/sim").getChildren("view");
forindex (var i; viewdir) {
@ -100,11 +98,11 @@
<tolerance>0.0001</tolerance>
<binding>
<command>nasal</command>
<script>controls.perEngineSelectedAxisHandler(0)(odd_engines)</script>
<script>controls.perEngineSelectedAxisHandler(0)(right_engines)</script>
</binding>
</axis>
<axis>
<axis n="3">
<name>Left Throttle</name>
<desc>left throttle (even engines)</desc>
<number>
@ -115,11 +113,11 @@
<tolerance>0.0001</tolerance>
<binding>
<command>nasal</command>
<script>controls.perEngineSelectedAxisHandler(0)(even_engines)</script>
<script>controls.perEngineSelectedAxisHandler(0)(left_engines)</script>
</binding>
</axis>
<axis>
<axis n="4">
<name>Friction Wheel</name>
<desc>rudder trim</desc>
<number>
@ -129,12 +127,12 @@
</number>
<binding>
<command>property-scale</command>
<property>/controls/flight/rudder</property>
<property>/controls/flight/rudder-trim</property>
<factor type="double">-1</factor>
</binding>
</axis>
<axis>
<axis n="5">
<name>Coolie Switch Horizontal</name>
<number>
<unix>5</unix>
@ -155,7 +153,7 @@
</high>
</axis>
<axis>
<axis n="6">
<name>Coolie Switch Vertical</name>
<number>
<unix>6</unix>
@ -254,22 +252,103 @@
<button n="15">
<name>Engine Fuel Flow Left</name>
<desc>engine fuel flow left</desc>
<binding>
<command>nasal</command>
<script>
foreach (var i; left_engines)
setprop("/controls/engines/engine[" ~ i ~ "]/fuel-pump", 1);
</script>
</binding>
<mod-up>
<binding>
<command>nasal</command>
<script>
foreach (var i; left_engines)
setprop("/controls/engines/engine[" ~ i ~ "]/fuel-pump", 0);
</script>
</binding>
</mod-up>
</button>
<button n="16">
<name>Engine Fuel Flow Right</name>
<desc>engine fuel flow right</desc>
<binding>
<command>nasal</command>
<script>
foreach (var i; right_engines)
setprop("/controls/engines/engine[" ~ i ~ "]/fuel-pump", 1);
</script>
</binding>
<mod-up>
<binding>
<command>nasal</command>
<script>
foreach (var i; right_engines)
setprop("/controls/engines/engine[" ~ i ~ "]/fuel-pump", 0);
</script>
</binding>
</mod-up>
</button>
<button n="17">
<name>Engine Operate Left MOTOR</name>
<desc>engine operate left motor (magnetos)</desc>
<binding>
<command>nasal</command>
<script>
foreach (var i; left_engines)
setprop("/controls/engines/engine[" ~ i ~ "]/magnetos", 1);
</script>
</binding>
<mod-up>
<binding>
<command>nasal</command>
<script>
foreach (var i; left_engines)
setprop("/controls/engines/engine[" ~ i ~ "]/magnetos", 0);
</script>
</binding>
</mod-up>
</button>
<button n="18">
<name>Engine Operate Right MOTOR</name>
<desc>engine operate right motor (magnetos)</desc>
<binding>
<command>nasal</command>
<script>
foreach (var i; right_engines)
setprop("/controls/engines/engine[" ~ i ~ "]/magnetos", 1);
</script>
</binding>
<mod-up>
<binding>
<command>nasal</command>
<script>
foreach (var i; right_engines)
setprop("/controls/engines/engine[" ~ i ~ "]/magnetos", 0);
</script>
</binding>
</mod-up>
</button>
<button n="19">
<name>APU Start</name>
<desc>APU (auxiliary power unit) on/off</desc>
<binding>
<command>property-assign</command>
<property>/controls/electric/APU-generator</property>
<value>1</value>
</binding>
<mod-up>
<binding>
<command>property-assign</command>
<property>/controls/electric/APU-generator</property>
<value>0</value>
</binding>
</mod-up>
</button>
<button n="20">
@ -356,9 +435,31 @@
<button n="30">
<name>Engine Operate Left IGN</name>
<desc>start left engines</desc>
<binding>
<command>nasal</command>
<script>call(controls.startEngine, [1] ~ left_engines)</script>
</binding>
<mod-up>
<binding>
<command>nasal</command>
<script>call(controls.startEngine, [0] ~ left_engines)</script>
</binding>
</mod-up>
</button>
<button n="31">
<name>Engine Operate Right IGN</name>
<desc>start right engines</desc>
<binding>
<command>nasal</command>
<script>call(controls.startEngine, [1] ~ right_engines)</script>
</binding>
<mod-up>
<binding>
<command>nasal</command>
<script>call(controls.startEngine, [0] ~ right_engines)</script>
</binding>
</mod-up>
</button>
</PropertyList>