diff --git a/Aircraft/README.xmlsound b/Aircraft/README.xmlsound deleted file mode 100644 index aaba239a6..000000000 --- a/Aircraft/README.xmlsound +++ /dev/null @@ -1,101 +0,0 @@ - -<> - This is the event seperator. The text inside the brackets - can be anything. But since the text shows up in the property - tree it is adviced to give it a meaningfull name like; - crank, engine, rumble, gear, squeal, flap, wind, stall or click. - - The value can be defined multiple times, thus anything which is - related may have the same name. - - - This defines the name of the event. This name is used internally - and, although it can me defined multiple times, should have a - unique value unless you realy know what you're doing. - - Defining it multiple times could lead to unexpected behaviour. - - - This defined th path to the sound file. The path is relative to the - FlightGear root directory but could be specified absolue. - - - Define which property triggers the event, and reffers to a node - in the FlightGear property tree. - - The value is converted to an integer value (anything less than 0.5 is - is considered to be 0) and handled if it were a boolean value - (0 = false, anything else = true). - - The triger depends on the value of . - - - This specifies how the event is triggered. - There are multiple options: - - level: events are active if the value is true. - this is the default behaviour. - - inverted: events are active if the value is false. - - flipflop: events are triggered on state changes. - this is only usefull for samples which are played - once. - - - This defines how the sample should be played: - - once: the sample is played once. - this is the default. - - looped: the sample plays continuesly, - until the event turns false. - - - / - Defines the following subsection. - - - Defins which property supplies the value for the calculation. - The value is treatened as a floating point number. - - - lin: lineair handling of the property value. - this is the default. - - ln: convert the property value to a natural logarithmic - value before scaling it. - - log: convert the property value to a true logarithmic - value before scaling it. - - (**) - Defines the multiplication factor for the property value. - A special condition is when scale is defined as a negative - value. In this case the result of || * - - - The initial value for this sound. This value is also used as an - offset value for calulating the end result. - - - Minimum allowed value. - This is usefull if sounds start to sound funny. Anything lower - will be converted to 0. - - - - Maximum allowed value. - This is usefull if sounds gets to loud. Anything higher will be - truncated to this value. - - -Calculations are made the following way: - -if (scale < 0) - value = default - abs(scale) * function(property) -else - value = default + scale * function(property) - -where function can be one of {none, log, log10}.