warthog: simplify overlay handling, more bindings
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parent
820323e854
commit
587993138c
2 changed files with 180 additions and 48 deletions
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@ -12,31 +12,25 @@
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<script>
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var this = cmdarg().getParent();
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var popup = func gui.popupTip(call(sprintf, arg));
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var is_dir = func(path) {(var stat = io.stat(path)) != nil and stat[11] == "dir"};
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var is_helicopter = (var _ = props.globals.getNode("rotors", 0)) != nil and _.getAttribute("children");
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var dir = "/Input/Joysticks/ThrustMaster/Warthog/Joystick/";
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var overlay = {};
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foreach (var base; [getprop("/sim/fg-root"), getprop("/sim/fg-home")])
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if (is_dir(base ~ dir))
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foreach (var file; directory(base ~ dir))
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overlay[file] = base ~ dir ~ file;
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var load_overlay = func(name) {
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var file = name ~ ".xml";
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if (contains(overlay, file)) {
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printlog("info", "WARTHOG: loading overlay " ~ overlay[file]);
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foreach (var dir; [getprop("/sim/fg-home"), getprop("/sim/fg-root")]) {
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var file = dir ~ "/Input/Joysticks/ThrustMaster/Warthog/Joystick/" ~ name;
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if (io.stat(file) != nil) {
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printlog("info", "WARTHOG: loading overlay " ~ file);
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cmdarg().getNode("script").setValue("");
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io.read_properties(overlay[file], this);
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io.read_properties(file, this);
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props.runBinding(cmdarg());
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break;
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}
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}
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}
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load_overlay("generic");
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load_overlay("generic.xml");
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if (is_helicopter)
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load_overlay("helicopter");
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load_overlay(getprop("/sim/aircraft"));
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overlay = nil;
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load_overlay("helicopter.xml");
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load_overlay(getprop("/sim/aircraft") ~ ".xml");
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foreach (var b; this.getChildren("button")) {
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if (b.getAttribute("children") == 1) {
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@ -45,6 +39,10 @@
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}
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}
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var mod = 0;
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var _ = props.globals.initNode("/devices/status/joysticks/warthog/modifier", mod, "INT");
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setlistener(_, func(n) mod = n.getValue());
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var trimstep = 0.75;
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</script>
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</nasal>
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@ -72,38 +70,58 @@
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<axis n="2">
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<name>Trim Coolie Left/Right</name>
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<desc>aileron trim</desc>
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<desc>adjust aileron trim, +mod: reset aileron trim</desc>
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<low>
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<repeatable>true</repeatable>
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<binding>
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<command>nasal</command>
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<script>controls.aileronTrim(-trimstep)</script>
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<script>
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if (mod)
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controls.aileronTrim(-trimstep);
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else
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setprop("/controls/flight/aileron-trim", 0);
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</script>
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</binding>
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</low>
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<high>
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<repeatable>true</repeatable>
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<binding>
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<command>nasal</command>
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<script>controls.aileronTrim(trimstep)</script>
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<script>
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if (mod)
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controls.aileronTrim(trimstep);
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else
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setprop("/controls/flight/aileron-trim", 0);
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</script>
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</binding>
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</high>
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</axis>
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<axis n="3">
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<name>Trim Coolie Down/Up</name>
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<desc>elevator trim</desc>
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<desc>adjust elevator trim, +mod: reset elevator trim</desc>
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<low>
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<repeatable>true</repeatable>
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<binding>
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<command>nasal</command>
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<script>controls.elevatorTrim(trimstep)</script>
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<script>
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if (mod)
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controls.elevatorTrim(trimstep);
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else
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setprop("/controls/flight/elevator-trim", 0);
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</script>
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</binding>
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</low>
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<high>
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<repeatable>true</repeatable>
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<binding>
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<command>nasal</command>
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<script>controls.elevatorTrim(-trimstep)</script>
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<script>
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if (mod)
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controls.elevatorTrim(-trimstep);
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else
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setprop("/controls/flight/elevator-trim", 0);
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</script>
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</binding>
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</high>
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</axis>
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@ -133,6 +151,19 @@
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<button n="3">
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<name>Paddle Switch</name>
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<desc>modifier button</desc>
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<binding>
