Horse/cow (scenery) culling...
Removed since this caused severe scenery (un)loading issues with osg. Scenery nodes with too many parents cause extreme delays when unloading tiles. => Need a better cow/horse-herd implementation! :)
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5889a5c4e4
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1 changed files with 24 additions and 6 deletions
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@ -1320,6 +1320,9 @@ Shared parameters for various materials.
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<heading-type>random</heading-type>
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</object>
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</object-group>
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<!-- Disabled to avoid a tremendous osg performance penalty when
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deleting scenery tiles, caused by tens of thousands of shared
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horse/cow objects. Need a better implementation!
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<object-group>
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<range-m>1000</range-m>
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<object>
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@ -1332,7 +1335,7 @@ Shared parameters for various materials.
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<coverage-m2>300000</coverage-m2>
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<heading-type>random</heading-type>
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</object>
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</object-group>
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</object-group> -->
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<wood-coverage>1000000.0</wood-coverage>
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<wood-size>20000.0</wood-size>
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<tree-density>4000.0</tree-density>
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@ -1383,6 +1386,9 @@ Shared parameters for various materials.
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<heading-type>random</heading-type>
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</object>
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</object-group>
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<!-- Disabled to avoid a tremendous osg performance penalty when
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deleting scenery tiles, caused by tens of thousands of shared
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horse/cow objects. Need a better implementation!
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<object-group>
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<range-m>1000</range-m>
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<object>
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@ -1395,7 +1401,7 @@ Shared parameters for various materials.
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<coverage-m2>300000</coverage-m2>
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<heading-type>random</heading-type>
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</object>
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</object-group>
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</object-group> -->
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<wood-coverage>500000.0</wood-coverage>
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<tree-texture>Textures/Trees/mixed-summer.png</tree-texture>
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<tree-varieties>8</tree-varieties>
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@ -1444,6 +1450,9 @@ Shared parameters for various materials.
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<heading-type>random</heading-type>
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</object>
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</object-group>
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<!-- Disabled to avoid a tremendous osg performance penalty when
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deleting scenery tiles, caused by tens of thousands of shared
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horse/cow objects. Need a better implementation!
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<object-group>
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<range-m>1000</range-m>
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<object>
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@ -1456,7 +1465,7 @@ Shared parameters for various materials.
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<coverage-m2>300000</coverage-m2>
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<heading-type>random</heading-type>
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</object>
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</object-group>
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</object-group> -->
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<wood-coverage>500000.0</wood-coverage>
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<wood-size>20000.0</wood-size>
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<tree-density>5000.0</tree-density>
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@ -2140,6 +2149,9 @@ Shared parameters for various materials.
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<heading-type>random</heading-type>
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</object>
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</object-group>
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<!-- Disabled to avoid a tremendous osg performance penalty when
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deleting scenery tiles, caused by tens of thousands of shared
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horse/cow objects. Need a better implementation!
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<object-group>
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<range-m>1000</range-m>
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<object>
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@ -2152,7 +2164,7 @@ Shared parameters for various materials.
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<coverage-m2>300000</coverage-m2>
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<heading-type>random</heading-type>
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</object>
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</object-group>
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</object-group> -->
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<wood-coverage>1000000.0</wood-coverage>
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<wood-size>20000.0</wood-size>
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<tree-density>4000.0</tree-density>
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@ -2202,6 +2214,9 @@ Shared parameters for various materials.
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<heading-type>random</heading-type>
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</object>
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</object-group>
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<!-- Disabled to avoid a tremendous osg performance penalty when
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deleting scenery tiles, caused by tens of thousands of shared
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horse/cow objects. Need a better implementation!
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<object-group>
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<range-m>1000</range-m>
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<object>
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@ -2214,7 +2229,7 @@ Shared parameters for various materials.
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<coverage-m2>300000</coverage-m2>
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<heading-type>random</heading-type>
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</object>
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</object-group>
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</object-group> -->
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<wood-coverage>150000.0</wood-coverage>
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<wood-size>10000.0</wood-size>
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<tree-density>5000.0</tree-density>
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@ -2264,6 +2279,9 @@ Shared parameters for various materials.
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<heading-type>random</heading-type>
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</object>
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</object-group>
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<!-- Disabled to avoid a tremendous osg performance penalty when
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deleting scenery tiles, caused by tens of thousands of shared
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horse/cow objects. Need a better implementation!
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<object-group>
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<range-m>1000</range-m>
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<object>
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@ -2276,7 +2294,7 @@ Shared parameters for various materials.
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<coverage-m2>300000</coverage-m2>
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<heading-type>random</heading-type>
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</object>
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</object-group>
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</object-group> -->
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<wood-coverage>150000.0</wood-coverage>
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<wood-size>10000.0</wood-size>
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<tree-density>5000.0</tree-density>
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