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<command>property-assign</command>
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<property>/devices/status/joysticks/warthog/modifier</property>
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<value>1</value>
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</binding>
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<mod-up>
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<binding>
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<command>property-assign</command>
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<property>/devices/status/joysticks/warthog/modifier</property>
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<value>0</value>
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</binding>
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</mod-up>
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</button>
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<button n="4">
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@ -12,23 +12,18 @@
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<script>
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var this = cmdarg().getParent();
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var popup = func gui.popupTip(call(sprintf, arg));
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var is_dir = func(path) {(var stat = io.stat(path)) != nil and stat[11] == "dir"}
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var is_helicopter = (var _ = props.globals.getNode("rotors", 0)) != nil and _.getAttribute("children");
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var dir = "/Input/Joysticks/ThrustMaster/Warthog/Throttle/";
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var overlay = {};
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foreach (var base; [getprop("/sim/fg-root"), getprop("/sim/fg-home")])
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if (is_dir(base ~ dir))
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foreach (var file; directory(base ~ dir))
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overlay[file] = base ~ dir ~ file;
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var load_overlay = func(name) {
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var file = name ~ ".xml";
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if (contains(overlay, file)) {
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printlog("info", "WARTHOG: loading overlay " ~ overlay[file]);
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foreach (var dir; [getprop("/sim/fg-home"), getprop("/sim/fg-root")]) {
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var file = dir ~ "/Input/Joysticks/ThrustMaster/Warthog/Throttle/" ~ name;
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if (io.stat(file) != nil) {
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printlog("info", "WARTHOG: loading overlay " ~ file);
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cmdarg().getNode("script").setValue("");
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io.read_properties(overlay[file], this);
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io.read_properties(file, this);
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props.runBinding(cmdarg());
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break;
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}
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}
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}
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@ -36,7 +31,6 @@
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if (is_helicopter)
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load_overlay("helicopter");
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load_overlay(getprop("/sim/aircraft"));
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overlay = nil;
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foreach (var b; this.getChildren("button")) {
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if (b.getAttribute("children") == 1) {
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@ -45,8 +39,12 @@
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}
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}
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var even_engines = [0, 2, 4, 6, 8, 10];
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var odd_engines = [1, 3, 5, 7, 9, 11];
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var mod = 0;
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var _ = props.globals.initNode("/devices/status/joysticks/warthog/modifier", mod, "INT");
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setlistener(_, func(n) mod = n.getValue());
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var left_engines = [0, 2, 4, 6, 8, 10];
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var right_engines = [1, 3, 5, 7, 9, 11];
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var viewstep = 0.5;
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var viewdir = props.globals.getNode("/sim").getChildren("view");
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forindex (var i; viewdir) {
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@ -100,11 +98,11 @@
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<tolerance>0.0001</tolerance>
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<binding>
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<command>nasal</command>
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<script>controls.perEngineSelectedAxisHandler(0)(odd_engines)</script>
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<script>controls.perEngineSelectedAxisHandler(0)(right_engines)</script>
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</binding>
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</axis>
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<axis>
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<axis n="3">
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<name>Left Throttle</name>
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<desc>left throttle (even engines)</desc>
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<number>
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@ -115,11 +113,11 @@
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<tolerance>0.0001</tolerance>
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<binding>
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<command>nasal</command>
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<script>controls.perEngineSelectedAxisHandler(0)(even_engines)</script>
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<script>controls.perEngineSelectedAxisHandler(0)(left_engines)</script>
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</binding>
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</axis>
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<axis>
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<axis n="4">
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<name>Friction Wheel</name>
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<desc>rudder trim</desc>
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<number>
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@ -129,12 +127,12 @@
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</number>
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<binding>
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<command>property-scale</command>
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<property>/controls/flight/rudder</property>
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<property>/controls/flight/rudder-trim</property>
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<factor type="double">-1</factor>
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</binding>
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</axis>
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<axis>
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<axis n="5">
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<name>Coolie Switch Horizontal</name>
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<number>
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<unix>5</unix>
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@ -155,7 +153,7 @@
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</high>
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</axis>
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<axis>
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<axis n="6">
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<name>Coolie Switch Vertical</name>
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<number>
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<unix>6</unix>
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@ -254,22 +252,103 @@
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<button n="15">
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<name>Engine Fuel Flow Left</name>
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<desc>engine fuel flow left</desc>
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<binding>
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<command>nasal</command>
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<script>
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foreach (var i; left_engines)
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setprop("/controls/engines/engine[" ~ i ~ "]/fuel-pump", 1);
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</script>
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</binding>
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<mod-up>
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<binding>
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<command>nasal</command>
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<script>
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foreach (var i; left_engines)
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setprop("/controls/engines/engine[" ~ i ~ "]/fuel-pump", 0);
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</script>
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</binding>
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</mod-up>
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</button>
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<button n="16">
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<name>Engine Fuel Flow Right</name>
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<desc>engine fuel flow right</desc>
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<binding>
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<command>nasal</command>
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<script>
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foreach (var i; right_engines)
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setprop("/controls/engines/engine[" ~ i ~ "]/fuel-pump", 1);
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</script>
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</binding>
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<mod-up>
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<binding>
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<command>nasal</command>
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<script>
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foreach (var i; right_engines)
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setprop("/controls/engines/engine[" ~ i ~ "]/fuel-pump", 0);
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</script>
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</binding>
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</mod-up>
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</button>
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<button n="17">
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<name>Engine Operate Left MOTOR</name>
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<desc>engine operate left motor (magnetos)</desc>
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<binding>
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<command>nasal</command>
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<script>
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foreach (var i; left_engines)
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setprop("/controls/engines/engine[" ~ i ~ "]/magnetos", 1);
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</script>
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</binding>
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<mod-up>
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<binding>
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<command>nasal</command>
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<script>
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foreach (var i; left_engines)
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setprop("/controls/engines/engine[" ~ i ~ "]/magnetos", 0);
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</script>
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</binding>
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</mod-up>
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</button>
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<button n="18">
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<name>Engine Operate Right MOTOR</name>
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<desc>engine operate right motor (magnetos)</desc>
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<binding>
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<command>nasal</command>
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<script>
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foreach (var i; right_engines)
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setprop("/controls/engines/engine[" ~ i ~ "]/magnetos", 1);
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</script>
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</binding>
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<mod-up>
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<binding>
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<command>nasal</command>
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<script>
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foreach (var i; right_engines)
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setprop("/controls/engines/engine[" ~ i ~ "]/magnetos", 0);
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</script>
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</binding>
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</mod-up>
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</button>
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<button n="19">
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<name>APU Start</name>
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<desc>APU (auxiliary power unit) on/off</desc>
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<binding>
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<command>property-assign</command>
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<property>/controls/electric/APU-generator</property>
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<value>1</value>
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</binding>
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<mod-up>
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<binding>
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<command>property-assign</command>
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<property>/controls/electric/APU-generator</property>
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<value>0</value>
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</binding>
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</mod-up>
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</button>
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<button n="20">
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@ -356,9 +435,31 @@
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<button n="30">
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<name>Engine Operate Left IGN</name>
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<desc>start left engines</desc>
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<binding>
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<command>nasal</command>
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<script>call(controls.startEngine, [1] ~ left_engines)</script>
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</binding>
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<mod-up>
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<binding>
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<command>nasal</command>
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<script>call(controls.startEngine, [0] ~ left_engines)</script>
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</binding>
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</mod-up>
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</button>
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<button n="31">
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<name>Engine Operate Right IGN</name>
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<desc>start right engines</desc>
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<binding>
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<command>nasal</command>
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<script>call(controls.startEngine, [1] ~ right_engines)</script>
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</binding>
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<mod-up>
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<binding>
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<command>nasal</command>
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<script>call(controls.startEngine, [0] ~ right_engines)</script>
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</binding>
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</mod-up>
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</button>
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</PropertyList>
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